Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Scooby_Doo on July 14, 2007, 07:21:15 pm
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What does this indicate?
Assert: bm_bitmaps[bitmapnum].handle == handle
File: j:\src\cvs\fs2_open_3_6_9.final\code\bmpman\bmpman.cpp
Line: 2586
[This filename points to the location of a file on the computer that built this executable]
Call stack:
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bm_lock() d3d_lock_and_set_internal_texture() d3d_tcache_set_internal() d3d_tcache_set() gr_tcache_set() gr_d3d_preload() bm_page_in_stop() level_page_in() freespace_mission_load_stuff() game_post_level_init() game_start_mission() game_enter_state() gameseq_set_state() game_process_event() gameseq_process_events()------------------------------------------------------------------
In FS2_open_3_6_9_debug.exe, using DirectX.
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Basically the game isn't finding a graphics file it thinks it should have.
Check your fs2_open.log and see if it tells you which one.
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last few lines are:
Loading exp04.ani for the first time.
Loading WarpMap01.eff for the first time.
Freeing all existing models...
WARNING: VRAM is at 1843200 instead of zero after flushing!