Hard Light Productions Forums

Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: k19 on July 17, 2007, 06:57:16 am

Title: fighter bays
Post by: k19 on July 17, 2007, 06:57:16 am
Hello i'm new to the FRED thing but i was playing around with it and i made my fighter arrival in the fighter bays and depart in the fighter bays how can i do this to my fighter?
Title: Re: fighter bays
Post by: Colonol Dekker on July 17, 2007, 06:58:02 am
If you've already done it why are you asking?................ :confused:
Title: Re: fighter bays
Post by: k19 on July 17, 2007, 07:05:26 am
i can't make my fighter go into the fighter bay and depart without jumping out like the other ones
Title: Re: fighter bays
Post by: Shade on July 17, 2007, 07:31:28 am
To do that, use an event that ends the mission when the player comes within a certain distance of the fighterbay subsystem. Thus:

[attachment deleted by admin]
Title: Re: fighter bays
Post by: k19 on July 17, 2007, 04:16:21 pm
ah, thank you for your help
Title: Re: fighter bays
Post by: k19 on July 17, 2007, 05:35:43 pm
hang on where in the events drop down list do you get distance-ship-subsystem and end-mission
Title: Re: fighter bays
Post by: Shade on July 17, 2007, 06:11:10 pm
The distance-ship-subsystem operator is in the Status category, end-mission is in the Change->Mission and Campaign category. And while we're at it, the less-than operator is in the Logical category.

A tip: Just once, start the FSO launcher and go to the Dev Tool category under the Features tab. There, check the box next to "Output SEXPs to sexps.html" and click Run. That will give you a list of all supported SEXPs and where to find them, in HTML format. Remember to uncheck it afterwards.
Title: Re: fighter bays
Post by: k19 on July 18, 2007, 04:51:23 am
FSO don't work on my FRED so will it affect my menus? also for the distance-ship-subsystem and end-mission do u need a different FRED version. 
Title: Re: fighter bays
Post by: karajorma on July 18, 2007, 05:47:07 am
Yes. Both SEXPs are FS2_Open only.

Why doesn't FSO work for you? It only won't work on very old PCs.
Title: Re: fighter bays
Post by: Stormkeeper on July 18, 2007, 05:47:46 am
Ooo. I was about to ask this too. Thanx K19!

On a sidenote, how do i make a ship arrive from the fighterbay? Precise placement?
Title: Re: fighter bays
Post by: karajorma on July 18, 2007, 09:41:28 am
Change the arrival cue from hyperspace to the appropriate launch bay.
Title: Re: fighter bays
Post by: k19 on July 18, 2007, 04:13:24 pm
my computer is fairy new but FSO does work because every thime i open it a error message comes up
Title: Re: fighter bays
Post by: karajorma on July 18, 2007, 04:55:00 pm
Run it again and tell me what the error is.
Title: Re: fighter bays
Post by: k19 on July 18, 2007, 05:07:16 pm
the error is: Fred2_open has encountered a problem and needs to close. we are sorry for the inconvenience. now theirs one before that do you what me to type that open up to.
Title: Re: fighter bays
Post by: karajorma on July 18, 2007, 05:10:13 pm
Yes. Also run the debug build and post the contents of the fs2_Open.log you'll find in your data folder.
Title: Re: fighter bays
Post by: k19 on July 18, 2007, 05:22:19 pm
which folder?
Title: Re: fighter bays
Post by: karajorma on July 18, 2007, 05:24:30 pm
Freespace2\Data
Title: Re: fighter bays
Post by: k19 on July 19, 2007, 01:05:37 am
sorry in which folder in data
Title: Re: fighter bays
Post by: karajorma on July 19, 2007, 02:09:34 am
No folder. It should actually be in Data. You won't see it until you've actually run the debug build.
Title: Re: fighter bays
Post by: k19 on July 19, 2007, 03:07:45 am
i don't understand how do you run the debug build?
Title: Re: fighter bays
Post by: k19 on July 19, 2007, 03:18:20 am
so sorry i did not understand the first time FSO log file correct? where do i paste it again?
Title: Re: fighter bays
Post by: Shade on July 19, 2007, 03:20:51 am
In the launcher, click the "Browse" button at the very top, and select "fs_open_3_6_9_debug.exe" from the list. After that, click "Run" as normal. Attaching a pic of where to find the log file. One you've got it, simply attach it here or paste the contents.

[attachment deleted by admin]
Title: Re: fighter bays
Post by: k19 on July 19, 2007, 03:37:14 am
where is fs_open_3_6_9_debug.exe and where is the browse button
Title: Re: fighter bays
Post by: Shade on July 19, 2007, 03:41:29 am
Quote from: Myself, in the post just above yours
at the very top
And the .exe should be in your main Freespace directory, which is where the launcher defaults to when you click the browse button.
Title: Re: fighter bays
Post by: k19 on July 19, 2007, 03:45:56 am
where is the main freespace directive
Title: Re: fighter bays
Post by: Stormkeeper on July 19, 2007, 03:48:43 am
The main freespace directory is where ever you installed your FS2 to.
Title: Re: fighter bays
Post by: k19 on July 19, 2007, 04:21:54 am
right when you click browse which folder/s do you search. or is it just there
Title: Re: fighter bays
Post by: TrashMan on July 19, 2007, 05:34:05 am
Is this guy for real? :wtf:

Don't tell me you don't know how to browse trough directories.....I smell something fishy...
Title: Re: fighter bays
Post by: k19 on July 19, 2007, 05:52:59 am
whats a "
Is this guy for real? :wtf:

Don't tell me you don't know how to browse trough directories.....I smell something fishy...
trough directories"?
Title: Re: fighter bays
Post by: karajorma on July 19, 2007, 01:04:41 pm
Basically in your FS2 folder you should have fs2_open_3_6_9.exe (which I assume you have been running) and fs2_open_3_6_9_debug.exe.

Run the second one. Either through the launcher or simply by clicking on it.
Title: Re: fighter bays
Post by: k19 on July 19, 2007, 04:22:09 pm
i do not have fs2_open_3_6_9_debug.exe. i my fs2 folder
Title: Re: fighter bays
Post by: k19 on July 19, 2007, 05:01:48 pm
and i i have a different version of fs_open (fs2_open_3_6_5.exe)
Title: Re: fighter bays
Post by: karajorma on July 19, 2007, 05:09:46 pm
3.6.5 is over 2 years old. Get yourself to the general forum and download Turey's Online installer. Run that and let it update you to something remotely modern.
Title: Re: fighter bays
Post by: Shade on July 19, 2007, 08:18:06 pm
Ah, that explains a few things. 3.6.9 has done such a good job clearing up the version confusion we used to have that it didn't even occur to me to ask about the build.
Title: Re: fighter bays
Post by: k19 on July 20, 2007, 03:00:29 am
is there instructions on how to install it i download and don't know what to do next?
Title: Re: fighter bays
Post by: Stormkeeper on July 20, 2007, 03:05:51 am
Quote from: jr2
<a href="http://www.hard-light.net/forums/index.php/topic,47045.0.html" target="_blank">Walkthrough[/url] for The FreeSpace Open Installer by Turey - or try hip63's FSSCP DVD 1.0 from <a href="http://www.hard-light.net/forums/index.php/topic,45514.msg942398.html#msg942398" target="_blank">FileFront[/url] or <a href="http://hades-combine.com/web/index.php?ind=downloads&amp;op=section_view&amp;idev=76" target="_blank">Hades Combine[/url] or <a href="http://www.hard-light.net/forums/index.php/topic,45946.0.html" target="_blank">Bittorrent[/url]
Get hip63's patch to 1.01 from <a href="http://hosted.filefront.com/hip63/1935621" target="_blank">FileFront[/url] or <a href="http://hades-combine.com/web/index.php?ind=downloads&amp;op=section_view&amp;idev=76" target="_blank">Hades Combine[/url]
Alternatively, you can try getting <a href="http://www.hard-light.net/forums/index.php/topic,39499.msg950119.html#msg950119" target="_blank">ShivanSpS&#039;&nbsp; FS 2 Pack[/url]
Or see thesizzler's <a href="http://www.hard-light.net/forums/index.php/topic,47640.0.html" target="_blank">Manual Install instructions[/url]

Stolen from his siggy.


Title: Re: fighter bays
Post by: k19 on July 20, 2007, 10:21:01 pm
OK still my internet bandwidth is already sky high i'll try this on the 31st see you then
Title: Re: fighter bays
Post by: jr2 on July 21, 2007, 02:10:43 am
Hmm, if you have to watch your bandwidth, then make sure you follow the steps in my walkthrough for installing FS2 & copying the .MVEs... that will save you some bandwidth.
Title: Re: fighter bays
Post by: k19 on July 27, 2007, 11:42:53 pm
Good news it work i can now do a hanger landing but was it was in FRED open are Freespace open and FRED open the same thing also Freespace open no longer displays the error message but still dones't work ( this may have something to do with the fact that i stopped the download while it was going through "sparky_hi").
Title: Re: fighter bays
Post by: jr2 on July 28, 2007, 01:56:52 am
Hmm, ya... try finishing that... if you didn't d'l it at all, then IIRC you'd be stuck at 640x480 resolution.  But with it half done, you may have created problems.
Title: Re: fighter bays
Post by: k19 on July 28, 2007, 10:18:17 pm
it work (well kind of the some campaigns did not load) but still it work but the new FS_open doesn't work but the old does is all that freespace open is just better graphics or something else? also it install new things on my computer which i have no idea what they do they are: ANIBLD32.exe , ANIVIW32.exe , modviw32.exe , VPMage.exe , tblviw32l.exe and vpview32_20.exe. if you could send me a walkthrough or some help greatly appreciated.
Title: Re: fighter bays
Post by: jr2 on July 29, 2007, 02:02:06 am
Did you install Open AL from www.openal.org ?  (The Installer for Windows, SDK is not necessary.)

FreeSpace Open has much better graphics, and support for the newer campaigns that require it.

Those programs you mentioned are used for creating your own missions / campaigns or modding others'.
Title: Re: fighter bays
Post by: k19 on July 29, 2007, 02:28:18 am
is there a web page or manual that can help?
Title: Re: fighter bays
Post by: k19 on July 29, 2007, 02:40:01 am
also whats "modding I've heard it alot lot but what is it.
Title: Re: fighter bays
Post by: jr2 on July 29, 2007, 03:14:45 am
Modding is modifying (making modifications to) a game; either to upgrade it (make it better), or to change it (use the engine for something different besides the way it normally is.)

For example, the BattleStar Galactica: Beyond the Red Line demo mod takes the FS2 Open engine and uses it for a BSG game... same with Wing Commander Saga, The Babylon Project, and others.

There are mods for Halo that introduce new vehicles, or make existing ones able to be controlled by the player.  (Most use Halo: Custom Edition, see my siggy.)

OK, as far as a webpage or manual, I'll give you two:

karajorma's FreeSpace FAQ (FreeSpace Oracle) (http://homepage.ntlworld.com/karajorma/FAQ/intro.html)

The FS Wiki (http://www.hard-light.net/wiki/)
Title: Re: fighter bays
Post by: k19 on July 31, 2007, 04:14:46 am
FRED_open mission don't work on normal freespace is this right.
Title: Re: fighter bays
Post by: karajorma on July 31, 2007, 04:49:12 am
Yep. There are ways to save a mission created in FRED2_Open in a way that Retail can use them but that only works if you haven't used any of the FS2_Open features. If you're not familiar with retail it's probably more hassle to check if you've done this than to simply make the mission in Retail FRED in the first place.
Title: Re: fighter bays
Post by: k19 on July 31, 2007, 04:04:48 pm
but why is there a FRED_open if it doesn't work?
Title: Re: fighter bays
Post by: Shade on July 31, 2007, 04:08:28 pm
Because there's also a FS2_open where it does work :) Trying to run FSO missions in FS2 is just as bad as trying to run FS2 missions in FS1. Or as bad as trying to run a windows program in DOS, for that matter. Different generations. Fred2_open goes with FS2_open, FRED2 goes with FS2, and FRED goes with FS1.
Title: Re: fighter bays
Post by: k19 on July 31, 2007, 04:10:18 pm
ok then
Title: Re: fighter bays
Post by: k19 on August 12, 2007, 05:44:23 am
ok it works now thanks.
Title: Re: fighter bays
Post by: Polpolion on August 12, 2007, 01:45:13 pm
:necro:


I'm glad you got it working, though. I remember when I got FSO working for the first time. With a good computer. :)