Hard Light Productions Forums
Off-Topic Discussion => Gaming Discussion => Topic started by: Kie99 on August 22, 2007, 11:29:33 am
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Total War Sets Sail!
SEGA® Europe Ltd. and SEGA® of America, Inc. today announced Empire: Total War™, the revolutionary new instalment of The Creative Assembly’s wildly successful, multi award winning Total War™ RTS franchise. Empire: Total War™ will maintain the series genre leading 3D battles, grand turn based campaign map and rich historical flavour while for the first time introducing 3D naval combat into the series.
Empire: Total War™ is set in the 18th century a turbulent era that is the most requested by Total War’s™ loyal fan base and a period alive with global conflict, revolutionary fervour and technological advances. With themes such as the Industrial Revolution, America’s struggle for independence, the race to control Eastern trade routes and the globalisation of war on land and sea, Empire: Total War™ promises to be amongst the richest and most dynamic PC RTS games of all time.
(http://www.totalwar.com/asset_library/Screenshots/ETW_ANNOUNCE_05.jpg)
Empire: Total War™ will see the debut of 3D naval combat within the Total War™ franchise. PC Gamers will be able to intuitively command vast fleets or single ships upon seascapes rich with extraordinary water and weather effects that play a huge role in your eventual glorious success or ignominious defeat. After pummelling your enemy with cannon fire, close in to grapple their ship and prepare to board taking control your men as they fight hand to hand on the decks.
Along with the revolutionary introduction of Naval Combat, Empire: Total War™ will see further enhancements to the Total War™ series signature 3D battles and turn based campaign map. Real time battles will pose new challenges with the addition of cannon and musket, challenging players to master new formations and tactics as a result of the increasing role of gunpowder within warfare. And the Campaign Map – for many the heart of Total War™ – will see new improved systems for Trade, Diplomacy and Espionage with agents, a refined and streamlined UI, improved Advisors and extended scope taking in the riches of India, the turbulence of Europe and the untapped potential of North America.
“Empire: Total War™ is a huge revolutionary step for the series. We’re delighted to introduce true 3D naval combat, something that adds a totally new dimension to Total War™ games.” commented Mike Simpson, Studio Director at The Creative Assembly and the father of the Total War™ franchise. “We’re genuinely excited about what we’re achieving with the naval battles and also by the scale of the improvements being made to the core of the game – the land battles and the campaign. This will undoubtedly be the biggest and best Total War™ game we’ve ever made.”
Empire: Total War™ has already been secretly in development at The Creative Assembly’s Horsham studio for over a year and is priming its forces for a release in 2008.
Stay tuned to TotalWar.com for all the latest Empire: Total War™ news and screenshots!
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Okay, I'm excited :)
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**** yes.
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Awesome. It's about freaking time :p
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sounds good...
But I want to see a FANTASY Total war game...wit undead and paladins and mages and elves and phoenixes and dragons!
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Frak yeah! Alexander Kent's Richarcd Bolitho Series realized for the PC ;) That's so sweet, the chance to captain a Fifth Rate and form a line of battle of Seventy-fours? I won't beware the "press" for this.
Beat to quarters and clear for action!
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Wow. This could be epic.
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Napoleonic total war, huh?
...cool, I suppose. I bet 3d naval combat will just end up being a pisser though. Navy Management in total war has always been a royal pain in the ass.
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Napoleonic total war, huh?
...cool, I suppose. I bet 3d naval combat will just end up being a pisser though. Navy Management in total war has always been a royal pain in the ass.
Yeah, I could never figure out how to do it effectively, but... HELL YEAH. I need to get with the times though. I haven't played Rome or Medieval II.
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I'll get it if for no other reason then because I'm still searching for the game that will satisfy both the amateur naval historian and the guy who wants to have fun. However the odds are pretty good I'm going to rip the naval combat dynamics a new one, since they won't be fun if they're realistic.