Hard Light Productions Forums

Hosted Projects - Standalone => Fate of the Galaxy => Topic started by: Snaga on August 07, 2007, 11:27:32 am

Title: Mc80A - Winged Mon Calamari cruiser - WIP
Post by: Snaga on August 07, 2007, 11:27:32 am
What do you guys think about it? Just retouched it.

EDIT: Changed picture to show latest development - Dec.23.2007. Also don´t pay much attention to the other ships, they are older models I did last year.

[attachment deleted by admin]
Title: Re: Mc80A - Winged Mon Cal - WIP
Post by: Snaga on August 07, 2007, 11:42:33 am
2 more pics
Title: Re: Mc80A - Winged Mon Cal - WIP
Post by: Turambar on August 07, 2007, 12:00:38 pm
watch out, chief has about 25mb of mon cal cruiser references to drop on you!

Title: Re: Mc80A - Winged Mon Cal - WIP
Post by: MI123645 on August 07, 2007, 02:14:46 pm
Yes, we are striving for accuracy. If you are willing to improve the Mon Cals, Chief can help you out there.
Title: Re: Mc80A - Winged Mon Cal - WIP
Post by: maje on August 07, 2007, 07:04:19 pm
Looks off to a good start, but it's too symmetrical the way the blister-pods are distributed.  Mon Cal ships have a vary assymetric design in that respect.

Also, Are modeling the MC80 Liberty? Because that MC80a is a variant that popped up after Endor or so and looks very similar to the Calamari Cruiser design that Totally Games used for TIE Fighter and X-wing Vs. TIE Fighter.  And yes, I do know that loads of sources tend to contradict each other on this front, but in terms of Return of the Jedi, there are three Calamari Cruiser types, the MC80 Liberty-class, the MC85 Home One, and the MC80 Reef Home-class (which is basically the Liberty without the wings, and an extra engine down the middle replacing a blister).
Title: Re: Mc80A - Winged Mon Cal - WIP
Post by: Snaga on August 08, 2007, 09:05:58 am
Indeed I was trying to do the Liberty at first. But to be honest, as I posted before, I was thinking if someone was willing to improve on it, cause I dont have the time nor the skill to make many more details. I worked on TS3.2 and a very slow machine that crashes when I render anything with more than 20K polygons.
Title: Re: Mc80A - Winged Mon Cal - WIP
Post by: Snaga on August 22, 2007, 12:41:52 pm
Ok, after taking a good look on chief´s material, I realized what you meant. Also I realized that I had to restart all over again, so this is what I have so far. It´s still missing a lot of detail, specially those annoying bulb-things, (there must be millions of them!):wtf:. Anyway, this is just the beginning, and remember I´m a beginner too, so I´m open for any comments.

[attachment deleted by admin]
Title: Re: Mc80A - Winged Mon Cal - WIP
Post by: Turambar on August 22, 2007, 12:51:27 pm
whoa! where did that come from!

that's awesome
i mean, the smoothing is awful, but the detail is all there.

how many polies is that? never mind that question

that's a very good amount there.

Title: Re: Mc80A - Winged Mon Cal - WIP
Post by: Snaga on August 22, 2007, 12:52:05 pm
.........

[attachment deleted by admin]
Title: Re: Mc80A - Winged Mon Cal - WIP
Post by: Snaga on August 22, 2007, 01:00:03 pm
I didn´t work on the smoothing yet, as to keep a low count on polys, I think it´d go sky high on the poly count.

Also, TS32 doesn´t have a good smoothing tool-
Title: Re: Mc80A - Winged Mon Cal - WIP
Post by: Turambar on August 22, 2007, 01:03:15 pm
thats why it should be smoothed in max, which makes it look more smooth, but doesnt jack the polycount

also, hop on the IRC channel.  i'm making some ravioli, but i'll be up in a bit.
Title: Re: Mc80A - Winged Mon Cal - WIP
Post by: Snaga on August 22, 2007, 01:05:51 pm
How do I get on the IRC?
Title: Re: Mc80A - Winged Mon Cal - WIP
Post by: Turambar on August 22, 2007, 01:11:34 pm
http://ccgi.leafdigital.plus.com/download.php?leafChat18.exe
get that program,

then when you run it hit (log on), then type in irc.esper.net as the server, then hit (join #), click [specific channel] and put "#scp-swc" in the channel name field, without the quotes
Title: Re: Mc80A - Winged Mon Cal - WIP
Post by: Snaga on August 22, 2007, 06:14:46 pm
Are these the Hangar bays?

[attachment deleted by admin]
Title: Re: Mc80A - Winged Mon Cal - WIP
Post by: maje on August 22, 2007, 07:55:03 pm
Looking much better.  As far smoothing goes, I know in Maya you select smoothing angles for edges by "hard edges" and "soft edges" and for Max you control it through assigning faces to smoothing groups.
Title: Re: Mc80A - Winged Mon Cal - WIP
Post by: chief1983 on August 23, 2007, 12:33:55 am
Are these the Hangar bays?

I think they could very well be.  I don't know of the canon references to them, but that sure looks like a good use for them.

I also forgot to say, most impressive.  Keep it up and we might have to bring you on as an organic modeler.  :)

And one more thing, as far as IRC clients go, my favorite is X-Chat, it's open source and runs great for me.  I'd get a SilvereX build for Windows, from silverex.info, but I'd stick with 2.6.x until the bugs are worked out of 2.8.x.  I've been using X-Chat ever since I switched from mIRC, and it's been great.  Whatever you use, we're on Espernet, you'll probably have to add it to the server list, the list of servers is on esper.net I believe, and we hang out in room #scp-swc.
Title: Re: Mc80A - Winged Mon Cal - WIP
Post by: Snaga on August 27, 2007, 11:15:41 am
Done some more work on the engines, and fixed some minor scaling differences. Although I´m having a hard time with the detail in the panel above the engines.

[attachment deleted by admin]
Title: Re: Mc80A - Winged Mon Cal - WIP
Post by: Snaga on August 29, 2007, 03:11:06 pm
New update on progress. Added some detail I was missing, but the polies almost doubled up to 28k.

[attachment deleted by admin]
Title: Re: Mc80A - Winged Mon Cal - WIP
Post by: chief1983 on August 29, 2007, 03:17:12 pm
That's actually not too bad for a ship with so many curves.  I thought it'd be a lot worse from looking at it.  It looks amazing, keep it up.
Title: Re: Mc80A - Winged Mon Cal - WIP
Post by: chief1983 on September 18, 2007, 09:56:40 pm
Snaga, where'd you go?
Title: Re: Mc80A - Winged Mon Cal - WIP
Post by: Admiral Nelson on September 18, 2007, 09:59:45 pm
I hope Sam didn't finish him off....
Title: Re: Mc80A - Winged Mon Cal - WIP
Post by: chief1983 on September 19, 2007, 01:19:22 am
I don't know what you're talking about, but I hope not too.  He was doing an amazing job on that model.
Title: Re: Mc80A - Winged Mon Cal - WIP
Post by: Titan on September 19, 2007, 06:58:31 am
KOOL :jaw:
Title: Re: Mc80A - Winged Mon Cal - WIP
Post by: Snaga on October 01, 2007, 04:01:58 pm
Relax.....I'm not a goner yet...... it's that I had tons of work and study this last month. I even had to go out on business for a week. I'm still a little hard pressed, but luckily next week I can post some updates.
Title: Re: Mc80A - Winged Mon Cal - WIP
Post by: brandx0 on October 01, 2007, 04:08:26 pm
No worries, we've all been there, look at how much time I had to take off for work and family stuff.  There's no need to rush, it's not as if we're ready for a release and waiting on one model or anything.
Title: Re: Mc80A - Winged Mon Cal - WIP
Post by: chief1983 on October 01, 2007, 10:48:25 pm
Yeah, definitely not a problem.  We just hoped you hadn't abandoned it, since it was looking so pretty.  Take your time, rl comes first, trust me.  Otherwise you _will_ get burned out.  Updates are nice though too :)
Title: Re: Mc80A - Winged Mon Cal - WIP
Post by: Snaga on October 02, 2007, 03:21:45 pm
Ok, added some pipes and stuff in the inner part of the engines cover (as I named it) :D. But those small details will add a lot of polys, already jumped 10K to sum up to 50K aprox. and I´m still missing a lot. Also, there´s not much left to finish the model, (until you all start looking close at it).
I was also wondering how are we going to make the turrets, for I´ve never seen one in the movies, but they sure have. Perhaps inside the blister pods ?

[attachment deleted by ninja]
Title: Re: Mc80A - Winged Mon Cal - WIP
Post by: chief1983 on October 02, 2007, 06:10:50 pm
My idea for now is to leave the blister pods as subobjects and we will set them as inanimate turrets.  I don't know any other source for placements of turrets, supposedly some of the pods should have an opening in them for a turret to be placed though.  The wiki claims the Liberty has 48 turbolasers and 20 ion canons, so roughly 70.  However, most are probably dual or quad, mostly dual, so I'd try to get around 30-40 turrets on it.

Also, amazing job greebling the underneath there.  Looks fantastic.
Title: Re: Mc80A - Winged Mon Cal - WIP
Post by: spartan_0214 on October 02, 2007, 06:51:06 pm
Sh*t guys, stangin' good work!
Title: Re: Mc80A - Winged Mon Cal - WIP
Post by: maje on October 02, 2007, 10:18:07 pm
wooowheee!

That Liberty Cruiser is coming along very nicely!  As for the debate on the batteries, I would assume that they are mounted in the blisters, though it's hard to determine what the actual visibility is since the original trilogy skimps out on these kinds of details.  When you think about it, the only capital ships to really show visible gun turrets were the Corellian Corvette and Star Destroyers (and those were really just the larger guns).  The Nebulon-B only shows one Laser Cannon and Turbolaser Battery and that's in the lower compartment of the forward hull, yet we know from ROTJ, that the Nebbie clearly has more guns than just those.

I'd almost say it's really up to the imagination, but it needs to be kept in mind that the best place to mount the turrets would be in areas that provide the greatest field of fire.  Another idea would be to make the turrets small rotating blisters with a barrel or two protruding out.  The closest visual I can use an influence for this would be taking a look at the laser cannons aboard the Corvette (not the two Dual Batteries mind you).
Title: Re: Mc80A - Winged Mon Cal - WIP
Post by: Snaga on November 05, 2007, 01:03:08 pm
Another idea would be to make the turrets small rotating blisters with a barrel or two protruding out.  The closest visual I can use an influence for this would be taking a look at the laser cannons aboard the Corvette (not the two Dual Batteries mind you).

I agree with this idea, making them small enough as to barely see them from a distance, thus keeping the smooth circular form seen in the movies. Also, we´d have to agree on the exact number of turrets we should use and general positions.


Also, I have to check on the poly count, as far as I´m going I could very well end up over 80K!!!! :shaking: By now I´m on 65K, having done some more greebling on the engines, but I think I could just lower the count only by reducing the amount of the smaller blisters.  :mad: Perhaps twikling again the small details, but as things go, I can´t imagine this model with less than 65.000 polys, (triangulated and with LODS).

EDIT: This picture here is to show my idea of where the primary cannons could be.

[attachment deleted by ninja]
Title: Re: Mc80A - Winged Mon Cal - WIP
Post by: Titan on November 05, 2007, 01:30:21 pm
lotta primary cannons.....  :drevil:
Title: Re: Mc80A - Winged Mon Cal - WIP
Post by: chief1983 on November 05, 2007, 01:44:48 pm
As far as poly count goes, we should be able to use the new mapping support to greatly reduce the count on the mon cals.  Any smaller blisters should be representable with normal/parallax/height mapping, and we should be able to get a great level of detail on it without having to add all that stuff to the mesh.  You may want to make a high poly version to aid in the generation  of those maps though, but keep everything detachable for now probably.
Title: Re: Mc80A - Winged Mon Cal - WIP
Post by: maje on November 05, 2007, 07:39:16 pm
Another thing that I'm remembering are the hangars on this thing.  Have those been researched yet?  Because there is some questionability in terms of location and what they are supposed to look like when observing photo references of the movie models.  In fact, the only ship that really ever had obvious and clearly visible hangars is Home One.  For both the Liberty and Reef Home, I'm wondering.

One last thing, Snaga.  Are you going to be modeling Reef Home as well? (It's the wingless MC80 in Return of the Jedi that's the same size as the Liberty.
Title: Re: Mc80A - Winged Mon Cal - WIP
Post by: Snaga on November 06, 2007, 06:56:27 am
About the hangars on this model I posted the same question on this thread a while back. Chief and I believe that they could possibly be in the front of the ship. According to some pictures of the actual model where you can clearly see the openings there, they could have that end. But as we couldn´t find any reference to them it´s up to the team to decide where to place the hangar bays.

On the Reef Home model I tried it some days ago. Seeing as it is exactly the same model but without the wings, one more engine and some blisters where the wings where, I thought it was easy. But to my liking, after I took the wings of, (I made them as a separate mesh), the ship looked a bit thin, so I might have to retouch it a bit.
Here´s what I did that day (with a comparison) without sweating much, just added 4 blisters that´s all.

Even so, I´d think it best to finish this model and then start with the Reef home. It also should be lower on the poly count. Just in the wings I´m using like 10K polys with so many blisters that they have.



[attachment deleted by ninja]
Title: Re: Mc80A - Winged Mon Cal - WIP
Post by: Titan on November 06, 2007, 01:31:58 pm
whats that bottom picture????  :wtf:
Title: Re: Mc80A - Winged Mon Cal - WIP
Post by: Snaga on November 06, 2007, 01:58:08 pm
whats that bottom picture????  :wtf:

I believe it is a picture of the actual set while shooting RoJ. I put it there to make a comparison between the real thing and the wip.

Here's a new update on the details of the engines. Also I think I will replace the greebling of the panel above the engines with something "cleaner". I don't like the looks of it much, but most of all, I don't like how many polygons it adds to the model.



[attachment deleted by ninja]
Title: Re: Mc80A - Winged Mon Cal - WIP
Post by: Titan on November 07, 2007, 09:22:37 am
whats that bottom picture????  :wtf:

I believe it is a picture of the actual set while shooting RoJ. I put it there to make a comparison between the real thing and the wip.

Here's a new update on the details of the engines. Also I think I will replace the greebling of the panel above the engines with something "cleaner". I don't like the looks of it much, but most of all, I don't like how many polygons it adds to the model.




ugh
50 Reasons why Return of the Jedi sucks (http://www.filmthreat.com/index.php?section=features&Id=172)
Title: Re: Mc80A - Winged Mon Cal - WIP
Post by: brandx0 on November 07, 2007, 02:56:31 pm
That's great Titan, very on topic.

Thanks for your contribution.
Title: Re: Mc80A - Winged Mon Cal - WIP
Post by: Titan on November 08, 2007, 11:57:02 am
ITS SO NICE TO BE WANTED!!!  8D (thats my smiley, like it?)

whats the current polycount? it always looks like the moncal ships wouldn't work.
Title: Re: Mc80A - Winged Mon Cal - WIP
Post by: TrashMan on November 10, 2007, 08:55:02 am
All those small buldges..I hope they are sperate objects and that you didn't boolean/union them with the hull (and that yu deleted all the faces which won't be seen .. things like that cause polycount skyrocketing needlesly.

Title: Re: Mc80A - Winged Mon Calamari - WIP
Post by: Snaga on November 13, 2007, 07:48:25 am
Indeed, they are all separate objects. I realized from the beginning that they would mean the highest problem in polycount. But they aren't actually. I'm spending most polies in the greebling and detailing of the ship, which is why I'm taking so long, because I'm doing a lot of checking to see how to diminish the count without losing detail. But I believe I could make it at 50 - 60 K with all of the detail and triangulated. At the moment it is 63K without triangulation.

I was also thinking on what Chief said before, of making one with less detail, (less polies) for lower computers and OS, and leaving the high poly one for the future.
Title: Re: Mc80A - Winged Mon Cal - WIP
Post by: IPAndrews on November 13, 2007, 08:05:35 am
If there's one piece of advice I could give having worked on TBP, it would be not to put of months of work into reducing a model's poly count to the absolute minimum. All the while you're knocking yourself out doing that people are buying faster and faster graphics cards which will make your work meaningless. Aim for something reasonable to start with. Sorry if I'm butting in where I'm not wanted. Just trying to help.
Title: Re: Mc80A - Winged Mon Cal - WIP
Post by: chief1983 on November 13, 2007, 03:15:54 pm
No, it's good advice.  Don't burn yourself out cutting polies.  Just do what seems right, and try to keep it clean.
Title: Re: Mc80A - Winged Mon Cal - WIP
Post by: Snaga on December 12, 2007, 04:00:16 pm
If there's one piece of advice I could give having worked on TBP, it would be not to put of months of work into reducing a model's poly count to the absolute minimum. All the while you're knocking yourself out doing that people are buying faster and faster graphics cards which will make your work meaningless. Aim for something reasonable to start with. Sorry if I'm butting in where I'm not wanted. Just trying to help.

Great advice! Taking that into account I think I´m almost ready to hand this model to Turambar, who promised to smooth it with max. I´m maling making some tests with it, and it goes on to a good start. It seems to work in fred, but I couldn´t test it on a mission yet cause I can´t find my FS cds. So here´s a pic in fred, tomorrow I could post one in game.

PS. dont mind the textures, I used a crappy one just to test it. And....yes....it still needs some work to be done, but not before some things are decided, like guns, etc.

[attachment deleted by admin]
Title: Re: Mc80A - Winged Mon Cal - WIP
Post by: chief1983 on December 13, 2007, 12:23:28 am
My god man, it's amazing!  We'll definitely work on getting all the decisions about guns and such  made very soon.  Anything else you need to know still, let us know.
Title: Re: Mc80A - Winged Mon Cal - WIP
Post by: Snaga on December 13, 2007, 09:17:59 am
Here´s a picture with one gun emplacement, so as to see the relative size within the hole ship. Also, a bigger picture to show the actual thing.
In the front picture, you can barely see the gun turret.
Comments?

[attachment deleted by admin]
Title: Re: Mc80A - Winged Mon Cal - WIP
Post by: Turambar on December 13, 2007, 09:40:22 am
just when i was wondering what to do over winter break!
Title: Re: Mc80A - Winged Mon Cal - WIP
Post by: Snaga on December 13, 2007, 11:09:51 am
I have no break  :(.........Just dec 25 and jan 1.......... the rest I have to keep on working. Got many bills to pay this year  :doubt:
Title: Re: Mc80A - Winged Mon Cal - WIP
Post by: Turambar on December 13, 2007, 11:55:01 am
yeah, im workin 30 hrs next week :-/
Title: Re: Mc80A - Winged Mon Cal - WIP
Post by: chief1983 on December 13, 2007, 05:46:24 pm
yeah, im workin 30 hrs next week :-/

That sounds more dramatic if you know that Turambar is also going to school.
Title: Re: Mc80A - Winged Mon Cal - WIP
Post by: brandx0 on December 13, 2007, 11:57:55 pm
I'm not a big fan of the turret style there actually, I wish I could find the picture (Ive been looking) but there was one that had what could have been a gun turret on a moncal.  It was like a square cut into the hull with a small gun barrel sticking out. I kinda like that idea moreso than the strapped on turret idea (after all, there has to be a lot of other equipment that goes into it, so why not just take a passenger compartment, and turn it into a gun battery by sticking a gun barrel out the window and leave the rest of the room for power supply etc)
Title: Re: Mc80A - Winged Mon Cal - WIP
Post by: Snaga on December 14, 2007, 07:31:24 am
Yes, in the first pic with the gun turret you can see some "windows" that could very well be what you are talking about. I was wondering what they where when I first saw the reference pictures. Even so, that would limit a bit the Fov for the laser turrets, being able to fire almost strait, (sideways, and front and back perhaps) leaving an import blind spot when making an attack run from the top or bottom. Unless we put some more windows to match those angles. Nevertheles, it would look more moncalamarish the way you are saying.
Title: Re: Mc80A - Winged Mon Cal - WIP
Post by: Snaga on December 14, 2007, 11:37:24 am
Ahhhh.......I found my Cds, here...... some pictures in game. I have to admit that I chose a horrible sun for the mission, but it´ll do.

[attachment deleted by admin]
Title: Re: Mc80A - Winged Mon Calamari - WIP
Post by: Snaga on December 14, 2007, 11:38:50 am
This one is from the technical database

[attachment deleted by admin]
Title: Re: Mc80A - Winged Mon Cal - WIP
Post by: Turambar on December 14, 2007, 11:54:39 am
very nice.  you have much more patience for round things than i do.

a new texture along with some smoothing in max and that thing will be looking perfect.


what we really need is a good tiling texture, combined with having some areas of the ship UVmapped for good light placement.
Title: Re: Mc80A - Winged Mon Cal - WIP
Post by: chief1983 on December 14, 2007, 01:35:33 pm
Yeah, that thing is gonna look great in game.  You've done an awesome job.

As far as turrets go, maybe just having the openings will be enough, and we don't even need the actual physical turrets.  I mean, it might be cool to have some on the ship, but if they're recessed so much, we probably don't even need them.  Normal maps could maybe even be used to create the recession and we can just make invisible subobjects, or have them attached to the blisters themselves.
Title: Re: Mc80A - Winged Mon Calamari cruiser - WIP
Post by: Shade on December 14, 2007, 02:09:25 pm
I tend to agree with that. I find the idea of gun barrels sticking out of a Mon-Cal wrong, somehow.

If they are going to be there, then why not make some of the (smaller) blisters be turrets instead of simply attaching turrets to blisters? And instead of barrels, then yeah, you could just have an circular opening corrosponding to the turret's fire point, giving the impression that the whole assembly is contained inside the round/ovoid blister and thus maintaining the organic shape so characteristic of Mon-Cal designs. Would look much better in my opinion, as barrels will really hurt the sleek look.
Title: Re: Mc80A - Winged Mon Calamari cruiser - WIP
Post by: BS403 on December 14, 2007, 02:23:33 pm
Damn! that ships is fine! :pimp:
Title: Re: Mc80A - Winged Mon Calamari cruiser - WIP
Post by: chief1983 on December 14, 2007, 02:50:45 pm
What do you think then Snaga?  Sounds like you're pretty much done with turreting :)
Title: Re: Mc80A - Winged Mon Calamari cruiser - WIP
Post by: Shade on December 14, 2007, 02:58:06 pm
Now, I'd still like to see the turret-blisters as destroyable objects, so don't make him relax just yet :p
Title: Re: Mc80A - Winged Mon Calamari cruiser - WIP
Post by: Snaga on December 14, 2007, 03:09:00 pm
Hey.....I´ll take my time anyways ;7 So don´t worry, debate all that you want. Although I agree that converting the blister pods into the turrets is the best idea, AND they should be destroyable subobjects. So I could begin with that, and later when building the pof, depending on the positioning of each blister-turret we can give them the correct field of view for each.

chief, you also mentioned before the number of turrets this thing should have. I think you said between 30 and 40? Perhaps more?  :shaking:
Title: Re: Mc80A - Winged Mon Calamari cruiser - WIP
Post by: chief1983 on December 14, 2007, 05:17:11 pm
According to Wikia it has 48 turbolaser and 20 ion canons, so if we give it all dual turrets, it'd be about 34, 24 and 10.
Title: Re: Mc80A - Winged Mon Calamari cruiser - WIP
Post by: maje on December 14, 2007, 07:16:26 pm
Doing a really bang up job there, Snaga.  I think that we're going to have a mighty fine ship there in the end.  Btw, a little off-topic, but since we're talking about turrets here, do we have any weapons effects integrated?
Title: Re: Mc80A - Winged Mon Calamari cruiser - WIP
Post by: chief1983 on December 14, 2007, 07:26:03 pm
Not yet, we've tried to do a little work on it, but currently that project is stalled.  Wouldn't mind someone else taking a stab at it though.
Title: Re: Mc80A - Winged Mon Calamari cruiser - WIP
Post by: maje on December 14, 2007, 10:13:21 pm
maybe I'll look into it after the Z-95 is done, though I'll have next to no idea how to do any of that stuff since I'm not an Effects artist :P
Title: Re: Mc80A - Winged Mon Calamari cruiser - WIP
Post by: WeatherOp on December 15, 2007, 09:56:30 pm
Looks good, but I'm wondering about all those intersecting "bumps" They may not cause I problem, but you might manna shoot it up some in FS2 to look for holes.
Title: Re: Mc80A - Winged Mon Calamari cruiser - WIP
Post by: Snaga on December 17, 2007, 07:30:31 am
Sorry, but I´m not familiarized with all of the modelers vocabulary yet  :D
What are the "intersecting bumps", and how can I fix them? Also, if you where just suggesting to test the ship in the game, I am doing that and it seems to go ok, though it is quite heavy on my computer. Also I did have some problems to convert it at the beggining. As I said before, I still have work to do.

By the way, I didn´t mention it before, but the poly count is 60 K. Far too many "blister pods".
Title: Re: Mc80A - Winged Mon Calamari cruiser - WIP
Post by: chief1983 on December 17, 2007, 08:54:55 am
Yeah, we may be able to reduce a lot of the smaller ones a bit and just have them done in a normal/height map, now that support for them is near.
Title: Re: Mc80A - Winged Mon Calamari cruiser - WIP
Post by: Turambar on December 17, 2007, 09:33:45 am
definitely can't wait to see these things in action.

it will truly be epic, and normal maps will let us make this star wars mod like no other.
Title: Re: Mc80A - Winged Mon Calamari cruiser - WIP
Post by: Snaga on December 17, 2007, 03:18:27 pm
How about detail boxes?
I grouped all those blister pods in 4 different subobjects. From big to small, and in order of location. Each blister is still a separate object, (I did that thinking of the guns), so it should be easier to work with.
Title: Re: Mc80A - Winged Mon Calamari cruiser - WIP
Post by: chief1983 on December 17, 2007, 05:56:14 pm
That should work great.
Title: Re: Mc80A - Winged Mon Calamari cruiser - WIP
Post by: WeatherOp on December 21, 2007, 04:57:36 pm
Sorry, but I´m not familiarized with all of the modelers vocabulary yet  :D
What are the "intersecting bumps", and how can I fix them? Also, if you where just suggesting to test the ship in the game, I am doing that and it seems to go ok, though it is quite heavy on my computer. Also I did have some problems to convert it at the beggining. As I said before, I still have work to do.

By the way, I didn´t mention it before, but the poly count is 60 K. Far too many "blister pods".


Well, intersecting things are like this,

(http://img151.imageshack.us/img151/1994/intersectrionyg7.jpg)

How can you fix them? As I see you are using TS, maybe 3.2? It's very hard to connect objects by polies in TS 3.2 without messing the whole thing up. You will have to use Wings or some other program that allows you to cut and connect verts.

Title: Re: Mc80A - Winged Mon Calamari cruiser - WIP
Post by: Snaga on December 23, 2007, 12:04:43 pm
Thanks, I suspected as much. You were right there. There are many bumps, but in my testings they haven´t caused any problem yet. Even so, I´ll try and fix that, and if I can´t I´ll seek some help  :drevil:... maybe from Turambar again... :lol:

EDIT:  Also, I´ve begun testing with the turrets on this ship, see the first page-post for pics.
Title: Re: Mc80A - Winged Mon Calamari cruiser - WIP
Post by: WeatherOp on December 23, 2007, 01:21:00 pm
Thanks, I suspected as much. You were right there. There are many bumps, but in my testings they haven´t caused any problem yet. Even so, I´ll try and fix that, and if I can´t I´ll seek some help  :drevil:... maybe from Turambar again... :lol:

EDIT:  Also, I´ve begun testing with the turrets on this ship, see the first page-post for pics.

If it works fine, I wouldn't worry about it. I was just making sure, because I'm pretty sure too many intersecting objects would mess up the collision detection. But it looks like that has been fixed.
Title: Re: Mc80A - Winged Mon Calamari cruiser - WIP
Post by: Vasudan Admiral on December 31, 2007, 12:32:26 am
Typically, using too many intersecting objects is a problem during conversion rather than in-game. Unless it's used very carefully, it becomes a really messy way to model. This is ESPECIALLY true if all those blisters are separate objects in TS, because from there they either have to be converted into separate submodels (ie, subsystems) in FS2 or they are merged into one object by PCS during conversion, depending on whether lights were glued to them or not.

Having PCS do a lot of that kind of merging is very dangerous for model stability. As WeatherOp suggests, it'd be a very good idea to spend some time just shooting and ramming the thing all over - especially at sections with weird geometry such as polygon intersections and stuff.

Oh and finally, the intersecting bumps mean you won't be able to get good smoothing at the parts where the blisters meet the hull, so don't bother trying. :(
Title: Re: Mc80A - Winged Mon Calamari cruiser - WIP
Post by: chief1983 on December 31, 2007, 01:12:02 am
I would think we would want defined edges there.
Title: Re: Mc80A - Winged Mon Calamari cruiser - WIP
Post by: Vasudan Admiral on December 31, 2007, 03:11:30 am
Well the problem is that they become VERY sharply defined. You can see it clearly in this shot (assuming lvlshotting an attached image works):
(http://www.hard-light.net/forums/index.php?action=dlattach;topic=48727.0;attach=4199;image)


No matter how good your textures are, in shots like this the hard edges will always show up in this same manner. Ideally you would have a bit of blending between the lumps and the hull - not much, but enough to take off the sharp contrast on the edge. There might be ways around it involving strong normal maps, AO maps and UVing rather than texture tiling, but I have no idea how effective they'd be in this case.

Uh yeah, in short - there's not much that can be done about that contrast, but the model still looks nice. Very accurate to the movie ones too, which for a mon cal cruiser is quite an achievement. :D

Well done snaga. :)  :yes:
Title: Re: Mc80A - Winged Mon Calamari cruiser - WIP
Post by: Snaga on January 03, 2008, 03:05:13 pm
Mmmm.. :confused:..Darn.  What would you say if I boolean union all those intersecting bumps and then just have one mesh? I know it´s really messy, but could it do the job? For smoother edges I mean? There´s got to be some way to fix that...
Title: Re: Mc80A - Winged Mon Calamari cruiser - WIP
Post by: Warp Shadow on January 04, 2008, 11:50:11 am
(http://www.fivedigits.net/pix/phun/itsatrap.jpg)
Title: Re: Mc80A - Winged Mon Calamari cruiser - WIP
Post by: Vasudan Admiral on January 04, 2008, 11:27:13 pm
Booleans in general are very problematic - all the moreso in TS because of how unstable it is already and how hard it is to clean up afterwards. As such I think I'd recommend just leaving them un-joined.

Thinking about it more though, I would also say UV map it if you can, because then you'd be able to create some VERY impressive normal maps as well as being able to bake ambient occlusion onto the base hull map, which should create the blend without a lot of work.

That and custom textures always look much nicer than texture tiling. ;)
Title: Re: Mc80A - Winged Mon Calamari cruiser - WIP
Post by: Snaga on February 12, 2008, 06:59:19 am
Ok, thanks to Vasudan Admiral´s help, the Liberty is now ready for textures, and just missing the turrets. He made the modifications needed also to lower the poly count to 30+K. So here´s a look.


EDIT: Added 2 more pics. These where taken from PCS 2.

[attachment deleted by ninja]
Title: Re: Mc80A - Winged Mon Calamari cruiser - WIP
Post by: TopAce on February 12, 2008, 11:32:30 am
Not bad. I like this version the best so far, and I am curious to see a textured version of it.

Could we get a shot about its down and back parts, too?
Title: Re: Mc80A - Winged Mon Calamari cruiser - WIP
Post by: Titan on February 15, 2008, 02:10:09 pm
very purty. very.
Title: Re: Mc80A - Winged Mon Calamari cruiser - WIP
Post by: Turambar on February 15, 2008, 02:31:26 pm
i still don't like the idea of using AO to hide bad seams.
Title: Re: Mc80A - Winged Mon Calamari cruiser - WIP
Post by: Vasudan Admiral on February 15, 2008, 07:28:24 pm
It's a million times easier than carefully fine tuning each and every seam to blend into each other nicely though. The AO map I baked there is simply a layer of shading that should help a texture out a lot. I've done the same thing for the new Aten, and it seems to work very well for most things if applied as a multiplicative layer over all the others in the texture.
Certainly there are places where you'll need to change its strength, but I've found it to be very helpful.

I've seen a lot of good models in mods for other games kinda spoiled by bad texture/lighting handling of geometry intersections in exactly this sort of situation.
Title: Re: Mc80A - Winged Mon Calamari cruiser - WIP
Post by: Scourge of Ages on February 26, 2008, 01:08:47 am
Off topic:
Hey, how do you do that thing where the thumbnail just springs up right on the page instead of opening in a new window?
Title: Re: Mc80A - Winged Mon Calamari cruiser - WIP
Post by: chief1983 on February 26, 2008, 10:07:58 am
The photo is just an attachment, instead of a link embedded in the post to a new website.  The downside is that attachments get purged more often than images on imgshack, etc.
Title: Re: Mc80A - Winged Mon Calamari cruiser - WIP
Post by: Scourge of Ages on February 26, 2008, 07:47:16 pm
Interesting... Thanks much.

Btw, great work on the Mon Cal.
Title: Re: Mc80A - Winged Mon Calamari cruiser - WIP
Post by: spartan_0214 on February 26, 2008, 09:47:56 pm
Just curious, in-game how many of these behemoths are there going to be? More than two and my GPU will probably pop out one frame per 30 seconds...
Title: Re: Mc80A - Winged Mon Calamari cruiser - WIP
Post by: chief1983 on February 26, 2008, 10:24:28 pm
Save for something on the scale of a battle of endor, I doubt there'd ever be need to render more than 2 or 3.  And they'll be aggressively LOD'd, don't worry.
Title: Re: Mc80A - Winged Mon Calamari cruiser - WIP
Post by: spartan_0214 on February 27, 2008, 05:21:44 pm
Shiny, though I think my laptop (due mid-April) is gonna have at least an 8400M to eclipse my 6200OC. Nice that they'll be LOD'd; I don't know people's specs, but a lot of us here at HLP don't have high-end rigs, IIRC.
Title: Re: Mc80A - Winged Mon Calamari cruiser - WIP
Post by: chief1983 on February 27, 2008, 06:07:09 pm
Honestly, I can't say we'll be catering to a very low end system.  It'll have the same ability to run on low end stuff as BtRL probably, the ships will be LOD'd, and you'll be able to adjust the detail to help, but we're trying to make a new Star Wars game.  There's a handful of great Star Wars games that already run on older stuff, that never seem to get old to play, and still have an online following to some extent.  By the time it matters, I'm sure most of the community will have a computer capable of running it.  I myself am about to break down and build a new rig.  My guess is that if your computer was designed for gaming and built within the last 3 years, you should be safe, and maybe even as far back as 5 years from whenever we release.  Non-gaming rigs and laptops are always more questionable, even brand new ones sometimes have integrated video issues and such, so there's not much we can do there.
Title: Re: Mc80A - Winged Mon Calamari cruiser - WIP
Post by: spartan_0214 on February 28, 2008, 05:27:44 pm
My guess is that if your computer was designed for gaming and built within the last 3 years, you should be safe, and maybe even as far back as 5 years from whenever we release.  Non-gaming rigs and laptops are always more questionable, even brand new ones sometimes have integrated video issues and such, so there's not much we can do there.

Yeah, I was given my computer, a Compaq Presario, four years ago. It was advertised as an "Internet PC." Needless to say, I really can't wait until I get my laptop... Plus, when I return to Denver for holidays I'll be able to still game up there.
Title: Re: Mc80A - Winged Mon Calamari cruiser - WIP
Post by: Mobius on February 29, 2008, 03:24:43 pm
Wait a second...what about the weapons?!?
Title: Re: Mc80A - Winged Mon Calamari cruiser - WIP
Post by: chief1983 on February 29, 2008, 06:05:27 pm
To be added, if you're referring to where are the weapons on the cruiser mesh.  It's just the base so far.  But it's a very stable base to start from.
Title: Re: Mc80A - Winged Mon Calamari cruiser - WIP
Post by: Mobius on February 29, 2008, 06:08:52 pm
I don't think the films can give us reliable info about the armament...
Title: Re: Mc80A - Winged Mon Calamari cruiser - WIP
Post by: chief1983 on February 29, 2008, 07:20:27 pm
No, so we're roughly basing it on the info in the Wookieepedia, which says it has something like 60 turbolasers and 20 ions, so we'll do 40 dual turrets, 30 dual turbo and 10 dual ion.
Title: Re: Mc80A - Winged Mon Calamari cruiser - WIP
Post by: TopAce on March 01, 2008, 01:38:59 pm
Those numbers weren't designed for gameplay.
Title: Re: Mc80A - Winged Mon Calamari cruiser - WIP
Post by: Mobius on March 01, 2008, 01:44:34 pm
What about the firing point? Are they going to be randomized like in Colony Wars?
Title: Re: Mc80A - Winged Mon Calamari cruiser - WIP
Post by: chief1983 on March 01, 2008, 04:12:25 pm
True TopAce, but that could just be the typical configuration, and the Fredder can do whatever they want with it.  We could allow every turret to be either turbolasers or ions, I just hope to see 40 dual turrets.
Title: Re: Mc80A - Winged Mon Calamari cruiser - WIP
Post by: Snaga on March 03, 2008, 08:58:55 am
What about the firing point? Are they going to be randomized like in Colony Wars?

There´s no reliable info on where exactly are the firing points. So we´ll try to put them wherever´s necesary to make them as balanced as possible.

Those numbers weren't designed for gameplay.

To this, it will also depend a lot on how we can balance the weapons on capital ships. It won´t be easy.

In my personal oponion there should be as many as posible according to canon, so as to make capital ships really hard to attack on a fighter.
Title: Re: Mc80A - Winged Mon Calamari cruiser - WIP
Post by: Turambar on March 03, 2008, 09:20:07 am
the numbers are balanced for capital ship strengths to work out for fleet engagements in movies and literature.

i still think we should try them out first, before we go coming up with our own numbers.
plus, i really want to see an ISD2 50-turbolaser shot broadside tear up some poor cruiser.
Title: Re: Mc80A - Winged Mon Calamari cruiser - WIP
Post by: chief1983 on March 03, 2008, 10:16:05 am
Me too, but we'll definitely have to FRED them carefully, just like in regular FS with all those beams.  If we don't none of our capships will last 2 minutes.
Title: Re: Mc80A - Winged Mon Calamari cruiser - WIP
Post by: Mobius on March 03, 2008, 02:08:07 pm
In my personal oponion there should be as many as posible according to canon, so as to make capital ships really hard to attack on a fighter.

In the OT fighters could easily get close to ships...
Title: Re: Mc80A - Winged Mon Calamari cruiser - WIP
Post by: chief1983 on March 03, 2008, 03:53:44 pm
Yeah most ships weren't equipped for anti-starfighter combat, save a few, like the Lancer.  There's basically only one factor that determines that.  Number of Turbolaser turrets, vs number of Laser turrets.  That and anti-fighter warheads.  However, anti-fighter warheads on an ISD were something that I believe was made up as a game mechanic, and we'll probably avoid that in favor of other measures.  Most notably, making capital ships virtually impossible to take on solo.  They'll all take big ship weapons to take them down.  They'll hopefully have tight shields meshes, that for the most part prevent you from getting inside of them.  Other capital ship turbolasers will be the only thing really capable of making dents in the shields, save one or two other tricks.  So capital ships will hardly ever bother shooting at fighters, and will probably just be big objects in space except for their typically sparse cover of laser turrets.  Just enough that you can't sit still on top of one, but not enough to make them a real threat to you.  It's going to be about fighter combat in the long run.
Title: Re: Mc80A - Winged Mon Calamari cruiser - WIP
Post by: Turambar on March 03, 2008, 05:47:27 pm
we do have that fun bit of code that lets us coordinate torpedo salvos with a squad. 
Title: Re: Mc80A - Winged Mon Calamari cruiser - WIP
Post by: chief1983 on March 03, 2008, 08:13:22 pm
...save one or two other tricks...
Title: Re: Mc80A - Winged Mon Calamari cruiser - WIP
Post by: Snaga on March 05, 2008, 08:32:43 am
In my personal oponion there should be as many as posible according to canon, so as to make capital ships really hard to attack destroy on a fighter.

In the OT fighters could easily get close to ships...

Fixed it. I wanted to say as in destroying a capital ship with just a fighter. Of course a wing/wings of bombers should always be a threat to any capital ship.
Title: Re: Mc80A - Winged Mon Calamari cruiser - WIP
Post by: spartan_0214 on March 06, 2008, 06:38:47 pm
we do have that fun bit of code that lets us coordinate torpedo salvos with a squad. 

Is this like that maneuver in one of the X-Wing books where a torpedo salvo was fired from each of the Rogues using Antilles' target data?
Title: Re: Mc80A - Winged Mon Calamari cruiser - WIP
Post by: chief1983 on March 06, 2008, 09:30:29 pm
If it's where they subsequently punched a hole in the ISD's shields so it could be taken down faster, then yes I think it is.
Title: Re: Mc80A - Winged Mon Calamari cruiser - WIP
Post by: spartan_0214 on March 07, 2008, 05:39:40 pm
Yes, it is. Shiny!
Title: Re: Mc80A - Winged Mon Calamari cruiser - WIP
Post by: Snaga on October 09, 2008, 03:48:49 pm
Ok, after a veeeeery loooooong time without work on this model, due for a complete computer breakdown, (cause is still undetermined, luckily I had a full backup up to 3 days before my computer broke), and after I had to wait for a hole month for my new shiny notebook, I began work on the final 2 things I was missing......finally!!!! First, a nice and believable hangar bay, and second the turrets. So here is a new pic on how the hangar bay goes. Remember, critics are accepted as long as they are helpful!  :D

Also, and a bit off topic, another pic to show how fast this computer goes, (look at the FPS with some huge ships!!!)

[attachment deleted by Tolwyn]
Title: Re: Mc80A - Winged Mon Calamari cruiser - WIP
Post by: Galemp on October 09, 2008, 04:17:30 pm
You DEFINITELY need  better textures on those hull blisters. Are you using the XWA ones or something?

A little time with Gimp and some noise filters would help you tremendously.
Title: Re: Mc80A - Winged Mon Calamari cruiser - WIP
Post by: Snaga on October 09, 2008, 04:36:19 pm
Those aren´t the final textures, they´re just some of the textures from the mediavps that I always use just to give some color to the models when I´m testing them. I´m not a texturer, and barely know the very basics to put some textures on.
Title: Re: Mc80A - Winged Mon Calamari cruiser - WIP
Post by: chief1983 on October 09, 2008, 05:31:46 pm
Yeah, it needs textures but it would be AWESOME to have both that and an ISD placeholder soon.  I didn't plan on getting the big capital ships in game, but if it could at least be functional that opens up a lot more possibilities.  Great job Snaga, nice to see you around again.
Title: Re: Mc80A - Winged Mon Calamari cruiser - WIP
Post by: MR_T3D on November 13, 2008, 03:17:07 pm
 :nervous:
about hose sheild meshes...
why not make the collison boxes equal the sheil meshes when sheilkds are up, and otherwise when down?

i think that is cannon based on a little source known as RotJ
Title: Re: Mc80A - Winged Mon Calamari cruiser - WIP
Post by: chief1983 on November 13, 2008, 05:05:32 pm
Doesn't matter that it's canon, the pof format only holds one collision box.  Besides, the way these will have to be set up it won't be much difference between the shield mesh and the ship's hull.  We'll probably have to use surface shields in fact, because the size of these ships means that the shield mesh has to be almost skintight in comparison to it's over all size, otherwise the shield mesh would fail.
Title: Re: Mc80A - Winged Mon Calamari cruiser - WIP
Post by: StarSlayer on November 13, 2008, 05:14:32 pm
Whats that between the Executor and the Imperator?  I generally consider myself fairly nerdy when it comes to SW tech but i can't recognize the silhouette.
Title: Re: Mc80A - Winged Mon Calamari cruiser - WIP
Post by: chief1983 on November 13, 2008, 05:50:00 pm
I don't think it's SW, but I could be wrong.
Title: Re: Mc80A - Winged Mon Calamari cruiser - WIP
Post by: brandx0 on November 14, 2008, 12:22:31 am
Executor:  http://starwars.wikia.com/wiki/Executor
Imperator:  http://starwars.wikia.com/wiki/Imperial_I-class_Star_Destroyer
Title: Re: Mc80A - Winged Mon Calamari cruiser - WIP
Post by: chief1983 on November 14, 2008, 12:07:49 pm
Brand, he was talking about the ship between those two ships in the 4th screenshot that Snaga last posted.
Title: Re: Mc80A - Winged Mon Calamari cruiser - WIP
Post by: StarSlayer on November 14, 2008, 12:43:39 pm
If i didn't know what those two were then i deserved to get slapped about with a large trout
Title: Re: Mc80A - Winged Mon Calamari cruiser - WIP
Post by: brandx0 on November 14, 2008, 01:41:51 pm
Heh, my bad, misread that.