Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Vasudan Commander on July 16, 2007, 06:24:51 am
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I was wondering if anyone knows how to create moving parts, such as those on the shivan comm nodes? are there programs capable of doing it?
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Moving parts are SUBOBJECTS....usualy rotating..you jsut place it like you do any other subobject (pay attention where you put the axis) and then in PCS, once you convert it to pof, set that specific object to rotate areound a specific axis...
EXAMPLE:
Let's say we want to make a sattelite dish rotating subobject
in the subobject section of PCS you put this in the properties sub-section:
$special=subsystem
$fov=360
$name=Radar Dish <---- display name
$rotate=3 <---- how long it takes for it to make a full circle
you also set the Movement Type (Rotation Around Axis) and Movement Axis ( Y axis or whatever axis you want it to rotate around)
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Moving parts are SUBOBJECTS....usualy rotating..you jsut place it like you do any other subobject (pay attention where you put the axis) and then in PCS, once you convert it to pof, set that specific object to rotate areound a specific axis...
EXAMPLE:
Let's say we want to make a sattelite dish rotating subobject
in the subobject section of PCS you put this in the properties sub-section:
$special=subsystem
$fov=360
$name=Radar Dish <---- display name
$rotate=3 <---- how long it takes for it to make a full circle
you also set the Movement Type (Rotation Around Axis) and Movement Axis ( Y axis or whatever axis you want it to rotate around)
And this can be done with 3DS Max 8 , yes?
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It's not "done" in 3DS max - it's set in the POF. You simply make it a different object, and set its center where you want the center of rotation to be.
Make sure it's some sort of useless object, and not something with firepoints - the firepoints won't move with it.
Just make sure it's two objects when going into PCS.
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That sucks... I was gonna have DS9 do a very slow rotation for the hell of it. ;)
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can be done with subobject props, animation code, or script. simple with one moving part, really ****ing hard with 20 or so moving parts.