Hard Light Productions Forums
Community Projects => The FreeSpace Upgrade Project => Topic started by: Turambar on July 17, 2007, 10:18:36 am
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has it been done?
it could save a lot of memory in-game, could it not?
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First, there will be a bit quality loss. Then I'd have to include the oggs in the MV pack (bigger package...).
And finally everybody would have to delete the stu_fs2.vp. (Only 165 MB anyway.)
Too much work, not enough gain and way too risky.
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I might do it for fun.
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has it been done?
it could save a lot of memory in-game, could it not?
Briefing voices are unloaded once you enter the mission, so all it would really help is mission load time, and probably not by much.
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There's not much point. All of the voices are already compressed, so you'd mostly just be making the sound quality worse.
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Utterly no point as there would be no quality gain. The original WAV files are uncompressed (obviously), but they have a low sample rate (11050 Hz mostly) and have a 4 bit sample size. They are rather low quality as a result.
An idea I had was to add Speex support as this would be more suited to voice compression than Vorbis.
Out of interest, an original voice file from FS2 can be compressed 4 times with Speex without any obvious difference. (although this may be because the original files are bad to start with). This was with Quality 3, Complexity 3 and VAD on. (I'm open to better setting suggestions.)