Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: akenbosch on August 03, 2007, 03:05:47 pm

Title: hybrid turrets
Post by: akenbosch on August 03, 2007, 03:05:47 pm
right now, we cant have turrets that fire both missles and guns. cant we have something like this?:

-default turret01 and numbers-
$Default PBanks: ( "gun" "laser" )
$Default Sbanks: ( "Missle" "Bomb" )

perhaps adding a turret type indicator in the pof data (like the "gun turret" and "missle turret" indicators)

option would be: hybrid turret
Title: Re: hybrid turrets
Post by: Solatar on August 03, 2007, 09:38:11 pm
I thought the Faustus already had something like this way back from FS1?
Title: Re: hybrid turrets
Post by: Kazan on August 04, 2007, 12:22:12 am
search feature 4tw http://www.hard-light.net/forums/index.php/topic,48545.0.html
Title: Re: hybrid turrets
Post by: chief1983 on August 04, 2007, 12:47:05 am
Yeah Aken, check the replies in that post :P

I think the only reason for the flags that already exist is for what shows up when targeting them.
Title: Re: hybrid turrets
Post by: Solatar on August 04, 2007, 07:02:10 am
So this way guns and missiles will use totally seperate firing points?

Title: Re: hybrid turrets
Post by: akenbosch on August 04, 2007, 11:19:55 am
the idea is that they fire at the same time, like when a fighter fires its guns and launches missles.
Title: Re: hybrid turrets
Post by: Wanderer on August 04, 2007, 12:33:16 pm
ATM it works but as said.. http://www.hard-light.net/forums/index.php/topic,48545.msg987386/topicseen.html#msg987386 there are some little things

Something like an option for setting weapon to always stick to a specific fire point in the turret might be useful though...
Title: Re: hybrid turrets
Post by: Harbinger of DOOM on August 04, 2007, 01:04:07 pm
Like.......

$Default PBanks: ( "ML-16" "Avenger" )
$FirePoint PBanks: 1 , 2
$Default SBanks: ( "Interceptor" "Pheonix V" )
$FirePoint SBanks: 3 , 4

Could something like that be made possible?
Title: Re: hybrid turrets
Post by: TrashMan on August 04, 2007, 01:09:51 pm
I don't think that would be needed at all...just a falg "use native firepoint" or something, so that it would only fire a weapon from it's own fire points, and not cycle trough others
Title: Re: hybrid turrets
Post by: akenbosch on August 04, 2007, 08:59:37 pm
/me seconds trashmans idea
Title: Re: hybrid turrets
Post by: Harbinger of DOOM on August 04, 2007, 09:55:55 pm
/me thirds it*
Title: Re: hybrid turrets
Post by: Kazan on August 06, 2007, 09:06:27 am
i think harbinger's table suggestion is better because then you could have one missile set (say swarm missiles) tied to multiple firepoints like in fighter sbanks
Title: Re: hybrid turrets
Post by: TrashMan on August 06, 2007, 09:15:34 am
But...when you set up a turret you allready set up the fire points.. :confused: AAAAhhh ..it can work like that... I misunderstood somethin. :D DOH! :rolleyes: