Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Vasudan Commander on August 12, 2007, 01:42:01 am

Title: Reverse Polarity
Post by: Vasudan Commander on August 12, 2007, 01:42:01 am
Hey guys.

Is there any way to FRED or make a mod that would reverse the direction of shockwaves? So instead, the shockwave would start from the outside and converge inward.
Title: Re: Reverse Polarity
Post by: Mobius on August 12, 2007, 02:17:29 am
I don't think it is possible, expecially with 3D shockwaves(which are unrealistic).

The only way to do it, according to me, is creating a 2D shockwave ani that starts from the outside. You can do it with ANIBUILD...extract all frames of a normal shockwave and invert their order...

But what's the point in having an inverted shockwave? :wtf:
Title: Re: Reverse Polarity
Post by: Cobra on August 12, 2007, 02:19:03 am
I don't think it is possible, expecially with 3D shockwaves(which are unrealistic).

It's been said before, and I'll say it again. When the hell was FS2 realistic?

But what's the point in having an inverted shockwave? :wtf:

An implosion, maybe?
Title: Re: Reverse Polarity
Post by: Snail on August 12, 2007, 02:30:52 am
The only way to do it, according to me, is creating a 2D shockwave ani that starts from the outside. You can do it with ANIBUILD...extract all frames of a normal shockwave and invert their order...

Well the animation of a 3d shockwave can also be reversed.
Title: Re: Reverse Polarity
Post by: Mobius on August 12, 2007, 02:40:48 am
I don't think it is possible, expecially with 3D shockwaves(which are unrealistic).

It's been said before, and I'll say it again. When the hell was FS2 realistic?

So? They sometimes slow down the game speed. Old shockwaves were enjoyable.
Title: Re: Reverse Polarity
Post by: Snail on August 12, 2007, 02:45:04 am
I like 3d shockwaves so I'm going to use them. STFU!!
Title: Re: Reverse Polarity
Post by: Mobius on August 12, 2007, 02:49:04 am
Then enjoy slowed down explosions of superdestroyers.
Title: Re: Reverse Polarity
Post by: Snail on August 12, 2007, 02:52:08 am
Then enjoy slowed down explosions of superdestroyers.

I don't mind since I have a reasonably powerful computer.
Title: Re: Reverse Polarity
Post by: Mobius on August 12, 2007, 03:08:25 am
I don't mind since I have a reasonably powerful computer.

But it doesn't make sense. Less eyecandy, slower game speed. How can you prefer 3D shockwaves?
Title: Re: Reverse Polarity
Post by: Snail on August 12, 2007, 03:29:39 am
I don't mind since I have a reasonably powerful computer.
But it doesn't make sense. Less eyecandy, slower game speed. How can you prefer 3D shockwaves?

I'm going to use it AND YOU CAN'T STOP ME!! :P
Title: Re: Reverse Polarity
Post by: Mobius on August 12, 2007, 03:35:29 am
I don't mind since I have a reasonably powerful computer.
But it doesn't make sense. Less eyecandy, slower game speed. How can you prefer 3D shockwaves?

I'm going to use it AND YOU CAN'T STOP ME!! :P

If you put it this way...well...I'm forced to write in my signature the contents of yesterday's MSN conversation! :P
Title: Re: Reverse Polarity
Post by: Polpolion on August 12, 2007, 10:49:11 am
I don't mind since I have a reasonably powerful computer.

But it doesn't make sense. Less eyecandy, slower game speed. How can you prefer 3D shockwaves?

I kind of agree with mobius. 3d shockwaves slow down the computer, and plus I always manage to see them from the side.
Title: Re: Reverse Polarity
Post by: Mobius on August 12, 2007, 10:50:27 am
Eh eh...Mr. Snail is scared...

3d shockwaves slow down the computer, and plus I always manage to see them from the side.

Yes, that's what basically happens.
Title: Re: Reverse Polarity
Post by: Snail on August 12, 2007, 10:53:00 am
I was going to say:

Quote
Well I don't care about your opinion here, since it's my game on my own computer with my own preferences,

but I know someone would have come here and say something rude, "like oh well we don't ****ing care about your preferences", so I decided not to.
Title: Re: Reverse Polarity
Post by: Mobius on August 12, 2007, 10:55:04 am
I was only saying that more than one member could complain a slowed-down game(since you're going to use 3D shockwaves in AIII).
Title: Re: Reverse Polarity
Post by: Unknown Target on August 12, 2007, 12:24:21 pm
Back on topic please.
Title: Re: Reverse Polarity
Post by: akenbosch on August 12, 2007, 02:26:59 pm
you could make an implosion 3d/2d shockwave easy. but having a per-ship tick box in "misc moptions" to reverse shockwaves would be neat...
Title: Re: Reverse Polarity
Post by: Cobra on August 12, 2007, 03:13:37 pm
I don't mind since I have a reasonably powerful computer.

But it doesn't make sense. Less eyecandy, slower game speed. How can you prefer 3D shockwaves?

Because some of us actually have video cards that aren't rubbish. :rolleyes: :P

I'm done now.
Title: Re: Reverse Polarity
Post by: TrashMan on August 12, 2007, 03:19:49 pm
But wouldn't it have to explode first and then implode?
I mean there's no matter around the ship to be drawn into the center.
Normally, a imposion would just be the ship sucked into (and chrashed/smashed) a center point....kinda like a singularity.

Title: Re: Reverse Polarity
Post by: redsniper on August 12, 2007, 03:43:50 pm
If you give a shockwave or explosion a negative value in the tables won't it suck stuff towards it rather than blow it away?
Title: Re: Reverse Polarity
Post by: akenbosch on August 12, 2007, 04:10:15 pm
no, the shockwave is nonexistant, but everything else is pulled twoards it.


to create: set blast force to a negative value in custom shockwave editor (FRED) or the tables.