Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: Hades on August 03, 2007, 01:03:00 pm
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How many guns is Fs2_open able to handle?
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Primary hardpoints?
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No turrets.Sorry my bad.
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depends on how much the converter can handle first.
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100 IIRC. This places a rather more effective cap on ship size than anything else in the engine really.
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IIRC, Kaz told me 50 of them can be multi-part...per ship ;)
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Hey, wait...does the max number of turrets depend on the dimensions of a specific ship?
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YOU WISH! :lol:
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i dont wish. i like bombers with more than 50 turrets! ;7
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AFAIK, the most turrrets I've seen on a bomber is 6..and even that is pushing it :lol:
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depends on what weapons the turrets have
command: were sending in our new bombers alpha. watch out for the 60 BFgreens they have!
alpha 1: hu-
*bombers arrive and begin firing*
*screen with my perseus getting hit by 10 beams*
-akenbosch was destroyed by friendly fire from gamma 3-
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Pusing it since if you get damaged, the damage report fills your entire screen! :lol:
"Aha! Prepare to day Sathanas!"
*Alpha 1 gets hit by a few flak rounds*
"Whaaat? I can't see! I can't see! turret 14 at 52%?? What? AAAAAAAAAAAAAAAAAAa!"
*Alpha 1 dies form colision with a Sathanas*
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Doesn't the game crash after ~15 damaged subsystems?
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*alpha 1 dies from game charsh*....*this message will not be shown*
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how many primary/secondary hardpoints can it handle? how many turret gunpoints (not actual turrets)?
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2 (or 3) primaries and 3 secondaries...is a standard..I dunno if FSO supports more
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it can support MANY MANY banks. 2 n' 3 are juts standard. im asking about hardpoints!
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it can support MANY MANY banks.
Wrong!
#define MAX_SHIP_PRIMARY_BANKS 3
#define MAX_SHIP_SECONDARY_BANKS 4
im asking about hardpoints!
Seems to be 25 hardpoints per bank, 10 gunpoints per turret, if I'm reading the code correctly.
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when will it be bumped? i have a gunship planned with 6 primary banks.
(wow, i sound kinda like a n00b!...or im suffering from trashmanitis)
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when will it be bumped? i have a gunship planned with 6 primary banks.
It's not likely to be bumped. There's not enough room on the HUD for more.
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is there a way to move HUD gauges around?
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Merge a few of the gun banks so they fire at the same time and aren't seperate banks?
<little voice>but I want them all to be seperate weapon types!</little voice>
Make some of the weaponry into turrets.
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<a voice somewhat larger>but i want too control them!<a voice somewhat larger>
get rid of the time counter?
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I don't want to spend my game switching through 6 banks constantly thank you very much.
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I don't want to spend my game switching through 6 banks constantly thank you very much.
it's fun in a Seraphim.
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it can support MANY MANY banks.
Wrong!
#define MAX_SHIP_PRIMARY_BANKS 3
#define MAX_SHIP_SECONDARY_BANKS 4
im asking about hardpoints!
Seems to be 25 hardpoints per bank, 10 gunpoints per turret, if I'm reading the code correctly.
Possibly right.. many might be any value above 1. thus 2+2 (many+many) is 4...
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when will it be bumped? i have a gunship planned with 6 primary banks.
(wow, i sound kinda like a n00b!...or im suffering from trashmanitis)
Nah, you just sound like Takashi... ;7
And Joshua, did you get that 1984 memo, 2+2=5. Please make a note of it otherwise the Bureau of New-speak will be by shortly to "refresh" you (Long live the Party!)... :p
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2+2=4 mark crimethink remake goodthink fullwise
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If 2+2=5, 3=2+1, 6=5+1, then 2+3=6
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OMFG, MATHS!!!!!!!!!!!!!!111111111111111111111ONE
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I had to do it sometime :D
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Miniluv mark Mathwiz6 vaporize.