Hard Light Productions Forums
Community Projects => The FreeSpace Upgrade Project => Topic started by: TrashMan on August 21, 2007, 05:49:19 am
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Currently, the Orion uses ALL stock textures...and ONLY those that normally come with the stock Orion (except for 1 - the installation texture)
ERm...no wait, it does use one special texture for the engine...at least till I can figure out if any stock texture can be used to make a nice engine...
Grumble..It converted once (wrong scale...ended up 110 meters long), but it doens't want to do it again...DIEEEEE PCS2!!!!!!!!!!!!! :hopping: :mad: :hopping: :mad:
(http://img239.imageshack.us/img239/9359/orionn1nf8.th.jpg) (http://img239.imageshack.us/my.php?image=orionn1nf8.jpg)
(http://img501.imageshack.us/img501/4443/orionn2oz0.th.jpg) (http://img501.imageshack.us/my.php?image=orionn2oz0.jpg)
8693 polies total for detail 0 (without debris)
EDIT - Yes, I have the FS1 version with 16 turrets done too ;)
Kaz, Bobbau, help me out here...PCS chraches when saving...it converts it fine and it's driving me CRAZY! Crazy I tell you :eek:
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Pretty good but no offense, I might keep the media VPs one, because you added more guns.
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Pretty good but no offense, I might keep the media VPs one, because you added more guns.
Yes, I have the FS1 version with 16 turrets done (all terran turret models, no beam cannons) too
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Can you also just use the normal map (capital01-05) instead of the "invisible/green/0,255,0" nameplate one?
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Why? It's less work to make naplates ith a green one...or a .dds one for that matter...you don't have to worry about the background..
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It doesn't "blend", though.
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Sheesh, set the letters to 80% transparency and part of hte structure of hte texture beneeath shows...ends up looking like it's painted, just like capital01-05...
the advantage of the "pure name" nameplate is that you can apply it to any ship, but that's not that big of a bonus... :blah:
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Kaz, Bob, do PM me when you figured out whats wrong, will you please?
I want to get this bad boy in as soon as possible ;)
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I actually have to say that it looks too blocky. Now most of us agree that the Orion was a big blocky ship, but that's really pushing it!
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*Looks at Bob-san*
*Looks at Bob-san*
*Looks at Bob-san*
*Looks at Bob-san*
*Bob-san's head explodes*
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*Stares at Trashman*
*Stares at Trashman*
*Stares at Trashman*
*Stares at Trashman*
*Stares at Trashman*
*Stares at Trashman*
*Stares at Trashman*
*Stares at Trashman*
*Stares at Trashman*
*Stares at Trashman*
*Stares at Trashman*
*Stares at Trashman*
*Stares at Trashman*
*Stares at Trashman*
...
*Stares at Trashman*
*Stares at Trashman*
*Stares at Trashman*
*Stares at Trashman*
*Stares at Trashman*
*Stares at Trashman*
*Stares at Trashman*
*Stares at Trashman*
Wow, nothing happened!
On-topic: I'm not saying it looks bad, but it seems a bit more blocky then previous Orions.
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F'course nothing happened..you don't have the death stare like I do...or laser vision :p
And nope, it's not more blocky..maby it appears so..you have to see in action, not in a few pictures.
It's as close to the original as possible, while being FAR more detailed. After all I did use my older model and add to it, modify it...
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OK. I'd appreciate the actual 3D model sometime within before the next release? :drevil:
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Link to actual model in PCS2 thread :drevil:
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*doesnt have link*
So wheres that link?
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Still lost that armored box feel.
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IMHO, that's largely subjetive then..
To me Bob's Orion looks like it lost that armored feel - with the armor belt too broken up and setup differently than the stock orion...not to mention that new textuer that looks like it belongs on a freighter and not a warship :doubt: (no offense Bob)
In fact, that's why I started to work on this in the first place...
EDIT - link is on bottom of this thread:
http://www.hard-light.net/forums/index.php/topic,47023.580.html
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Ok, this is by far the best mesh I've seen you produce. To the best of my knowledge you've not put this level of detail into anything I've seen.
What confuses me is that you say you made this because you didn't like how Bob handled it with his. Well....
(http://i5.photobucket.com/albums/y184/VA--Twisted_Infinities/Misc/TwoOrions1.jpg)
(http://i5.photobucket.com/albums/y184/VA--Twisted_Infinities/Misc/TwoOrions2.jpg)
(http://i5.photobucket.com/albums/y184/VA--Twisted_Infinities/Misc/TwoOrions3.jpg)
It's the same story with the textures visible too. I don't know about you, but to me it looks like you went for a _very_ similar style to Bob. ;)
Also, your saving crash is being caused by either your main debris, turret-destroyed models or your radar dishes - look into those. My guess would be the main debris.
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Yes, they are similar, aren't tehy...Bob's has few thing s I like very much...however some differences are obvius - mainly the armor belt..and some of the texturing.
But I now noticed a few things that could use some tweaking.
Oh, to further optimize it I'm gonna re-do the engines and drop that texture..so the ship will end up using LESS textures than Bob's :D
And VA, thanks for hte tip..I'll try to pin donw the offending sub-model.
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I?ll be damned! radar dish no3 is hte culprit! :wtf:...but why? I don't get it. :confused:
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I think I do. Just look on the back of the dish - where it connects to the base:
(http://i5.photobucket.com/albums/y184/VA--Twisted_Infinities/Misc/TM-RadarDishBack.jpg)
There look to be some extra floating faces there. Why the other two don't crash it (maybe they do?) I don't know. Possibly because it's the only one of the three inverted or below the grid or something.
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Added new engines, removed that extra texture, added a bit more detail..
I'll look into those sat dishes.. thanks VA ;)
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YAY!!!!! Both version converted and saved!
Just to import POF data and everything and I'll release 'em..
B.t.w. - anyone willing to add more glows to it?
EDIT - would it break any campainn if I shifted the engine subsystem...to the engines? Want to make it a destroyable subsystem...
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You mean destroyable subsystem submodels?
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YA..
EDIT: DAMN YOU AGAIN! Teh converted Orions are 2135m long insted of 2023.
I made them a tad smaller in TS and now it chrashes on save AGAIN. :mad: :mad: :mad:
EDIT2 - look OK in Modelview 32 except for 1 thing...dimensions:
592/2088/2120 :wtf:
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:wtf:
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:wtf:
:lol:
how big are the turrets?
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I'ts like PCS is DELIBERATELY trying to mess with em
Converts and saves ok..I change the scale in TS from 2006 units to 1990 units - convers & saves, but still too big!
I change the scale in TS from 2006 units to 1920 units - chrash on save!
for both version.. WTF!!W!šrk,2
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send it to kazan. he'll know what to do
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I got a 2049 meters one..maby I should stick with it to avoid head trauma (from basgin the desk with my head)
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If I could get Bobs model with the side beam turrets... that'd pawn ****ing everything
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YAY!!! VOCTORY FOR THE PERSISTANT BASTARD (me) !!!
After painful re-tries and re-scales I finally got it PREFECT...2023 meters to the dot! :p
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for your persistance, modeling, and many conversions of an HTL ship that was already HTLed, you are awarded the persistant modeling bastard of HLP medal!
(http://img255.imageshack.us/img255/555/snailfx9.png) (http://hard-light.net)
good job trashman!
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That would be "Persistent Modeling Bastard"
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i didnt make the medal, command did.
(back on topic now)
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Toni, are you working a bit on the fighterbay? Your modified ships usually have a different fighterbay.
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V1.0 is done....glows are a bit misplaced...
If you have any further suggestion for possible improvements (for v1.1) do tell.
I'd be much obliged if one of you gents would help me with fixing the glows, or adding a few more to the beats.
AVAILABLE FOR D/L AT HADES-COMBINE
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Toni, are you working a bit on the fighterbay? Your modified ships usually have a different fighterbay.
?
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I think I textured it's inside differently, but as fas as the shape goes it's the same...oh.,... I put no invisible walls ;7
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Can you make some tunnel fighterbays?
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Some spacecraft would be great. Like in the main FS2 hall.
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To fly trough? On a Orion? :wtf:
ERm...I AM re-doing the Galaxy and Archangel aTM, so if you got any GOOD suggestions, shoot...
I kinda hit a wall with the archy, since except adding better turrets (and more multi-part ones), better (and destroyable) engines and a better texture job, I'm having a hard time thinking of what to add. I want tho preserve the compact armored beast look and jsut adding greble everywhere and breaking up the armor belt would ruin that...hmmm...
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To fly trough? On a Orion? :wtf:
So that the fighters don't just poof out of nowhere.
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They'll still poof...but I caa make them enter deeper in the fighterbay before they *poof* :lol:
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No, I just had an idea for a nice fighterbay. Just add spacecraft models within it. It would be possible with an Orion. Do you remember the Bastion main hall?
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Hmm....I'll have to learn how to use detail boxes first :P
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No, I just had an idea for a nice fighterbay. Just add spacecraft models within it. It would be possible with an Orion. Do you remember the Bastion main hall?
It was all grey on the inside. I think there was a large door, and THEN the grey bit.
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So? It could be done.
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for your persistance, modeling, and many conversions of an HTL ship that was already HTLed, you are awarded the persistant modeling bastard of HLP medal!
(http://img255.imageshack.us/img255/555/snailfx9.png) (http://hard-light.net)
good job trashman!
DAMN! One of the easter eggs was revealed prematurely! :nervous:
Now, can I get a title that sez that? :D
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Back on topic! I want to know if you're going to create a realistic fighterbay! :P
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Maby...in the next version...now anyone want to help me with those glows?
EDIT - anyone tried it yet????
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anyone tried it yet????
Looks/works good for me.
It was complaining about missing the "orion" texture though. Not sure if that's a nameplate or something, but it would be nice to at least standardize on a base name for those things (like "nameplate"). The only problem that I noticed was that the nameplate on the right side (docking bay side) was flipped around (upside-down and right-to-left). But other than that it worked fine for me. :)
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the Orion.pcx is hte nameplate...no nameplate should appear if you don't have it...
EDIT: GTD Ikeya? WTF? Where did that come from...shows up in Modelview, but in game looks fine (at least to me)..hm...isn't not on the texture list in PCS... :wtf:
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AHA...I forgot to replace the capital05a with capital02a...so basicly I have 2 sets of nameplates on the ships....got to change that...LOL
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It is pretty good but in all respect, I think the Current HTL Orion is better.No hard feelings?
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*shoves Hades in a vat of acid*
Nope, no hard feelings :D
*sings*
I'm just and angel in disguise...
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*Comes back as a zombie*
You FAIL!!! :headz:
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ERm...you LIE! Acid wouldn't leave any body to come back...but now, you could come back as a ghost :D
EDIT - any suggestions for possible improvements?
EDIT - Orion Mk2 is 70% complete....will prolly finish it today, so if you folks got any suggestions...shoot
(http://img217.imageshack.us/img217/4117/orionmk2newob7.th.jpg) (http://img217.imageshack.us/my.php?image=orionmk2newob7.jpg)
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It would leave teeth. :P
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That is a sexy gorgeous ship, almost as nice as a Jutland class carrier.
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I think the side thrusters at the rear could be extended to cover the entire boxy section?
Might just be me though, who knows, maybe you're putting a turret or two for better coverage at that area...
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It would leave teeth. :P
YE gods! I'm haunted by zombie teeth! :shaking: :nervous: :eek2:
Now, do you actualyl have any suggestions before I rap this sucka up?
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The regular one or the MkII?
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Both
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The Mk2 could do with some cool/and/or/unique looking turrets for the Gatlings.
The Mk1, the original texture shows two large "knobs" on the back part of the fighterbay... Is it possible to start modelling them on?
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2 large knobs?
I was gonna release version 1.1 anyway, so if you would care to explain a bit better?
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Nyah.
[attachment deleted by admin]
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HM...Yeah, I can add something like that.
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Ok, I downloaded the HTLZ Orion, Fs1 version and Fs2 version and placed the .pof files in the models fodders, but I am not getting it ingame. What I'm I doing wrong?
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Teh pofs are named Orion_FS1.pof and Orion_FS2.pof and the table calls for capital01a and capital01b
You cna either re-name the pof's or chenge the name in the ships.tbl ;)
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Worked like a charm, Thanks.
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F'course, the extra turrets on the FS2 version won't work untill you add them in the tables :p
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RE-RELEASE (v1.1) :D
- added "knobs" to Snails Request
- fixed glows
- fixed paths
- added 1 more dock point and path (top dock)
- removed 1 extra texture
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Schexshy.
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Alpha 1-ish...
Could you use the the runway of the ehrm... original mediavp one?
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??? Wadayamean?
You mena the glows? or the same boxes that are on the left to be on the right? :confused:
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Definatley a huge improvement over the old one. I love it. A side by side comparison tells all that needs to be said.
Unfortunatley, you named your paths wrong. I actually had to open the model up in PCS and fix the docking path names- the front docking path referenced an invalid path, which had to be fixed. Take a look at those docking paths. I'd post up my fixed version, but my PCS2 will eat the collision mesh of any model I re-save. It's a two-minute job, though.
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??? Wadayamean?
You mena the glows? or the same boxes that are on the left to be on the right? :confused:
The entire runway.
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Definatley a huge improvement over the old one. I love it. A side by side comparison tells all that needs to be said.
Unfortunatley, you named your paths wrong. I actually had to open the model up in PCS and fix the docking path names- the front docking path referenced an invalid path, which had to be fixed. Take a look at those docking paths. I'd post up my fixed version, but my PCS2 will eat the collision mesh of any model I re-save. It's a two-minute job, though.
You sure....strange...it has a total of 30 paths (00-29) and in docking you use the number in the pulldown list for the path( in this case 29) +1 ...which should be 30...erm...lemme check that (b.t.w. - Iu se PCS2 for ceonverting and PCS1 for adding pof data)
The entire runway.
What's wrng with this one?
And...are you nuts? :wtf:
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I just like the original one better.. indeed, the one with the boxes on the right instead of the left, and those nice glowpoints... aaaaaah...
(when I attempt to do something in fred, I usually let the player launch from a fighter bay...)
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Hm...the only "error" I found was that the path to top dock was named "Dock30" insted of "Dock02"..
Dunno if that's enough to cause a error, but I changed that and re-uploaded just in case.
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I just like the original one better.. indeed, the one with the boxes on the right instead of the left, and those nice glowpoints... aaaaaah...
(when I attempt to do something in fred, I usually let the player launch from a fighter bay...)
:wtf:
The Media VP's one has the same boxes on both sides of the runway
AS far as I can tell the runways are allmsot exactly the same...the only difference ARE the boxes on the right side...and the "underside" of that ship section...but that's not quite a part of the runway...
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I found out the docking thing when it crashed fs2, in hellgate ikeya. So yes, enough to cause an error. I'll download and test your version now.
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I just like the original one better.. indeed, the one with the boxes on the right instead of the left, and those nice glowpoints... aaaaaah...
(when I attempt to do something in fred, I usually let the player launch from a fighter bay...)
:wtf:
The Media VP's one has the same boxes on both sides of the runway
AS far as I can tell the runways are allmsot exactly the same...the only difference ARE the boxes on the right side...and the "underside" of that ship section...but that's not quite a part of the runway...
Yep... those, the runway just looks way more nicer with them (and the lights on the right boxes are nice to...)
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With the glow points like a real flight deck. :P
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I asked if somone would help me out by adding a few more glow points...ATM, I just can't find the time (LIE), and more importantly, the WILL (TRUTH) to do it... :nervous:
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Why do I have a sneaking suspicion you're lying that you have no time?
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I really dont'....have that much time....I gots many other things to do..amyn models to make..many missions to FRED and test...