Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Scooby_Doo on August 01, 2007, 01:01:58 am

Title: Midway class
Post by: Scooby_Doo on August 01, 2007, 01:01:58 am
I'm starting to come around again to modelling, slowly though...

(http://img.photobucket.com/albums/v356/Shodan_AI/midway6.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/midway7.jpg)
Title: Re: Midway class
Post by: Unknown Target on August 01, 2007, 01:16:03 am
Schwing!
Title: Re: Midway class
Post by: gevatter Lars on August 01, 2007, 02:08:38 am
Mh looks like a much more massive and robust version of the Midway and I have to say that I like what I am seeing so far.
Title: Re: Midway class
Post by: Scooby_Doo on August 01, 2007, 02:16:19 am
Ya, the original seemed fragile.  BTW the funky coloring is from texporter colorizing using normals.  She's uvmapped.
Title: Re: Midway class
Post by: Wanderer on August 01, 2007, 03:00:54 am
Just looking at the size of the fighters on the launch tubes that actually looks rather small.. sort of like miniature version of Midway.
Title: Re: Midway class
Post by: gevatter Lars on August 01, 2007, 04:31:45 am
Now that you mention it....indeed the scaleing make it look small...or the fighters are near corvette size ^_^
Title: Re: Midway class
Post by: Scooby_Doo on August 01, 2007, 05:33:38 am
Everything should be to scale... I'll have to double check.

Edit: it's to scale.... she's 1800 meters, the thunderbolt 2 is 40meters.  (port to star: crossbow, thunder, dev, widow)
Title: Re: Midway class
Post by: TrashMan on August 01, 2007, 05:58:32 am
Does she open up (for that canno thingy?...ala SDF-1, only with a tacked up alien plasma gun)
Title: Re: Midway class
Post by: Scooby_Doo on August 01, 2007, 06:12:50 am
Plasma cannon was removed, due to tech difficulties  :D  The two hull sections were refitted and welded together allowing for more fighter storage space.  More personal space was constructed on the top and bottom sections
Title: Re: Midway class
Post by: Woolie Wool on August 01, 2007, 09:36:54 am
Everything should be to scale... I'll have to double check.

Edit: it's to scale.... she's 1800 meters, the thunderbolt 2 is 40meters.  (port to star: crossbow, thunder, dev, widow)

The Thunderbolt 2 is not 40 meters. You always make your fighters way too large.
Title: Re: Midway class
Post by: gevatter Lars on August 01, 2007, 03:25:08 pm
On one of the engines armor plates seams to be a triangle that isn't textured/mapped?! Its still grey unlike the surrounding yellow/green colored parts. Its also on the top.
Title: Re: Midway class
Post by: Scooby_Doo on August 01, 2007, 04:43:48 pm
Technically the last canon thunderbolt mk whatever is 34 meters.
Title: Re: Midway class
Post by: CaptainX on August 01, 2007, 06:19:36 pm
34 meters? That would be something like 102 feet.... were the fighters in WC:P 102 feet? They didn't seem that large...

But in any case, VERY impressive... I've been dying to have the Midway available in FRED to play with  :D
Title: Re: Midway class
Post by: Hades on August 01, 2007, 06:20:34 pm
Nice ship scooby. :yes:
Title: Re: Midway class
Post by: Scooby_Doo on August 01, 2007, 07:16:22 pm
On one of the engines armor plates seams to be a triangle that isn't textured/mapped?! Its still grey unlike the surrounding yellow/green colored parts. Its also on the top.

I catch that too, however it's properly mapped, the top and bottom both use the same texture and the problem lies with texporter (theres two rectangles on top of each other).  It won't appear one the textured version
Title: Re: Midway class
Post by: Scooby_Doo on August 01, 2007, 07:19:35 pm
34 meters? That would be something like 102 feet.... were the fighters in WC:P 102 feet? They didn't seem that large...

But in any case, VERY impressive... I've been dying to have the Midway available in FRED to play with  :D

WC1, 2 and Prophecy were small, wc3 & 4 were huge.  Sometime way back when, when I first started modelling I used the wc3 stats and pretty much forced to follow suite for the rest. Fighters are to scale with wc3/4, the cap ships however are usually much larger than the originals, if not just in lenght, then also in bulk.
Title: Re: Midway class
Post by: Fade Rathnik on August 03, 2007, 09:32:14 pm
I know why she looks small, because the Midway had 6 tubes I think. This beauty only has 4 and they look like that they take up the same proportional width as the 6 bays of the original, so I'd say it's safe to say that she is between 25 to 33 percent smaller. Still looks damn good, this could easily pass for a production version of the Midway or maybe even a smaller test bed for design changes. I think you should make a version with the full six tubes, but having a lighter version is good to. It would be a good replacement for the ranger and Concordia classes
Title: Re: Midway class
Post by: Scooby_Doo on August 03, 2007, 10:21:04 pm
To get the six tube's you'd have to squeeze the fighters out of them and anything larger will have to go out the landing bays.  Prophecy fighers are ok, because their so small, but getting a thunderbolt or excal out will be tricky.  As for the mass size, she's actually got more mass than the earlier production version, due to the additional storage areas.

I could have kept the 6 but that means she'd need to be wider to accomidate, which in turn would increase her size to over 2km.
Title: Re: Midway class
Post by: Starman01 on August 04, 2007, 12:44:33 pm
I really like that model. However, I remember the part behind the hammerhead being much sleaker, and that strange useless part behind the bridge being longer (but it somehow looked good in the original).

Could it be, that you simply scaled the model to small ? By looking at the fighters you placed in the catapult tubes, it looks to me like the ship should be much bigger and longer.
Title: Re: Midway class
Post by: Woolie Wool on August 04, 2007, 01:30:52 pm
34 meters? That would be something like 102 feet.... were the fighters in WC:P 102 feet? They didn't seem that large...

But in any case, VERY impressive... I've been dying to have the Midway available in FRED to play with  :D

WC1, 2 and Prophecy were small, wc3 & 4 were huge.  Sometime way back when, when I first started modelling I used the wc3 stats and pretty much forced to follow suite for the rest. Fighters are to scale with wc3/4, the cap ships however are usually much larger than the originals, if not just in lenght, then also in bulk.

Actually...
Hornet/Scimitar/Raptor: 24/25/36 m
Ferret/Rapier II/Sabre: 9/15/24 m
Arrow/Hellcat/Thunderbolt: 20/27/34 m

From this, it is shown that WC1 was large, WC2 was small, and WC3 was in between. Most of your fighter models are at least 35 meters long, much larger than almost all WC fighters.
Title: Re: Midway class
Post by: Scooby_Doo on August 04, 2007, 05:45:02 pm
battleships(dreadnaughts) under 3000m
carriers under 2000m
cruisers  up to 1500m (give or take)
destroyers up to ~750m
frigates = ~500m
corvettes = 100-200m
gunships = 50m
bombers = 30-35m
siege = ~30-35m
heavy = ~30-35m
interceptor =30m
suprieroity = 30m
medium =  20-25m
light = 20m

Note that some ships of a class may be longer than the next class up.  (Widow is longer than the crossbow, Cobra is longer rapier).  The just lack the armor, weapons...etc

I think the Pirhana is the smallest, because I stayed with canon there.  I could reduce the size of the ships, but then pilots would get reduced to. 
Title: Re: Midway class
Post by: Scooby_Doo on August 05, 2007, 02:45:56 am
(http://img.photobucket.com/albums/v356/Shodan_AI/midway8.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/midway9.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/midway10.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/midway11.jpg)
Title: Re: Midway class
Post by: Unknown Target on August 05, 2007, 03:42:37 am
Well that was fast...awesome indeed :)
Title: Re: Midway class
Post by: jr2 on August 05, 2007, 04:15:51 am
Projected Employment 15,000 in EMD and 27,000 in production 
PropulsionThrustLengthHeightWingspanWing AreaHorizontal TailspanEmpty WeightMaximum Takeoff WeightMaximum External StoresCeiling
two Pratt & Whitney F119-PW-100 engines35,000 lbst62.08 feet, 18.90 meters16.67 feet, 5.08 meters44.5 feet, 13.56 meters840 square feet29 feet, 8.84 meters31,670 lb (14,365 kg)60,000 lb (27,000 kg)5,000 lb (2,270 kg)60,000 feet
The F-22 and other fighters can reach this altitude, but only the F-22 can perform tactical maneuvers at this level, which is about twice the altitude at which other jets can perform tactical maneuvers. 
Speed Mach 1.8 (supercruise: Mach 1.5) 
G Limit +9 G 
Crew one pilot 

Later I"l straighten this out....  EDIT:  Which I just did, except I inverted it.  :rolleyes:
Title: Re: Midway class
Post by: Scooby_Doo on August 08, 2007, 12:10:49 am
(http://img.photobucket.com/albums/v356/Shodan_AI/midway12.jpg)
Title: Re: Midway class
Post by: Tolwyn on August 08, 2007, 06:12:24 am
Awesome :)
Title: Re: Midway class
Post by: Woolie Wool on August 08, 2007, 09:25:15 am
Well, the WC3 texture scheme beats the purple abomination of WCP by a long shot.
Title: Re: Midway class
Post by: Wobble73 on August 08, 2007, 09:51:44 am
[to the tune of "Oops I did it again" by Ms Spears]
Scoob, you've done it again
Created some art,
to put in the game![/]
 :lol:

Seriously Scooby, Fantastic work!  :yes:
Title: Re: Midway class
Post by: gevatter Lars on August 09, 2007, 03:01:19 am
The bussards looks a bit strange. I would take the graphic from the intakes from the ex-Ranger-class and leave out the secondary bussards completly.
Everything else looks pretty cool.
Title: Re: Midway class
Post by: Scooby_Doo on August 09, 2007, 04:22:55 am
The larger ones do have a problem with lighting the hull. Not sure why, it has a hard time lighting the darken lifted panels in front of it.
Title: Re: Midway class
Post by: Scooby_Doo on August 16, 2007, 01:59:42 am
(http://img.photobucket.com/albums/v356/Shodan_AI/midway13.jpg)
Title: Re: Midway class
Post by: Paladin1 on August 16, 2007, 10:57:48 am
Great work Scooby, what sort of armament are you thinking of for the updated Midway class?
Title: Re: Midway class
Post by: Scooby_Doo on August 31, 2007, 02:44:22 am
Her turrets include 3 energy flak cannons (they have shockwaves instead of the WW2-style FS2 flak), 8! tach turrets (4 front, 4 rear/4 top 4 bottom) and 21 lasers (technically i should mix some of the lasers with particle turrets [ugh that means i need to change some turrets models]).

(http://img.photobucket.com/albums/v356/Shodan_AI/midway1-1.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/midway2-1.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/midway3-1.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/midway4.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/midway5.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/midway6-1.jpg)
Title: Re: Midway class
Post by: Knarfe1000 on August 31, 2007, 03:17:33 am
Very good work!!
Title: Re: Midway class
Post by: Wobble73 on August 31, 2007, 03:29:43 am
:jaw:  Awesome!!!!!!

Are you gonna release any of these ships soon? Or are you keeping it all for WCSaga's release?
Title: Re: Midway class
Post by: Scooby_Doo on August 31, 2007, 04:35:54 am
It'll be released real soon.
Title: Re: Midway class
Post by: Oddgrim on August 31, 2007, 04:43:35 am
looks really awsome!  :D
Title: Re: Midway class
Post by: Wobble73 on August 31, 2007, 04:44:07 am
It'll be released real soon.

Yay!!!!!!!


*Goes off to learn how to FRED missions*
Title: Re: Midway class
Post by: Paladin1 on August 31, 2007, 06:41:04 am
Awesome work Scooby, the Midway class carrier is one of my favourites from the WC universe and yours looks absolutley fantastic  :yes:
Title: Re: Midway class
Post by: --Steve-O-- on August 31, 2007, 10:52:11 am
hell yeah i like yours better than the original. granted im a fan of split hulls, however your renditions makes the midway look more stocky and mean, not flimsy like the original. one question, do those launch and recovery bay doors open? im a sucker for detail.
Title: Re: Midway class
Post by: akenbosch on August 31, 2007, 12:43:27 pm
fs2open wouldnt allow that
Title: Re: Midway class
Post by: Jake2447 on August 31, 2007, 04:33:48 pm
Just was playing Wing Commander Secret Ops.  The Midway definately has 6 launch tubes and the front is split a little.
Title: Re: Midway class
Post by: Scooby_Doo on August 31, 2007, 06:26:43 pm
Correct.... after a decade or two in service the midway class was brought in for overhaul.  Armour plating was removed, structural beams down the two "pant legs" were joined.  The hollow middle section was enclosed and the floors where extended over the area.  This allows additional storage area for fighters currently not on ready.