Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: 0rph3u5 on August 13, 2007, 08:50:54 am
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Q1: What is the difference between the 3 TAG levels (mentioned at a side node in TAG entry)?
Q2: Does TAG apply only to the target which has been hit by the missile or can it affect ships which are caught in the radius of "TAG shockwave"?
That is the bugger for which I'm doing this (yet untested missile!)
$Name: EWa
+Title: XSTR("TUM-29 Electronic Warfare Missile", -1)
+Description:
XSTR(
"Special Issue
New Development", -1)
$end_multi_text
+Tech Title: XSTR("TUM-29 Electronic Warfare Missile", -1)
+Tech Anim: Tech_EMP
+Tech Description:
XSTR(
"The Electronic Warfare Missile (short EWa) was developed by the Terran Union during the jump node crisis. Upon impact the EWa emitts a heavy EM-Pulse which is able to interefere with most electronic system aboard a fighter. The EWa's unique EM-Pulse more lasting than the one of the EMP Adv. and its energy signature illuminates a target for friendly capship.", -1)
$end_multi_text
$Model File: M-EWa.pof
$Mass: 20.0
$Velocity: 275.0
$Fire Wait: 2.0
$Damage: 45
$Blast Force: 20.0
$Inner Radius: 80.0
$Outer Radius: 300.0
$Shockwave Speed: 120.0
$Armor Factor: 1.0
$Shield Factor: 0.8
$Subsystem Factor: 0.5
$Lifetime: 5.0
$Energy Consumed: 0.0
$Cargo Size: 6.0
$Homing: YES
+Type: ASPECT
+Turn Time: 1.0
+Min Lock Time: 2.0
+Lock Pixels/Sec: 70
+Catch-up Pixels/Sec: 100
+Catch-up Penalty: 30
$LaunchSnd: 118
$ImpactSnd: 88
$FlyBySnd: -1
$Rearm Rate: 4.0
$Flags: ( "player allowed" "EMP")
$Trail:
+Start Width: 0.25
+End Width: 0.75
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.5
+Bitmap: MissileTrail02
$Icon: iconEMPulse
$Anim: ecm
$Impact Explosion: ExpMissileHit1
$Impact Explosion Radius: 10.0
$EMP Intensity: 375.0
$EMP Time: 30.0
$Tag: 2 15.0
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The Wiki has info. Check "weapons.tbl"
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that is the answer to question 1
thx
but question 2 is untouched and now I have a question 3:
Q3: Is there an effect connected with TAG level 3 now?
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Without actually referencing anything, something about subspace missiles comes to mind I think. In order for subspace missiles to function, however, you need to do some messing with ssm.tbl as well. See what the entry on ssm.tbl has in it, it may tell you that "in order to use, you must have the weapon set to tag level N"
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Is ssm.tbl subspace missile.tbl?
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ya....in that table you define what missiles will be launched trough subspace!
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Really? What is it?
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you define missles in it (WMcoolmon did it), and add the "ssm" field & and SSM flag too whatever weapon will call it.
its full of bugs though...