Hard Light Productions Forums

Hosted Projects - Standalone => Fate of the Galaxy => Topic started by: Tempest on August 12, 2007, 10:54:27 pm

Title: Stations
Post by: Tempest on August 12, 2007, 10:54:27 pm
From a FREDing perspective, stations are always great as a plot device. Today I've cooked up some.

Rebel Shipyard- each drydock can hold a Home One size ship, according to the picture of it
(http://i118.photobucket.com/albums/o116/Tempest_77/shipyard-1.png)

Small Gun Emplacement- I modified it from its old cube form. The observant will notice that I've replaced the 2 dual turrets with 4 single ones. 2x2 = 4x1.
(http://i118.photobucket.com/albums/o116/Tempest_77/turret-1.png)

Large Gun Emplacement- This one is larger, and supposedly a ***** to attack.
(http://i118.photobucket.com/albums/o116/Tempest_77/largeemplacement-1.png)
Title: Re: Stations
Post by: TopAce on August 14, 2007, 07:50:01 am
I don't recall the first station. Is it from XWA?
Title: Re: Stations
Post by: Cobra on August 15, 2007, 06:35:37 pm
No. I've never seen it either.
Title: Re: Stations
Post by: brandx0 on August 15, 2007, 06:42:39 pm
It's a moncal shipyard, I found a comic image of it but nothing from the games.

Looks good either way though!
Title: Re: Stations
Post by: Tempest on August 15, 2007, 09:11:08 pm
Brandx got it. I was searching for some sort of drydock or shipyard and came across that. The imps still need one, though. If anyone can direct me to one I'd be very happy (or, I  could design one myself)
Title: Re: Stations
Post by: Cobra on August 16, 2007, 01:17:38 am
There's one in two in XWA. Can't remember the names though.
Title: Re: Stations
Post by: Vasudan Admiral on August 16, 2007, 01:58:10 am
The imps still need one, though. If anyone can direct me to one I'd be very happy (or, I  could design one myself)
Hehe, how machoistic are you feeling? :D

(http://images.wikia.com/starwars/images/4/4d/Eaw_Kuat.jpg)

(Kuat Drive Yards (http://starwars.wikia.com/wiki/Kuat_Drive_Yards))
Title: Re: Stations
Post by: jr2 on August 16, 2007, 03:09:15 am
Hmm.  They produce the drive systems that power the SDs, SSDs, fighters, transports, etc, etc, right?  Or not?  I forget, I only briefly scanned the info on wiki & wookie pedia.
Title: Re: Stations
Post by: brandx0 on August 16, 2007, 03:16:02 am
They build all the star destroyers.
Title: Re: Stations
Post by: Cobra on August 16, 2007, 11:41:51 am
Ah, yes. Kuat Drive Yards. Almost impossible to sanely model. :p
Title: Re: Stations
Post by: TopAce on August 16, 2007, 11:57:54 am
Model? No. Background image? Yes.
Title: Re: Stations
Post by: Snail on August 16, 2007, 12:13:25 pm
Model? No. Background image? Yes.

Why? Tempest can handle it. :p
Title: Re: Stations
Post by: Tempest on August 16, 2007, 03:14:08 pm
KDY looks like a fun model to make, and I'll probably get around to it eventually.

In the meantime, a WIP telgorn shipyard! Currently at 2800 triangles, and basic shape almost completed. YAY!
(http://i118.photobucket.com/albums/o116/Tempest_77/telgornshipyard.png)

Title: Re: Stations
Post by: nobbit on August 16, 2007, 04:14:42 pm
Cool... you bring the old xwa shipyard back...
Btw: I like your small gun emplacemant. It looks really excellent - like a small golan and of course better than the old xwa ones... But there i see a serious problem: The guns can only fire in a very small arc radius... It`s only a suggestion but maybe you can change the positions of the antennas with the guns.

Keep up your really awesome work!!!
Title: Re: Stations
Post by: Cobra on August 16, 2007, 05:32:12 pm
KDY looks like a fun model to make, and I'll probably get around to it eventually.

In the meantime, a WIP telgorn shipyard! Currently at 2800 triangles, and basic shape almost completed. YAY!

That's what I wanted to see. Nice work.

And nobbit? The SWC team are trying to be as accurate as possible. :rolleyes:
Title: Re: Stations
Post by: brandx0 on August 16, 2007, 05:58:11 pm
I don't see any need to model KDY unless its for a very specific mission.  Remember it's a ring that goes around a planet, and we certainly don't have enough room in the engine to have you circling a planet to even need to model something that big. 
Title: Re: Stations
Post by: Turambar on August 16, 2007, 10:28:22 pm
but we could have a very long section of ring to battle near.

iirc, Razor's kiss is docked there before zsinj steals it, and the player could be taking the place of a certain Liutenant Kettch...
Title: Re: Stations
Post by: Tempest on August 17, 2007, 12:45:11 am
@Brandx: It depends. If we go with modeled planets, then we'll need a modeled KDY. On the other hand, if we're going for BG planets, we won't be able to model KDY. The engine, however, is fully capable of supporting it.

About the small gun emplacement: we're going for accuracy, but I didn't want to make the more "canon" box with turrets on it. (As I recall making one anyway for Kara's modding tutorial :P) I made what came to me, and it turned out like a mini-golan, but it still looks OK. As for the firing arcs, it has a full 360 field of vision, as the turrets will swivel a lot more then you may think. This will turn out to make it really difficult to attack it, but it'll be unshielded to compensate.

As for my WIP shipyard, the greeblie imprints are gonna be detail boxed, and also all of the six "pods" and the solar panels will be destructable for shooty goodness. Pics should come soon, then I'm going for the repair yard.

EDIT: Here are the pics. I still want to fix the flat faces on the pods.
(http://i118.photobucket.com/albums/o116/Tempest_77/telgornshipyard2.png)
(http://i118.photobucket.com/albums/o116/Tempest_77/telgornshipyard1.png)
Title: Re: Stations
Post by: Tempest on August 18, 2007, 01:04:25 am
Jeez it's been a ghost town around here. Scat ye ghosts!

It's 6100, which is good for the amount of detail that's been included all around it.

(http://i118.photobucket.com/albums/o116/Tempest_77/telgornrepairyard.png)
Title: Re: Stations
Post by: jr2 on August 18, 2007, 02:10:04 am
Ghosts be gone!!!   :lo: nice work.  :yes:
Title: Re: Stations
Post by: Cobra on August 19, 2007, 12:45:15 am
Jeez it's been a ghost town around here. Scat ye ghosts!

It's 6100, which is good for the amount of detail that's been included all around it.

That's not a Telgorn. It's named in X-Wing Alliance but for the life of me I can't remember the name.
Title: Re: Stations
Post by: Tempest on August 19, 2007, 01:10:31 am
It's listed as Telgorn in the wookie. I haven't played XvT or XWA so I can't really comment about how they were in the games.
Title: Re: Stations
Post by: TopAce on August 19, 2007, 09:51:55 am
In the games, they are simply called "Repair Yards."