Hard Light Productions Forums
Hosted Projects - Standalone => Fate of the Galaxy => Topic started by: Harbinger of DOOM on July 31, 2007, 12:22:20 pm
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Are you planning on using Star Wars music for your mod?
Just curious...
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No. We're planning on using the Star Trek music instead, because it's cooler. Also, we're going to have a Klingon battlecruiser instead of the Mon Calamari ships, because Klingons are awesome.
In all seriousness, we are going to use Star Wars music in some from, although we haven't descussed this topic in detail. We may just use the movie music, or it's possible we'll simply hire our own musician.
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is that legal? and @tempest did you get my pm?
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Getting something recomposed that sounds along the lines of Star Wars would be the best solution, but that's also going to take the most work. It will probably not happen until this mod gets some huge publicity if it happens at all.
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i say we use the original music until lucasfilms oder arts forbid it!
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:rolleyes: How about just asking Lucas himself? I hear he likes fan art. When you get your demo ready, throw together some missions & multi missions designed to impress, blow his socks off, (how to get ahold of him, IDK), and then ask him. Worth a shot, though. Better than getting his lawyers on your tail.
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Yeah, he loves fan art. That's why Galactic Conquest got screwed.
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Hmm, I didn't know about that. How about we steer clear of any legal problems with the music, then, and have it re-composed? If possible. I know blackhole is a composer. Get him over here, see what he thinks.
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Well, jr2 has asked for me to give this a shot... Admitedly, i saw this thread and avoided posting in it because recreating music from another composer and retaining its feel is close to impossible. Whats more difficult is that while i'm a composer, all i have are synths. Star wars used an entire orchestra. It'd sound fake, weird, and not in the style of star wars. If i was rich and famous and had my own orchestra to play with, maybe, but recreating star wars music... Thats like asking a webcomic artist to recreate "Mona Lisa."
This being beyond my abilities as a composer is not the real problem, however. Fanboys..... Can you imagine the hell i'd be in if i had a hundred fanboys complaining the star wars music sounded fake? I mean, i could say "well, sorry," but that doesn't exactly help my position.
I would be willing to give it a shot, if not to stretch my musical talents and give them a good challenge, and i'm always willing to take on a music project regardless of how difficult it is. But in this case...? Fanboys are vicious creatures indeed, and i doubt my music would stand 10 seconds against them.
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Well, your worries are definitely founded, but as far as orchestras are concerned, I have a feeling that if someone composed it, we could get an orchestra somewhere to play it. I mean, aren't most SW geeks in bands too?
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It would be very cool to have an orchestra play music i composed... I'd have to do a bit of research concerning proper orchestral arrangements though; they can be tricky to do properly. But finding an orchestra to play that music is a bit of a stretch. Yes, SW geeks are in bands, but a band with electric guitar and drums does not equate to an orchestra with violins and a brass section.
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Nah, I meant school orchestra type stuff. If the publicity picked up well enough, I bet we'd find a large enough group of people with orchestral instruments to give it a go. But that's assuming they have something to play :). Not pushing you or anything, it's up to you, and I don't think it's something we're absolutely going to have to do, or have you do, but I definitely think it would be cool if you feel up to it someday. It's a ways off before we'd have a use for it though too.
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Well, currently i have just had an explosion of "Can you make music for us?" (I think this is the 3rd time today? Its gotta have something to do with my new song...) So, while thats nice in that it means i've gotten pretty good at composing, it means good byyyye free time. I'm thinking i might be able to do it later once i've got a better hold on what i'm doing and what i'm not doing, so keep me on your list for when you get to that point :D
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Will do. In the meantime I'll be seeing what other options we have. Maybe there's already some open source music we can use that's Star-Warsish.
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I think that if you edit music in any way, technically you can use it..........
Maybe shave a couple seconds off of each track?
I dunno, I'm probably wrong.........
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Editing like that typically means more than just shaving off time. Usually it's more like, changing a couple of notes. But it would have to be re-recorded with an orchestra, you can't just edit the original tracks. Look at how Vanilla Ice used Queen's music, or how Eminem used AC/DC's. Or how everyone and their mother used Pachelbel.
http://www.youtube.com/watch?v=JdxkVQy7QLM
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I just got the greatest idea.
Let's use Pachelbel.
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LOL!
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Just editing a few notes isn't good enough to constitute it being different enough to use. Trying to pull that off is just asking for a lawsuit. You'd be better off with original compositions or just ripping off the music.
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Well I admit, claiming it as your own could be bad, but if you changed the notes and then credited it as being based on the original work, you'd probably be in about the same boat as if you just flat out ripped it. I couldn't see it being any worse at least.
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Copyright wise, it would be about as bad as ripping it. The thing is that you might as well rip the song because it'd sound a hundred times better.
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Pointing stuff out:
Aren't you guys already ripping off quite a few things? Characters, Scenario, Ship Designs, etc. which are porbably all © LucasArts already? Won't music just be one more thing? If you're going to go so far, might as well go all the way.
In case anyone wonders, I'm not being sarcastic here.
Just try to get the mod distributed fairly well, just in case there's a c&d down the line.
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We're not directly using anything actually created by Lucas though. Like say, models from the actual Lucas games converted into it. We've created it ourselves. So yeah, it's a thin legal line of course. But using a direct rip of anything from something they published is usually bad. But when it comes to music, we'll see what we have to do.
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Well, if the whole mod gets finished (ala The Babylon Project 3.4) before a C&D, then it's rather too late anyways, if you get a few torrents going, it will always be available. But that's really not the optimal situation. Optimal would be if George Lucas woke up & realized that helping Lord Vader control the galaxy is not such a nice idea, and allowed such stuff as long as it was completely fan-created. Google up Weird Al's "Don't Download This Song".
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Guys, using Star Wars-related stuff is okay as long as we use it for non-commerical purposes. Fanfilm creators don't have to ask Lucas, Williams, or anyone associated with Lucasfilm to use SW music. They don't have to ask anyone for permission to use other things like lightsaber effects or stormtrooper customes either. We are permitted to use their music as long as we don't earn a single cent on it.
Fan sites don't have to ask for anything, either. Just imagine how many permissions they would have to hand out on a daily basis.
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Hey guys, I've been lurking around here watching this mod for a long while... pretty much since Chief brought it back from the brink. I've played through every other damn campaign I could get my hands on in the mean time, but i'm pretty tired of waiting. :P
So I thought about how I could help things along. I'm a guitarist/song-writer with an idea on how to throw music into this mod. I liked the original freespace music alot and thought about recomposing some of the star wars tunes to sound more... sci-fi/bad-ass/whateveryouwanttocallthefreespacemusic-like.
I played around with some synths and real instruments i've got kicking around and recomposed a track out of Rogue Squardon 64. The first 40 seconds of the file is the original track, everything after that was done by me from scratch. Admittedly, it's pretty rough (weird feedback, things out of time, and a horrible mixing job), but I threw this together in an effort to get my idea across. Comments and constructive critisism appreciated.
http://www.fileden.com/files/2008/1/17/1705128/assault%20run.wma (http://www.fileden.com/files/2008/1/17/1705128/assault%20run.wma)
Alternatively... We could just make some really cool fight music... like... The Mortal Kombat theme, or some rock/metal thing... completely unrelated to star wars, but that's what I like to kill Tie Fighters to.
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I've had some of my own ideas for music too. Obviously we need tracks that are at least reminiscent of the original Star Wars music, but remixes are definitely useful too, and I've also thought about pulling music from other sources too. I still really like the idea of using a bit of classical, there's so much to pull from in that genre, and some of the songs you can find really scream at you to be used for a particular purpose (ominous, fight music, etc). I also thought a few tracks from some other movie soundtracks would fit in nicely. But, I think remixes would be the best source, they're just also the hardest to get I would think. I'll listen to your song soon and let you know what I think.
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I think of myself as a harsh music critic, but I actually enjoyed that piece. I actually think your contribution is a bit better sounding than the original, although maybe you should think about using more starwars style instruments, aka. brass and strings, rather than drums and guitar. But I do think that it definatley works. Try replacing some instruments and trying to match the feel of the first part, with the pretty nice sounding musical quality of the second part.
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Yeah, I was thinking there are definitely areas of the game where that instrumentation would work well, but there's some where it really wouldn't too. Unless we can get a radically different sound out of the instrument, not something so hardcore.
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You could try asking _Max_. He did all the BtRL stuff.
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You could probably do some interesting things with the original Midi files from X-Wing to be honest, if you use virtual instruments, you could probably 'borrow' the useful phrases ;)
Nice recording Deadeye, what did you use for you guitar sound, is that a live amp with a mic or something like Guitar Rig?
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I actually enjoyed that piece. I actually think your contribution is a bit better sounding than the original, although maybe you should think about using more starwars style instruments, aka. brass and strings, rather than drums and guitar. But I do think that it definatley works.
I really liked it too. Perhaps the only thing missing in my opinion is a sense of depth, that kind of effect given by a piano or an organ, and the same one an electrical instrumet lacks. But the style is very much for a starfighter chase. :yes:
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Thanks for the comments everyone, gives me a much better idea on what you're all looking for. I guess the goal I had in mind when I did this was to meld something starwarsy with something freespacey... and I guess it sort of worked.
I certainly recognize that that kind of a sound wouldn't work everywhere in the game. I actually added the drums and guitar on a whim. Before that it sounded more or less like the original, just cooler (if I say so myself)
Later this week i'll dig up the x-wing midi's and see what I can do with them. |
Flipside, It's a live guitar. I used Sonar 6 for recording. Sounds ok for being recorded through a stock sound card. :)
-Ex.
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I played around with some synths and real instruments i've got kicking around and recomposed a track out of Rogue Squardon 64. The first 40 seconds of the file is the original track, everything after that was done by me from scratch. Admittedly, it's pretty rough (weird feedback, things out of time, and a horrible mixing job), but I threw this together in an effort to get my idea across. Comments and constructive critisism appreciated.
http://www.fileden.com/files/2008/1/17/1705128/assault%20run.wma (http://www.fileden.com/files/2008/1/17/1705128/assault%20run.wma)
Sounds really good, although i don't thing it fits in the SWC...BTW have u anymore tracks of the rogue squadron series? I'd love to hear the good old tracks again!
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You got a nice tone there, I know it can be a pain recording live Amps. I use a live guitar, but through Guitar Rig 2, which is an Amp simulator. The ironic part is, I used to spend ages trying to get rid of amp hum, and now I use a program that actually simulates it....
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aRaven, I don't currently have any of the other rogue squadron tracks on my computer... but it's as simple as hooking the old nintendo 64 up to my tv box and recording them again if you really wanted them... i'm actually working on my second "submission to the swc for evaluation" (much less rock, and much more symphonic) based on another track out of it.
If you give me a while, I'll rip those off. There are some catchy tunes in there aren't there?
-Ex.
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I could rip some music from star wars racer if you want.
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If you give me a while, I'll rip those off. There are some catchy tunes in there aren't there?
That would be great!
I could rip some music from star wars racer if you want.
Thanks, but SW Racer uses the original Episode I Soundtrack, which I own already!
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...and prequel music does not fit the aura of the Galactic Civil War, I think. Those tracks are more Jedi-like to my ears.
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well it depends IMO...there is nothing wrong with prequel music if we see prequel ships onscreen.
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no, I think prequel music is fine as long as it fits. Though I'm leaning more to the stuff that uses the Imperial March and Force motifs then anything else. It's possible to use tracks from Attack of the Clones, as they've got some good stuff going on there, particularly in the droid manufacturing plant scene with Anakin and Padme fighting off Geonosians. Not sure if Duel of the Fates or Battle of Heroes would work in a space combat arena though, as much as I like those tracks. The Trade Federation motif might be okay to apply to a lesser enemy such as the Corporate Sector Authority.
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well it depends IMO...there is nothing wrong with prequel music if we see prequel ships onscreen.
Though as I'm sure you've seen, we've no intention of bringing many of the prequel era ships into the mod at this point, we're focusing on the galactic civil war (read: Original Trilogy) for now
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I also don't like the prequel ship designs much, especially the eta2 design, but I don't doubt we will see prequel ships somewhere in the future
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Perhaps something a little more like this?:
http://www.fileden.com/files/2008/1/17/1705128/Snowspeeder%20Theme.wma (http://www.fileden.com/files/2008/1/17/1705128/Snowspeeder%20Theme.wma)
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You win. Someone get this man a prize. :)
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That is awesome. I can totally imagine flying an X-wing and hearing that as background.
If you take requests, how about Grand Admiral Thrawn's theme from TIE Fighter. That is made of God, Win, and Sugar. :)
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*scampers off to dig up his tie fighter cd*
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Yeah, I think using variants of established themes when necessary will work, but we might also have opportunities to create new themes. Possibly for new bad guys, or new situations that don't already have a fitting track for them in the SW universe.
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Dude, that´s veeery good! :yes:
I think prequel music is fine as long as it fits. Though I'm leaning more to the stuff that uses the Imperial March and Force motifs then anything else. Not sure if Duel of the Fates or Battle of Heroes would work in a space combat arena though.
I agree with this mostly, except with the duel of the fates theme. I think that composed like these tests, it could very well fit.
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Well... i'm still new at this orchestra thing, but here's a little something i've been working on.
http://www.fileden.com/files/2008/1/17/1705128/Fate%20of%20the%20Galaxy%20Symphony.wma
Affectionately titled too. :)
I'm far from finished of course, but there's some of what i'm doing. (note: there's a little bit of playing around with the drum beats and what not on the tail-end. Let me know what you all think.
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It's nice. I can think of a few uses for it. It does however, feel a lot like something from a Square Enix title. Maybe it's just the synthesizer effect. I still like it though.
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Deadeye, I will be honest with you. I don't like that piece so much. There are only a few moments where we can notice that it is supposed to be a SW track. Do not misunderstand, it's not a bad track in itself, it simply doesn't provide a Star Wars feel.
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It needs more cowbell.
I got a fever, and the only prescription is more cowbell!
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well its nice, but i don't like the synthesizer effect, for there is already John William's original soundtrack version of it.
The synthesizer already destroyed the feeling in the WCS for, and I ended up switching the music off. Maybe it's because I don't get that nostalgic feeling when I play remade stuff.
In my opinion we should only use that level of qualitiy that John Williams provided.
Although I totally dig the TIE Fighter soundtrack. I wish someone would let an orchestra play these grand tunes :).
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Give him a break for god's sake, he's only got so much to work with...
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Imperial March.mp3 (http://www.fileden.com/files/2008/2/1/1734932/Imperial%20March.mp3)
I was playing TIE Fighter last night and I really liked its slightly different version of the Imperial March, and then I was thinking about this thread all day and having ideas, so I wrote this piece which is based closely on that song, but nearer in feel to Williams' original. You guys can use this if you want, in the mod.
Edit: Fixed the link --Chief
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i love it! make more remixes of the tie fighter soundtrack plz ^^
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I like it, my only real gripe is its shortness. In most situations its looping would be often enough to seem repetitive. I can think of a couple uses for it though.
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i don't think that sample was intended to be inflight music, although a longer version would be nice.
Also, I'd like to see more nuances from the TIE fighter soundtrack.
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If there's a need for older, public domain music, might I suggest:
http://www.pdinfo.com/list.htm
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Awesome man. Thanks for the link.
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crud. these guys used to offer pdfs. Now it's only for sale.
Edit: I'd love to see some Beethoven or Brahms
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what format you using for the music though? cause if you use wave, it will be crushed into mono and sound ****
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Eh? .WAV supports 16-bit, 48,000 kHz Stereo if you please. =P Start-Run sndrec32 Enter, file > Properties, click "Convert Now"... or am I missing something?
(http://img241.imageshack.us/img241/7391/sndrec32ue5.th.jpg) (http://img241.imageshack.us/my.php?image=sndrec32ue5.jpg)
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Yeah we'll probably be starting with uncompressed PCM and converting to one of the high quality open source compressed formats the engine can handle, I think it can do flac and vorbis, not sure though.
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It can do vorbis; FLAC IDK, but it's open source, so perhaps not too hard to code in, but IDK about that either. But Vorbis VBR quality 0 should be good, no?