Hard Light Productions Forums
Hosted Projects - Standalone => Wing Commander Saga => Topic started by: TheLeadSled on August 14, 2007, 05:20:44 am
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Hey fellas I'm just interested to know if Saga is going to have an interactive plot line that includes conversations with varius pilots whom you can influence by what you choose to say, if you fail/suceed missions or activate certain mission triggers or pathways? While Standoff doesnt let you directly choose what to say in converstations it does give you the option of determing cutscenes and conversations by choices you make in your mission and whether you win or lose. Which has worked quite well.
Im not expecting anything like in WC3 or 4 but I'm interested to know a bit more on how the plot will build around the missions or whether it is mainly the fiction viewer and cutscenes of battles, fleets etc.
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We have planned to include 7 cutscenes, which will mark key events in the story. The fiction viewer will be integrated into the game engine. There will be some minor mission branching: e.g. if you fail to destroy an enemy base in one mission, next mission will be harder and you will get a different debriefing. Failing to accomplish a mission objective does not mean, that you won't be able to proceed to the next mission (like it was in the prologue).
Here is an example:
You and your wingman are to guard to medical transport and escort it safely to the nearby starbase. It is possible, that the transport is destroyed before you reach it. In this case, new orders will be issued and you will proceed directly to the starbase, which is now ambushed by Kilrathi. Now you are to protect the base... ;)
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We have planned to include 7 cutscenes, which will mark key events in the story. The fiction viewer will be integrated into the game engine. There will be some minor mission branching: e.g. if you fail to destroy an enemy base in one mission, next mission will be harder and you will get a different debriefing. Failing to accomplish a mission objective does not mean, that you won't be able to proceed to the next mission (like it was in the prologue).
Thats much better that the fiction viewer will be put into the engine. So I guess that means you can read the story between missions without having to multitask and put passwords in. That should improve the flow of the game considerably. Too bad we can't get Chris Roberts to put together a film crew, get some actors and a film studio to create an interactive plot. :lol:
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Thats much better that the fiction viewer will be put into the engine. So I guess that means you can read the story between missions without having to multitask and put passwords in. That should improve the flow of the game considerably. Too bad we can't get Chris Roberts to put together a film crew, get some actors and a film studio to create an interactive plot. :lol:
The story is finished - it is about 400 pages long.
As to the fiction viewer: I believe, that Goober was working on the implementation. :9
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If you get Chris to do a movie make sure its shot in Luxenburg or better Babelsberg...around the corner you know ^_^
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four....hundred....pages?
sounds like lots of missions to me :)
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four....hundred....pages?
sounds like lots of missions to me :)
I was refering to the fiction.
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Yeah, but the mission script is also around 100 pages :D (I can't say for sure how much, since I open the files with wordpad and don't get a proper side counting :) )
(edit)
As to the fiction viewer: I believe, that Goober was working on the implementation. :9
Before I forget it.......@Goober : Hint, Hint ;)
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Yeah, but the mission script is also around 100 pages :D (I can't say for sure how much, since I open the files with wordpad and don't get a proper side counting :) )
actually over 200.
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If you get Chris to do a movie make sure its shot in Luxenburg or better Babelsberg...around the corner you know ^_^
LOL if I ever bump into him I'll be sure to let him know
Don't hold your breath though :)