Hard Light Productions Forums

Hosted Projects - Standalone => Fate of the Galaxy => Topic started by: brandx0 on July 25, 2007, 05:29:25 pm

Title: TIE/In Interceptor (Complete)
Post by: brandx0 on July 25, 2007, 05:29:25 pm
First prelim render

(http://img232.imageshack.us/img232/7159/intrender001av8.jpg)
Title: Re: TIE/In Interceptor
Post by: haloboy100 on July 25, 2007, 06:22:29 pm
I thought the TIE/In fighter and TIE Interceptor were different?
Title: Re: TIE/In Interceptor
Post by: MI123645 on July 25, 2007, 07:07:46 pm
The naming convention is screwed up.

T/In=TIE Fighter

T/I= TIE Interceptor

T/F=TIE Fighter

The last two I know are from the games. T/F makes more sense than T/In imho.

Also, the TIE Interceptor is quite a debate when it comes down to its laser cannons.

How many cannons will the T/I have?
Title: Re: TIE/In Interceptor
Post by: Turambar on July 25, 2007, 07:13:22 pm
tie interceptor has 4 laser cannons

these laser cannons are located on the forward wingtips, and have the same firing options as x-wing cannons.
Title: Re: TIE/In Interceptor
Post by: haloboy100 on July 25, 2007, 07:26:55 pm
IIRC, TIE/In stands for TIE In-line fighter. Whatever the hell that means.

someone get a wookiepedia link here!
Title: Re: TIE/In Interceptor
Post by: brandx0 on July 25, 2007, 07:33:11 pm
Okay:

T.I.E. Fighter: Used in A New Hope, the white one
TIE/ln (look closely, it's a L N, but it's not capitalized): Upgraded post yavin design, Ln stands for Line Fighter
TIE/In (I N this time): Tie Interceptor

Guns? 2 Lasers 4 Blasters:
Quote
The original production model only utilized four laser cannons, one on each wingtip. The cannon hardpoints located on the ball cockpit remained, and two additional cannons could be placed in those hardpoints if room for additional power generators could be found.

Later, Imperial scientists reengineered the TIE/In so that it had two laser cannons and replaced the original wingtip cannons with blaster cannons, making six cannons altogether. The two empty hardpoints under the cockpit were utilized in this model, creating a more powerful TIE/In. It is believed these models participated in the Battle of Endor.

and of course evidence to back it up:
(http://images1.wikia.com/starwars/images/2/2b/Pincer5.jpg)

So we'll have two variants, one with 4 lasers, one with 2 lasers and 4 blasters.
Title: Re: TIE/In Interceptor
Post by: brandx0 on July 25, 2007, 10:13:50 pm
New WIP:

(http://img230.imageshack.us/img230/1216/intrender002nq0.jpg)
Title: Re: TIE/In Interceptor
Post by: brandx0 on July 25, 2007, 11:40:49 pm
(http://img77.imageshack.us/img77/3051/intrender003hv9.jpg)
Title: Re: TIE/In Interceptor
Post by: chief1983 on July 25, 2007, 11:55:31 pm
Someday the author of the Star Wars Technical Commentaries is going to come by here and cry, out of joy, exclaiming how happy he is that someone finally made such wonderful use out of all the details he's collected from the star wars universe.  Then he'll give Turambar and Brand-X a medal.  Well, it'd be nice anyway.  Great job Brand, the only thing left is the rivets :)
Title: Re: TIE/In Interceptor
Post by: Stormkeeper on July 26, 2007, 12:00:04 am
When I was a kid I always wanted to pony up in an X-Wing.


Now i wanna hop into the Tie/In and blast some X-Wings.
Title: Re: TIE/In Interceptor
Post by: MI123645 on July 26, 2007, 12:00:16 am
Okay:

T.I.E. Fighter: Used in A New Hope, the white one
TIE/ln (look closely, it's a L N, but it's not capitalized): Upgraded post yavin design, Ln stands for Line Fighter
TIE/In (I N this time): Tie Interceptor

Guns? 2 Lasers 4 Blasters:
Quote
The original production model only utilized four laser cannons, one on each wingtip. The cannon hardpoints located on the ball cockpit remained, and two additional cannons could be placed in those hardpoints if room for additional power generators could be found.

Later, Imperial scientists reengineered the TIE/In so that it had two laser cannons and replaced the original wingtip cannons with blaster cannons, making six cannons altogether. The two empty hardpoints under the cockpit were utilized in this model, creating a more powerful TIE/In. It is believed these models participated in the Battle of Endor.

and of course evidence to back it up:
(http://images1.wikia.com/starwars/images/2/2b/Pincer5.jpg)

So we'll have two variants, one with 4 lasers, one with 2 lasers and 4 blasters.

OH SNAP!

I didn't even notice that from the movies. And the description makes sense too.

I also didn't know that they used T/In for the TIE Interceptor. Wikipedia labels them with T/I like in the games, but they are wikipedia after all  :p

And good job with the model. Can't wait for the final release.
Title: Re: TIE/In Interceptor
Post by: chief1983 on July 26, 2007, 12:01:54 am
The wookieepedia tends to be a little better than the Wikipedia, using sources like the SWTC as opposed to often flawed EGVV and WEG game guides.
Title: Re: TIE/In Interceptor
Post by: brandx0 on July 26, 2007, 12:46:51 am
Yeah, the proper designations for all the TIEs seen in the movies (as I posted in the other thread, all caps for clarity):

T.I.E. Starfighter (From A New Hope)
TIE/LN Starfighter (Blue TIE from ESB and ROTJ)
TIE/IN Interceptor
TIE/SA Starfighter (TIE Bomber)
TIE/SH Shuttle (Only seen briefly, looks like a bomber without the bomb chute)
TIE Advanced x1 (Vader's TIE)
Title: Re: TIE/In Interceptor
Post by: Stormkeeper on July 26, 2007, 04:13:08 am
Will you guys model Vader's TIE?
Title: Re: TIE/In Interceptor
Post by: Wanderer on July 26, 2007, 05:24:40 am
What is the difference between blaster and laser? In game that is.
Title: Re: TIE/In Interceptor
Post by: Turambar on July 26, 2007, 09:07:37 am
a blaster is weaker than a laser.

thats pretty much all we can do right now.
Title: Re: TIE/In Interceptor
Post by: chief1983 on July 27, 2007, 10:42:46 pm
And they'll be colored differently to tell.  Probably a yellow, since red green and blue are all taken, and it's the only one that would stand out enough.  That or purple.
Title: Re: TIE/In Interceptor
Post by: aRaven on July 27, 2007, 11:09:50 pm
blasters are red, too...the handheld weapons in the original trilogy proof that
Title: Re: TIE/In Interceptor
Post by: chief1983 on July 27, 2007, 11:25:47 pm
Yes, handheld blasters.  But in space it will be nice to have a different color.  Spacecraft blasters I believe should be stronger than a sidearm.  I suppose we can pan through a movie and find a ship known to have blasters and see what color they were though, to be accurate.  Although, that screenshot from earlier makes it appear that the T/I is firing both a green laser and a green blaster together.  Not sure where that smaller green beam is coming from.  Size may be usable to show a difference in power as well.
Title: Re: TIE/In Interceptor
Post by: Hades on July 27, 2007, 11:31:41 pm
I remember that Ties shoot Green and rebels shoot red.
Title: Re: TIE/In Interceptor
Post by: Black Wolf on July 27, 2007, 11:47:43 pm
Color scheme should definitely stay rebels=red, Imps=Green. Asort of orangey red or yellowy green for blasters might work though.
Title: Re: TIE/In Interceptor
Post by: aRaven on July 28, 2007, 06:56:36 am
Well, the colour of weapons SHOULD depend on the type of ship and weaponary...the Lambda Shuttles for example shoots red lasers and a Star Destroyer on the rebel/new republic side shoots green laser, unless the weapons are exchanged
Title: Re: TIE/In Interceptor
Post by: brandx0 on July 28, 2007, 07:13:24 am
As seen in ROTJ the Interceptor fires solely green lasers.  Remember that the 4 blasters/2 lasers armament is an EU rationalisation.  In the movie both appear identical.  I'm all for changing the size of the blasts (which vary quite frequently in the movies anyways) but changing colour is a step beyond the movies, which show them all as green
Title: Re: TIE/In Interceptor
Post by: Shade on July 28, 2007, 07:43:50 am
Size, brightness, sound etc. I don't mind varying, but if you ask me TIEs (and other imperial starfighters for that matter) should shoot only green. The only exception being Ion cannons which the X-Wing and TIE Fighter games taught me are white/blue no matter who shoots them. Don't think those are ever seen on fighters in the movies though, so not exactly canon.
Title: Re: TIE/In Interceptor
Post by: brandx0 on July 28, 2007, 04:11:27 pm
Yeah, Ion cannons are only seen once, as fired by the rebels on hoth, and it's more reddy/purple than blue
Title: Re: TIE/In Interceptor
Post by: jr2 on July 31, 2007, 09:27:17 pm
IIRC, one of my friends along time ago said the rebels didn't have access to some more expensive gas used in laser generation, so their lasers were not as powerful, which could explain the difference in color.  Not sure of the source, though, but he had a ton of books etc, etc about that.
Title: Re: TIE/In Interceptor
Post by: brandx0 on August 02, 2007, 04:58:18 am
I think we're ready to call it done. 

(http://img214.imageshack.us/img214/104/intrender004mo8.jpg)
Title: Re: TIE/In Interceptor
Post by: Black Wolf on August 02, 2007, 06:38:49 am
I think we're ready to call it awesome.

Are we talking just LOD0 here? If not (i.e. if you've got all the lods and debris and whatnot) get it poffed up and uploaded to internal. The sooner we can start getting a shipset of any size ingame, the better.

[EDIT]Just noticed the capacity for 10 gunpoints. Nice :D
Title: Re: TIE/In Interceptor
Post by: Tempest on August 02, 2007, 09:42:56 am
Seriously awesome. Good looking TIES are at the core of any space starwars game, and you're nailing these ships down to a science. Nice.
Title: Re: TIE/In Interceptor
Post by: Hades on August 02, 2007, 09:46:38 am
Seriously awesome. Good looking TIES are at the core of any space starwars game, and you're nailing these ships down to a science. Nice.

Agreed.