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Hosted Projects - Standalone => Fate of the Galaxy => Topic started by: Axem on July 28, 2007, 08:12:25 pm

Title: Lambda Shuttle WIP
Post by: Axem on July 28, 2007, 08:12:25 pm
Here's my slow progress on the Lambda Shuttle. It is a WIP so you can't say "You forgot the XXXX" yet. :p (Like the guns and engines) And I have high hopes of seeing the wings unfold ingame. ;)

(http://img.photobucket.com/albums/v109/NarfPics/lambda1.jpg)
(http://img.photobucket.com/albums/v109/NarfPics/lambda2.jpg)
Title: Re: Lambda Shuttle WIP
Post by: Hades on July 28, 2007, 08:14:59 pm
Nice good job. :yes:
Title: Re: Lambda Shuttle WIP
Post by: Tempest on July 28, 2007, 08:28:45 pm
Spot-on with the proportions. Keep it up.  :yes:
Title: Re: Lambda Shuttle WIP
Post by: chief1983 on July 28, 2007, 08:30:02 pm
Yup, looks almost ready to blow something up.
Title: Re: Lambda Shuttle WIP
Post by: Axem on July 31, 2007, 06:00:13 pm
I've been told to post a pic in order to lower the Tempest Quotient of the Board. :p

So here's the underside of the Lambda Shuttle's head! Very hard to find pics of, so I winged it totally.
(http://img.photobucket.com/albums/v109/NarfPics/lambdahead3.jpg)

Hopefully more (awesome) pics tonight.
Title: Re: Lambda Shuttle WIP
Post by: Axem on July 31, 2007, 10:43:32 pm
Okay, now I have something more suitable for an update...

(http://img.photobucket.com/albums/v109/NarfPics/lambda3.jpg)
(http://img.photobucket.com/albums/v109/NarfPics/lambda4.jpg)

(Yes, the canopy is gone right now. It'll come back :p)
Title: Re: Lambda Shuttle WIP
Post by: BS403 on July 31, 2007, 10:50:54 pm
Holt Crap that is amazing!
Title: Re: Lambda Shuttle WIP
Post by: chief1983 on August 01, 2007, 12:24:27 am
And that's only 2 of the 4 turrets.  That shuttle is a beast.
Title: Re: Lambda Shuttle WIP
Post by: Axem on August 04, 2007, 04:44:05 pm
Yay! Another pic!

(http://img.photobucket.com/albums/v109/NarfPics/lambda5.jpg)
Title: Re: Lambda Shuttle WIP
Post by: Shade on August 04, 2007, 04:57:16 pm
I always liked the design of the Lambda shuttle. And this model seems to do it justice quite well even at this stage :)
Title: Re: Lambda Shuttle WIP
Post by: Axem on August 06, 2007, 03:38:23 pm
This is probably the worst thing to get pics of. There's only 1 pic of the rear and most of it is hidden by the engine glow and the entire back ridge is very flat, which kinda conflicts every ref I have. So I just went with a "Axem thinks this looks cool." I did do my best to use the WEG blueprints as inspiration for the detail.

(http://img.photobucket.com/albums/v109/NarfPics/lambda6.jpg)
Title: Re: Lambda Shuttle WIP
Post by: Tempest on August 06, 2007, 03:41:48 pm
Awesome. Give the rest of the ship that kind of detail treatment and it's good to go.
Title: Re: Lambda Shuttle WIP
Post by: chief1983 on August 06, 2007, 03:42:13 pm
Yes, the West End Games blueprints for this ship are one of the most accurate things they've ever done.
Title: Re: Lambda Shuttle WIP
Post by: MI123645 on August 06, 2007, 03:45:11 pm
Your improvising has made the shuttle shine like no other. Good job.
Title: Re: Lambda Shuttle WIP
Post by: Turambar on August 06, 2007, 04:03:34 pm
looks like its just the bottom left, then we can grab the head, stretch and move things around, add some guns, and make a sentinel class lander.
Title: Re: Lambda Shuttle WIP
Post by: Turambar on August 06, 2007, 04:16:14 pm
me neither.
Title: Re: Lambda Shuttle WIP
Post by: Axem on August 12, 2007, 03:31:59 pm
Shuttle's basically done, just EXTREME optimization to finish it up.

(http://img.photobucket.com/albums/v109/NarfPics/purtylambda1.jpg)
(http://img.photobucket.com/albums/v109/NarfPics/purtylambda2.jpg)
(http://img.photobucket.com/albums/v109/NarfPics/purtylambda3.jpg)
(http://img.photobucket.com/albums/v109/NarfPics/purtylambda4.jpg)
(http://img.photobucket.com/albums/v109/NarfPics/purtylambda5.jpg)
Title: Re: Lambda Shuttle WIP
Post by: Tempest on August 12, 2007, 04:02:50 pm
Very nice. With this thing almost finished, we'll now get more cygnus spaceworks ships in. We can check off another p1 ship mesh from the list.
Title: Re: Lambda Shuttle WIP
Post by: StarSlayer on August 12, 2007, 05:37:15 pm
Nice 1 Axem, now get to work on the Lunatic

*cracks whip*
Title: Re: Lambda Shuttle WIP
Post by: Axem on August 12, 2007, 05:38:42 pm
Hey hey, you're supposed to do my bidding. :drevil:
Title: Re: Lambda Shuttle WIP
Post by: StarSlayer on August 12, 2007, 05:42:02 pm
Its Saturnalia...

In August!  Hail Cesar!
Title: Re: Lambda Shuttle WIP
Post by: Excalibur on August 12, 2007, 07:46:22 pm
If only I could model stuff like that.


*Distant look*


Anyway, nice work! :yes:
Title: Re: Lambda Shuttle WIP
Post by: TopAce on August 13, 2007, 08:47:35 am
[Palpatine voice]Goooooooood.[/Palpatine voice]
Title: Re: Lambda Shuttle WIP
Post by: spartan_0214 on August 13, 2007, 09:22:46 am
Suggestion: The B-Wing topic here at HLP suggested actually having the wings be subsystems. Perhaps the same could be done with this, seeing as how both the B-Wing and Lambda shuttle wings merely fold into the craft. Keep in touch with some of the guys over there.
Title: Re: Lambda Shuttle WIP
Post by: chief1983 on August 13, 2007, 02:48:19 pm
He is, we all hang out and drink every weekend.

But seriously, we're all on IRC mostly.
Title: Re: Lambda Shuttle WIP
Post by: Axem on August 13, 2007, 04:17:09 pm
Yes we do. :p I do have a fair amount of experience with the subobject animation code, and the moving parts of the Lambda are half the reason I chose it. I'm hoping we get more animation triggers (like arrival, sexp triggered), but at the very least, the Lambda will get animation for docking.
Title: Re: Lambda Shuttle WIP
Post by: spartan_0214 on August 14, 2007, 05:56:04 pm
Where's the docking port on a Lambda-class shuttle?
Title: Re: Lambda Shuttle WIP
Post by: chief1983 on August 14, 2007, 06:58:47 pm
My guess would be on the bottom of the hull, it's the largest flat surface.  That or under the head but it'd be more awkward.  It may require a hangar though, I don't know.
Title: Re: Lambda Shuttle WIP
Post by: Shade on August 14, 2007, 07:00:16 pm
Would make sense to include one either way. Still need a dock point for, say, boarding craft to pretend cutting through the hull in an entirely innocuous manner.

[Edit] Fixed because chief has a dirty, dirty mind :p
Title: Re: Lambda Shuttle WIP
Post by: chief1983 on August 14, 2007, 11:11:34 pm
For some reason that second sentence sounded dirty in my head.
Title: Re: Lambda Shuttle WIP
Post by: Shade on August 15, 2007, 12:25:08 am
There, fixed it for you.
Title: Docking Point
Post by: StarSlayer on August 18, 2007, 07:33:28 pm
If i recall from ye old Xwing and TIE Fighter (emphasis on the and not vs)  when the Lamb would roll up and tractor you in it would haul your EVed body into an airlock on the bottom.  Id also check some of the Wraith Squadron books.  When Myn Donos shoots the bomb trigger with his sniper rifle in Iron Fist or when and EV Kell Tainer gets picked up during the Implacable fight come to mind.
Title: Re: Lambda Shuttle WIP
Post by: Scourge of Ages on August 19, 2007, 01:33:46 pm
It makes sense, most of these ships should have an airlock docking port somewhere on the body. You can't always land inside a Star Destroyer docking bay.
Title: Re: Lambda Shuttle WIP
Post by: Snail on August 19, 2007, 02:28:07 pm
There, fixed it for you.

Just out of... Curiosity, what did it originally say? :nervous:
Title: Re: Lambda Shuttle WIP
Post by: Hades on August 19, 2007, 02:30:51 pm
Yea I wnt to knoww as well. ;) :nervous:
Title: Re: Lambda Shuttle WIP
Post by: TopAce on August 20, 2007, 11:13:52 am
Yea I wnt to knoww as well. ;) :nervous:

Seconded.
Title: Re: Lambda Shuttle WIP
Post by: chief1983 on August 23, 2007, 12:18:51 am
I don't remember the specifics, but it was something along the lines of coupling and insertion...
Title: Re: Lambda Shuttle WIP
Post by: Shade on August 23, 2007, 07:17:11 am
Not even that bad ;) All I said was you still needed a docking point for a boarding craft to, here it comes... "do its thing". See? It may have been open to *some* making fun of, but his dirty mind twists it beyond all reason :p
Title: Re: Lambda Shuttle WIP
Post by: Axem on December 22, 2007, 12:26:10 am
Four Months Later...

After finding a new batch of refs, finding a job, buying a new computer and playing TF2 day and night, Axem decides to finish the Lambda. Maybe once and for all.

Until he finds better refs.


Excuse the poor rendering, its the best I have right now. :(

(http://img.photobucket.com/albums/v109/NarfPics/lambdaagain5.jpg)
(http://img.photobucket.com/albums/v109/NarfPics/lambdaagain4.jpg)
(http://img.photobucket.com/albums/v109/NarfPics/lambdaagain3.jpg)
(http://img.photobucket.com/albums/v109/NarfPics/lambdaagain6.jpg)

Enjoy the detail, its all gonna get stripped for the ingame model. :p I like greebling, even if it won't make it to the ingame model. Though it may help with creating a normal map. Who knows?
Title: Re: Lambda Shuttle WIP
Post by: chief1983 on December 22, 2007, 01:41:39 am
[borat]In my country they would pay a lot of money your ship.  (Looks at you-know-who's 'fighter')  His, not so much.[/borat]
Title: Re: Lambda Shuttle WIP
Post by: Hellstryker on December 22, 2007, 02:31:16 am
[borat]does it come with pussy magnet?/[borat]
Title: Re: Lambda Shuttle WIP
Post by: BS403 on December 22, 2007, 09:02:50 am
[borat]Verry Niice[/borat]
Title: Re: Lambda Shuttle WIP
Post by: Tempest on December 22, 2007, 09:17:02 am
Wow, that's a lot of detail- but it's well-used detail, too. Awesome!

That's an obscene amount though, for a ship that size, so yeah, we're gonna have to normal map it.
Title: Re: Lambda Shuttle WIP
Post by: DaBrain on December 22, 2007, 07:56:42 pm
Enjoy the detail, its all gonna get stripped for the ingame model. :p I like greebling, even if it won't make it to the ingame model. Though it may help with creating a normal map. Who knows?

Yes, it will, but it will be a bit complicated.
Title: Re: Lambda Shuttle WIP
Post by: Axem on December 23, 2007, 10:37:46 am
Yeah, I expected as much.

Anyway, better renders!

(http://img.photobucket.com/albums/v109/NarfPics/kambda1.jpg)
(http://img.photobucket.com/albums/v109/NarfPics/kambda2.jpg)
(http://img.photobucket.com/albums/v109/NarfPics/kambda3.jpg)
Title: Re: Lambda Shuttle WIP
Post by: Snaga on December 23, 2007, 12:06:47 pm
God man, that´s awesome! I hope all that detail can make it to the game.
Title: Re: Lambda Shuttle WIP
Post by: chief1983 on December 23, 2007, 12:08:52 pm
It will, either on the mesh or a normal/heightmap.
Title: Re: Lambda Shuttle WIP
Post by: Admiral_Stones on December 23, 2007, 03:50:40 pm
It's quite ridicoulous something sized like that (Shuttle) has so many turrets, but what the hell.

Let's fry these damned trekkies! Death to them! Mwuhahahahaha!
Title: Re: Lambda Shuttle WIP
Post by: chief1983 on December 24, 2007, 01:03:41 am
That's actually one of the major strengths of the shuttle.  8 forward firing points, plus a dual rear turret.  Even without an escort, you could never know for sure whether the shuttle was carrying anything of value, because it could still hold its own.
Title: Re: Lambda Shuttle WIP
Post by: TopAce on December 24, 2007, 11:50:49 am
I thought all those many lasers are small, anti-infantry guns. The Lambda shuttle did not have any rear turrets, only two front turrets in the games.
Title: Re: Lambda Shuttle WIP
Post by: chief1983 on December 24, 2007, 12:16:16 pm
Maybe not in the games, but the model most definitely has all that weaponry.

Standard configuration:

    * Steerable forward twin Taim & Bak KX5 laser cannons (2)
    * Fixed forward twin blaster cannons (2)
    * Aft retractable ArMek R-T0 twin blaster cannon (1)
    * Taim & Bak GA-60s twin laser cannons (2)

The first two come from the Star Wars Facts File, the second two come from the Complete Cross-Sections.  Which is odd, I'm not sure where the third set of cannons is supposed to go.  I had always read it as just being two twin cannons and two twin blasters.  I think the sources got them mixed up, and we'll just use the KX5s instead of the GA-60s, as well as the rear mount blaster and the 2 front firing twin blasters.
Title: Re: Lambda Shuttle WIP
Post by: TopAce on December 25, 2007, 09:51:17 am
"Blaster" cannons are against infantry, "laser" cannons are against ships. I think it's reasonable to assume this. For a ship of that size, it can't be possible to have all those cannons as anti-starship.
Title: Re: Lambda Shuttle WIP
Post by: chief1983 on December 26, 2007, 10:00:14 am
That's not entirely true.  Blaster cannon are commonly the only mounted  cannon on some fighters.  Slave I only has a pair of rapid fire blaster cannons.  The B-Wing is also equipped with a pair, and is primarily designed for anti-capital ship roles.  Its blasters are commonly used to ward off fighters, due to their high rate of fire, you can usually get at least a glancing blow, and shake up the opposition long enough to drop your payload.  Regardless, all the sources I've seen quote the Lambda as having at least 10 unique firepoints, 2 on the rear turret, and 8 forward ones, all of which are clearly visible in the reference images of the studio model.  Blaster cannon are a common anti-infantry weapon though, according to the wookiee.
Title: Re: Lambda Shuttle WIP
Post by: TopAce on December 26, 2007, 01:17:24 pm
Well, we'll see how all that will work ingame, but I don't promise a flourishing future to it. Gameplay should be the deciding factor, and I don't think making a troop transport a flying fortress would be a good idea.
Title: Re: Lambda Shuttle WIP
Post by: chief1983 on December 26, 2007, 01:56:24 pm
Considering there's only one turret, and the rest of the guns are locked forward, I can't imagine it being too terribly lethal in most hands.  But the whole point of the shuttle was that it could at least hold its own in a scuffle, which we could easily use to our advantage in missions.  It's not like they're known to have high production numbers and you're likely to see a fleet of them in one place.  Considering it would almost definitely be following FREDed paths most of the time, and not zooming around with the other fighters, it really shouldn't be too hard to use.  I'm trying to think of the common uses for a Lambda in a mission, and trying to see how having 8 vs 2 or 4 forward firing batteries is going to cause any significant difficulty, and I'm just drawing a blank.  Even the rear turret won't be too difficult to avoid, considering it has a fairly narrow cone of fire, as far as I can tell.

But, I'm an eternal optimist, and as I won't be a primary FREDder, I'd like to entertain opinions from the other staff too.
Title: Re: Lambda Shuttle WIP
Post by: Scourge of Ages on December 26, 2007, 02:28:16 pm
Just because it has 8 various lasers and blasters pointing foreward, doesn't mean they're big ones. Anybody would agree that the blasters carried by a B-Wing do more damage than the blaster carried by Han Solo. Logically, the ones mounted on a shuttle could be somewhere in-between.
In another thread it was mentioned that there would be different classes and types of missile, other than just "proton torpedo" and "cuncussion missile", so there will probably be different strengths of cannon.
Title: Re: Lambda Shuttle WIP
Post by: jr2 on December 27, 2007, 02:48:25 am
Canonically, IIRC, there is concussion missile, proton torp and adv proton torp, and that's it... that I can recall, anyways.
Title: Re: Lambda Shuttle WIP
Post by: chief1983 on December 27, 2007, 02:50:02 am
Canon according to what?  There are numerous types of missiles and torps mentioned all over various sources.
Title: Re: Lambda Shuttle WIP
Post by: jr2 on December 27, 2007, 03:42:48 am
Hmm... one of the wikis, I think they said that that was all that was mentioned in the movies.  And I don't think the games mentioned anything else either.  Oh, wait... there was that multiple warhead missile the V-Wing used in Rebel Alliance.
Title: Re: Lambda Shuttle WIP
Post by: Snaga on December 27, 2007, 08:11:02 am
Of course it´s not a flying fortress, but it is a kind of VIP transport, so it should have enough teeth to fight back at least a small capture party. After all the Star Wars Universe is full with pirates, smugglers, rogues, etc. and a transport such as the Lambda (which can go everywhere as it has hyperspace capability) is tempting enough for giving it a shot at capture, hence I suppose so much firepower.
Even so I would think that it might be used more as a plot "device", rather than a fighting ship.
Title: Re: Lambda Shuttle WIP
Post by: TopAce on December 27, 2007, 08:17:55 am
Hmm... one of the wikis, I think they said that that was all that was mentioned in the movies.  And I don't think the games mentioned anything else either.  Oh, wait... there was that multiple warhead missile the V-Wing used in Rebel Alliance.

In the movies only the proton torps are mentioned. Concussion missiles are seen fired by the Falcon at the DSII's main reactor, but adv. proton torpedoes are LucasArts' gameplay inventions.
Title: Re: Lambda Shuttle WIP
Post by: chief1983 on December 27, 2007, 08:58:41 am
Even so I would think that it might be used more as a plot "device", rather than a fighting ship.

Exactly.  Besides, who wants to fight in a transport?  It's going to handle like shat.
Title: Re: Lambda Shuttle WIP
Post by: Axem on March 08, 2008, 11:50:25 pm
Good news everybody! The messy high poly version is now "Axem Certified"* complete. Most of the detail will go into a normal map, thus justifying my insane reasoning behind making a 20,000+ poly transport.

Work will now begin on making a clean low(er) poly version so the UV mapper won't go mad.

*Axem Certification not valid in the following galaxies: Far away galaxies a long time ago, Milky Way, Andromeda, Axemia, Pegasus, The Forbidden Zone, New Jersey, and The Galaxy of Death and Unicorns.
Title: Re: Lambda Shuttle WIP
Post by: maje on March 09, 2008, 12:23:44 am
Maybe I'm wrong, but don't you have to have the UVs laid out for the high res too?  :nervous:
Title: Re: Lambda Shuttle WIP
Post by: Turambar on March 10, 2008, 10:40:49 am
no
Title: Re: Lambda Shuttle WIP
Post by: Titan on March 10, 2008, 02:29:18 pm
Is it possible to make the wings move up when its landing, or is that kinda stuff not available?
Title: Re: Lambda Shuttle WIP
Post by: TopAce on March 10, 2008, 03:15:14 pm
Theoretically, it can be done with SCP already. Someone mentioned this when we were asking questions about S-foils.
Title: Re: Lambda Shuttle WIP
Post by: brandx0 on June 02, 2008, 08:04:57 pm
A bit of an update from Axem.

(http://img50.imageshack.us/img50/403/lambdabigrv0.jpg)
Title: Re: Lambda Shuttle WIP
Post by: rsaxvc on June 02, 2008, 10:39:28 pm
that's totally sweet
Title: Re: Lambda Shuttle WIP
Post by: aurora_energy on June 03, 2008, 06:11:52 am
I dont think the s-foils are going to make much of an impact anyway...
cause it is all in space, the only time the sfoils will take place with the lamba shuttle is when it comes out of the star destroyer fighter bay
Title: Re: Lambda Shuttle WIP
Post by: Titan on June 04, 2008, 07:05:31 am
I dont think the s-foils are going to make much of an impact anyway...
cause it is all in space, the only time the sfoils will take place with the lamba shuttle is when it comes out of the star destroyer fighter bay

......Can we do that?
Title: Re: Lambda Shuttle WIP
Post by: aurora_energy on June 06, 2008, 03:08:54 am
you really want to see the s-foils in action dont you
Title: Re: Lambda Shuttle WIP
Post by: brandx0 on June 06, 2008, 03:31:11 am
Meh, S-Foils are sexy
Title: Re: Lambda Shuttle WIP
Post by: Flipside on June 06, 2008, 08:09:41 pm
Shouldn't be difficult, it's only a matter of a triggered animation as I understand it, make the wings seperate objects, start them off at uproght position and apply the unfolding animation (something like a 120'/-120' rotation along Z) to each for for when the ship exits the Bay.

The downside of this, however, is you will have a ship that is naturally in a landing setup, you'd have to make them unfold their wings whenever they arrived from Hyperspace, which would look a bit odd.

I'm not up to date on the animation code itself, but I know that actual animation itself wouldn't be hard to set up, you'd need to tweak its behaviour a bit, however. It wouldn't be as complex as, say, an X-Wing because there are no firing points on the wings iirc.
Title: Re: Lambda Shuttle WIP
Post by: Axem on June 06, 2008, 09:54:47 pm
I didn't pick the Lambda for no reason. I love moving parts on ships. This is my 3rd ship with (potential) subobject animation. ;)

Anyway, that's an interesting point. The Lambda doesn't require to fold its wings for hyperspace. I guess the solution would be to have separate "ArriveHyperspace" and "ArriveHangar" triggers so the Lambda would only trigger on the second one. (As well as Depart* ones)

And actually it is as complex as the X-Wing. There's 2 twin lasers on the wings that rotate up when the wings fold.
Title: Re: Lambda Shuttle WIP
Post by: Titan on June 07, 2008, 11:55:41 am
if you guys need help with animation, just get nuke or steve-o
Title: Re: Lambda Shuttle WIP
Post by: Vretsu on June 11, 2008, 11:47:22 pm
Beautiful model.

The Lambda has landed. :drevil:
Title: Re: Lambda Shuttle WIP
Post by: Snail on June 12, 2008, 02:20:40 pm
It's flyable, right?
Title: Re: Lambda Shuttle WIP
Post by: TopAce on June 12, 2008, 02:22:44 pm
Technically, it could be flyable. I'm just not sure people would like to fly something as sluggish and hard to control as the Lambda shuttle.
Title: Re: Lambda Shuttle WIP
Post by: Snail on June 12, 2008, 02:24:47 pm
Well, with Nuke's turret control scripting, it could make an interesting mission.