Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: TrashMan on August 24, 2007, 04:47:25 pm

Title: RELEASE: TSSG Hydra
Post by: TrashMan on August 24, 2007, 04:47:25 pm
The super sentry gun... :D

Shielded and with 2 COMBO turrets (2 gattlings + 2 missiles EACH) :eek:
Let the shivans tremble! ;7

(http://img510.imageshack.us/img510/3027/screen0076ya2.th.jpg) (http://img510.imageshack.us/my.php?image=screen0076ya2.jpg)

Hades-Combine, as allways. :pimp:
Title: Re: RELEASE: TSSG Hydra
Post by: Snail on August 24, 2007, 04:47:49 pm
Suh-weetness.
Title: Re: RELEASE: TSSG Hydra
Post by: NGTM-1R on August 24, 2007, 04:53:25 pm
You need to turn up your Ambient, that image is much too dark to make out any detail.
Title: Re: RELEASE: TSSG Hydra
Post by: Mobius on August 24, 2007, 04:58:07 pm
I like the turrets :yes:

You're as much as prolific as Thomas Alva Edison, TrashMan.
Title: Re: RELEASE: TSSG Hydra
Post by: TrashMan on August 24, 2007, 04:58:23 pm
(http://img507.imageshack.us/img507/6811/hydrawz3.th.jpg) (http://img507.imageshack.us/my.php?image=hydrawz3.jpg)

This better? :p
Title: Re: RELEASE: TSSG Hydra
Post by: NGTM-1R on August 24, 2007, 05:01:16 pm
Some. :p Maybe it should have stayed in the dark though.
Title: Re: RELEASE: TSSG Hydra
Post by: TrashMan on August 24, 2007, 05:46:07 pm
*Acid death victims count : 2*
Title: Re: RELEASE: TSSG Hydra
Post by: Snail on August 25, 2007, 02:52:37 am
Hmm... not much of a "SUPER" sentry gun.
Title: Re: RELEASE: TSSG Hydra
Post by: diceman111 on August 25, 2007, 05:59:55 am
Hmm... not much of a "SUPER" sentry gun.

I dont know depends on what kind of missiles and gatling guns, might not be good against cap ships but I think alastors or shivan sentry guns can be quite annoying sometimes this one could be really hard since its shielded

/Dice
Title: Re: RELEASE: TSSG Hydra
Post by: TrashMan on August 25, 2007, 07:23:35 am
With its' current tables it can take out a wing of fighters easily..

And that's with crappy fihgtterkiller missiles and a basic vulcan cannon whos' rate of fire is AI dependant.

Try replacing that with a Gallting Turret laser (NOT AI dependant, powerfull) and something like a Harpoon and observe the mass carnage.
HERE:

;------------------------------------
$Name:                                  Gattling Turret
$Model File:                    none
@Laser Bitmap:                           laserglow04
@Laser Glow:                           2_laserglow03
@Laser Color:                           150, 250, 150
@Laser Color2:                           180, 240, 180
@Laser Length:       9.0
@Laser Head Radius:  0.60
@Laser Tail Radius:  0.60
$Mass:                                  0.4
$Velocity:                              1200.0                         
$Fire Wait:                             0.01                     
$Damage:                                10
$Armor Factor:                  1.0
$Shield Factor:                 0.9
$Subsystem Factor:              0.8
$Lifetime:                              0.8
$Energy Consumed:               0.30                           
$Cargo Size:                    0.0                             
$Homing:                                        NO
$LaunchSnd:                             110                           
$ImpactSnd:                             85                                     
$Flags:                                 ("Big Ship" "same turret cooldown" )
$Icon:                                  icongun03
$Anim:                                  LoadGun02
$Impact Explosion:      none
$FOF: 1.1
Title: Re: RELEASE: TSSG Hydra
Post by: akenbosch on August 25, 2007, 03:47:51 pm
trashman, give it some anti-fighter turrets on the sides. THEN it will be super. right now its just 4 times better than a cerberus.
Title: Re: RELEASE: TSSG Hydra
Post by: Hades on August 25, 2007, 03:50:13 pm
It is called balance.
Title: Re: RELEASE: TSSG Hydra
Post by: TrashMan on August 25, 2007, 03:59:57 pm
trashman, give it some anti-fighter turrets on the sides. THEN it will be super. right now its just 4 times better than a cerberus.


Try it with the gattling turret I just posted... ;7
Then come back and talk to me
Title: Re: RELEASE: TSSG Hydra
Post by: akenbosch on August 25, 2007, 04:05:58 pm
wingmen still took out the turrets (but with 30-70 percent hull).

[proffessor lobe]now let me announce the ship potency and grade of this model!

*taps sentry with a stick, gets shot*

ooooow...doctor....

<one hour later>

back to buisiness...

your sentry has the potency of....A LILITH!

(B+)

[/proffessor lobe]
Title: Re: RELEASE: TSSG Hydra
Post by: TrashMan on August 25, 2007, 04:16:15 pm
Then just increase the shield strength or weapon damage to suit your needs... I havn't exactly balanced it...hech I jsut gace it a test to see if it works, and I doubt very much it will appear with those stats in FOW3


EDIT - may I ask how many fighters, which class and their AI lvls/weapons were involved in this? and how many sentry guns...since I know just how deadly the gat turrets are..
Title: Re: RELEASE: TSSG Hydra
Post by: akenbosch on August 28, 2007, 05:45:54 pm
1 sentry gun per a wing, 4 SF Basilisks per a sentry (the most common shiv assault fighter, thats why i use it for testing), captain class.

orders for the sentrys: attack assinged wing
orders for wings: attack assinged sentry
Title: Re: RELEASE: TSSG Hydra
Post by: TrashMan on August 28, 2007, 05:51:35 pm
Well, I did give it a ursa-like shield...which ain't much when 4 heavy fighters start lobbing you with swarm missiles.

It's not it's offensive potential that's in question here then... :blah:

I'll try it increasing it's shield and giving it...vindicators...  ;7 :drevil:
Title: Re: RELEASE: TSSG Hydra
Post by: Mustang19 on August 28, 2007, 06:00:25 pm
Sentry guns are like Aeolus. They hurt, but all you have to do is just stay away from the damn thing.

This would be an excellent place to mount Trebuchet, however. Now that would be a very powerful anti-swarm weapon. If fighters can carry them, why not steroid-sentries?
Title: Re: RELEASE: TSSG Hydra
Post by: TrashMan on August 28, 2007, 06:25:47 pm
Trebs?  :wtf:

That might be a bit TOO much :lol: Alltough it would make a great sentry gun :nod:
Title: Re: RELEASE: TSSG Hydra
Post by: akenbosch on August 28, 2007, 06:27:24 pm
turrets ignore max weapon count.

and energy, and pretty much all that stuff.
Title: Re: RELEASE: TSSG Hydra
Post by: Mustang19 on August 29, 2007, 10:08:53 am
YESSS!!!! (Where's that new machine-gun emoticon thing when you need it?!)

I guess the only way to keep it fair would be to use timed turret-lock/unlock SEXPs.

Title: Re: RELEASE: TSSG Hydra
Post by: TrashMan on August 29, 2007, 10:56:12 am
You mean this one?

(http://www.dndguns.com/images/minigun.gif)