Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Robin Varley on January 30, 2001, 04:15:00 am
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Do not read if you suffer from stress, anxiety or heart problems.
Well this ones still got me stumped, I've read the post on the VBB which tells you how to implement them, and very useful it was too. Getting them to work is no problem, all the one's I've created work properly, in so far as that they get bigger correspoding to how fast you set your speed and such. The problem is getting the animated texture to appear on them. In the VBB post is says give them any texture not used by the rest off the model and then afterwards edit the model file with a hex heditor and change the name of the texture to thruster01.bmp (thats no problem to do either) - then FS2 should use the animateed texture on it in game. Sounds easy enough, so i do this and all I get is the thuster flame no animated texture. The bit I'm unsure of is that is says to make sure the texture flame maps only once onto the thruster model, so I've gotta feeling that this is more a problem to do with truspace 2, presumably it's a UV mapping thing - I dont know if anyone else has got truspace 2, but there are only 3 UV maps you can apply, cylinder, planer and spherical, there is no "box" like option.
I know some of you can do it...please help me.
Oh and one more little thing, any one know how do you do the single texture maps used on, for instance fighters?
Thank you bearing with with me, those of you who made it through this post alive anyway.
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As I'm not a modeller, I don't know the question to your main question unfortunately. Email Dark ( [email protected] ), Bobboau ( [email protected] ) or Styxx ( [email protected] ) for any in-depth info you need on modelling, as they are considered the experts in modelling for FS2, and deservedly so.
Originally posted by Robin Varley:
Oh and one more little thing, any one know how do you do the single texture maps used on, for instance fighters?
As it happens, I was working on this problem also. I was going to try and get a freighter to use only one image map instead of two. I'm currently trying to resolve the problem. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Griff-Edit 2001 - try getting Darks email right (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
[This message has been edited by Griffon UK (edited 01-30-2001).]
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try changing the thing in a hex editor to thruster.ani
just a hunch, but its what the files are called in the VPs
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Temporal Mechanics ("http://www.fs2temp-mech.co.uk") | Hard Light Productions ("http://www.3dap.com/hlp")
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i'll try the ani thing - never really occured to me, doh. And I see about emailing the Ubergods of MOD'ing soon as my e-mail is fixed
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thruster01.ani not thruster.ani, wont work if you put that
thruster01.ani = terran
thruster02 = vasudan or shivan*
thruster03 = vasudan or shivan*
i forget which
[This message has been edited by AZONIC (edited 01-30-2001).]
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If you look in the textures section of FSMM2, the extension of each texture file (*.ani, *.pcx) is not stated, so you can simply put thruster0*. BTW:
01 - Terran
02 - Vasudan
03 - Shivan
(http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) Hope that helps.
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Once of finished the ridiculous amount of work I've got at the moment I'll give it a try.
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Hurrah, in a spare ten minutes i got it to work by renaming the texture in a hex editor to thruster.ani
Thanks for your help guys, I cant belive it was such a simple thing...doh!!!
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FS2 does not care about thruster texture. all you need to do is change the $Species entry in the ships.tbl.
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I have never had a problem with the "tileing problem" that Pastel talked about, but as long as it has proper UV space and the texture is named corectly it should work (sometimes you need to have a thruster for them to show up properly), I would sudjest useing FSMM2 to rename the textures, and I never add the extintion (.ani).
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Bobboau, bringing you products that work.............. in theory
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Originally posted by Bobboau:
I would sudjest useing FSMM2 to rename the textures, and I never add the extintion (.ani).
Ditto there (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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I made some purple thruster flames they look cool (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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Joey did too! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)