Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: TrashMan on July 25, 2007, 04:14:44 pm

Title: RELEASE: Hedetet Upgrade (v1)
Post by: TrashMan on July 25, 2007, 04:14:44 pm
Originally by StartComm, upgraded by yours truly!

(http://img504.imageshack.us/img504/2125/hedetet1ie1.th.png) (http://img504.imageshack.us/my.php?image=hedetet1ie1.png)

(http://img513.imageshack.us/img513/8479/screen0059ii4.th.png) (http://img513.imageshack.us/my.php?image=screen0059ii4.png)

(http://img107.imageshack.us/img107/3571/screen0058or2.th.png) (http://img107.imageshack.us/my.php?image=screen0058or2.png)

EDIT:
HM...HC is being a ***** ATM, can't upload it...you'll have to wait a bit folks...


EDIT2:  It's up

 GET IT  >>> http://hades-combine.com/web/index.php?ind=downloads&op=entry_view&iden=339 <<<
Title: Re: RELEASE: Hedetet Upgrade (v1)
Post by: Topgun on July 25, 2007, 04:22:51 pm
or you can put it on sector game :p.
Title: Re: RELEASE: Hedetet Upgrade (v1)
Post by: diceman111 on July 25, 2007, 04:37:36 pm
NICE
Title: Re: RELEASE: Hedetet Upgrade (v1)
Post by: TrashMan on July 25, 2007, 05:17:55 pm
Now available...
Title: Re: RELEASE: Hedetet Upgrade (v1)
Post by: Excalibur on July 25, 2007, 10:36:41 pm
Looks more FS2 now - nice work.

What's that thing it killed?
Title: Re: RELEASE: Hedetet Upgrade (v1)
Post by: TrashMan on July 26, 2007, 05:33:40 am
HOLD Mefdef..of course, I did put two long-range beams on the sucker and realised it was too much, so I had to reduce the range somewhat
Title: Re: RELEASE: Hedetet Upgrade (v1)
Post by: Vasudan Commander on July 26, 2007, 06:16:18 am
You made that? Nicely done
Title: Re: RELEASE: Hedetet Upgrade (v1)
Post by: Colonol Dekker on July 26, 2007, 07:06:08 am
Very pretty, Nice update. :yes:
Title: Re: RELEASE: Hedetet Upgrade (v1)
Post by: TrashMan on July 26, 2007, 12:28:47 pm
Meh...could have been much batter but I was in a hurry... :p
Title: Re: RELEASE: Hedetet Upgrade (v1)
Post by: StratComm on July 26, 2007, 06:53:09 pm
Interesting, I like some of the changes.  Not real fond of glowing trim though, and the main model wasn't designed to take textures like you've got them on there now but they're not worse than the original in that regard.  But you know, I'm going to call you on this.  If you're going to revision a fan mod, you really should be crediting the original author. 
Title: Re: RELEASE: Hedetet Upgrade (v1)
Post by: lefkos on July 27, 2007, 05:16:55 am
Meh...could have been much batter but I was in a hurry... :p
even if you were in a hurry..
it stil looks stunning!
great job!
Title: Re: RELEASE: Hedetet Upgrade (v1)
Post by: TrashMan on July 27, 2007, 05:53:03 am
Interesting, I like some of the changes.  Not real fond of glowing trim though, and the main model wasn't designed to take textures like you've got them on there now but they're not worse than the original in that regard.  But you know, I'm going to call you on this.  If you're going to revision a fan mod, you really should be crediting the original author. 

I never claimed ot be the original author...If fact I cleary stated the ship wasn't mine but I like it a LOT and want to improve on it (alltough in another thread). then again, I was too damn lazy to even check in the readme who actually made the Hedetet...or maby I did chekc but I just can't recall who (no offense to the creator..I got a LOT of things I'm working on with a lot of people so I tend to confuse names like crazy)

eDIT: Oh, the creator is you! Of course! Makes perfect sense.. First post updated :)
Title: Re: RELEASE: Hedetet Upgrade (v1)
Post by: shiv on July 27, 2007, 06:13:45 am
I like it. Can I use that?