Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: akenbosch on August 03, 2007, 03:05:47 pm
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right now, we cant have turrets that fire both missles and guns. cant we have something like this?:
-default turret01 and numbers-
$Default PBanks: ( "gun" "laser" )
$Default Sbanks: ( "Missle" "Bomb" )
perhaps adding a turret type indicator in the pof data (like the "gun turret" and "missle turret" indicators)
option would be: hybrid turret
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I thought the Faustus already had something like this way back from FS1?
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search feature 4tw http://www.hard-light.net/forums/index.php/topic,48545.0.html
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Yeah Aken, check the replies in that post :P
I think the only reason for the flags that already exist is for what shows up when targeting them.
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So this way guns and missiles will use totally seperate firing points?
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the idea is that they fire at the same time, like when a fighter fires its guns and launches missles.
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ATM it works but as said.. http://www.hard-light.net/forums/index.php/topic,48545.msg987386/topicseen.html#msg987386 there are some little things
Something like an option for setting weapon to always stick to a specific fire point in the turret might be useful though...
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Like.......
$Default PBanks: ( "ML-16" "Avenger" )
$FirePoint PBanks: 1 , 2
$Default SBanks: ( "Interceptor" "Pheonix V" )
$FirePoint SBanks: 3 , 4
Could something like that be made possible?
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I don't think that would be needed at all...just a falg "use native firepoint" or something, so that it would only fire a weapon from it's own fire points, and not cycle trough others
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/me seconds trashmans idea
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/me thirds it*
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i think harbinger's table suggestion is better because then you could have one missile set (say swarm missiles) tied to multiple firepoints like in fighter sbanks
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But...when you set up a turret you allready set up the fire points.. :confused: AAAAhhh ..it can work like that... I misunderstood somethin. :D DOH! :rolleyes: