Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: TrashMan on August 23, 2007, 05:33:40 pm
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The Heavy destroyer is back, looking meaner than ever!
(http://img235.imageshack.us/img235/7601/orionmk2gl0.th.jpg) (http://img235.imageshack.us/my.php?image=orionmk2gl0.jpg)
Hades-Combine, where else?
v1.1 now up
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Omg! I was the 999,999th visitor! :eek:
I'm gunna get a prize!!
Good work as always. :)
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Since your'e such a happy camper, why don't you help me out with adding more glows? :p
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Thee cheers for Toni! :)
Have you tested the model? Are there any bugs?
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Gave it a cursory glance...looks good...the onyl thing I noticed is that the red glows didn't appear for some reason (checked the glow entire,s tehy are OK)..maby I'm slippin :confused:
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That looks very good - more "modern" terran - like.
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That looks very good - more "modern" terran - like.
That's because it is modern Terran.
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I see a difference, though not much.
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Differrnces compared to a normal Orion?
There are plenty, but thare are many similarities since it IS based on the Orion, no?
The different main turrets for one, different greebling, comm tower, different fighterbay(s), more engines, the main beam cannon on it's "nose", etc...
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no link?
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It's on Hades-Combine...you can't miss it...but here:
http://hades-combine.com/web/index.php?ind=downloads&op=entry_view&iden=344
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Not bad
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Strangeness.... I was just making a mission which ends with the player landing in one of hte fighterbays...
POF is OK, table data is OK - ship works in game, all turrets and subsystem work as advertised...
BUT...when I use distance-ship-subsystem SEXP I only get turret01, communications, sensors, navigation & weapons in the drop-down menu :wtf:
This is even stranger, since in hte inital status window all subsystems and turrets ARE listed..when I jsut tyine in a string say fighterbay01 I get a error of a non-existing subsystem...mission chrashes becoause of that error.
Is this a FRED bug or a POF bug or what? :wtf: :confused:
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Differrnces compared to a normal Orion?
There are plenty, but thare are many similarities since it IS based on the Orion, no?
The different main turrets for one, different greebling, comm tower, different fighterbay(s), more engines, the main beam cannon on it's "nose", etc...
I see. I liked the other one better, maybe If I could see a screenie I might be swayed. The beam placement and the fighterbay/runway look good, but I don't like the blockiness or the turrets.
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Which turrets? The small ones or the big ones?
Blockyness? It's no mor blocky than the normal Orion, so I don't see a problem..
version 1.1 uploaded...minor fixes to pof data mostly.
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The main turrets, it has too many angles and extrusions.
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It was made to look like the HTL one from Orion...only with 2 barrels...and more cleared sockets for the barrels.
WEll, I guess you can't please everyone, now can ya? ;7
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Nope. Just voicing my opinion.
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Looks hot. In the short time I've been here, I've seen a lot of your stuff.... very nice :nod:
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*blink*
Spinal mount. Huh. That's different.
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Looks hot. In the short time I've been here, I've seen a lot of your stuff.... very nice :nod:
thank you.. I do have my moments :p
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Sorry for the bump.
I just want to let you know that I put up a version with Glow maps on FileFront.
http://files.filefront.com/Orion+Mk2+with+Glow+points/;9267998;/fileinfo.html (http://files.filefront.com/Orion+Mk2+with+Glow+points/;9267998;/fileinfo.html)
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Glow maps? Glow points? It already has those..
Unless you mean you added more?
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Yes, Trashman, you are right. Glow Points.
Anyways, the ones I downloaded from Hades (the 1.1 ones) don't appear to have them. Perhaps it's a bug. But I don't think it is since they weren't there when I opened them in PCS 1 and 2.
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Strange...the ship does have glowpoints...very strange..then again, I had glowpoints not showing up in made recently...have the red_glow nad green_glow been removed from the last media VPs?
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In any case, awesome model. It'd be a good replacement for the Orion model used for the Auriga in Derelict.
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:bump: @ the CRP.
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Trashman, I think using red_glow_small (not sure for the green glow) should do it as a quick hackfix. That's what I did on your Athena IIRC...
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Trashman: What glowpoints did you use? Because I know the red_glow causes issues. They don't appear in any of the ships I have.
asyikarea51: I did also such replacement, but then I found out that if you extract the red_glow map and change it's format to something else, it tends to work
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It's easier to jsut extract the red_glow than re-do ALL the glows for ALL the ships I have..that would take like....forever. :lol: