Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Grizzly on July 21, 2007, 12:56:46 pm
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So... V2, first test.
http://www.savefile.com/files/906477 < There... when I have the final version, I will put it on my website.
Mirror, thanks to Swantz (http://www.nukelol.com/downloads/freespacefiles/mods/Inertiamod.zip)
changes from V1:
Inertia effect much heavier.
Retail compatible
some others... examine the tables yourself if you want to find out....
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Downloading now, but be warned, I never actually tried the first one yet. I was looking for Inertia V1 today and stumbled onto Scripting and wrote a post in there. And here you are releasing the second one. Awesome. I'll give it a whirl. Then I'll try the first one. ;)
EDIT: This is really, really weird....but FUN!
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Mirror'd (http://www.nukelol.com/downloads/freespacefiles/mods/Inertiamod.zip)
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are you trying to steal my glory?
and yes I loved your first one. I will give this a try.
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hehe... No, after all, It is still not Independence War...
Wich is, by the way, a very good space sim.
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it needs glide and more slide accel time.
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Glide will be enabled, but in a seperate table (retail compatibility!), slide accel... I used the BSG values, don't really know what that does.
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same as regular accel, only for sliding :p.
EdIT: that is what gives it an "on ice" feel.