Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Kazan on July 30, 2007, 08:57:44 am
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Does the engine support a turret having both Pbanks and Sbanks?
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I think so.
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:eek:
That's a sweet idea!
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Best be sure...I don't want to put a gatt gun & missile launcher combo turret on my ships only to find out the missiles can't fire!
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kara didn't know so the only way is to try it
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The default configuration on the Faustus has a turret that fires a blob, an Akheton, and Rockeyes. I think it chooses one primary or the other, but it will fire one primary and the secondary.
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In that case...SWEET :)
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$Subystem: Turret01 10,03,0.0
$Default Pbanks: ( "laser" "gun" )
$Default Sbanks: ( "missle" "Bomb"
$Flags: ( "carry no damage" "use multiple guns" )
like that :)
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I can tell you now that it would not work.
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forgot...in pcs/modelview, its either "gun turret" or missle turret.
/me adds hybrid turrets to "things to ask the SCP for" list
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Well..If you remove the type check, so that the engine really doesn't give a damn what it is and only assigns it a name (laser turret, beam turret, missile turret) depending on the weapon type in the first slot..that could work..
Well, that, or add another turret type in FSO and PCS...
*Seconds motion for Hybrid turrets!*
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Hey while your at it add repair turrets or somthing like that. :P
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/me asks SCP team
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Hey while your at it add repair turrets or somthing like that. :P
You mean support for negative damage values?
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being missile vs gun turret doesn't actually matter apparently... fs2 apparently merges the TGUN and TMIS chunks and always has
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Only problems with multi weapon turrets is that (both AFAIK and IIRC)
1) Weapons alternate firepoints (also with 'salvo option')
2) SBanks and PBanks alternate independently
So basically if you have featureless blob turret then it works ok, otherwise it aint pretty...
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So can we have this in 3.6.10???? PWETTY PWEEEEASEEE :sigh: :sigh: :sigh: :sigh: :sigh: :sigh: :sigh:
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Only problems with multi weapon turrets is that (both AFAIK and IIRC)
1) Weapons alternate firepoints (also with 'salvo option')
2) SBanks and PBanks alternate independently
So basically if you have featureless blob turret then it works ok, otherwise it aint pretty...
'slavo' option?! DO TELL!!!
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http://www.hard-light.net/wiki/index.php/Subsystem#.24Flags: