Hard Light Productions Forums
Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: LRangerR on August 09, 2007, 03:39:27 pm
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okay so heres the deal, ive got this convoy and its 7 ships with varying speeds. 2 argo, 1 faustus, 1 fenris, 1 triton, 1 aeolus, 1 hippocrates. now the problem is that they are always at max speed and since they are arranged in line in the convoy this is a problem. they are running a straight line along the Z axis to waypoint 1. i THOUGHT i had fixed my problem with an event tag for each ship that says:
_ every-time
|_ true
|_ set-object-speed-z
|_ GTT Argo
|_ 20
i have this same event for every ship in the convoy and, at first glance it seems to be working fine. the HUD display shows that they are moving at 20mps but with a little investigating i realized that theyre really not going at 20 mps, theyre still going at their top speed. its weird, and so the formation still gets jacked up. any advice?
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Use cap-waypoint-speed instead, it's intended for exactly that scenario (It's found in change->special, by the way). And you only have to set it once for each ship, so you avoid the performance dropoff from using an every-time event.
[Edit] Almost forgot: Welcome to HLP :) I hope you'll enjoy your stay here.
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thanks for the welcome and the advice. i probably wont post nor read much, just come when i need advice or a question. ive been training myself in FRED since FS1 and the forum that i frequent was like "oh man fs2 rocks" and i was like "ill make custom maps yay!" and so far ive done pretty good i just hit this brick wall, wish i could show you some of the other doodles i made but they got erased a while back on accident
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I had a similar problem a while ago, with Retail. If I put a ship in a wing and tell it to fly waypoints, waypoint-cap-speed works not.
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well if i have capital ships i dont typically put them in a wing. the only time i would ever think of someone putting cap ships in a wing is maybe smaller transports or freighters i.e. poseidens isis or argo at the largest
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bigger ships don't react well to being out into wings. Better to fake the effect by manualling naming ships "Iota1", "Iota2" etc