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Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Topgun on August 03, 2007, 06:11:15 pm

Title: schematics in blender
Post by: Topgun on August 03, 2007, 06:11:15 pm
how can you put schematics in blender. I know how to use the background image thing but, I want a different file for every ortho view. how can this be done?
Title: Re: schematics in blender
Post by: Water on August 03, 2007, 06:34:56 pm
how can you put schematics in blender. I know how to use the background image thing but, I want a different file for every ortho view. how can this be done?
Well not yet, but...
Each modeling window can have it's own background image - so you will need 2 extra modeling windows. That way you can have one dedicated to top, side and front  ( Ctrl-arrow to make each full screen - toggle)
Title: Re: schematics in blender
Post by: Topgun on August 03, 2007, 06:36:41 pm
how can you split windows horizontally? I only know vertically.
Title: Re: schematics in blender
Post by: Raven2001 on August 03, 2007, 06:37:58 pm
well theres something you can try:

create planes facing whatever direction you want a certain schematic to face, then UV map them with the schematic.

Ive never modelled with schematics so I have no idea if it will work :P
Title: Re: schematics in blender
Post by: Water on August 03, 2007, 06:41:58 pm
how can you split windows horizontally? I only know vertically.

Same way - Either at the top, bottom or side.

http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Blender_Windowing_System#Joining_and_Splitting_Windows (http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Blender_Windowing_System#Joining_and_Splitting_Windows)
http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Creating_Models_With_Photo_Assistance (http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Creating_Models_With_Photo_Assistance)
Title: Re: schematics in blender
Post by: Topgun on August 03, 2007, 06:44:57 pm
how can you split windows horizontally? I only know vertically.

Same way - Either at the top, bottom or side.

http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Blender_Windowing_System#Joining_and_Splitting_Windows (http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Blender_Windowing_System#Joining_and_Splitting_Windows)
http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Creating_Models_With_Photo_Assistance (http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Creating_Models_With_Photo_Assistance)

ok, thanks.

well theres something you can try:

create planes facing whatever direction you want a certain schematic to face, then UV map them with the schematic.

Ive never modelled with schematics so I have no idea if it will work :P

ok, I will give that a try.
Title: Re: schematics in blender
Post by: Water on August 03, 2007, 06:53:24 pm
create planes facing whatever direction you want a certain schematic to face, then UV map them with the schematic.

Ive never modelled with schematics so I have no idea if it will work :P
It does work - except when you go into wireframe mode to move verticies and the picture disappears.
Title: Re: schematics in blender
Post by: Raven2001 on August 03, 2007, 06:54:53 pm
that shouldnt happen if the planes are different objects i think
Title: Re: schematics in blender
Post by: chief1983 on August 04, 2007, 12:21:39 am
Yeah, in Max at least you only put the object you're working on in wireframe, the planes will stay textured.  And topgun, feel free to drop by the chatroom for help too, at least general advice on the model you're working on.