Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Hades on August 08, 2007, 08:43:12 pm

Title: Fs2 Building
Post by: Hades on August 08, 2007, 08:43:12 pm
This is a building i have been working on, i was going to use this in game but it needs UVmapping and converting. :p So what do you think?I have been working on it for like half a day.
Title: Re: Fs2 Building
Post by: akenbosch on August 08, 2007, 09:02:04 pm
work for shadows of lylat and give it to them
Title: Re: Fs2 Building
Post by: Water on August 09, 2007, 02:25:00 am
Umm.. Once textured the building should look good.

From just the window areas I've calculated 7K+ polys. For just one building thats ok. But if you need lots of buildings then 14 or less of these buildings would hit 100k poly.

Depends on what you want to achieve as to how poly ruthless you need to be.



                                                                                               
Title: Re: Fs2 Building
Post by: akenbosch on August 09, 2007, 01:42:36 pm
i can see some optimizing being done...
Title: Re: Fs2 Building
Post by: Mobius on August 09, 2007, 01:45:44 pm
work for shadows of lylat and give it to them

EVERYONE would be interested on it. There's Shiv, for example: he already made some buildings. You can find screenshots, too.
Title: Re: Fs2 Building
Post by: Hades on August 09, 2007, 03:51:17 pm
Umm.. Once textured the building should look good.

From just the window areas I've calculated 7K+ polys. For just one building thats ok. But if you need lots of buildings then 14 or less of these buildings would hit 100k poly.

Depends on what you want to achieve as to how poly ruthless you need to be.



                                                                                               
Its only 4k :P.
Title: Re: Fs2 Building
Post by: Snail on August 09, 2007, 04:08:10 pm
AIII could use it. We need some better buildings for our atmospheric missions.
Title: Re: Fs2 Building
Post by: Hades on August 09, 2007, 04:11:43 pm
Ok, what style?
Title: Re: Fs2 Building
Post by: Snail on August 09, 2007, 04:12:31 pm
More armored-type.
Title: Re: Fs2 Building
Post by: akenbosch on August 09, 2007, 04:13:48 pm
before you let snail have his way, can you release it as-is?
Title: Re: Fs2 Building
Post by: Cobra on August 09, 2007, 06:37:48 pm
before you let snail have his way, can you release it as-is?

It doesn't need optimizing.
Title: Re: Fs2 Building
Post by: akenbosch on August 09, 2007, 06:38:33 pm
i was talking about the fact that snail wanted it a different style, and i wanted it how it is.
Title: Re: Fs2 Building
Post by: Mobius on August 09, 2007, 06:41:06 pm
AIII could use it. We need some better buildings for our atmospheric missions.

What did I say a few posts ago?
Title: Re: Fs2 Building
Post by: Water on August 09, 2007, 08:16:16 pm
Its only 4k :P.
I took a guess that it had windows on all four sides, and that it was counted in triangles and not quads.  :p

If you look at a lot of buildings, the ground floor is taller than the window floors, and sometimes has a different look.
Title: Re: Fs2 Building
Post by: Hades on August 09, 2007, 08:22:56 pm
These windows are 9 feet.