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Hosted Projects - FS2 Required => Inferno => Topic started by: Woomeister on December 21, 2001, 01:12:00 pm

Title: Another old model redone...
Post by: Woomeister on December 21, 2001, 01:12:00 pm
This time my Terran Knossos device

Full view:
 (http://www.3dap.com/hlp/hosted/inferno/knossos01.jpg)

Pic of shielded beam turrets:
 (http://www.3dap.com/hlp/hosted/inferno/knossos02.jpg)

Back of the station and the fighterbay:
 (http://www.3dap.com/hlp/hosted/inferno/knossos03.jpg)

It has 8 turrets designed to destroy any hostile vessels going in or out of the gate.
Title: Another old model redone...
Post by: Night Hammer on December 21, 2001, 02:59:00 pm
Looks, very Charonesqe, but its cool  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

------------------
I laugh in the face of danger...
...then hide until it goes away
 
I want a title
Reciprocity ("http://uk.geocities.com/gunnery_control/")
Title: Another old model redone...
Post by: Itsara on December 21, 2001, 05:22:00 pm
Very cool
Title: Another old model redone...
Post by: Alikchi on December 21, 2001, 06:09:00 pm
Neat..Don't like the Orion textures though, they don't look great on a curvy thing. Maybe it's just me.
Title: Another old model redone...
Post by: Grey Wolf on December 21, 2001, 07:04:00 pm
AAARGH! It's a wierd...amorphous...thing... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/devil.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Title: Another old model redone...
Post by: Alikchi on December 21, 2001, 11:49:00 pm
YOU BE quiets! it si pretty!!
HUGS!!!
Title: Another old model redone...
Post by: Woomeister on December 22, 2001, 07:47:00 am
 
Quote
Originally posted by Alikchi:
Neat..Don't like the Orion textures though, they don't look great on a curvy thing. Maybe it's just me.

What Orion textures, those are Arcadia textures.
Title: Another old model redone...
Post by: Thorn on December 22, 2001, 08:05:00 am
 
Quote
Originally posted by Alikchi:
YOU BE quiets! it si pretty!!
HUGS!!!

Oh god, they got to him....
Quick! Get me a case of beer, a garden hose and a large trout!
Anyways, I like it.
Title: Another old model redone...
Post by: Zeronet on December 22, 2001, 12:35:00 pm
One thing they are Hangers not fighterbays, as they can launch Bombers but that Hanger is way cool! "Scramble Fighters!"
Title: Another old model redone...
Post by: Woomeister on December 22, 2001, 03:02:00 pm
Test fire against the Nemesis
  (http://www.3dap.com/hlp/hosted/inferno/knossos04.jpg)  

  (http://www.3dap.com/hlp/hosted/inferno/knossos05.jpg)  

[This message has been edited by Woomeister (edited 12-22-2001).]
Title: Another old model redone...
Post by: Zeronet on December 22, 2001, 03:44:00 pm
Thats going to hurt, very much so.
Title: Another old model redone...
Post by: Alikchi on December 22, 2001, 05:55:00 pm
Neato.
Title: Another old model redone...
Post by: Setekh on December 27, 2001, 06:27:00 pm
Oh, hot damn...  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/eek.gif)
Title: Another old model redone...
Post by: Fineus on December 28, 2001, 12:35:00 pm
 
Quote
Originally posted by Setekh:
Oh, hot damn...   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/eek.gif)

What he said  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: Another old model redone...
Post by: Alikchi on December 28, 2001, 01:48:00 pm
I want it!
Title: Another old model redone...
Post by: LAW ENFORCER on December 29, 2001, 08:39:00 am
What if the beams misss ....
Title: Another old model redone...
Post by: Nico on December 29, 2001, 08:51:00 am
 
Quote
Originally posted by LAW ENFORCER:
What if the beams misss ....

well, the gate kills itself  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Title: Another old model redone...
Post by: LAW ENFORCER on December 29, 2001, 09:02:00 am
wouldn't it make more sense to have the beams facing same way as ship?
Title: Another old model redone...
Post by: Alikchi on December 29, 2001, 11:08:00 am
Hem, but ships need to go in  the other side. What if you don't want a ship to enter the node from your side?
Title: Another old model redone...
Post by: Setekh on December 29, 2001, 08:10:00 pm
More beams... Lots and lots of beams...  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Title: Another old model redone...
Post by: LAW ENFORCER on December 30, 2001, 06:30:00 pm
Well......... DUUUUUUUUUUUUHHHHHHHHHHHH!

More beams! What SORT of IDIOT dosn't know that? Only a COMPLETE FOOL would be stupid enough NOT to know 'If in doubt, add more beams!'..... and also to jump throuhg the thing!  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Title: Another old model redone...
Post by: vadar_1 on January 01, 2002, 02:43:00 am
how about something like an iris from stargate, a big metal, or magnetic gate that can open and close, stopping a ship before it can complete its departure. Or just create some sort of internal subspace inhibitor, either way, to block hostile ships.

but it looks cooooooooool
Title: Another old model redone...
Post by: Fineus on January 01, 2002, 06:39:00 am
You could have a ring of beam cannons on potruding structures that are "every other" in a circle, that way the beam fires straight but if it misses it won't hit anything on the far sde...
Title: Another old model redone...
Post by: Woomeister on January 01, 2002, 06:43:00 am
Well I might arm it with up to 50 turrets, doubt much would be able to get through it then  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Title: Another old model redone...
Post by: Raven2001 on January 03, 2002, 06:20:00 am
Hey that Nemesis cruiser isn't the ticonderoga mad by Hamano???
Title: Another old model redone...
Post by: Woomeister on January 03, 2002, 09:12:00 am
Nope, the Nemesis is a super destroyer
Title: Another old model redone...
Post by: Setekh on January 13, 2002, 04:21:00 am
Hey, we always think of beams as the main defence for a node. Are there any other alternatives?
Title: Another old model redone...
Post by: Nico on January 13, 2002, 05:44:00 am
 
Quote
Originally posted by Setekh:
Hey, we always think of beams as the main defence for a node. Are there any other alternatives?

Ooooh yes  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
anti matter mine clusters  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

Title: Another old model redone...
Post by: LAW ENFORCER on January 13, 2002, 09:49:00 am
Fule Tanks! (I just put some in my MOD, thants what made me think of them) Fule Tanks that explode BIG. Just line them up around the node wait till a ships jumps in... fire... BOOM etc
Title: Another old model redone...
Post by: Fineus on January 14, 2002, 03:02:00 am
Or (if you want to crash the computer) Flak cannons! Lots of them!

A ring of 80 flak cannon arranged in a ring around the jump in/out point. I'td look hella cool.
Title: Another old model redone...
Post by: Darkage on January 14, 2002, 03:29:00 am
 
Quote
Originally posted by Thunder:
Or (if you want to crash the computer) Flak cannons! Lots of them!

A ring of 80 flak cannon arranged in a ring around the jump in/out point. I'td look hella cool.

I had a idea to make a flak sphere and put 10/15 turrets all over it and put it in a mission good for defending cargo depots from all sides.


------------------
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-------------------

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Title: Another old model redone...
Post by: Shrike on January 14, 2002, 03:54:00 am
 
Quote
Originally posted by Setekh:
Hey, we always think of beams as the main defence for a node. Are there any other alternatives?

Stringing monofilament, monomolecular wire across the node.  Just for fun, make it superconducting wire as well, so you can't easily vaporise it.   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)

Slice and dice!
Title: Another old model redone...
Post by: Nico on January 14, 2002, 05:48:00 am
yeah, or  cheaper: put a spheric structure around the node, when you know the enemy will come, close it  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Title: Another old model redone...
Post by: delta_7890 on January 14, 2002, 06:11:00 am
 
Quote
Originally posted by venom2506:
yeah, or  cheaper: put a spheric structure around the node, when you know the enemy will come, close it   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

"Sir, we've reached the GTV-What the hell?!  *crash* *grind* *BOOM!*
Title: Another old model redone...
Post by: Woomeister on January 14, 2002, 07:13:00 pm
 (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)
Title: Another old model redone...
Post by: WMCoolmon on January 14, 2002, 08:35:00 pm
At a monitoring post, in the outskirts of the GTVA near an ironode...
*CLANG!BOOOONG!CRUNCH!TONG!*
"I'll bet ya a 5 that was a Lilith, Ravana,Rakshasa, and a Moloch!"  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Title: Another old model redone...
Post by: Fineus on January 15, 2002, 05:43:00 am
Better yet - place an Alpha 1 around the node  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/devil.gif)
Title: Another old model redone...
Post by: Alikchi on January 15, 2002, 03:04:00 pm
Isn't that overill?

`specially if Alpha One is in a Jotun.
Title: Another old model redone...
Post by: LAW ENFORCER on January 15, 2002, 05:17:00 pm
I bet the shivans wouldn't have attacked if they knew Alpha one was allied with the Terrans...

Anyway... Wound't sips just avoid that jump node? unless they were attacking it?
Title: Another old model redone...
Post by: razor_blade on February 07, 2002, 01:12:00 pm
 
Quote
Originally posted by Woomeister:
Test fire against the Nemesis
    (http://www.3dap.com/hlp/hosted/inferno/knossos04.jpg)    

    (http://www.3dap.com/hlp/hosted/inferno/knossos05.jpg)    

[This message has been edited by Woomeister (edited 12-22-2001).]


NOOOO!! NOT THE NEMESIS!   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)

Hey is the EA being mean to the GTVA? OK Kill'em all   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/evil.gif) No wait, aren't we coming from Earth?



[This message has been edited by razor_blade (edited 02-07-2002).]