Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Scooby_Doo on July 14, 2007, 07:21:15 pm

Title: Error message
Post by: Scooby_Doo on July 14, 2007, 07:21:15 pm
What does this indicate?

Code: [Select]
Assert: bm_bitmaps[bitmapnum].handle == handle
File: j:\src\cvs\fs2_open_3_6_9.final\code\bmpman\bmpman.cpp
Line: 2586
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    bm_lock()    d3d_lock_and_set_internal_texture()    d3d_tcache_set_internal()    d3d_tcache_set()    gr_tcache_set()    gr_d3d_preload()    bm_page_in_stop()    level_page_in()    freespace_mission_load_stuff()    game_post_level_init()    game_start_mission()    game_enter_state()    gameseq_set_state()    game_process_event()    gameseq_process_events()------------------------------------------------------------------

In FS2_open_3_6_9_debug.exe, using DirectX. 
Title: Re: Error message
Post by: karajorma on July 15, 2007, 03:14:09 am
Basically the game isn't finding a graphics file it thinks it should have.

Check your fs2_open.log and see if it tells you which one.
Title: Re: Error message
Post by: Scooby_Doo on July 15, 2007, 03:23:57 am
last few lines are:

Code: [Select]

Loading exp04.ani for the first time.
Loading WarpMap01.eff for the first time.
Freeing all existing models...
WARNING: VRAM is at 1843200 instead of zero after flushing!