Hard Light Productions Forums

Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: 0rph3u5 on August 13, 2007, 04:54:41 pm

Title: red-alert and multiple endings
Post by: 0rph3u5 on August 13, 2007, 04:54:41 pm
Quote
red-alert
Causes Red Alert status in a mission.  This function ends the current mission, and moves to the next mission in the campaign under red alert status.  There should only be one branch from a mission that uses this expression

Takes no arguments.

what about that "one branch from a mission that uses this expression"-thingy? - still ture or has that changed since retail?

don't say look up the wiki - the wiki is not helping here
Title: Re: red-alert and multiple endings
Post by: karajorma on August 13, 2007, 05:51:58 pm
As far as I know it still stands. It might be nice to change it though.

Not worth trying until the current red alert bug is fixed though.
Title: Re: red-alert and multiple endings
Post by: 0rph3u5 on August 13, 2007, 06:21:06 pm
damit!
so much to the nice ending cutscene 2 of LoA  :mad: :mad:
RA was the only chance to do it 'cause RA allows the player to get back one mission; ending cutscene 2 was for the "Mission Failed"-ending
Title: Re: red-alert and multiple endings
Post by: NGTM-1R on August 14, 2007, 12:44:00 pm
Yeah, I wanted a Red-Alert that might not occur change depending on the condition of the player's ship, but that didn't work.
Title: Re: red-alert and multiple endings
Post by: Colonol Dekker on August 16, 2007, 03:39:29 am
Event name

Health < 30

Red alert




In the campaign name, If "event name" true branch to "empty mission" with cutscene

what about that?