Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: foolfromhell on July 28, 2007, 09:44:16 pm
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I was hoping to add a few ship mods. How many ships is the max and how many are there already?
I dont want to destroy my installation.
I added the table info to c://games/freespace2/ships/data/tables/ships.tbl
but now FRED wont show any ships at all except the ones in ships.tbl.
If I add it to freespace2/data/tables/ships.tbl, I get an error in FRED.
What do I do to add ships?
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I'm mainly trying to add http://hades-combine.com/web/index.php?ind=downloads&op=entry_view&iden=45 (http://hades-combine.com/web/index.php?ind=downloads&op=entry_view&iden=45) and it asks me to add stome data to ships.tbl and weapons.tbl, but that crashes FRED.
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Download VPViewer from www.descent-network.com.
Open up root.vp in FS2, open up tables, and extract ships.tbl and weapons.tbl to your data/tables directory. Open those up in notepad, and copy/paste the data for the ship into their respective files. Textures go into data/maps, models go into data/models.
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There is no .vp
if there was a .vp, it would be much easier.
its like .pofs and some .pcxs.
Can you download it and tell me what to do?
Thanks.
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For a start. Don't install to Data. You'll be back complaining that the mod broke FS2 by the end of the week.
http://homepage.ntlworld.com/karajorma/FAQ/installingmods.html#clean
Then create a shortcut for FRED and add -mod NameOfFolder (or maybe -mod NameofFolder, mediavps if you want to use them too) to it.
Then you'll want to create a table entry for the ship (or a .tbm if you're only adding a few ships). The wiki has details on that.
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Don't forget -fredhtl ;) And the quotes.
"C:\Games\FreeSpace2\FRED2_Open_3_6_9.exe" -fredhtl -mod modname
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Could someone download the file and check its contents?
It has .pcxs and .POFs.
I tried everything.
Adding stuff to ships.tbm or weapons.tbm in the mod folder causes FRED to crash.
I also tried sticking the .PCX into Ajax/data/effects and the .POF into Ajax/data/models
Doesnt work.
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Don't forget -fredhtl ;)
I didn't forget it so much as edit the code and remove it a couple of months ago. :D
From 3.6.10 we'll never have to remind people about that nonsense again.
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But the HTL fred messes up the grid and the axes and whatever and it really annoys me.
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Evil HTL Fred.! :D
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Don't forget -fredhtl ;)
I didn't forget it so much as edit the code and remove it a couple of months ago. :D
From 3.6.10 we'll never have to remind people about that nonsense again.
I knew someone had fixed it... but I was also pretty sure it wasn't implemented yet. :p Thanks BTW... and did you also fix the problem Snail mentioned?
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But the HTL fred messes up the grid and the axes and whatever and it really annoys me.
Then use -nohtl and you can quite happily watch all your high poly models crash FRED on you. :)
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Thats not true.I can use Fred with HTL models without using -FredHTL. :nervous:
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Well SOME of your high poly models then. :p
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Meh.
edit:
really pointless post, sorry. exactly what is screwing up the axes in HTL fred mode anyway?
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rename ships.tbl
to
ships-shp.tbm
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I did what you just said.
I get this
Error: Can't open model file <ajax2.pof>
File:J:\src\cvs\fs2_open_3_6_9.final\code\Model\ModelRead.cpp
Line: 1902
[This filename points to the location of a file on the computer that built this executable]
Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
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what is the contents of your ships-shp.tbm?
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Its from the core.vp file, except I added teh GTCv Ajax's info in top of the Aeolus's entry.
No errors till I spawn an Ajax. Its on the list though.
What do I rename my weapons.tbm file to if thats the problem?
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Okay, start again.
Delete everything in ships-shp.tbm.
Then add ONLY the tabel info of the Ajax and add #Ship Classes at the beginning of the file, and #End at the end.
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I did what you just said.
I get this
Error: Can't open model file <ajax2.pof>
File:J:\src\cvs\fs2_open_3_6_9.final\code\Model\ModelRead.cpp
Line: 1902
[This filename points to the location of a file on the computer that built this executable]
Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
It cannot find the model.Were is the model located?
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Stop, Hades, wait.
I think his .tbm contains all of the ships.tbl info as well. We need to get rid of that first.
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I did what snail asked me to with deleteing the extra data and just adding what was in the readme.
Same error. The .pcx files are in /data/maps and the .pof files are in /data/models.
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Anyone there?
Sorry for the bump, but this really is a problem for me.
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Is ajax2.pof in the models folder...? Sometimes people make typos in their table files and make it reference the wrong files.
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The file that came was called
ajax.pof
and its in the data/models folder.
Should it be called ajax2.pof?
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Yes i think. :nod:
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Woot!
It works! (atleast, in FRED, it does)
Haha. The dude who made this model should fix it.
Its the only model I can find thats 100% missiles.
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Wait wait.
Problem here.
Only the second-half of the turrets are functional in the weapons menu, and those weapons are lasers-only.
Its supposed to be a missile boat.
NO MISSILE TURRETS AT ALL.
Is there something else I should do?
Edit the .tbm info?
The mod also came witha weapons.tbm/tbl file.
What should I rename that to?
And should the missile's .pof file be ajax2missile.pof?
I get no error messages, but this definitely is an error.
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What is inside the weapons.tbl file?
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Tell you what. Just do this.
Download this zip. Then make a mod folder in your FS2 dir. Make a data folder within that mod folder. Unzip these into freespace2\mod\data Try it then.
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That worked perfectly, Snail.
If I add another ship, I should just make names like
"hercules-shp.tbm" and "hercules-wpn.tbm"?