Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Kazan on August 07, 2007, 10:12:39 am
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I purchased a copy of Game Programming Gems (http://www.amazon.com/Game-Programming-Gems/dp/1584500492/ref=pd_bbs_sr_1/103-1582257-7066243?ie=UTF8&s=books&qid=1186498648&sr=8-1) and have been starting to read it - and i can say it should be recommended reading
PS: I'll be out of town later today through monday
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Sounds pretty good. I've read quite a few good books on writing good code but I've never read any specifically about game programming. I might have to take a look.
How C specific is the book though? Obviously the STL chapter is rather useless in other languages but is the rest very specific?
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it's C++ all the way through - though many of the patterns will translate into other languages it thus far has been talking about C++, including how to abuse the templating system to do some really wicked optimizations
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Yeah. That's what I was on about. Whether is was discussing stuff that could be used or simply how to squeeze the most out of C++
I guess that means it might be worth reading at some point. That said I have a stack of technical reading to do at the moment anyway if even if I do get it, it won't be any time soon.
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Dang, that's the most expensive read I've seen on Amazon in a while, and I go there all the time. I guess I'm looking for more obscure stuff though, that no one wants to pay anything for.
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That's nothing actually. Textbooks are very expensive in general. Here (http://www.amazon.com/Introduction-Applications-Functional-Differential-Mathematics/dp/0792355040/ref=sr_1_65/104-4170627-4284720?ie=UTF8&s=books&qid=1186582014&sr=1-65) is an extreme example. :p
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Yeah, but of the last 3 books I bought on Amazon, two were hardbound and all there were less than $25 each.