Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: TrashMan on August 23, 2007, 05:33:40 pm

Title: RELEASE: HTL Orion Mk2 (v1.1)
Post by: TrashMan on August 23, 2007, 05:33:40 pm
The Heavy destroyer is back, looking meaner than ever!
(http://img235.imageshack.us/img235/7601/orionmk2gl0.th.jpg) (http://img235.imageshack.us/my.php?image=orionmk2gl0.jpg)

Hades-Combine, where else?

v1.1 now up
Title: Re: RELEASE: HTL Orion Mk2 (v1.0)
Post by: Snail on August 23, 2007, 05:37:28 pm
Omg! I was the 999,999th visitor! :eek:

I'm gunna get a prize!!

Good work as always. :)
Title: Re: RELEASE: HTL Orion Mk2 (v1.0)
Post by: TrashMan on August 23, 2007, 05:39:10 pm
Since your'e such a happy camper, why don't you help me out with adding more glows? :p

Title: Re: RELEASE: HTL Orion Mk2 (v1.0)
Post by: Mobius on August 23, 2007, 05:39:47 pm
Thee cheers for Toni! :)

Have you tested the model? Are there any bugs?
Title: Re: RELEASE: HTL Orion Mk2 (v1.0)
Post by: TrashMan on August 23, 2007, 05:42:12 pm
Gave it a cursory glance...looks good...the onyl thing I noticed is that the red glows didn't appear for some reason (checked the glow entire,s tehy are OK)..maby I'm slippin :confused:
Title: Re: RELEASE: HTL Orion Mk2 (v1.0)
Post by: Excalibur on August 23, 2007, 11:09:13 pm
That looks very good - more "modern" terran - like.
Title: Re: RELEASE: HTL Orion Mk2 (v1.0)
Post by: Snail on August 24, 2007, 06:39:13 am
That looks very good - more "modern" terran - like.

That's because it is modern Terran.
Title: Re: RELEASE: HTL Orion Mk2 (v1.0)
Post by: colecampbell666 on August 24, 2007, 07:59:36 am
I see a difference, though not much.
Title: Re: RELEASE: HTL Orion Mk2 (v1.0)
Post by: TrashMan on August 24, 2007, 08:18:12 am
Differrnces compared to a normal Orion?

There are plenty, but thare are many similarities since it IS based on the Orion, no?

The different main turrets for one, different greebling, comm tower, different fighterbay(s), more engines, the main beam cannon on it's "nose", etc...
Title: Re: RELEASE: HTL Orion Mk2 (v1.0)
Post by: Topgun on August 24, 2007, 09:15:04 am
no link?
Title: Re: RELEASE: HTL Orion Mk2 (v1.0)
Post by: TrashMan on August 24, 2007, 09:28:49 am
It's on Hades-Combine...you can't miss it...but here:

http://hades-combine.com/web/index.php?ind=downloads&op=entry_view&iden=344

Title: Re: RELEASE: HTL Orion Mk2 (v1.0)
Post by: ShadowGorrath on August 24, 2007, 11:14:56 am
Not bad
Title: Re: RELEASE: HTL Orion Mk2 (v1.0)
Post by: TrashMan on August 24, 2007, 12:12:21 pm
Strangeness.... I was just making a mission which ends with the player landing in one of hte fighterbays...

POF is OK, table data is OK - ship works in game, all turrets and subsystem work as advertised...
BUT...when I use distance-ship-subsystem SEXP I only get turret01, communications, sensors, navigation & weapons in the drop-down menu :wtf:

This is even stranger, since in hte inital status window all subsystems and turrets ARE listed..when I jsut tyine in a string say fighterbay01 I get a error of a non-existing subsystem...mission chrashes becoause of that error.

Is this a FRED bug or a POF bug or what?  :wtf: :confused:
Title: Re: RELEASE: HTL Orion Mk2 (v1.0)
Post by: colecampbell666 on August 29, 2007, 06:39:10 am
Differrnces compared to a normal Orion?

There are plenty, but thare are many similarities since it IS based on the Orion, no?

The different main turrets for one, different greebling, comm tower, different fighterbay(s), more engines, the main beam cannon on it's "nose", etc...
I see. I liked the other one better, maybe If I could see a screenie I might be swayed. The beam placement and the fighterbay/runway look good, but I don't like the blockiness or the turrets.
Title: Re: RELEASE: HTL Orion Mk2 (v1.0)
Post by: TrashMan on August 29, 2007, 07:01:00 am
Which turrets? The small ones or the big ones?

Blockyness? It's no mor blocky than the normal Orion, so I don't see a problem..

version 1.1 uploaded...minor fixes to pof data mostly.
Title: Re: RELEASE: HTL Orion Mk2 (v1.0)
Post by: colecampbell666 on August 29, 2007, 08:03:30 am
The main turrets, it has too many angles and extrusions.
Title: Re: RELEASE: HTL Orion Mk2 (v1.0)
Post by: TrashMan on August 29, 2007, 08:19:12 am
It was made to look like the HTL one from Orion...only with 2 barrels...and more cleared sockets for the barrels.

WEll, I guess you can't please everyone, now can ya? ;7
Title: Re: RELEASE: HTL Orion Mk2 (v1.0)
Post by: colecampbell666 on August 29, 2007, 08:31:50 am
Nope. Just voicing my opinion.
Title: Re: RELEASE: HTL Orion Mk2 (v1.0)
Post by: jaedub51 on August 29, 2007, 09:02:24 pm
Looks hot. In the short time I've been here, I've seen a lot of your stuff.... very nice :nod:
Title: Re: RELEASE: HTL Orion Mk2 (v1.0)
Post by: Alan Bolte on August 29, 2007, 10:06:48 pm
*blink*
Spinal mount. Huh. That's different.
Title: Re: RELEASE: HTL Orion Mk2 (v1.0)
Post by: TrashMan on August 30, 2007, 04:36:32 am
Looks hot. In the short time I've been here, I've seen a lot of your stuff.... very nice :nod:

thank you.. I do have my moments :p
Title: Re: RELEASE: HTL Orion Mk2 (v1.1)
Post by: nubbles526 on December 16, 2007, 02:57:31 pm
Sorry for the bump.

I just want to let you know that I put up a version with Glow maps on FileFront.

http://files.filefront.com/Orion+Mk2+with+Glow+points/;9267998;/fileinfo.html (http://files.filefront.com/Orion+Mk2+with+Glow+points/;9267998;/fileinfo.html)
Title: Re: RELEASE: HTL Orion Mk2 (v1.1)
Post by: TrashMan on December 16, 2007, 06:23:41 pm
Glow maps? Glow points? It already has those..

Unless you mean you added more?
Title: Re: RELEASE: HTL Orion Mk2 (v1.1)
Post by: nubbles526 on December 17, 2007, 09:56:13 am
Yes, Trashman, you are right. Glow Points.

Anyways, the ones I downloaded from Hades (the 1.1 ones) don't appear to have them. Perhaps it's a bug. But I don't think it is since they weren't there when I opened them in PCS 1 and 2.

Title: Re: RELEASE: HTL Orion Mk2 (v1.1)
Post by: TrashMan on December 17, 2007, 11:07:48 am
Strange...the ship does have glowpoints...very strange..then again, I had glowpoints not showing up in made recently...have the red_glow nad green_glow been removed from the last media VPs?
Title: Re: RELEASE: HTL Orion Mk2 (v1.1)
Post by: AllStarZ on December 17, 2007, 08:13:54 pm
In any case, awesome model. It'd be a good replacement for the Orion model used for the Auriga in Derelict.
Title: Re: RELEASE: HTL Orion Mk2 (v1.1)
Post by: colecampbell666 on December 17, 2007, 08:42:15 pm
 :bump: @ the CRP.
Title: Re: RELEASE: HTL Orion Mk2 (v1.1)
Post by: asyikarea51 on December 17, 2007, 09:34:59 pm
Trashman, I think using red_glow_small (not sure for the green glow) should do it as a quick hackfix. That's what I did on your Athena IIRC...
Title: Re: RELEASE: HTL Orion Mk2 (v1.1)
Post by: nubbles526 on December 18, 2007, 11:59:55 am
Trashman: What glowpoints did you use? Because I know the red_glow causes issues. They don't appear in any of the ships I have.

asyikarea51: I did also such replacement, but then I found out that if you extract the red_glow map and change it's format to something else, it tends to work
Title: Re: RELEASE: HTL Orion Mk2 (v1.1)
Post by: TrashMan on December 18, 2007, 12:04:16 pm
It's easier to jsut extract the red_glow than re-do ALL the glows for ALL the ships I have..that would take like....forever. :lol: