Hard Light Productions Forums

Hosted Projects - FS2 Required => Inferno => Topic started by: Woomeister on February 02, 2007, 04:12:18 am

Title: Old INF SCP Status Thread
Post by: Woomeister on February 02, 2007, 04:12:18 am

The interface art is another big aspect of the project that needs to be done.  Things to be done are:

Ship And Weapon Loadout Icons (I want them to be FS1 style outlines - easier to create/modify)
Briefing Icons (Will probably use FS1 style outlines - easier to create/modify)
Uh just use shipchoice3d. If you make icons and loadout images then it has to be turned off, which means that the spinning anis need to be done, and I don't want tacky single frame things for those, so we would have to produce 41 high quality anis which would take several months at least.

You forgot me and Qwer, we've been working on it for longer than anyone else.
Title: Old INF SCP Status Thread
Post by: Snail on February 02, 2007, 07:43:45 am
But you're not currently, are you?

BTW, to make FS2 style briefing icons is really easy. You don't even need any skills to do it, you just got to do a bit of image manipulation. First, get a shot of the model in modelview, and greyscale it. Open an old .ani from vanilla FS2 and save one frame. Paste your shot into this frame and save. Any editing should not be done in the saved frame, it should be done in the other file.

See? It's easy.
Title: Old INF SCP Status Thread
Post by: Woomeister on February 02, 2007, 07:44:53 am
Until you realised the palette is too messed up since you just pasted it in as it is.
Title: Old INF SCP Status Thread
Post by: mr.WHO on February 02, 2007, 07:57:12 am
I know that asking "when INF:SCP will be released" is a stupid question, but may I ask what would be the estimated time of INF:SCP release with current pace and team size?
Title: Old INF SCP Status Thread
Post by: Snail on February 02, 2007, 09:23:38 am
Until you realised the palette is too messed up since you just pasted it in as it is.

Meh... It worked for me. I'm no artist and I rarely use any art programs ('cept MSPaint :P).
Title: Old INF SCP Status Thread
Post by: Woomeister on February 02, 2007, 09:48:00 am
Yeah but your icons aren't very smooth at the edges because no post work is done on the perimeter of the icon.
Title: Old INF SCP Status Thread
Post by: Snail on February 02, 2007, 10:01:45 am
Because I can't be bothered. You could be bothered. but it doesn't look like you're very bothered. So whatever.
Title: Old INF SCP Status Thread
Post by: Mobius on February 02, 2007, 11:52:10 am
You forgot the package dimensions.
Title: Old INF SCP Status Thread
Post by: Rampage on February 02, 2007, 01:27:31 pm
My personal aim for INF SCP is to have the MOD released to BETA testers by the Fall 2007 and released to the public by early 2008.  There will not be any new models or weapons, etc.  This current mission set will be the final set and will not be scrapped like previous sets.  Missions from previous sets may be modified for use w/ this set, etc.  We'll keep you posted here.  Also new screenshots will also be posted here.

Ahh the thing about icons is that even if we use the model itself, the primary weapons won't render.  So what I'm thinking is to make individual FS1 style outlines for primaries, missiles, and ships.  Then I'll make non-animated displays for the spinning thingies (like a picture showing dorsal, rostral, and saggital views of the ship on a grid or something).

And as for the names, I only listed those who are currently working on the project.  Although Qwer did contact me awhile back.  :)

- Rampage
Title: Old INF SCP Status Thread
Post by: Snail on February 02, 2007, 01:44:27 pm
BTW, will the target box have

-EAC Magister
-EAC Eclipse

or will it be

-Magister
-EAC Eclipse

(ie. will they have the prefixes).
Title: Old INF SCP Status Thread
Post by: Woomeister on February 02, 2007, 01:57:04 pm
Ahh the thing about icons is that even if we use the model itself, the primary weapons won't render.  So what I'm thinking is to make individual FS1 style outlines for primaries, missiles, and ships.  Then I'll make non-animated displays for the spinning thingies (like a picture showing dorsal, rostral, and saggital views of the ship on a grid or something).
If anis are produced they have to be animated. Single frame things are poorer quality than using the shipcoice3d option.
Title: Old INF SCP Status Thread
Post by: neoterran on February 02, 2007, 03:01:14 pm
And as for the names, I only listed those who are currently working on the project.  Although Qwer did contact me awhile back.  :)

- Rampage

Well, let's not let that look like any disrespect for Woo, who has surely been the custodian over the long haul. You should really give him an honorary mention out of respect.
Title: Old INF SCP Status Thread
Post by: Woomeister on February 02, 2007, 03:23:25 pm
Well over the past 12 months it's only been me and Qwer working on things...
Title: Old INF SCP Status Thread
Post by: asyikarea51 on February 02, 2007, 10:01:33 pm
My personal aim for INF SCP is to have the MOD released to BETA testers by the Fall 2007 and released to the public by early 2008.

If I can settle my... "problems", I'll gladly volunteer.

And it probably doesn't matter to you guys, but this might just be the last week of my 3+ month total-freedom holiday. :(
Title: Old INF SCP Status Thread
Post by: Rampage on February 02, 2007, 10:03:48 pm
Well, let's not let that look like any disrespect for Woo, who has surely been the custodian over the long haul. You should really give him an honorary mention out of respect.

Haha yeah.  No disrespect whatsoever.  That was just a list of what's going on right now and who's doing what at the moment.  It's not a list of credits; it's purely practical.  :D  I'm sure it'll change as we get updates.
Title: Old INF SCP Status Thread
Post by: Rampage on February 05, 2007, 12:20:14 am
We'd like to let you know that 5 missions are now being worked on.  Two of them are done.  Once we complete ten missions or so, I'm thinking of recruiting dedicated FREDders.  So start thinking and planning now b/c w/ your help, INF SCP can and will be out by the end of the year!

Post here and let us know if you're interested in helping out w/ mission design!
Title: Old INF SCP Status Thread
Post by: Qwer on February 05, 2007, 09:30:18 am
I'm dedicated FREDer (anyway I can do all tech modding stuff - FREDding, tables, testing and tech descriptions).
Title: Old INF SCP Status Thread
Post by: DarkShadow- on February 05, 2007, 09:32:12 am
Well, I'm interested because Inferno is one of my favourite mods. But I wanna finish Machina Terra first.  ;)
Title: Old INF SCP Status Thread
Post by: neoterran on February 05, 2007, 09:52:56 am
Thanks for bringing the project some much needed energy rampage, and thanks to woo and sid for taking on new blood
Title: Old INF SCP Status Thread
Post by: Dark Hunter on February 05, 2007, 10:10:58 pm
Glad to see its finally gotten some steam behind it once more. Good things truly come to him who waits... and waits... and waits. :p

Seriously, though, I am happy to see that it is not totally stagnant, and is actively being worked on. Keep it up! :yes:
Title: Old INF SCP Status Thread
Post by: Snail on February 06, 2007, 12:25:33 pm
I'm an average FREDder, and I'm interested. :)

I've already FREDed 1 mission for INFA2, as you know.
Title: Old INF SCP Status Thread
Post by: Woomeister on February 06, 2007, 12:43:46 pm
Yeah but we actually aren't working on INFA2 yet, so you are jumping the gun a bit there :)
Title: Old INF SCP Status Thread
Post by: Mobius on February 06, 2007, 03:04:08 pm
Confirmed...there's a difference between team members and testers...
Title: Old INF SCP Status Thread
Post by: Snail on February 07, 2007, 12:41:12 pm
I was bored and wanted to play with the EA modpack. Besides, even if I am getting ahead of myself, it was a fun thing to make and I'm pretty pleased with myself, it is one of my better missions.
Title: Old INF SCP Status Thread
Post by: Woomeister on February 07, 2007, 01:37:01 pm
Plus a few on the internal that you can't see :D
Title: Old INF SCP Status Thread
Post by: neoterran on February 07, 2007, 02:14:33 pm
The internal is where the team members make fun of the regular forum posters. :(
Title: Old INF SCP Status Thread
Post by: Woomeister on February 07, 2007, 02:17:08 pm
And then cover it up when regular posters become team members  :nervous:
;)
Title: Old INF SCP Status Thread
Post by: Mobius on February 07, 2007, 05:50:04 pm
...I'm not a team member....
Title: Old INF SCP Status Thread
Post by: Snail on February 08, 2007, 05:34:56 am
Go look at some of the first pages of the board. See how many threads Woo created? Nearly every thread was created by Woo when this was just a small mod. :)
Title: Old INF SCP Status Thread
Post by: Woomeister on February 08, 2007, 06:51:15 am
...I'm not a team member....
Your an INFA team member.
Title: Old INF SCP Status Thread
Post by: Rampage on February 08, 2007, 01:40:10 pm
I've decided to post weekly screenshots of INF SCP in development.  Here are two shots for the first week:

(http://www.hsref.org/dump/scp4.jpg)

(http://www.hsref.org/dump/scp5.jpg)

Enjoy!

- Rampage
Title: Old INF SCP Status Thread
Post by: Snail on February 08, 2007, 02:54:03 pm
??? Doesn't look like the player wing is Alpha?
Title: Old INF SCP Status Thread
Post by: neoterran on February 08, 2007, 03:13:06 pm
Quote from: Rampage

if you get rid of medical teal colored burners, you'll be a happier man - check out Admiral Nelsons nice terran thruster glow pack :D
Title: Old INF SCP Status Thread
Post by: Snail on February 08, 2007, 04:19:57 pm
BTW, can you please remove the prefix before the ship's name? This was never done in the original campaigns unless it was necessary (in the SOC loops), and I don't think this should be done in INF SCP.
Title: Old INF SCP Status Thread
Post by: Rampage on February 08, 2007, 05:09:23 pm
if you get rid of medical teal colored burners, you'll be a happier man - check out Admiral Nelsons nice terran thruster glow pack :D

Uhh that's not my call to make.  But thanks for the thought.

BTW, can you please remove the prefix before the ship's name? This was never done in the original campaigns unless it was necessary (in the SOC loops), and I don't think this should be done in INF SCP.

Sounds more like your pet peeve.  Changing the name is easy, but I won't do it just b/c of one guy's opinion.  But we'll talk about that later after all the missions are done.
Title: Old INF SCP Status Thread
Post by: Snail on February 09, 2007, 06:15:15 am
Well, it doesn't really matter, unless there are mixes (ie. one ship is called EAC Magister and the other is just Oracle).

However, I'm not sure if it's a good idea to change it after the missions are done... IIRC, changing the name changes the name for events, but not for send-message SEXPs (I don't know if this has been fixed). So if you're going to change it, you should change it now. But whatever. :)
Title: Old INF SCP Status Thread
Post by: Rampage on February 09, 2007, 11:16:52 pm
Well Snail, I have checked out other missions and have decided to do it your way.  It's not a big change anyway, since I don't use designations in my messages.

- Rampage
Title: Old INF SCP Status Thread
Post by: Snail on February 10, 2007, 04:28:46 am
Are you guys using custom wingnames? (the player wing looks like Omega).

If you are, ;7
Title: Old INF SCP Status Thread
Post by: Snail on February 10, 2007, 05:38:02 pm
I was lookin through the glory shots thread and I noticed that the Petbe's maps suck even more than the Pakhet's.
Title: Old INF SCP Status Thread
Post by: Rampage on February 10, 2007, 10:39:15 pm
What is the mission progress so far, Rampage?

I modified the first post w/ status updates regarding mission design.  Check there for most recent update.
Title: Old INF SCP Status Thread
Post by: Snail on February 11, 2007, 04:49:48 am
I love you guys.
Title: Old INF SCP Status Thread
Post by: Snail on February 14, 2007, 06:03:26 am
Will there be pretty nebulae in Rampage's missions?
Title: Old INF SCP Status Thread
Post by: Rampage on February 14, 2007, 11:53:26 pm
Shot of the week:

(http://www.hsref.org/dump/scp6.jpg)

Just as a heads up, we may start recruiting for FREDders.  Very soon.

Will there be pretty nebulae in Rampage's missions?

It's all about the starfield.

- Rampage
Title: Old INF SCP Status Thread
Post by: Snail on February 24, 2007, 05:39:37 am
Last I checked he hasn't been here since 20th Feb.
Title: Old INF SCP Status Thread
Post by: Snail on February 24, 2007, 10:45:17 am
BTW, since Woo went and locked the FAQ thread (meanie), I'll ask a question here.

What's the Hailstorm primary weapon (not hellstorm).
Title: Old INF SCP Status Thread
Post by: Mobius on February 24, 2007, 11:46:45 am
He can unlock the thread. I was about to edit my post but you QUOTED my words. Pretty bad thing.


Hailstorm?!? Stormlord!
Title: Old INF SCP Status Thread
Post by: Snail on February 24, 2007, 01:10:57 pm
It's in this Gateways shot:

(http://inferno.hard-light.net/Screens/Mod/GWTest.jpg)
Title: Old INF SCP Status Thread
Post by: Rampage on February 24, 2007, 02:05:37 pm
Okay sorry guys.  In the past week, several unexpected things happened:

1. I lost contact with Sid.  Not my problem - he's a busy man.
2. Because of #1, I've started to script my own missions (Sid used to do this).
3. I finished mission 9.  But I've run across a bug that crashes FS2 when a wing of strike crafts launches from a docking bay (first wave is fine, but second wave crashes FS2).  This is annoying me, as there are several missions where enemies will launch from a docking bay.
4. I was sick.

So as of now, I'm the only person working on the project.  And I will continue to work on this project.  Also keep in mind that I'm still at college, so after I graduate in May, I'll have all the time in the world to work on INF SCP.  But until, then it'll be more-or-less doing my best when time allows me to do so.

I'll post screenshots soon.

- Rampage
Title: Old INF SCP Status Thread
Post by: Snail on February 24, 2007, 04:00:36 pm
So progress is starting up again now? Are you still hiring (:nervous:)?
Title: Old INF SCP Status Thread
Post by: Rampage on February 25, 2007, 12:28:09 am
So progress is starting up again now? Are you still hiring (:nervous:)?

Progress never ceased.  I want to finish mission 15 before I start hiring because I want to finalize the first portion of the story.

- Rampage
Title: Old INF SCP Status Thread
Post by: Qwer on February 25, 2007, 01:36:43 am
Quote
Qwer is MIA at the moment, but that's okay.

Ummm...why don't I know anything about this? :p
Title: Old INF SCP Status Thread
Post by: Mobius on February 25, 2007, 05:57:02 am
Rampage: are you sure? I don't have this kind of problem. Sometimes spacecraft remain inside the fighterbay, but the game doesn't crash....
Title: Old INF SCP Status Thread
Post by: Snail on February 25, 2007, 06:23:19 am
So progress is starting up again now? Are you still hiring (:nervous:)?

Progress never ceased.  I want to finish mission 15 before I start hiring because I want to finalize the first portion of the story.

- Rampage

So you still have to do... 7 more missions?
Title: Old INF SCP Status Thread
Post by: Mobius on February 25, 2007, 06:46:04 am
Ah, so you don't require my help.
Title: Old INF SCP Status Thread
Post by: Snail on February 25, 2007, 07:15:19 am
He certainly does. ::)


HA!

I just found out the story of the EA war by looking at shots on the site.

EA Commodore, Karpinsky, is planning to defect to the GTVA. The Oracle is sent to go help him defect and some such. Fighting against other EA guys, etc. Then, when the operation is at full swing, the GTVA send some guys to retrieve Karpinsky from the EA installation EAI Rio Grande. The Shivans earlier attacked the installation, and everyone evacuated.

So, how close was I? :P
Title: Old INF SCP Status Thread
Post by: Rampage on February 25, 2007, 11:31:20 am
New shots of the week:

(http://www.hsref.org/dump/scp7.jpg)

(http://www.hsref.org/dump/scp8.jpg)

I took those shots right before FS2 crashed.  I think it's a pathing problem, so I'll check that out.

So here's how it'll work - - Qwer recently popped his head in and contacted me, so he'll be working on INF SCP with mission design.  I'm currently brainstorming the next five missions or so and writing them down, so he can help us make some of those missions.  They'll hopefully be done around mid-March.

And after that, we'll start hiring FREDders.  I guess the main issue is that I want dedicated FREDders, not modpack seekers.  So I don't just want to give away the INF SCP modpack and never hear from FREDders again.

But anyway, I'll be in touch on this thread.

- Rampage
Title: Old INF SCP Status Thread
Post by: Snail on February 25, 2007, 11:42:10 am
Well, my main problem about mission designing is... Polishing missions made by other people. I really suck at that. I need to be very familiar with the mission before I can edit it. I have a very distinct and unique FREDding style (Nearly every object is stuck at exact precision). This is my main weakness, and is why I haven't done any missions for MT (though I have done some other stuff like tech descriptions and table editing and cleaning).

Oh, and on a side note, will you be kidnapping freespaceking and getting him to do the maps? He would do great things for Inferno, for some of the maps are very old. And SLICK too, they're the 2 people you'd want in the art department, though I haven't seen fsking in a while...
Title: Old INF SCP Status Thread
Post by: Rampage on February 25, 2007, 03:33:39 pm
I just found out the story of the EA war by looking at shots on the site.

EA Commodore, Karpinsky, is planning to defect to the GTVA. The Oracle is sent to go help him defect and some such. Fighting against other EA guys, etc. Then, when the operation is at full swing, the GTVA send some guys to retrieve Karpinsky from the EA installation EAI Rio Grande. The Shivans earlier attacked the installation, and everyone evacuated.

So, how close was I? :P

Wow you're good!  How did you ever guess?!  That'd be the case in 2004 (or even earlier).  And you didn't get that story via these shots; I make sure my shots are very non-story specific.  You probably got that by (1) playing the missions that came w/ the INF SCP staff modpack or (2) from the old shots.

And if you have the INF SCP modpack already, then I guess I don't have to worry you being a modpack mooch. :p  Haha just kidding.

- Rampage
Title: Old INF SCP Status Thread
Post by: Mobius on February 25, 2007, 03:53:39 pm
Polishing missions...
Title: Old INF SCP Status Thread
Post by: Rand al Thor on February 26, 2007, 12:26:54 pm
Uh, can someone give me a quick rundown of what exactly this is?

Are you guys (Rampage, Snail, Qwer) finishing up what Woo has been working on? I.e. the fully redone Inferno story and completely overwriting the previous chapter one release? Or is this a continuation of that already released chapter and seperate to the work he's doing on R2?

Sorry, I've just lost track of whats going on with Inferno lately.
Title: Old INF SCP Status Thread
Post by: neoterran on February 26, 2007, 12:28:31 pm
I'd prefer the missions in english, not polish. There are enough Polish missions.
Title: Old INF SCP Status Thread
Post by: Rampage on February 26, 2007, 12:44:51 pm
Uh, can someone give me a quick rundown of what exactly this is?

Are you guys (Rampage, Snail, Qwer) finishing up what Woo has been working on? I.e. the fully redone Inferno story and completely overwriting the previous chapter one release? Or is this a continuation of that already released chapter and seperate to the work he's doing on R2?

Sorry, I've just lost track of whats going on with Inferno lately.

INF SCP is the next generation Inferno; it basically has Chapters 1, 2, and maybe 3 together as one megacampaign.  The story for INF SCP will be developed as we make the missions, so everything will fit together nicely.  The story itself has been completely redone.  The EA will be less translucent and more vicious.  Expect some attrition between GTVA and EA forces.  The Shivans, well - - you'll have to wait and see.  As of now, half of Chapter 1 is more or less done.

I am currently the only person working on INF SCP.  Qwer recently contacted me and will be working alongside me quite soon (read above post).  Sid seems to be gone for the moment again.  Woomeister is working on INFA right now, which I'd count on being released before INF SCP.  But with the rate of progress in INF SCP, I'm confident that we'll have something out soon.
Title: Old INF SCP Status Thread
Post by: Snail on February 26, 2007, 01:10:32 pm
Are you guys (Rampage, Snail, Qwer) finishing up what Woo has been working on?

Once again, me knowing so much about Inferno has led me to be known as a member of staff. :lol:

I am not. (but I'd be a happy man if I were :P) :)
Title: Old INF SCP Status Thread
Post by: Mobius on February 26, 2007, 02:55:43 pm
Are you guys (Rampage, LieutenantGeneralMobius, Qwer) finishing up what Woo has been working on?

Fixed :D
Title: Old INF SCP Status Thread
Post by: Snail on February 26, 2007, 03:01:50 pm
You're staff? :)

If so, I hope Inferno is out soon(=this century) with your FREDding skills. :D ;)
Title: Old INF SCP Status Thread
Post by: Rampage on February 26, 2007, 03:24:35 pm
I think I fixed the problem w/ FS2 crashing upon fighters launching from a docking bay.  As of now, it seems the culprit is the Claymore Mk. III, but in a recent test with a wing of Clay IIIs launching didn't crash the game.  Another theory is that the crash happens when two different fighters from different wings try to launch from the same bay using the same path.

I will continue to test those hypotheses and will get back to you.

As of now, if everything works out well, we may release a demo of INF SCP.  =)

- Rampage
Title: Old INF SCP Status Thread
Post by: Woomeister on February 26, 2007, 03:40:36 pm
As of now, if everything works out well, we may release a demo of INF SCP.  =)
No we won't as a demo with just a few ships would still have to be several hundred megs to work as a standalone system.
Title: Old INF SCP Status Thread
Post by: Snail on February 26, 2007, 03:42:06 pm
Awww.... man!


BTW, I still don't know what the Hailstorm cannon is.
Title: Old INF SCP Status Thread
Post by: Mobius on February 26, 2007, 04:01:22 pm
Rampage: interesting. Why you don't create a thread either in "FRED" or in the "Source Code Project"?

There's an interesting solution...use coords manipulation.

If the fightersbay is placed,for example:



                 ----------------------------------------
                 !                                 .               !         ship       
                 ----------------------------------------
                                             !                    !     fighterbay
                                              -----------------

the fighterbay has these coords relative to the ship: x 0 y -250 z -50


set-object-position and use get-object x/y/z....make the wings arrive from hyperspace a few hundred clicks away and manipulate their coords....

use when-argument for multiple waves...

I don't know if this will work. I know that it's quite strange, though.
Title: Old INF SCP Status Thread
Post by: Rampage on February 27, 2007, 03:23:07 am
No we won't as a demo with just a few ships would still have to be several hundred megs to work as a standalone system.

Oh I was thinking of a stripped down version of INF SCP, including only the ships necessary to play the three or so missions included.  But if you refuse, then I guess these poor kids will just have to wait.  :p
Title: Old INF SCP Status Thread
Post by: Woomeister on February 27, 2007, 11:29:30 am
You would still need to include all of the interface and core effects files, as well as the sounds and other required data. Stripping it down would take a while and would still produce a large download.
Title: Old INF SCP Status Thread
Post by: Mobius on February 27, 2007, 12:15:27 pm
I think Rampage should take care of INFA too.

The 2 mods are connected...
Title: Old INF SCP Status Thread
Post by: Snail on February 27, 2007, 01:16:31 pm
INFA has a large enough workforce. We've got Mobius, Qwer, Woo and I working on it all at the same time. But if Rampy wants to do anything he always has access.
Title: Old INF SCP Status Thread
Post by: Mobius on February 28, 2007, 02:51:32 pm
I'm talking about the plot...and the use of the same models.

I recommend him to start working on INFA...with INFA finished we can all think about INF SCP.
Title: Old INF SCP Status Thread
Post by: Woomeister on February 28, 2007, 02:55:33 pm
The only models that are common to both are some EA ships and a few Shivan fighters. INFA's quite seperate from the main INF mod really.
Title: Old INF SCP Status Thread
Post by: Mobius on February 28, 2007, 03:15:04 pm
Well I talked about some ship classes...their wide use by the EA in INF SCP means something in INFA since only a few years separate the two mods.

As I said, I hope we're not going to see 134859285802 Lindos destroyers like in R1 since they're not in INFA. The EA would need time to build them...and certainly wouldn't bring so many brand new destroyers in the frontline...

Also, Rampage working on INFA means finishing the mod early and concentrate our...your efforts on INF SCP.
Title: Old INF SCP Status Thread
Post by: Woomeister on February 28, 2007, 03:59:42 pm
Well we are pushing INFA2s timeline closer to INFA and not INF SCP, so it doesn't really impact on it.
Title: Old INF SCP Status Thread
Post by: Mobius on February 28, 2007, 04:26:15 pm
Feew...ok.

How about...the rest? A FREDder like Rampage working on INFA?
Title: Old INF SCP Status Thread
Post by: Rampage on February 28, 2007, 09:29:44 pm
To put the questions and speculations to rest - - I do not intend to work on INFA and INFA2 for the time being.  My focus will be on INF SCP.  It needs to be finished.

Sid just e-mailed me and told me his computer woes and how mission 3 was lost.  Bummer.

- Rampage
Title: Old INF SCP Status Thread
Post by: Snail on March 01, 2007, 01:05:28 pm
A FREDder like Rampage working on INFA?

We have ENOUGH people working on INFA (4), and NOT ENOUGH people working on the main mod (2). I say Rampage should keep working on INFSCP.

Sid just e-mailed me and told me his computer woes and how mission 3 was lost.  Bummer.

Shouldn't he have uploaded them?
Title: Old INF SCP Status Thread
Post by: Mobius on March 01, 2007, 01:28:25 pm
I guess he didn't.

Well I don't know what Rampage can do all by himself. If the missions have been already planned and he has just to FRED them it's ok...he can keep working on INF SCP.
Title: Old INF SCP Status Thread
Post by: Rampage on March 01, 2007, 01:45:36 pm
I'm basically doing everything regarding missions.  I write them.  I plan them.  I script them.  I test them.  I debug them.  Etc.

So I consider myself really lucky if I get one mission done per week and spectacular if I complete two.

- Rampage
Title: Old INF SCP Status Thread
Post by: Snail on March 01, 2007, 02:01:19 pm
The mission I put together in the other thread was put together in 2 days. Albeit with perhaps little testing.
Title: Old INF SCP Status Thread
Post by: Mobius on March 01, 2007, 05:11:29 pm
Well I can't find my pendrive. I work on two computers and I am concluding nothing.

Ok Rampage...
Title: Old INF SCP Status Thread
Post by: Rampage on March 01, 2007, 09:00:18 pm
The mission I put together in the other thread was put together in 2 days. Albeit with perhaps little testing.

Well that's just 10% of my weekly life.  The other 90% revolves around other things - - building relationships with friends, classes at an insanely competitive university, attempting to graduate this May, applying to medical schools, etc.  Unfortunately that takes precedence over INF SCP.  Sorry.

Right now I'm working on a mission with multiple capital ship battles.  That's taking quite awhile to code.

- Rampage
Title: Old INF SCP Status Thread
Post by: Snail on March 02, 2007, 07:41:24 am
Unfortunately that takes precedence over INF SCP.

I'd be worried if it didn't. :P

(http://www.3dap.com/hlp/hosted/inferno/ryujin.jpg)

There's the GTI Gaia in this shot. Can we have a screen of it? (worth a try :P)
Title: Old INF SCP Status Thread
Post by: Mobius on March 03, 2007, 09:03:46 am
GTI...Gaia?!?
Title: Old INF SCP Status Thread
Post by: Snail on March 03, 2007, 10:06:20 am
1 level above is the Melia.

I believe there are 2 GTVA installations (terran ones I mean). The Arcas and the Gaia. The only thing I know about the Gaia is that it has... a radar dish?
Title: Old INF SCP Status Thread
Post by: terran_emperor on March 03, 2007, 12:34:02 pm
How long curently til the  big release?

And Snail, can you please put up som more screen shots like that one, showing the entire ship list?

PS I think the date of the big release should be considered a mock holiday. INFERNO DAY  :D
Title: Old INF SCP Status Thread
Post by: mr.WHO on March 03, 2007, 12:44:35 pm
GTCa Aristaeus ?? I thought you decided to scrap second light carrier?
Title: Old INF SCP Status Thread
Post by: Rampage on March 03, 2007, 01:31:41 pm
That is an outdated ship list.  The Gaia is no longer, amongst several others.
Title: Old INF SCP Status Thread
Post by: Mobius on March 03, 2007, 01:48:16 pm
You have renamed it or you've scrapped the model?

Releasing scrapeed models would be good.
Title: Old INF SCP Status Thread
Post by: Snail on March 03, 2007, 03:17:56 pm
Releasing scrapeed models would be good.

Releasing scrapped models is LAW!!!

I ripped the pic off the old eyecandy thread.

(edit, fixed grammar error)
Title: Old INF SCP Status Thread
Post by: Mobius on March 03, 2007, 05:07:17 pm
Tell copy and paste in in our sigs...

Damn you should really release scrapped files!

Title: Old INF SCP Status Thread
Post by: Woomeister on March 03, 2007, 06:29:50 pm
The Gaia was the Reciprocity gate and the Aristaeus has too many textures to work in FSOpen. So there's nothing to release.
Title: Old INF SCP Status Thread
Post by: Mobius on March 03, 2007, 07:05:46 pm
Well we can use the Aristaeus in retail.
Title: Old INF SCP Status Thread
Post by: Rampage on March 07, 2007, 02:50:05 am
Shot of the week (and probably for the following week too):

(http://www.hsref.org/dump/scp9.jpg)

So here's where INF SCP stands right now:

From the looks of it, Sid is gone again.  We don't know when he'll be back.

But the good news is, before he left, we talked a bit about how the story will progress.  You can read up on that below.  But until he gets back, I will be continuing the FREDding aspect of the project.

I will be out of town next week, so I will not have access to my computer nor my work.  So INF SCP will temporarily stop for a week, starting this Friday.

Several people have submitted missions that I will check out.  I may not get to them immediately, so please be patient with me.  But eventually I hope to have at least three people working on the missions alongside me.

Mission 10 and 11 of C01 involve multiple scripted capital ship encounters, so that's taking awhile to code.  Mission 10 is more or less done, but I'm putting 11 on the back burner for the time being and work on missions 2 and 3 instead.


Tentative Storyline
------------------------
Sid and I want the new EA to be different from how easily the NTF and the original EA concept were defeated and reabsorbed by the GTVA.  This will be a war of attrition.  Both sides will sustain heavy losses.  You WILL see capital ships you've flown with several missions before get blown into pieces before an EA destroyer.  We want to create a threatening enemy that actually poses a threat to the GTVA.

And there are the Shivans.  There are rumors regarding several gigantic warships.  Others things regarding the Shivans are top-secret!   ;7

For more stuff, please stay posted!

- Rampage
Title: Old INF SCP Status Thread
Post by: Mobius on March 07, 2007, 11:31:41 am
No, another war of attrition?!? I thought my idea was original...

I expected that. Something that must appear able to crush the GTVA. Nice.
Title: Old INF SCP Status Thread
Post by: Snail on March 07, 2007, 02:09:14 pm
(http://www.3dap.com/hlp/hosted/inferno/ryujin.jpg)

What ships from that list have been scrapped?

About the EACv Cyrus. Are you expected to destroy it yourself? I heard it was deadly against fighters and bombers with that EA TAG gun?
Title: Old INF SCP Status Thread
Post by: mr.WHO on March 07, 2007, 03:19:07 pm
EA ion cannons ??
Title: Old INF SCP Status Thread
Post by: Snail on March 07, 2007, 03:42:29 pm
scrapped
Title: Old INF SCP Status Thread
Post by: Mobius on March 07, 2007, 04:16:14 pm
Back where they started?

The other screenshot about the Cyrus was a bit unclear.
Title: Old INF SCP Status Thread
Post by: Rampage on March 07, 2007, 06:11:22 pm
I won't post any screenshots I think might compromise the story of INF SCP.  So screenshots are left to be vague but still capture certain aspects of the project.

I think the TAG cruiser is the EAC Aesacus.  The Cyrus is a EACv Raiden only appears in the mission where the screenshot is taken.

I will not disclose what ships have been scrapped and what still remains.  So I guess you'll need to find out for yourself when the time comes.

- Rampage
Title: Old INF SCP Status Thread
Post by: Mobius on March 08, 2007, 10:28:45 am
Compromising the story of INF SCP...

I assume the Cyrus is destroyed in that mission....
Title: Old INF SCP Status Thread
Post by: Woomeister on March 08, 2007, 11:36:20 am
Except for the stuff I've already mentioned, from that pic the 'dock' models are gone as they were replaced by the Arcadia/Arcas extensions
Title: Old INF SCP Status Thread
Post by: Snail on March 08, 2007, 01:24:49 pm
Will they be put in the archives?
Title: Old INF SCP Status Thread
Post by: Rampage on March 12, 2007, 03:00:07 pm
Quote
E-mail from Sid
On a side note, I think it's time you take over the design of INFSCP,
since I don't have much time on my hands these days, and won't for the
conceivable future.

I think this is pretty self-explanatory, and I think it's only right for you guys to know.  With this change of leadership, I'll need to think over how to work on INF SCP.  I've already recruited freespaceking to do maps for us, and he's been doing a good job.  As for missions, I will keep working on them.  Also, expect us to hire mission designers soon.  =)
Title: Old INF SCP Status Thread
Post by: Mobius on March 12, 2007, 03:15:17 pm
I don't know...

I have a chance of working on INF SCP, I'm glad of this, but the fact that Sid's no more with us makes everything...meh...
Title: Old INF SCP Status Thread
Post by: Rampage on March 13, 2007, 11:21:00 am
I don't know...

I have a chance of working on INF SCP, I'm glad of this, but the fact that Sid's no more with us makes everything...meh...

Ohh he'll still be around; he's just a little tied up with life at the moment and doesn't want the project to sliip.  This whole "leave it to Rampage" thing is more or less regarding FREDding, but hopefully be supervising mission design.

Meanwhile I will be working closely with Woo on INF SCP, and hopefully everything will still go as planned.
Title: Old INF SCP Status Thread
Post by: Mobius on March 13, 2007, 05:03:42 pm
Well I didn't say that Sid is dead :lol:

We'll take care of INFA2 in the meantime... :)

I have started working on the first mission of a minicampaign.
Title: Old INF SCP Status Thread
Post by: Mobius on March 14, 2007, 04:12:46 pm
Cheers for your 1,000th post, High Max!

Yeah, we are pretty active. I have already completed that mission...now I'm taking care of another mission ;)
Title: Old INF SCP Status Thread
Post by: Rampage on March 14, 2007, 10:14:19 pm
I'm on vacation right now, so I'm away from my computer which has the INF SCP stuff.  Mission 2 and 3 should be quickies and will update the list when I'm done.

- Rampage
Title: Old INF SCP Status Thread
Post by: Mobius on March 15, 2007, 01:42:18 pm
You're on vacation now?!?
Title: Old INF SCP Status Thread
Post by: Qwer on March 16, 2007, 05:02:40 am
/me reminds he's still ready for some FREDding and awaits Rampage's return. ;)
Title: Old INF SCP Status Thread
Post by: Rampage on March 16, 2007, 01:53:05 pm
/me reminds he's still ready for some FREDding and awaits Rampage's return. ;)

Haha I haven't forgotten.  :nod:

I'm thinking that while I work on Ch1, you can start on Ch2.  I will probably PM or e-mail you the details after I iron them out.  But chances are it'll involve an invasion of sorts, but it'll be very different from where R1 left off in the original Inferno.  I'll keep you posted!

- Rampage
Title: Old INF SCP Status Thread
Post by: Snail on March 16, 2007, 01:55:54 pm
Invasion by Shivans?


And by the way why not start hiring.... :)
Title: Old INF SCP Status Thread
Post by: Mobius on March 16, 2007, 02:33:24 pm
Interesting!

Post here any update! ;)
Title: Old INF SCP Status Thread
Post by: Mobius on March 21, 2007, 03:49:56 pm
The point is that we don't even need daily updated posts about progress.

Well I'm interested on the progress made with Ch1 ;)
Title: Old INF SCP Status Thread
Post by: Rampage on March 21, 2007, 06:14:33 pm
I think it would be a little disappointing but it would also be funny if 1 or 2 months go by and the mission progress still says "last update Mar 07" on the first post of this thread.  :D :p

Don't be surprised if it actually happens, as I'll be SWAMPED with schoolwork before I graduate in May.   :doubt:

But I am still working on mission design in the meantime.

- Rampage
Title: Old INF SCP Status Thread
Post by: Arkangel on March 21, 2007, 08:38:41 pm
He may have a life too...
Title: Old INF SCP Status Thread
Post by: Mobius on March 22, 2007, 04:28:33 pm
I hope he doesn't have MSN. It reduces your chances of FREDding by 150%.
Title: Old INF SCP Status Thread
Post by: Rampage on March 22, 2007, 04:52:57 pm
I think it's realistic to get missions 2, 3, and 11 out by summer.  Plus, I want those missions to be in my presentation pack to Woomeister and other staff.

C'mon - - - I'm a college graduate; should I have a life?  Well, I will probably still be applying to medical school then...

- Rampage
Title: Old INF SCP Status Thread
Post by: freespaceking on March 22, 2007, 05:08:20 pm
hi rampage did you get the maps i sent you.
Title: Old INF SCP Status Thread
Post by: Mobius on March 22, 2007, 05:13:48 pm
C'mon - - - I'm a college graduate; should I have a life?  Well, I will probably still be applying to medical school then...

I studied for the last time...uhm...a month ago :lol:
Title: Old INF SCP Status Thread
Post by: Arkangel on March 23, 2007, 03:07:07 am
Man i feel young...
Title: Old INF SCP Status Thread
Post by: Snail on March 23, 2007, 08:07:08 am
Yeah me too. ;)
Title: Old INF SCP Status Thread
Post by: Mobius on March 23, 2007, 04:18:55 pm
Don't ask High Max. He says that I'm too young for *ehm*.

Anyway I've added 2 cutscenes in the first mission of that HoL based minicampaign.

Progress in all fronts!
Title: Old INF SCP Status Thread
Post by: Snail on March 24, 2007, 04:29:16 am
He's even got a new custom title.

'kills newbies' :lol:
Title: Old INF SCP Status Thread
Post by: terran_emperor on March 24, 2007, 04:30:54 am
Depends on where he lives, Max. I mean if he's from the UK or Japan, then he is old enough for sex.

[On Topic] Will this campaign be done by 2010? I would also like it if there was a chance for doing an extras pack containing updated SOC ships
(sorry if this has been asked- i don't have the time or the patience to check through every single comment on the boards)

[An idea]
If not done then you'll have to replace all maps of Jupiter with Stars. Clarke say in 2010 Jupiter turns into a star called Lucifer. It would be intersting if this happened in the FREESPACE universe.
Hell i might modify my own mod to include that.
Title: Old INF SCP Status Thread
Post by: Snail on March 24, 2007, 04:48:59 am
Inferno will be done before 2010, (I dear well hope so). There IS an update pack with many of the SOC ships, but they are named GTCv, GTD and not SOCv or SOD (never liked 'SOD' anyway). Go down to the Inferno SCP Additional Content (http://www.hard-light.net/forums/index.php/topic,33203.msg684896.html#msg684896) thread and there are a load of cool added back ships from R1 (Ophion, Serpent, Chimera...)

I have no idea what you're going on about with Jupiter becoming a star...
Title: Old INF SCP Status Thread
Post by: MarkN on March 24, 2007, 05:58:28 am
The idea of Jupiter becoming a star comes from the book 2010:Odyssey 2 by Arthur C Clarke, where the Monoliths (Giant advanced devices seeded around the galaxy by an unknown race that wants to maximize the potential for intelligent life), increase the density of jupiter, by some large fraction, cuasing the internal pressures to become high enough toignite fusion. This has the effect of making Europa, Ganymede and Callisto of a suitable temperature for habitation, with Europa having native lifeforms (in it's ocean), and Ganymede and callisto being easyer than Mars to colonise. I think that terran_emperor's idea was that if in SCP, the local governmentcaused this to happen, I would give them an advantage in term of easy colony enhancement, or even terraforming. the only prolblem with this is that in the book, the change in Jupiter wasn accompanied by a very large explosion, which would have destroyed any colonies, if they were present.
Title: Old INF SCP Status Thread
Post by: Mobius on March 24, 2007, 12:56:53 pm
Yeah, I told you that you are too young for sex because in MSN you talk about doing it a lot with people you don't even love and also you are only 17. ::) You even put stuff about it in your nicknames. :wtf:


I said countless when I was joking.... ;)

The idea of Jupiter becoming a star comes from the book 2010:Odyssey 2 by Arthur C Clarke, where the Monoliths (Giant advanced devices seeded around the galaxy by an unknown race that wants to maximize the potential for intelligent life), increase the density of jupiter, by some large fraction, cuasing the internal pressures to become high enough toignite fusion. This has the effect of making Europa, Ganymede and Callisto of a suitable temperature for habitation, with Europa having native lifeforms (in it's ocean), and Ganymede and callisto being easyer than Mars to colonise. I think that terran_emperor's idea was that if in SCP, the local governmentcaused this to happen, I would give them an advantage in term of easy colony enhancement, or even terraforming. the only prolblem with this is that in the book, the change in Jupiter wasn accompanied by a very large explosion, which would have destroyed any colonies, if they were present.

How about constructing energy reactors that use the gas of the planet and illuminate all moons?  <----idea for several missions against the Jovians....the destruction of these bases could force the respective colonies to surrender, but we need a new shipmodel for these installations. Woo?  ::)

And IMHO I could citate Colony Wars....The Navy was about to destroy Mercury because it was "useless", and the League devastated the Moon when it destroyed the Lunar Base Titan with a cannon shot....

Basically, you're saying that Sol might be slightly different from the one we currently see. I agree with you, factories and stuff might have transformed the surface of many planets.
Title: Old INF SCP Status Thread
Post by: Rampage on April 04, 2007, 02:10:27 pm
We have made significant progress in planning out the rest of the storyline for Ch1.  Once I put this on paper and Woo and I have tested the first 10 missions, I will post the script on the internal, and people (whom Woo I will contact) will have privileges of picking the mission they want to code!

- Rampage
Title: Old INF SCP Status Thread
Post by: Mobius on April 04, 2007, 02:47:58 pm
Excellent. The first missions of Ch1 will influence also INFA2, so we are in need of updates :)
Title: Old INF SCP Status Thread
Post by: Snail on April 04, 2007, 03:22:58 pm
Aye. We wouldn't like to have INFA2 half finished and have Woomeister come down and say "Actually, the Nemesis was only commissioned when the Melia was created..." ;)
Title: Old INF SCP Status Thread
Post by: Mobius on April 04, 2007, 05:42:31 pm
Why not? We would scrap everything like crazy workers.

And IMHO after the Melia was created is a bit...exaggerated ;)
Title: Old INF SCP Status Thread
Post by: terran_emperor on April 05, 2007, 09:58:08 am
I think Inferno and Colony Wars are a great mix. Possibilities of missions based on those of Colony Wars...But alot more complex. Because lets face it, though the Colony wars games were great, the missions were too simple. I was alway sceptical that my fighter in the last mission had the firepower to single-hndedly destroy the CW equivalent to the Icanus.

Anyway, keep up the good work.

BTW, I was only Joking about 2010. But i still think it would be intersting.
Title: Old INF SCP Status Thread
Post by: Mobius on April 05, 2007, 10:32:40 am
I love that series.

Uhm I assume you were talking about Colony Wars 1. Well the last mission was cool...three League Dreadnoughts, Earth is in front of you, then the Supertitan appears and wipes out 3 Dreadnoughts. ZOMG!

Well in CW2 you face Kron, your old leader, in the last mission. SPOILER!

In CW3, the Red Sun isn't that big.

Well, CW influenced me a lot, and I say without a doubt that FreeSpace was a bit...inspired by CW. Of course, I'm not going to put a Lunar Base called Titan...

Uhm I guess you know CW. A total conversion would be accepted, really. You may count on me!
Title: Old INF SCP Status Thread
Post by: Rampage on April 08, 2007, 09:14:44 pm
I'm talked to Sid about mission design regarding the next direction we should take.  But more or less progress has resumed for the time being.

- Rampage
Title: Old INF SCP Status Thread
Post by: colecampbell666 on April 09, 2007, 01:14:26 pm
Any chance of a demo, or would that just slow stuff down?
Title: Old INF SCP Status Thread
Post by: Snail on April 09, 2007, 03:12:39 pm
It's INFA.
Title: Old INF SCP Status Thread
Post by: Mobius on April 09, 2007, 05:06:10 pm
Uhm Woo doesn't really want to release demos(and I agree with him) since we should create a specific package for them first. Also, we're working on the missions without following the normal order(1,2,3...30), so we'll spoil the storyline in case we create a demo including...I don't know, missions 8,13 and 24.
Title: Old INF SCP Status Thread
Post by: Snail on April 09, 2007, 05:14:32 pm
On that note, INFA is progressing smoothly.

However, any real hope for a demo for either INFA or INFSCP is basically non-existent because it would require an entire package just for a few missions...


However, I believe it would be possible if we used only ships from the currently released INFA package to make a few side-missions... ;)
Title: Old INF SCP Status Thread
Post by: Woomeister on April 09, 2007, 05:17:43 pm
Yeah but R1 wouldn't work for INFSCP missions so the same can't be done there.
Title: Old INF SCP Status Thread
Post by: Rampage on April 09, 2007, 06:07:25 pm
Demo release = more work = extra work we don't want/need to do

So no INF SCP demo.  Sorry!

But on a more general note, I'm aiming for all the missions in Ch1 of INF SCP to be done by the end of July.
Title: Old INF SCP Status Thread
Post by: Mobius on April 09, 2007, 06:32:12 pm
One more thing: creating a demo of INFA will relent down the mod, yeah, but it will also relent INF SCP since he wants INFA done before working on INF SCP again. Double damage!
Title: Old INF SCP Status Thread
Post by: Snail on April 10, 2007, 05:43:03 am
enn oh
Title: Old INF SCP Status Thread
Post by: Woomeister on April 10, 2007, 10:41:03 am
I forgot what you said when I asked you this question last time, Woo, but when I play INF SCP someday, is there a way that I can use FS2 SCP explosions and effects in place of INF SCP effects? I can just put the effects media vp into the INF SCP folder instead of the INF SCP effects vp? When I played INFA, I took out the INFA effects vp and put the effects media vp and I got the FS2 SCP effects like I wanted. I hope it will be the same situation here and that INF SCP will have its own effects vp instead of the effects being part of the INF SCP core file. That way I can use the FS2 SCP effects vp.
INFSCP has its files in the data folder, if you want to replace the explosions you'll have to delete them and extract the replacing ones and put them in the data folder. Then you have to hope I don't patch the explosions and undo your patch.

INFA has seperate VPs for the main FS2 interface, FS1 persona voice files, explosions and another for the shockwave. I'd still recommend not using the entire media VP, but you can extract the explosions from it and create your own explosions VP to replace this one. The rest of the INFA content is in the data folder like INFSCP.
Title: Old INF SCP Status Thread
Post by: Snail on April 10, 2007, 12:08:03 pm
Couldn't he create a mod directory?
Title: Old INF SCP Status Thread
Post by: Woomeister on April 10, 2007, 12:26:28 pm
Yup.
Title: Old INF SCP Status Thread
Post by: Mobius on April 10, 2007, 01:50:31 pm
At this point, I suggest you not to create VPs and release stuff in normal folders(data and subdirectories). Advanced effects would be easy to add(rename them and place them here, move the Inferno SCP ones elsewhere).
Title: Old INF SCP Status Thread
Post by: Woomeister on April 10, 2007, 01:57:17 pm
Yeah but I don't really want people overwriting stuff in the main data folder. It'll break later content releases and patches if they do. That's why INFA has a different setup as I knew some people would complain otherwise.
Title: Old INF SCP Status Thread
Post by: Mobius on April 10, 2007, 02:22:43 pm
Oh, right.

They can just extract all files, create a new folder, then add Media VPs stuff...
Title: Old INF SCP Status Thread
Post by: terran_emperor on April 12, 2007, 10:24:28 am
Yeah It's easiar to mod/update something like Inferno when the files are in VPs. That way, yu aren't pissing around with 1e12 different seperate files and accidentally erasing something vital
Title: Old INF SCP Status Thread
Post by: Snail on April 12, 2007, 10:45:54 am
Yeah, also, my INFASA testing package crashed recently (though now resolved) because of a faulty .tbm file.
Title: Old INF SCP Status Thread
Post by: Woomeister on April 12, 2007, 11:20:31 am
Yeah It's easiar to mod/update something like Inferno when the files are in VPs. That way, yu aren't pissing around with 1e12 different seperate files and accidentally erasing something vital
yeah but one of the reasons we don't patch R1 anymore is due to the VP system. If we need to do a big change we basically have to make everyone redownload the mod so that there aren't 20+ patch VP files which may have similar data in them. A seperate file system like what we have now has been far easier to maintain than old VP versions we had before.
Title: Old INF SCP Status Thread
Post by: Mobius on April 12, 2007, 12:19:45 pm
I have maintained FSPort weapon tables for a while, for example <_<
Title: Old INF SCP Status Thread
Post by: Rampage on April 20, 2007, 09:30:35 am
I will have the first ten missions ready for review by other INF staff very, very soon.  After testing, I would've finished Ch1 for the most part, and we'll start hiring FREDders (no I didn't forget you guys!) to start working on Ch2.

- Rampage
Title: Old INF SCP Status Thread
Post by: Snail on April 20, 2007, 09:42:40 am
Chapter 2... Hiring... *rubs hands* :D
Title: Old INF SCP Status Thread
Post by: Mobius on April 20, 2007, 05:26:22 pm
I like the idea...we should think about INFA first...d'oh.
Title: Old INF SCP Status Thread
Post by: Snail on April 20, 2007, 05:36:53 pm
If INFA part 1 isn't finished. -_-
Title: Old INF SCP Status Thread
Post by: Mobius on April 20, 2007, 06:21:54 pm
We should complete at least INFA1 before Ch1 of INF SCP is finished(it makes no sense, but at least we're under pressure now).
Title: Old INF SCP Status Thread
Post by: Woomeister on April 21, 2007, 04:01:22 am
Even if Rampage does finnish the missions in a few months, the entire modpack has to be rebuilt as its based on FSOpen 3.5.5 stuff and could use optimisation and updates, so INF SCP R1 will still be some time away. INFA can be released as soon as the missions and at least 1 mini campaign are done.
Title: Old INF SCP Status Thread
Post by: Snail on April 21, 2007, 06:02:17 am
What do you mean INF SCP R1... :wtf:


DON'T CONFUSE THE NEWBS MORE THAN THEY ALREADY ARE!!!! :mad:
Title: Old INF SCP Status Thread
Post by: Mobius on April 21, 2007, 10:34:28 am
INFA can be released as soon as the missions and at least 1 mini campaign are done.

Makes sense.


Good news: my aunt's computer is back online. It had some problems with the graphic card... there were a couple of single missions + some missions of SotGW. I still can't FRED very well since modeling don't show up(it's a problem connected to the provvisory graphic card)but some progress is possilble :)
Title: Old INF SCP Status Thread
Post by: Snail on April 21, 2007, 10:40:34 am
Can't you just use the little circles view? (disable models and outlines?)
Title: Old INF SCP Status Thread
Post by: Woomeister on April 21, 2007, 01:51:00 pm
Actually I was thinking of waiting untill the very last second that Rampage finnishes the last mission before I started doing that :p  :rolleyes:
Title: Old INF SCP Status Thread
Post by: Snail on April 21, 2007, 02:01:50 pm
8k posts! Woo Woo Woo!! ;)
Title: Old INF SCP Status Thread
Post by: Woomeister on April 21, 2007, 04:09:05 pm
Meh at the rate your posting you'll have 8k in about 2 months :p
Title: Old INF SCP Status Thread
Post by: Mobius on April 21, 2007, 04:41:19 pm
Meh at the rate your posting you'll have 8k in about 2 months :p

I need about 3 months :P
Title: Old INF SCP Status Thread
Post by: Snail on April 22, 2007, 02:44:10 am
Woomeister's 8000th post:

Actually I was thinking of waiting untill the very last second that Rampage finnishes the last mission before I started doing that :p  :rolleyes:

:P
Title: Old INF SCP Status Thread
Post by: Mobius on April 22, 2007, 06:16:02 am
...the modpack should work well without any kind of upgrade.
Title: Old INF SCP Status Thread
Post by: Woomeister on April 22, 2007, 06:21:46 am
Well no as the last time I checked the version Sid had has different weapons for the EA, which is kind of a problem, not to mention all the bug fixes since the split of these versions.
Title: Old INF SCP Status Thread
Post by: Mobius on April 22, 2007, 06:29:42 am
Urgh....this is a serious matter...

I'm with High Max, then...
Title: Old INF SCP Status Thread
Post by: Woomeister on April 22, 2007, 06:37:40 am
 :rolleyes:
Title: Old INF SCP Status Thread
Post by: Snail on April 22, 2007, 08:06:06 am
Woomeister's 8000th post:

Actually I was thinking of waiting untill the very last second that Rampage finnishes the last mission before I started doing that :p  :rolleyes:

:P

:wakka:

Either you can't read... :lol:
Title: Old INF SCP Status Thread
Post by: Mobius on April 22, 2007, 08:44:26 am
Woomeister's 8000th post:

Actually I was thinking of waiting untill the very last second that Rampage finnishes the last mission before I started doing that :p  :rolleyes:

:P

:wakka:

Either you can't read... :lol:

I think is getting drawn in the Inferno Night Cafè Spamming Mania.
Title: Old INF SCP Status Thread
Post by: Snail on April 22, 2007, 08:48:22 am
Yeah, let's not risk Woo locking this thread like he did the FAQ one...


Woo, please delete the anti-Aldo posts and unlock the FAQ thread! :(

You cannot just lock 72 pages of Inferno... It's.... Sacrilege.
Title: Old INF SCP Status Thread
Post by: Mobius on April 22, 2007, 09:08:31 am
It is still locked? I will delete those posts...ehile you delete the quotes.
Title: Old INF SCP Status Thread
Post by: Snail on April 22, 2007, 09:30:21 am
I'll delete bob too.
Title: Old INF SCP Status Thread
Post by: Mobius on April 22, 2007, 09:43:57 am
?
Title: Old INF SCP Status Thread
Post by: shiv on April 22, 2007, 02:24:45 pm
?

This is a spam :P :lol:
Title: Old INF SCP Status Thread
Post by: Snail on April 22, 2007, 02:34:32 pm
That was the message "Bob, Vasudan cockpit, has been made, will it be in INFSCP," to which LGM replies, "No want more Aldo"
Title: Old INF SCP Status Thread
Post by: Mobius on April 22, 2007, 03:33:25 pm
That was the message "Bob, Vasudan cockpit, has been made, will it be in INFSCP," to which LGM replies, "No want more Aldo"

:lol:

?

This is a spam :P :lol:

Bot at Snail's level!
Title: Old INF SCP Status Thread
Post by: Rampage on April 24, 2007, 09:44:43 am
Actually I was thinking of waiting untill the very last second that Rampage finnishes the last mission before I started doing that :p  :rolleyes:

It all has to do with levels of priority.  INF SCP was close to death when I resurrected it from its slumber.  Woo and the other members have moved on to stuff new and exciting, like INFA.  It's just like - - - INFA is not even on my priority list but INF SCP is pretty high up there.  And the opposite for Woo, which I totally respect.

So here's how it'll go.  I'll get the missions done first, since they're the heart of any campaign.  Right now the main campaign will have 60 missions.  10 are currently done, so chances are I'll have to cut down that number to 35 or 40 and not divide it up into three chapters chapters (more like two main sections).  Afterwards chances are Woo will still be working on INFA and won't really help that much w/ INF SCP, so some hirelings and I will have to fix the pack under his discretion.
Title: Old INF SCP Status Thread
Post by: Woomeister on April 24, 2007, 11:05:34 am
The main problem is the INF SCP modpack is very old, based on 3.5.5 code and effects. Some of the stuff used in INFA is far more optimised and modern than the versions used in the main INF mod.

There's also the problem that Sid was working with an old modpack when he vanished for a while, and me and Qwer continued working on another one, so there's two versions of the INF mod which have different weapons, balances and bug fixes. This is what I think will cause the delay once Rampage is done with the missions.

We also have some new interesting models to complete and other HTL ships to make. This is going slowly as I have to use TS and Max on my laptop now, and it's not as easy to work with as my old desktop system.

At the moment I'm currently working on these models and others for INFA as well.

This is my current WIP:
(http://inferno.hard-light.net/tico_htl01.jpg)
(http://inferno.hard-light.net/tico_htl02.jpg)

Uh ignore the fact it's the first mission of FS1 :D
Title: Old INF SCP Status Thread
Post by: starbug on April 24, 2007, 12:47:29 pm
very good! thats a HTL version of the ti...tic...tico, cn't rem the name but you know the ship i mean? basically looks the same, or is it one of your own?
Title: Old INF SCP Status Thread
Post by: Woomeister on April 24, 2007, 01:07:35 pm
It's my interpretation of an HTL Ticonderoga based off the HTL Fenris. At the moment it's currently a lot smaller than Hamano's Tico.
Title: Old INF SCP Status Thread
Post by: Admiral Nelson on April 24, 2007, 04:04:05 pm
That is a wonderful design. I think you do a great job with Terran capital ships.  If you are interested in some ideas,  varying the radar antennae and the ventral structure might be interesting.
Title: Old INF SCP Status Thread
Post by: Mobius on April 24, 2007, 05:57:43 pm
I prefer the Ticonderoga...this one's too close to the Fenris while the Tico is similar to the Nemesis.
Title: Old INF SCP Status Thread
Post by: Mad Bomber on April 25, 2007, 10:22:10 am
Ooh, HTL Ticonderoga? Awesomeness!
Title: Old INF SCP Status Thread
Post by: Mobius on April 25, 2007, 10:35:18 am
I'm the only one here that prefers the other model?!?
Title: Old INF SCP Status Thread
Post by: Raven2001 on April 25, 2007, 11:02:11 am
No, your not :P
Title: Old INF SCP Status Thread
Post by: Mobius on April 25, 2007, 11:05:16 am
Good to know :yes:
Title: Old INF SCP Status Thread
Post by: Woomeister on April 25, 2007, 11:09:36 am
I prefer the Ticonderoga...this one's too close to the Fenris while the Tico is similar to the Nemesis.
Well that was the point for this model actually.
Title: Old INF SCP Status Thread
Post by: asyikarea51 on April 28, 2007, 11:34:23 am
If I had the skills to model, I'd definitely add some polygons to the red areas and the centre circle section of the original Tico.

I do like Hamano's Tico shape, just a pity that the red sections and the circular thing aren't HTLfied. (was the word "bevel" or something? Forgot...)

I somehow find the new Tico too... "long"... makes it look weak protection-wise IMO.
Title: Old INF SCP Status Thread
Post by: Mobius on April 28, 2007, 11:52:56 am
Why? Why red parts should be HTLed? Do you know what they actually represent?
Title: Old INF SCP Status Thread
Post by: Dysko on April 28, 2007, 12:02:41 pm
was the word "bevel" or something? Forgot
Probably you are referring to "greebling".
Title: Old INF SCP Status Thread
Post by: asyikarea51 on April 29, 2007, 06:12:03 am
One unguided suggestion - make the front section bigger, perhaps almost match the size of the rear. That way it won't look weak at the front, I guess...
Title: Old INF SCP Status Thread
Post by: Mobius on April 30, 2007, 04:44:01 pm
One unguided suggestion - make the front section bigger, perhaps almost match the size of the rear. That way it won't look weak at the front, I guess...

That's a warship, not a car :P

Do you know what they actually represent?

What do you mean "represent"? The red part represents the part of the ship that transfers energy through the ship?

Are we sure of that? We should ask someone from Volition...
Title: Old INF SCP Status Thread
Post by: Raven2001 on May 01, 2007, 08:19:39 am
Do you know what they actually represent?

What do you mean "represent"? The red part represents the part of the ship that transfers energy through the ship?

I dont think such crucial components would be so over exposed... you whack them out, the whole ship dies. Just doesnt work from a functionality stand point
Title: Old INF SCP Status Thread
Post by: Mobius on May 01, 2007, 02:27:47 pm
I think those parts are red just because of Mrs. Eyecandy...
Title: Old INF SCP Status Thread
Post by: Kernal on May 01, 2007, 03:21:27 pm
That looks like a ship from T vs V war project.

(http://tvwp.hard-light.net/website/screenshots/phoenicia.jpg)

Are they supposed to be the same ship?
Title: Old INF SCP Status Thread
Post by: Snail on May 01, 2007, 03:46:24 pm
Originally they were the same model. But this one is an upgrade to that one. But they're not in the same universe, to which Goober has shown some despair.
Title: Old INF SCP Status Thread
Post by: Woomeister on May 01, 2007, 03:55:46 pm
The TVWP one was a version of the Tico mapped by me using the original Fenris maps. They asked Hamano for the mesh before he released his own version. Hamano then completed his own version of the Ticonderoga which is the one we use.

This HTL one is based off the HTL Fenris and so looks more like the TVWP version than Hamano's final model.

This version however isn't the same as the TVWP version or Hamono's version. It's smaller and has a different turret configuration to the others.
Title: Old INF SCP Status Thread
Post by: lefkos on May 02, 2007, 11:34:04 am
not to be rude to interupt your subject about the bigger fenris looking ship(Sorry i dunno its name  :shaking: )
but the first message you can see the progress of the mod
but it hasnt bin updated sins the last month
so my question is: hows the progress of the mod  :ick: ?
Title: Old INF SCP Status Thread
Post by: mr.WHO on May 02, 2007, 01:09:50 pm
Could someone (I dunno why but I'm looking at you Snail) takeover "Woos glory shots" thread and add some more INF SCP ships (capital, utility, fighters ect.) shots ??
Title: Old INF SCP Status Thread
Post by: Woomeister on May 02, 2007, 01:11:04 pm
Uh Snail doesn't have access to the INF SCP stuff, so he couldn't do glory shots.
Title: Old INF SCP Status Thread
Post by: Mobius on May 02, 2007, 01:56:10 pm
And the name of that thread is "Woos Glory Shots", so he can't do it anyway :P
Title: Old INF SCP Status Thread
Post by: Mobius on May 02, 2007, 02:21:44 pm
Inferno now has one of the most active teams :)
Title: Old INF SCP Status Thread
Post by: Snail on May 02, 2007, 03:08:38 pm
Yes, well I have 4x the posts you have and LGM has been around longer... Emm... That's not a good thing. :nervous:
Title: Old INF SCP Status Thread
Post by: Mobius on May 02, 2007, 04:39:38 pm
:eek:
Title: Old INF SCP Status Thread
Post by: lefkos on May 03, 2007, 10:18:04 am
Inferno now has one of the most active teams :)
:D! nice to hear that!
is it possible to release it at christmas time or earlier? :D :D
btw are there any plans to release a short demonstration or beta? (just curious :) )
Title: Old INF SCP Status Thread
Post by: IPAndrews on May 03, 2007, 10:26:21 am
I'm sure it's possible.
Title: Old INF SCP Status Thread
Post by: Mobius on May 03, 2007, 10:28:58 am
:D! nice to hear that!
is it possible to release it at christmas time or earlier? :D :D
btw are there any plans to release a short demonstration or beta? (just curious :) )

I'm sure it's possible.

It's probable that it will be released before Christmas. I think, however, that you're not going to see demos.
Title: Old INF SCP Status Thread
Post by: IPAndrews on May 03, 2007, 10:33:01 am
I'm not a big fan of demos. The BTRL demo for example, it's content was nice but it's limited demoesque scope just left me feeling disappointed.
Title: Old INF SCP Status Thread
Post by: lefkos on May 03, 2007, 10:33:40 am
maybe i said it in  a wrong way  
but i accualy mean tech demo's  or demo movies of the game like a sneek peak and stuff;)
or arent we gonna se that aswell ?
Title: Old INF SCP Status Thread
Post by: Mobius on May 03, 2007, 10:48:51 am
I'm not a big fan of demos. The BTRL demo for example, it's content was nice but it's limited demoesque scope just left me feeling disappointed.

Just read that thread created by me in our very own Modding board ;)

maybe i said it in  a wrong way 
but i accualy mean tech demo's  or demo movies of the game like a sneek peak and stuff;)
or arent we gonna se that aswell ?

There already is an Inferno Alliance trailer. I don't know if an INF SCP trailer is in the works, however... :(
Title: Old INF SCP Status Thread
Post by: Woomeister on May 03, 2007, 10:50:34 am
We released a 2nd INFA trailer just a few weeks ago in the INFA status thread.
Title: Old INF SCP Status Thread
Post by: asyikarea51 on May 04, 2007, 08:52:50 am
Could someone takeover "Woos glory shots" thread and add some more INF SCP ships (capital, utility, fighters ect.) shots ??

I would if I could, but I'm not part of the team - just the cafeteria. :)

:wtf:
Title: Old INF SCP Status Thread
Post by: Rampage on May 04, 2007, 11:57:17 am
Progress is still coming along; I just haven't been able to wholly dedicate most of my time to it, as I graduate from Johns Hopkins University in two weeks.  After I graduate, I should have more free time, since I'll be working on INF SCP alongside medical school applications.

As for the so-called "glory shots", I would post them, but I'd rather keep some of our toys clandestine until release.  But I will post screenshots once development picks up again in a couple of weeks.  But as a teaser, here's a screenshot of a recent mission in development:

(http://www.hsref.org/dump/scp10.jpg)

- Rampage
Title: Old INF SCP Status Thread
Post by: shiv on May 04, 2007, 12:43:25 pm
I've got a question - Can I join Inferno SCP as a FREDer?
Title: Old INF SCP Status Thread
Post by: Snail on May 04, 2007, 01:06:15 pm
I've also got a question - Can I join Inferno SCP as a FREDer?
Title: Old INF SCP Status Thread
Post by: Mobius on May 04, 2007, 02:24:44 pm
I have a question as well - Can I join Inferno SCP as FREDder?
Title: Old INF SCP Status Thread
Post by: shiv on May 04, 2007, 02:27:54 pm
LOL! :lol: :P
Title: Old INF SCP Status Thread
Post by: Snail on May 04, 2007, 02:33:28 pm
Is it FREDer or FREDder? I spell it both ways... Meh. Anyway:

I still have a question - Can I join Inferno SCP as a FRED(d)er?
Title: Old INF SCP Status Thread
Post by: shiv on May 04, 2007, 02:36:12 pm
I've got the same question as snail :D
Title: Old INF SCP Status Thread
Post by: Mobius on May 04, 2007, 03:04:01 pm
Seriously, dudes, I have the same question... :D
Title: Old INF SCP Status Thread
Post by: Woomeister on May 04, 2007, 03:09:52 pm
I want the modpack rebuilt before we take on any freders, and you lot have plenty to do at the moment anyways :)
Title: Old INF SCP Status Thread
Post by: Snail on May 04, 2007, 03:11:55 pm
Stop rebuilding the modpack, dammit! :lol:
Title: Old INF SCP Status Thread
Post by: Woomeister on May 04, 2007, 03:15:37 pm
Well unless you all want different versions, with different weapons, with different fire rates, and different models, and the bugs we recently fixed in the INFA modpacks such as firing through hulls then you can.

Until I get a core modpack like we had before the staff started doing their own thing then I don't want the mod distributed any further. I'm not patching 3 different versions of the mod.
Title: Old INF SCP Status Thread
Post by: Mobius on May 04, 2007, 03:32:04 pm
We're working, lol.

I'm not working as I used to, but that's something.

Stupid MSN!!!! Also, because of my brother, the Internet connection is back and my so long awaited FREDding Spree has been delayed!!! :eek:
Title: Old INF SCP Status Thread
Post by: asyikarea51 on May 04, 2007, 06:25:18 pm
What is going on here... :wtf:
Title: Old INF SCP Status Thread
Post by: Woomeister on May 05, 2007, 04:09:16 am
INFA staff spamming spree?
Title: Old INF SCP Status Thread
Post by: Snail on May 05, 2007, 04:26:10 am
Why of course. :D
Title: Old INF SCP Status Thread
Post by: Mobius on May 05, 2007, 12:52:13 pm
This is the Inferno Night Cafè.

We were talking about the obstacles that prevent us from FREDding a lot.
Title: Old INF SCP Status Thread
Post by: Admiral Edivad on May 05, 2007, 01:02:07 pm
This is the Inferno Night Cafè.

We were talking about the obstacles that prevent us from FREDding a lot.

if you want to FRED, and a lot, i can tell you a good place to do it...:lol:
Title: Old INF SCP Status Thread
Post by: Mobius on May 05, 2007, 01:14:44 pm
The Jail?
Title: Old INF SCP Status Thread
Post by: Snail on May 05, 2007, 01:58:31 pm
Hell
Title: Old INF SCP Status Thread
Post by: Dysko on May 05, 2007, 02:01:49 pm
if you want to FRED, and a lot, i can tell you a good place to do it...:lol:
He is refering to that campaign whose name starts with "S" and finishes with "t", generally associated with an ugly reskin (that has been fortunately replaced!) and that should have been released by Christmas 2006 :p
Title: Old INF SCP Status Thread
Post by: Snail on May 05, 2007, 02:14:30 pm
[stupididiot]
S and t... Hmm... Sagitta Project?
[/stupididiot]

I know, I know. :P
Title: Old INF SCP Status Thread
Post by: Mobius on May 05, 2007, 03:53:44 pm
We're talking about the obstacles that impede me from FREDding. I want to FRED but I can't!!!
Title: Old INF SCP Status Thread
Post by: asyikarea51 on May 06, 2007, 11:59:20 pm
This is definitely meant for the FAQ thread, but it's been locked. :(

What kind of support ships are being used in INF SCP? Stock, or are there new ones?

Not that it matters, but if I was the creator, I'd make the EA use the good-ol Centaur (upgrade what isn't broke - they didn't fight Shivans in the nebulae anyway) while the GTVA upgrades, or uses whatever ships that succeed the Hygeia/Nephthys (perhaps the events in the second incursion made their current support ships weak in some areas, so they either upgraded or started from scratch).

Just a thought. BTW yesterday I crashed out because of some odd 2_Mission error or something... :doubt:
Title: Old INF SCP Status Thread
Post by: Woomeister on May 07, 2007, 04:07:40 am
Actually the EA do currently use the Centaur

The GTVA use new ones.
Title: Old INF SCP Status Thread
Post by: asyikarea51 on May 07, 2007, 06:32:08 am
Hmm.

GTA pilot 1: "OMG! Look! It's the Centaur!"
GTA pilot 2: "So the old stories about Earth were true..."
GTA pilot 3: "(public channel) HAHAHAHA!!! Outdated losers DIE!!!" (opens fire)

EA pilot: "WTF? They're insulting us!! KILL KILL KILL!!!"

Next thing they know they'll have a whole swarm of Claymores flanking their @#%es... :lol:
Title: Old INF SCP Status Thread
Post by: Snail on May 07, 2007, 08:38:27 am
Send in three hundred Centaurs to kamikaze into some poor GTVA destroyer. There's no way they can escape that.
Title: Old INF SCP Status Thread
Post by: Mobius on May 07, 2007, 11:08:47 am
The EA will never use such a pathetic strategy.

Can you imagine how many weapons will be wasted doing this way?!?
Title: Old INF SCP Status Thread
Post by: Snail on May 07, 2007, 11:18:38 am
Well, if you have a rape-load of MX-50s which are useless against shields... ;7
Title: Old INF SCP Status Thread
Post by: Mobius on May 07, 2007, 11:50:32 am
Then the explosion would inflict only light damage. And find someone able to go kamikaze...do you want to use drones? They can be all deactivated by a Charybdis, a Setekh or a Minoa.
Title: Old INF SCP Status Thread
Post by: asyikarea51 on May 07, 2007, 11:53:23 am
What, old missiles about to be scrapped and recycled, or museum pieces for historical purposes?

Nah, wait, we can't use museum pieces... plus, by the end of INFA2, I don't think there'll be any MX-50's left. The newer Hunters (which are soon to be phased out by that time) on the other hand... :doubt:
Title: Old INF SCP Status Thread
Post by: Snail on May 07, 2007, 01:25:51 pm
Then the explosion would inflict only light damage. And find someone able to go kamikaze...do you want to use drones? They can be all deactivated by a Charybdis, a Setekh or a Minoa.

Just get a whole load of patriots. Humans can express quite a lot of sacrificial loyalty. The Japanese did it. Not only the Vasudans. MX-50s only do light damage to shields. Against a capital ship they could probably do quite some damage. And having around 200 of them in each support ship... And any other retired explosive. Interceptors. Phoenix Vs. Tsunamis. HARBINGERS. You name it.

Nah, wait, we can't use museum pieces... plus, by the end of INFA2, I don't think there'll be any MX-50's left. The newer Hunters (which are soon to be phased out by that time) on the other hand... :doubt:

The EA didn't phase out the Warrior or Eviscerator which were of the same era... Would they phase out the Hunter?
Title: Old INF SCP Status Thread
Post by: Mobius on May 07, 2007, 02:44:32 pm
Humans can sacrifice their lives, but only if their culture, what they believe on, allows or suggests them to do so. Japanese Kamikaze pilots did their job just because they had a particular culture.

We should compare the Hunter to the Rockeye, for example. If the Hunter is even better than a GTVA Rockeye, it's possible for the EA to maintain that weapon and use it during the war with the GTVA.
Title: Old INF SCP Status Thread
Post by: Snail on May 07, 2007, 02:51:50 pm
Sol is actually quite a bit more advanced than the GTVA at the point of Alliance. Save for beam cannons, the GTI really pushed that quite far for the GTVA already.

The Sol militaries have railguns, better blob turrets, bomber anti-hull primaries (Ripper/Maul), various upgrades to existing ships and useless ships gotten rid of that the GTVA still have in service... Stuff like that.

By the time of Alliance 2 the EA have already invented the Sniper...

On that note, why did the EA decommission the Sniper? It was the only thing the Leda had going for it. :doubt:
Title: Old INF SCP Status Thread
Post by: Mobius on May 07, 2007, 02:59:01 pm
We all know it... unlike the GTVA, the Sol colonies developed new technologies and weapons because of the constant menace of a war.
Title: Old INF SCP Status Thread
Post by: Snail on May 07, 2007, 03:07:47 pm
Not to mention the Sunaci.
Title: Old INF SCP Status Thread
Post by: Woomeister on May 07, 2007, 03:09:03 pm

On that note, why did the EA decommission the Sniper? It was the only thing the Leda had going for it. :doubt:
It's very expensive and only works with the Leda.
Title: Old INF SCP Status Thread
Post by: Snail on May 07, 2007, 03:10:30 pm
Well the EA, in light of the Apothess, would probably use the Sniper. I know I would if I were an EA Admiral.
Title: Old INF SCP Status Thread
Post by: Woomeister on May 07, 2007, 03:18:35 pm
The EA don't fight many Vasudan vessels, and the Apothess is easy to take down from the side.
Title: Old INF SCP Status Thread
Post by: Mobius on May 07, 2007, 03:29:26 pm
Not in the first phase of the war, right?

At least in R1, the Apothess was a concrete threat for the EA. But things have changed, right? The EA will react and bring some Gaganas to handle an Apothess.
Title: Old INF SCP Status Thread
Post by: Woomeister on May 07, 2007, 03:39:38 pm
The current Apothess can't defend itself much from the side, so a decent corvette can have a good go at it.
Title: Old INF SCP Status Thread
Post by: asyikarea51 on May 08, 2007, 03:55:38 am
You mean the EA doesn't use beam cannons a lot?

I could elaborate on my reasoning more and go banter about the Lucifer wreckage and how through this logic FS2 shouldn't have had beam cannons even though it should and I like them just fine and some other lame useless crap speech etc etc etc, but I'm not in the mood for it now (Naah, I'm not angry or whatever). :P (Don't read this. :lol:)


Rather I'm in the mood for unholy alliances AATTOT... :lol:

EA side: "CURSES! The EAD xxx is collaborating with the GTD yyy!!!"
GTA side: "The GTD yyy has turned on us! They're assisting the EAD xxx in zzz operations!"

:lol: :lol: :lol:
Title: Old INF SCP Status Thread
Post by: G0atmaster on May 08, 2007, 12:51:57 pm
Sorry to come in rather in the middle of this, and not at the beginning, but I've got a couple questions.  I've only just started playing Inferno R1, and am by no means finished, but why are the EA fighting with the GTVA?  Why not welcome them home?

Also, I understand Earth had the Lucifer wreckage, captured shivans, the GTI, research facilities, and all that jazz, but the Sol system has 9 planets.  The entire GTVA minus Sol has HUNDREDS of planets.  How does the EA have the infrastructure to put together an army, no matter the tech level, to compare and put up a fight with the GTVA?  It seems to me that by resources alone the GTVA has EA beat.  What say you?

It would be nice to see a prequel to Inferno.  I'm sure the GTVA attempted diplomacy.  I can see why it wouldn't work with aliens, who have unknown means of communication (shivans) or an unknown culture (Vasudans), but cmon!  The EA is HUMAN.  I imagine they've had more than a few discussions about why the EA is killing the GTVA.  Has the EA gone the way of the Hammer of Light or something?  I'd like to find out.
Title: Old INF SCP Status Thread
Post by: Snail on May 08, 2007, 03:08:25 pm
The EA in R1 are "a hostile expansionist government hellbent on acquiring GTVA systems" (or something along those lines).

Well anyway, INFA2 should tell you more about the whole thing. Ask Woo.
Title: Old INF SCP Status Thread
Post by: Dark Hunter on May 08, 2007, 05:35:33 pm
Quote
Also, I understand Earth had the Lucifer wreckage, captured shivans, the GTI, research facilities, and all that jazz, but the Sol system has 9 planets.  The entire GTVA minus Sol has HUNDREDS of planets.  How does the EA have the infrastructure to put together an army, no matter the tech level, to compare and put up a fight with the GTVA?  It seems to me that by resources alone the GTVA has EA beat.  What say you?


I read somewhere (and I think it was a canon source actually, but for the life of me I can never remember where...), that the Terrans had only been exploring extra-solar space for about ten or twelve years before meeting the Vasudans. That means that Sol was cut off only twenty-five or so years after humanity began leaving it. That being said, it makes sense that a large number of the Terran populace would still be in Sol.

As for resources... you honestly believe that a starfleet and several space colonies would leave the entire Sol system (eight planets, the asteroid belt, the kuiper belt, etc.) drained of resources? I'd wager that Sol still has the vast majority of its resources intact by the EA war.
In the long run, the GTVA would win out of sheer numbers of resources, true, but this isn't Starcraft, where resources can dry up in thirty minutes of play. A war that left Sol drained of raw material would take centuries.

Also, there is a prequel, called Inferno: Alliance (1 & 2). 1 is released, 2 is not.
Title: Old INF SCP Status Thread
Post by: Mobius on May 09, 2007, 11:45:56 am
You actually forget many, many things. I would like to mention Colony Wars for this one.

We all know that our planet, in a matter of decades, will no longer have enough resources to maintain its population. Space colonization is an obvious step ahead...

Other planets of the Solar system have a lot of resources that could be used, but I don't think that they can vanish in 300 or so years. Planets like Earth, however, have to rely continuosly on the other colonies.

The EA could fight against the GTVA because of many reasons. The EA is militaristic. What do you expect from an Alliance that came out from a war, everyone was preparing to? Colonies feared possible invasions and military research reached the top. The whole humans in Sol changed and became militaristic.
Title: Old INF SCP Status Thread
Post by: Snail on May 09, 2007, 02:25:36 pm
Another reason. Why would the Earth Alliance, who have fought many a civil war with many enemies for 66 years, with no outside help and no means of communication with the outside world, simply hand over authority to the GTVA? Sure, it would have been the favorable choice for some, but 66 years worth of fighting and bloodshed cannot amount to a peaceful handover to some outsiders, most (if not all) of which have never even set foot in Sol and only read about it in history books. The deaths of hundreds upon thousands suddenly become moot as you just peacefully hand over all that you have so painstakingly fought for during the past six and a half decades. I expect many would simply say, "No!"

And the EA was a militaristic government probably founded on the defense of Sol (originally only actually the defense of Earth & Mars), so most of its politicians would be quick to defend what they had fought over for so long.

And on a side note, Sol could not have possibly used up all its resources as they have the asteroid belt, Mars is rich in iron, there's quite enough on Earth anyway, etc etc.
Title: Old INF SCP Status Thread
Post by: Mobius on May 09, 2007, 04:37:38 pm
An Alliance with the GTVA would have compromised the influence of highly ranked EA officers.

Also, think about...something else.

People who live in Sol might hate the ones living in other colonies. They remained alone, they might have elaborated worrying theories about what has really happened...the truth about the Lucifer could have been buried. Someone could suspect that the GTA wanted Sol to be isolated(it's not probable...no one knows the consequences of the destruction of ships lying in subspace)or let the Lucifer visit Sol and deliver some punch.

We don't know :P
Title: Old INF SCP Status Thread
Post by: Mad Bomber on May 09, 2007, 08:24:28 pm
We all know that our planet, in a matter of decades, will no longer have enough resources to maintain its population. Space colonization is an obvious step ahead...

Other planets of the Solar system have a lot of resources that could be used, but I don't think that they can vanish in 300 or so years. Planets like Earth, however, have to rely continuosly on the other colonies.

Thank you.

At the risk of going off topic, I'm glad people are starting to realize the need for space colonization in the near term, and actually say it out loud.
Title: Old INF SCP Status Thread
Post by: asyikarea51 on May 10, 2007, 08:57:39 am
I can only hope that at least one pilot lives long enough to tell the tale and still keep flying.

Forgive me, I'm in a dreamy mood again.
Title: Old INF SCP Status Thread
Post by: Hellstryker on May 10, 2007, 12:03:04 pm
Hey im new to the forums but i <3 freespace and i cant wait for this mod to get done cuz freespace doesnt work on my new comp!!! :snipe:
Title: Old INF SCP Status Thread
Post by: Mobius on May 10, 2007, 01:12:56 pm
:welcome:

Welcome to the HLP Station. Exits are located to the right, left, up, down, and 4th-dimensionally. However all of them are blocked, except the 4-d one, and no one's yet figured how to reach it. In the event of a landing of any kind, you can and will be used as a flotation device. Do not feed the resident Shivan Carl as he will become voracious and chew your leg off. You can find him in the ventilation duct. Throw him your lunch and he'll leave you alone (usually). Flamethrowers can be found under your seat but due to financial constraints have been re-filled with holy water. Plasma rifles can be found in storage lockers. To prevent act of n00b, however, these can only be opened by Moderators, Volition, GOD or a hyperintelligent shade of BluE. Please remember that any attempt to use the ASCII characters 0046h, 0053h, and 0033h in sequential order will result in you being trampled by FreeSpace fan boys. If you go in the Vasudan section of the station and find a box labelled “Headz”, please don’t open it. Thank you and enjoy your stay!

Welcome to the HLPBB, 41st! :D
Title: Old INF SCP Status Thread
Post by: Hellstryker on May 10, 2007, 01:16:25 pm
I know this may be called spam but ROFLMFAO  :lol:
Title: Old INF SCP Status Thread
Post by: Snail on May 10, 2007, 01:58:40 pm
Oh, no, it's not spam as long as it's not Snail-Eat-Bunny related. ;)
Title: Old INF SCP Status Thread
Post by: Mobius on May 10, 2007, 03:04:05 pm
Welcoming a new member is SPAM? Meh, it's a cool moment...for both the Welcomer and the Welcomed :)
Title: Old INF SCP Status Thread
Post by: Hellstryker on May 10, 2007, 08:35:13 pm
No, I was saying my reply may be called spam. :P
Title: Old INF SCP Status Thread
Post by: Dark Hunter on May 10, 2007, 09:04:38 pm
In HLP's forums, and especially in the Inferno Night Cafe, we get a lot of off-topic posts. Expect it.  :D
Title: Old INF SCP Status Thread
Post by: terran_emperor on May 11, 2007, 03:11:15 am
Woot! Loved that welcome.

I agree with the near term reasons for colonisation.
Who ever it was who said it was right. When the Lucifer was destroy, mankind had only been exploring space for about 16.5-17 years. Id say that about 2/3s of HTAs resources were in Sol at the time - thats what caused the post-war depression in the GTVA systems. Victory in a war between the GTVA and EA could only be one by either a Sudden Death opperation, or a War of Attrition that lasts Decades if not centuaries (like in Colony Wars).
As for Beam WeaponaryIn FS: The Great War & Silent Threat, only the Lucifer and Hades had beam weapons: The EA has the Lucy's remains and could probaly have developed beam weapons from them and also from any siezed GTI documents in Sol.

The Hades had beam turrets from GTI's long studies of Shivan tech. My postulation is that the Hades destroyed was the prototype and that they had plans to build a whole fleet.
I mean:
Q) what is more deadly than a single Lucifer?  
A) a whole Fleet of them
 Note: This ignores all later ships like Colossus, Sathanas, Gigas , etc...

The GTVA most likely developed beam cannons from the Hades' wreckage and GTI's research notes. So in Theory both sides should have Beam Weapons.

Also No offence to any Americans reading this:
The EA can be compared to the USA of present. USA was i colony that separated from the BE, Sol was separated from GTA/GTVA (I know Sol is GTA home system, but Just bear with me). After years of fighting (Civil war, WWI, WWII, Vietnam, Both Gulf Wars, Afganistan, and several others Im sure), America has become a Veritable Empire in all but name, just like the EA. And just like the EA would refuse to give up that power.
I say again, No offence to any americans who read this IT'S JUST AN ANALOGY

But in other news, what is INF SCP's Current Status and that of INFA 2
Title: Old INF SCP Status Thread
Post by: Snail on May 11, 2007, 07:09:59 am
But in other news, what is INF SCP's Current Status and that of INFA 2

Inferno Alliance Standalone "2350" is about 40-60% finished I would guess. Inferno Alliance Standalone "2360" (date unconfirmed) is stagnant and is waiting for INFASA1 to be finished. It's still in planning phases and most of the original stuff has been dumped and replaced. INFASA1 will probably include The Hammer Falls, LGM's anti-HOL campaign, and maybe some other campaigns.

The EA has the Lucy's remains and could probaly have developed beam weapons from them and also from any siezed GTI documents in Sol.

You'll find out more about that in INFA2... The Jovians actually had more to do with it than you think. ;)
Title: Old INF SCP Status Thread
Post by: Dark Hunter on May 11, 2007, 08:59:46 am
Quote
INFASA1 will probably include The Hammer Falls, LGM's anti-HOL campaign, and maybe some other campaigns.

What's an ITDOH campaign doing in there?
Title: Old INF SCP Status Thread
Post by: Woomeister on May 11, 2007, 10:15:58 am
The name of that one hasn't been changed yet :)
Title: Old INF SCP Status Thread
Post by: Dysko on May 11, 2007, 10:29:58 am
You should know that a guy on GW released a BtRL campaign named "Rise of the Phoenix"... exactly like Steadfast's prequel! If only LGM played less OGame and used less MSN, and used more FRED, probably we wouldn't have problems of campaigns with the same name, that now has to be changed :p (although "The Hammer Falls" was announced time before LGM started working on his own campaign with the same title)
Title: Old INF SCP Status Thread
Post by: Woomeister on May 11, 2007, 10:31:17 am

Inferno Alliance Standalone "2350" is about 40-60% finished I would guess. Inferno Alliance Standalone "2360" (date unconfirmed) is stagnant and is waiting for INFASA1 to be finished. It's still in planning phases and most of the original stuff has been dumped and replaced. INFASA1 will probably include The Hammer Falls, LGM's anti-HOL campaign, and maybe some other campaigns.

You do know you practically given away information on everything we currently have in progress?
Though your "INFASA2350" stuff is odd as we have never referred to it anyway close to that....
Title: Old INF SCP Status Thread
Post by: Woomeister on May 11, 2007, 10:32:11 am
FRED, probably we wouldn't have problems of campaigns with the same name, that now has to be changed :p (although "The Hammer Falls" was announced time before LGM started working on his own campaign with the same title)
That's not an issue for us since it's a standalone build, none of the campaigns with the same name should ever meet.
Title: Old INF SCP Status Thread
Post by: Snail on May 11, 2007, 10:33:15 am

Inferno Alliance Standalone "2350" is about 40-60% finished I would guess. Inferno Alliance Standalone "2360" (date unconfirmed) is stagnant and is waiting for INFASA1 to be finished. It's still in planning phases and most of the original stuff has been dumped and replaced. INFASA1 will probably include The Hammer Falls, LGM's anti-HOL campaign, and maybe some other campaigns.

You do know you practically given away information on everything we currently have in progress?
Though your "INFASA2350" stuff is odd as we have never referred to it anyway close to that....

Eh? Then delete it. :P
Title: Old INF SCP Status Thread
Post by: Woomeister on May 11, 2007, 10:33:53 am
It's a bit late now.
Title: Old INF SCP Status Thread
Post by: Snail on May 11, 2007, 10:45:53 am
It is never too late.
Title: Old INF SCP Status Thread
Post by: Mobius on May 11, 2007, 01:22:39 pm
...like for the FAQ :P

You should know that a guy on GW released a BtRL campaign named "Rise of the Phoenix"... exactly like Steadfast's prequel! If only LGM played less OGame and used less MSN, and used more FRED, probably we wouldn't have problems of campaigns with the same name, that now has to be changed :p (although "The Hammer Falls" was announced time before LGM started working on his own campaign with the same title)

I told you, deactivate my MSN account!
Title: Old INF SCP Status Thread
Post by: lefkos on May 15, 2007, 09:14:42 am
  The traditional mission count was supposed to be 60, but for realism's sake, I'm thinking of shrinking that down to around 40.

- Rampage
hmm why would you make 3 chapters if 2 is better with the mission count? look if you would split in 3 chapters maybe it wil count like this
chap 1 : 20 missions
chap 2 : 10 missions
chap 3 : 10 missions
you know thats me but i can play 10 missions in less than 2 hours so than you will have to wait to the new chapter for maybe months
if its gonna split in 2 chapters
than it wil be
chap 1: 20 missions
chap 2: 20 missions (duh)
and  i think  thats better.
but thats me aye ;)
Title: Old INF SCP Status Thread
Post by: Mobius on May 15, 2007, 10:37:53 am
20+10+10 wouldn't work. 20+20 is something reasonable.
Title: Old INF SCP Status Thread
Post by: Rampage on May 15, 2007, 06:01:10 pm
I COULD do 15+15+15 = 45.  :7
Title: Old INF SCP Status Thread
Post by: Mobius on May 15, 2007, 06:12:30 pm
A Chapter should have its own story. It starts with something and ends with something else. A Chapter, if put alone, should have sense. It shouldn't need the following Chapter. We're not talking about sorting the number of missions, we're talking about what INF SCP will really look like.

Chapters of 15 missions won't work.
Title: Old INF SCP Status Thread
Post by: Rampage on May 16, 2007, 01:38:44 am
Chapters of 15 missions won't work.

You're right; it wouldn't work.  I plan to finish Chapter 1's story circuit in 20 missions, which is optimal to say the least.  I wouldn't mind having 60 missions, but I will not write every single one of them.  If people would help out after I'm done w/ Chapter 1, then we can have three chapters of 20 missions each.

- Rampage
Title: Old INF SCP Status Thread
Post by: Mobius on May 16, 2007, 01:43:20 pm
If people would help out after I'm done w/ Chapter 1, then we can have three chapters of 20 missions each.

You can't imagine how beautiful it would be, but I can guarantee nothing right now. Are you available this summer? Once I complete Steadfast and INFA2, I should be able to give you an hand with INF SCP. :)
Title: Old INF SCP Status Thread
Post by: Snail on May 16, 2007, 02:07:28 pm
When summer comes, I will have a rapeload of free time. When I'm out killing bugs in my backyard out of boredom, I would much rather be trying to help. :P
Title: Old INF SCP Status Thread
Post by: Mobius on May 16, 2007, 03:49:05 pm
Me too. Summer means FREDding during the morning, where most of my MSN contacts aren't online! Woo-hoo!!!  :nod:
Title: Old INF SCP Status Thread
Post by: terran_emperor on May 16, 2007, 06:57:19 pm
i like long campaigns like the original FS 1 & 2 campaigns and Derelict and would love more of them. I'm hoping Inferno and Alliance (when all chapters are done) will keep me occupied for a while. I wish there were more long campaigns out there, but a lot of FREDers don't have the patience for it.

I don't know about FREDing for later chapters, but I could help on the storylines. I've some Ideas, including motivations for the Shivans and some answers to one of the biggest questions of FS2 "WHAT THE **** HAPPENED TO ADMIRAL BOSHE?" (like thats not been addressed in other Campaigns). Any ideas i have regarding boshe, I wont post here as - if the plot point is used - it would result in spoilers.
Title: Old INF SCP Status Thread
Post by: Mobius on May 16, 2007, 07:18:07 pm
I don't know, terran emperor. I don't think there will be Bosh in INF SCP, the MOD should be free from such hard points of the plotline.
Title: Old INF SCP Status Thread
Post by: Snail on May 17, 2007, 02:15:31 pm
Yeah, which sucks.

The main thing of FS2 was ETAK, and it shouldn't just be forgotten. This fact has been brought up a lot but Woo doesn't care.
Title: Old INF SCP Status Thread
Post by: Mobius on May 17, 2007, 05:04:13 pm
I wouldn't like Bosch to be mentioned because we have no basis to discuss about. We don't know if Bosch can have a serious, reasonable role in INF SCP. The concept of the EA is being developed well in both INFA and INF SCP and it should be enough.
Title: Old INF SCP Status Thread
Post by: terran_emperor on May 17, 2007, 07:28:59 pm
I've not mentioned how he'd be involved. But a twist i doubt has been seen in FS before

If not in inferno, then prehaps in a spin-off based on Crusade and a few other things.

Title: Old INF SCP Status Thread
Post by: Mobius on May 18, 2007, 12:27:21 pm
Which is undoubtely something good to do :)
Title: Old INF SCP Status Thread
Post by: Mobius on May 18, 2007, 02:34:16 pm
Sure.

No! Don't bother me on MSN! :P
Title: Old INF SCP Status Thread
Post by: Mobius on May 19, 2007, 09:28:15 am
I must be bothered.

"FRED, you idiot!"

Just look at Admiral Edivad's signature.
Title: Old INF SCP Status Thread
Post by: Admiral Edivad on May 21, 2007, 08:44:42 am
 :nod:
HELP THE STEADFAST PROJECT: TELL LGM TO STOP USING MSN 24/24
btw, if you want i can ask all the Steadfast team to do the same (testers and grammar checkers included).
or i can start replying to all your posts with that sentence  :D
Title: Old INF SCP Status Thread
Post by: Rampage on May 21, 2007, 01:26:17 pm
Hey guys,

Please try to keep this thread clean of anything unrelated to INF SCP.  Personal matters regarding MSN can be hopefully solved in private.

As for updates, I will post them soon.

- Rampage
Title: Old INF SCP Status Thread
Post by: Mobius on May 21, 2007, 02:42:12 pm
Correct. Don't bother me! :P

PS Are you going to use...hacked physics in INF SCP?
Title: Old INF SCP Status Thread
Post by: Woomeister on May 21, 2007, 03:03:18 pm
No
Title: Old INF SCP Status Thread
Post by: Mobius on May 21, 2007, 03:15:58 pm
Ok :yes:
Title: Old INF SCP Status Thread
Post by: terran_emperor on May 21, 2007, 07:40:37 pm
Hacked Physics? Does that involve inertia, Gravity from ships etc?
Title: Old INF SCP Status Thread
Post by: Mobius on May 22, 2007, 10:41:34 am
I was refering to high speeds and intertia. Yep.
Title: Old INF SCP Status Thread
Post by: Woomeister on May 22, 2007, 10:42:10 am
Which is what I assumed he meant.
Title: Old INF SCP Status Thread
Post by: asyikarea51 on May 28, 2007, 05:52:14 am
:doubt:

So what's currently left on the to-do list for INFAS/A2/SCP if I may ask?

Not because I'm impatient, rather I'm preoccupied with other things and don't really come here often.
Title: Old INF SCP Status Thread
Post by: Woomeister on May 28, 2007, 08:53:13 am
Lot's of new high poly models
Title: Old INF SCP Status Thread
Post by: asyikarea51 on May 28, 2007, 12:12:00 pm
Oh ok. Probably explains the quiet atmosphere in the public area. Can't believe the FAQ thread's been locked again, but I can't do anything about it.

I'll be around. :)

p.s. I hope I'm not one of those "buggers". I dare say I'm trustworthy enough, but then again it's always better to keep... "trade secrets"... to yourself. Just a thought on the issue... :doubt:
Title: Old INF SCP Status Thread
Post by: Woomeister on May 28, 2007, 01:16:27 pm
I've been really busy so I haven't done much with the models, so there's no progress in that area right now. Will probably be too busy for another month or two at the moment.

INFA mission progress is still ongoing and all the models I planned for that are done for the first release anyway. I can add any HTL FS1/2 ships that are completed at a later date.
Title: Old INF SCP Status Thread
Post by: Snail on May 28, 2007, 02:35:48 pm
One of those "buggers" was me. :doubt:
Title: Old INF SCP Status Thread
Post by: Hellstryker on June 08, 2007, 04:41:04 am
If i knew how to make models and if FS/FS2 ran on my comp i gladly would but considering i cant i feel like doing this to my video card: :headz:
Title: Old INF SCP Status Thread
Post by: Mobius on June 09, 2007, 12:44:56 pm
That is a little funny. Over a month and still no mission progress. Maybe we can forget about a Christmas release.  :P

No! No! No! We'll work for INF SCP if necessary!!!
Title: Old INF SCP Status Thread
Post by: Snail on June 09, 2007, 12:51:47 pm
Well there's only 2 people on the job right now, so be patient.

Wait for INFASA, that should be out before late summer. :)
Title: Old INF SCP Status Thread
Post by: terran_emperor on June 14, 2007, 10:43:26 am
if there are only 2, we're in for a wait just accept it. I expect the release, when it happens
Title: Old INF SCP Status Thread
Post by: Dark Hunter on June 14, 2007, 11:17:39 am
if there are only 2, we're in for a wait just accept it. I expect the release, when it happens

:lol:

We're no strangers to waiting for some distant release of Inferno, believe me.
Title: Old INF SCP Status Thread
Post by: Snail on June 15, 2007, 02:20:49 pm
Y-a-t-il des <updates> pour le premier poste?
Title: Old INF SCP Status Thread
Post by: Snail on June 16, 2007, 03:35:00 pm
Huh, he has to be.

He's the opposite of me... I post a lot and do no work, he posts little but does a lot of work. :D
Title: Old INF SCP Status Thread
Post by: asyikarea51 on June 17, 2007, 12:41:30 am
Questions.

Are there any Shivan capships in Inferno SCP that are 1) either re-used from R1, or 2) created by other people and are publicly available e.g. the SC Lamia?

Is it okay to release the Ezechiel table entry, publicly or private? If that's not possible, then who in INF SCP canon manufactures the GTF Ezechiel, and what are its weapon loadouts (e.g. Hornet M)? Again, publicly or via PM?

Thanks in advance. Reason for asking, I just started a smaller campaign (Gotta make myself useful for the 3 weeks :doubt:), and I kinda want it to have links to INF SCP. :)

Hopefully I'll not wallow in laziness and leave it unfinished... no wait, I'd better not. :sigh:
Title: Old INF SCP Status Thread
Post by: Woomeister on June 17, 2007, 04:24:13 am
The current fleet is a mix of old ships and new internal stuff. I don't think we've used any 'public' ships since R1.

The Ezechiel entry links to our sound and armour table and has many weapons that are not avaliable yet so it wouldn't work correctly.
Title: Old INF SCP Status Thread
Post by: asyikarea51 on June 17, 2007, 06:22:48 am
Woops. Didn't explain myself completely...

I'm already aware that the entry links to the sound and armour table. Inferno being the size that it is, I actually find it common sense.

Rather if allowed to, I would like to take a look at the overall stats to see how it all fits, tech description, manufacturer of the ship etc - I don't need the sound and armour entries. :) Weapons I don't know. I can probably work without them, unless I end up FREDding a mission where the player attacks a factory manufacturing Hornet M's or something.

Which reminds me, since the INF-tweaked Ezechiel only has four guns, then were there any gunpoints removed/relocated (particularly the secondaries)?
Title: Old INF SCP Status Thread
Post by: Rampage on June 18, 2007, 10:15:35 pm
He's the opposite of me... I post a lot and do no work, he posts little but does a lot of work. :D

Nicely put.  I've been at HLP since 2001 but haven't posted 1000 posts yet.

But your assessment isn't quite accurate, since I haven't really touched INF SCP since the end of May.  I've been doing medical school applications (or application, namely AMCAS at http://www.aamc.org) mainly since then.  But I have since also gradually resumed work on the project.

Many of you have asked me about recruiting, especially for FREDding.  Right now, I can't give you a definitive answer.  Truthfully, it is hard pulling a major project such as INF SCP on your own and has been harder with Sid gone.  Woomeister is occupied with INFA, so my strategy is to *ahem* steal some talent after INFA is near completion.  But in any regard, don't get your hopes up for an end-of-year release.  I'll keep you guys posted in the months to come.

- Rampage
Title: Old INF SCP Status Thread
Post by: Koth on June 18, 2007, 11:48:47 pm
Please could you update the first post?
It's outdated since over a month.
Or wasn't there any progress?
Title: Old INF SCP Status Thread
Post by: Woomeister on June 19, 2007, 10:26:14 am

Many of you have asked me about recruiting, especially for FREDding.  Right now, I can't give you a definitive answer.  Truthfully, it is hard pulling a major project such as INF SCP on your own and has been harder with Sid gone.  Woomeister is occupied with INFA, so my strategy is to *ahem* steal some talent after INFA is near completion.  But in any regard, don't get your hopes up for an end-of-year release.  I'll keep you guys posted in the months to come.
We need to rebuild the modpack first including prototypes of our new model replacements. Our current stuff is too messy right now for me to give it out to anyone else.
Title: Old INF SCP Status Thread
Post by: Darius on June 19, 2007, 11:28:05 am

I've been doing medical school applications (or application, namely AMCAS at http://www.aamc.org) mainly since then. 

Yep. Those are a ***** and take an entire 18 months to process. I've just sent one in myself but won't know anything else for at least 3-4 months.
Title: Old INF SCP Status Thread
Post by: terran_emperor on June 23, 2007, 09:36:15 am
I know you're no strangers to waiting. I mean i'm planning on doing a spin-off from inferno and i need the INF SCP to do it. But that's a topic for another thread.
Anyway any new development?
Title: Old INF SCP Status Thread
Post by: Woomeister on June 25, 2007, 10:35:44 am
I didn't say I was waiting till missions are done, I'm just too busy to do something that big right now.
Title: Old INF SCP Status Thread
Post by: Rampage on June 29, 2007, 10:44:28 am
I'm almost done with the first ten missions.  Expect an internal release soon.
Title: Old INF SCP Status Thread
Post by: terran_emperor on June 29, 2007, 11:06:38 am
Yay! So how long till the final release?
Title: Old INF SCP Status Thread
Post by: Snail on June 29, 2007, 11:20:44 am
Will it be out before summer?
Title: Old INF SCP Status Thread
Post by: Woomeister on June 29, 2007, 01:56:46 pm
Will it be out before summer?
No
Title: Old INF SCP Status Thread
Post by: Snail on June 29, 2007, 03:15:18 pm
INFA is closer to release than you may think.
Title: Old INF SCP Status Thread
Post by: Dark Hunter on June 29, 2007, 09:18:31 pm
Not really. Personally, I didn't expect it before Christmas.  :p

(And, actually, I still don't.)
Title: Old INF SCP Status Thread
Post by: Snail on June 30, 2007, 03:16:26 am
I think it could be out near summer if I actually finish my FREDding assignments. :doubt:
Title: Old INF SCP Status Thread
Post by: Woolie Wool on July 01, 2007, 10:34:00 am
But isn't it already summer? Or do you just live on the ass end of the world Southern Hemisphere? :p
Title: Old INF SCP Status Thread
Post by: lefkos on July 01, 2007, 11:01:13 am
I bett its finish  in about 1 or 2 months.. (its still summer than ;)
btw its a year ago sins i finished INF R1 for the first time !  :D
and also the first encounter with the first  INFA damn time is fast these days...
Title: Old INF SCP Status Thread
Post by: Woomeister on July 01, 2007, 11:57:04 am
I think it could be out near summer if I actually finish my FREDding assignments. :doubt:
Chance of summer release of INFA <10%
Chance of summer release of INF SCP 0%

Chance of before end of year release for INFA 90%
Chance of before end of year release for INF SCP <30%

We still have the mini campaigns to do for INFA after the main missions are done, and a whole load of testing. That'll take a few months at least if there is a surge of missions being completed.
Title: Old INF SCP Status Thread
Post by: Snail on July 01, 2007, 12:17:26 pm
Right, the minicampaigns.

What about voice acting?
Title: Old INF SCP Status Thread
Post by: Woolie Wool on July 01, 2007, 09:14:03 pm
Will this next INFA release contain any EA ships?
Title: Old INF SCP Status Thread
Post by: Rampage on July 02, 2007, 12:57:35 am
Chance of before end of year release for INF SCP <30%

Yeesh.  Lower that to at least 0%, please. :p
Title: Old INF SCP Status Thread
Post by: lefkos on July 02, 2007, 11:35:50 am
Chance of before end of year release for INF SCP <30%

Yeesh.  Lower that to at least 0%, please. :p
you gotta be kidding... :(
Title: Old INF SCP Status Thread
Post by: Woomeister on July 02, 2007, 01:45:51 pm
Will this next INFA release contain any EA ships?
Kind of


Rampage: Well I was trying to be nice :D
Title: Old INF SCP Status Thread
Post by: Woolie Wool on July 02, 2007, 06:30:15 pm
I suppose that's your way of saying something without actually saying something...
Title: Old INF SCP Status Thread
Post by: Snail on July 03, 2007, 07:30:19 am
Kind of

What kind of a crack answer is that? :wtf:
Title: Old INF SCP Status Thread
Post by: Woomeister on July 03, 2007, 10:38:21 am
What kind of a crack answer is that? :wtf:
:p
Title: Old INF SCP Status Thread
Post by: Rampage on July 03, 2007, 12:26:56 pm
I guess that is a result of lack of work getting done on it because of only Rampage working on it and also real life getting in the way. :p

Well one of the issues right now is the modpack.  Sid told me this would happen, but I was adamant towards designing missions up until the problem actually hit.  And now it has.  Many of the ships, especially the ones encountered later, need updating.  This also includes weapons.  So as you can imagine, this will involve not only lots of tedious table editing.

After I finalize the first 10 missions, they will be made available to the rest of the INF staff for testing.  From then on, I plan to strip down the INF SCP modpack and rework all the ships and weapons.  As you all know, Woo is working as hard as possible to bring you guys INFA.  But I will do my best to coordinate with him in this effort.
Title: Old INF SCP Status Thread
Post by: Snail on July 03, 2007, 01:38:28 pm
Actually INFA has slowed down a bit. :nervous:
Title: Old INF SCP Status Thread
Post by: terran_emperor on July 04, 2007, 07:53:52 am
It must be very tedious trying to organise everything via PMs, E-mails and forum posts. But when you guys pull it off, I should think that you could rival a pro development team from Nintendo or others
Title: Old INF SCP Status Thread
Post by: Snail on July 04, 2007, 07:57:55 am
They have an internal forum.
Title: Old INF SCP Status Thread
Post by: terran_emperor on July 04, 2007, 08:17:12 am
Ah!

The INF team or the Big companies?
Title: Old INF SCP Status Thread
Post by: Snail on July 04, 2007, 08:54:18 am
Tha Inferno team.
Title: Old INF SCP Status Thread
Post by: Woomeister on July 04, 2007, 10:50:04 am

Well one of the issues right now is the modpack.  Sid told me this would happen, but I was adamant towards designing missions up until the problem actually hit.  And now it has.  Many of the ships, especially the ones encountered later, need updating.  This also includes weapons.  So as you can imagine, this will involve not only lots of tedious table editing.
I planned to give you basic versions of the new ships but haven't got round to producing them yet. Those can be then used as placeholders until the proper ones are done.
Title: Old INF SCP Status Thread
Post by: Rampage on July 04, 2007, 05:08:38 pm
I also planned to remove certain ships that will no longer be used in the main campaign.  Those ships can then be released separately or something of that sort.

I'll post something in the internal forum soon.

- Rampage
Title: Old INF SCP Status Thread
Post by: terran_emperor on July 10, 2007, 06:56:21 am
The countdown  to release is at T minus 42 years.

Ok. maybe not, but as long as work is being done, we get that much closer to release. Not the question is "is work being done?" No offence to the team.

You knowe what would be cool to include?

Working models of Shivan space marines.
Title: Old INF SCP Status Thread
Post by: Dark Hunter on July 10, 2007, 10:21:17 am
There is a scale-size model of a Shivan somewhere out there that could work to that effect... but they're so tiny compared to your ships it'd be nearly impossible to shoot 'em down!  :p
Title: Old INF SCP Status Thread
Post by: Hades on July 10, 2007, 10:25:30 am
I'd play as one. ;) ;7
Title: Old INF SCP Status Thread
Post by: colecampbell666 on July 13, 2007, 08:39:16 am
Will either INFASA, INFA2 or INF SCP be voice acted? Will INF SCP be completely HTL (or very close)? (Real HTL and not just OMG I added a polygon and a glowpoint it's HTL!!)
Title: Old INF SCP Status Thread
Post by: Snail on July 13, 2007, 08:52:02 am
Will either INFASA, INFA2 or INF SCP be voice acted?

INFASA/INFA2 may be voice acted, but it is very unlikely and we're still not at that stage (Grammar checking for a lot of Mobius'/Shiv's missions needs to be done). INF SCP will not be voice acted.

Will INF SCP be completely HTL (or very close)?

No.
Title: Old INF SCP Status Thread
Post by: Woomeister on July 13, 2007, 10:35:34 am
The closest to pure HTL is the main INFA campaign. Most of the Terran models are now HTL.
Title: Old INF SCP Status Thread
Post by: Mobius on July 14, 2007, 01:04:57 pm
Oh, looks like I missed something... :rolleyes:
Title: Old INF SCP Status Thread
Post by: Snail on July 14, 2007, 01:09:25 pm
Welcome back, Mobius. :D
Title: Old INF SCP Status Thread
Post by: Mobius on July 14, 2007, 01:22:43 pm
My computer is still unavailable. Read my post on Internal Infernal... :P
Title: Old INF SCP Status Thread
Post by: colecampbell666 on July 14, 2007, 07:51:50 pm
What prompted the demotion, LGM - M? ;7
Title: Old INF SCP Status Thread
Post by: Admiral Edivad on July 17, 2007, 03:18:15 am
Welcome back Mobius. Glad to see you're still alive...



Will either INFASA, INFA2 or INF SCP be voice acted?

that'd be a good idea.
i think there is already somebody who tried to voice-act INF R1, on another forum (TSP). however, the voice acting part on that forum appears to have died immediately after its birth (less than 10 posts...). maybe Inferno team has already another "voice acting area"... if not, and if somebody wants to volunteer as voice-actor, i think he/she should contact Bob-sama or the resurrected Mobius.
Title: Old INF SCP Status Thread
Post by: Vasudan Commander on July 18, 2007, 01:41:18 pm
*puts hand up* Pick me ! I can do so many diff accents ! Scottish, heavy-accented australian, i mean common, who wouldn't want a heavy-accented, gruff, tough, dont-take-no-crap-from-anyone scot as your wingmate?   ;)


Anyways i've got some voice clips in the voice clip forum, but i'll be putting more up soon, those really aren't of best quality.
Title: Old INF SCP Status Thread
Post by: Snail on July 18, 2007, 02:15:52 pm
*puts hand up*

*shoots VC's hand*

You suck at voice acting. :P
Title: Old INF SCP Status Thread
Post by: DarkBasilisk on July 18, 2007, 03:52:05 pm
I'm curious, what *did* VC do voice-acting on? I'm noticing everytime he's offered to do it now there's been a very resounding "NO!"
Title: Old INF SCP Status Thread
Post by: Snail on July 19, 2007, 03:51:33 am
Speak like Cho Chang.
Title: Old INF SCP Status Thread
Post by: Stormkeeper on July 19, 2007, 03:56:49 am
Speak like Cho Chang.

Win.
Title: Old INF SCP Status Thread
Post by: terran_emperor on July 19, 2007, 09:37:26 am
Where is this working Shivan scale model?
I know they would be hard to hit, but it adds to the action and they could be hit by almost anyone without realising.
Oh will INF SCP include a new list of Medals?
Title: Old INF SCP Status Thread
Post by: Hades on July 19, 2007, 10:57:48 am
The Shivan was a joke. :lol:
Title: Old INF SCP Status Thread
Post by: Goober5000 on July 19, 2007, 11:00:18 pm
I'm curious, what *did* VC do voice-acting on? I'm noticing everytime he's offered to do it now there's been a very resounding "NO!"
I can't speak for others, but for ST:R, we denied his request for two reasons:

1) At the time, he was being a rather big jerk about everything (though he's significantly cleaned up his act since then);
2) We had previously offered him a role in Cardinal Spear and he never got his lines back to us, forcing us to scramble to find a replacement.
Title: Old INF SCP Status Thread
Post by: Vasudan Commander on July 21, 2007, 12:43:12 am
Hey my mic broke ! I cant help it !  :(

Anyhow i got a new one now

Besides, i dont know where you're hearing these resounding 'no's', from, i sure havent seen any. (then again im not exactly going to read every single thread in detail to find it)
Title: Old INF SCP Status Thread
Post by: Snail on July 21, 2007, 04:41:56 am
Submit another audition and make sure you mic doesn't get raped and maybe you could get a role in STR if you're so good.

But Goober5000 will decide that. :shaking:
Title: Old INF SCP Status Thread
Post by: terran_emperor on August 01, 2007, 11:02:10 am
ST:R is a campaing i've been waiting for almost as much as infernoSCP. Though i think infernoSCP looks better
Title: Old INF SCP Status Thread
Post by: Snail on August 01, 2007, 11:02:42 am
INFSCP just has a load of ships.
Title: Old INF SCP Status Thread
Post by: Rampage on August 03, 2007, 08:00:39 pm
INFSCP just has a load of ships.

That is very true.  The four races are poorly balanced, and we're trying to rectify that.  Basically I'm thinking of leaving a lot of ships out of the main campaign for balancing purposes and release them as additional ships.  Woo and I will go over this soon.

Rampage
Title: Old INF SCP Status Thread
Post by: colecampbell666 on August 03, 2007, 08:48:08 pm
1000 posts, Rampage. Congrats! And could we have a status update? It's been over a month.
Title: Old INF SCP Status Thread
Post by: terran_emperor on August 07, 2007, 10:45:30 am
Nowhere near as many posts, but what is the the current  % completion of models, Story, FREDing etc?
Title: Old INF SCP Status Thread
Post by: Rampage on August 07, 2007, 11:22:16 pm
Nowhere near as many posts, but what is the the current  % completion of models, Story, FREDing etc?

Story is more or less done; all I have to do now is iron out the specifics for each mission.  As for models, they're done.  I sincerely don't think we'll make any serious modifications in the future.  There will be more models in the modpack than those used in the campaign.  FREDding is probably the hardest part to do right now, especially since I'm the only one pulling the weight.  The first10 missions are still buggy, so I'm working on ironing out the bugs and adding some finishing touches.  The one untouched area that desperately needs revamping are the tables.  Nasty stuff.  Weapons need to be rebalanced, most importantly.  Ships also need to be modified, for example, destroyers and larger capital ships should not be able to turn on a dime.

Rampage
Title: Old INF SCP Status Thread
Post by: terran_emperor on August 15, 2007, 02:32:25 pm
Ah i hate that. Ive had to do quite a bit of that when i was porting TBP ships
Title: Old INF SCP Status Thread
Post by: TrashMan on August 15, 2007, 05:37:39 pm
Story is more or less done; all I have to do now is iron out the specifics for each mission.  As for models, they're done.  I sincerely don't think we'll make any serious modifications in the future.  There will be more models in the modpack than those used in the campaign.  FREDding is probably the hardest part to do right now, especially since I'm the only one pulling the weight.  The first10 missions are still buggy, so I'm working on ironing out the bugs and adding some finishing touches.  The one untouched area that desperately needs revamping are the tables.  Nasty stuff.  Weapons need to be rebalanced, most importantly.  Ships also need to be modified, for example, destroyers and larger capital ships should not be able to turn on a dime.

Rampage

I feel your pain Rampage...my campaing is in a very similar situation...actually, almost mindblogingly indentical (10 done mission, ironing other specifics, other stuff 99% done) :wtf:
However I reccomend (if the story allows this) to do what I did (given that I'm a genious) and simply split the whole thing into smaller sub-chapters (16-20 mission each) :D
Title: Old INF SCP Status Thread
Post by: Dark Hunter on August 15, 2007, 05:50:45 pm
Oh noes! I really need to get a move on in Dreamcatcher!  :eek:
Title: Old INF SCP Status Thread
Post by: Mobius on August 16, 2007, 12:19:11 am
And how can I forget Steadfast? :eek2:

Dividing INF SCP in many sub chapters means that every subchapter should have a valid conclusion(that EA destroyer is finally down, we managed to get into that system and/or take it back, etc etc)
Title: Old INF SCP Status Thread
Post by: TrashMan on August 16, 2007, 06:07:37 am
But of course..I do hope your story has a few points like that...
Title: Old INF SCP Status Thread
Post by: Mobius on August 16, 2007, 11:51:53 am
I was saying that every chapters should have a valid ending. It could modify the structure of the campaign itself. What if 20 missions are centered on a ship or a particular situation? You are forced to modify the storyline.
Title: Old INF SCP Status Thread
Post by: TrashMan on August 16, 2007, 12:12:03 pm
I understood you the first time ;)

Yes, the story needs to be able to accomodate such a "tactic"
Title: Old INF SCP Status Thread
Post by: Snail on August 16, 2007, 03:09:27 pm
Any updates? :(
Title: Old INF SCP Status Thread
Post by: Mobius on August 16, 2007, 03:16:55 pm
Any updates? :(

Looks like we should work for INF SCP :P

But let's get INFASA done, first :)
Title: Old INF SCP Status Thread
Post by: Snail on August 16, 2007, 03:21:10 pm
But let's get INFASA done, first :)

Yeah... *goes off and works on M18*
Title: Old INF SCP Status Thread
Post by: Goober5000 on August 16, 2007, 04:35:28 pm
The two mods are largely independent, aren't they?  You guys aren't delaying INF:SCP by working on INFASA, I hope?
Title: Old INF SCP Status Thread
Post by: Mobius on August 16, 2007, 04:37:53 pm
No, but Woo wants INFA SA done before proceeding with INF SCP.
Title: Old INF SCP Status Thread
Post by: Woomeister on August 16, 2007, 07:05:45 pm
The two mods are largely independent, aren't they?  You guys aren't delaying INF:SCP by working on INFASA, I hope?
Only team member on both is me, the staff are independant from the other project.
Title: Old INF SCP Status Thread
Post by: Snail on August 17, 2007, 10:17:47 am
Only team member on both is me, the staff are independant from the other project.

And all you're doing is whipping us. :shaking:
Title: Old INF SCP Status Thread
Post by: Vidmaster on August 18, 2007, 05:59:43 am
No, but Woo wants INFA SA done before proceeding with INF SCP.

what exactly is INFA SA ?   Inferno Alliance what ?
Title: Old INF SCP Status Thread
Post by: Mobius on August 18, 2007, 06:15:29 am
Standalone. A WIP Standalone version with a longer campaign and plenties of ships.
Title: Old INF SCP Status Thread
Post by: Snail on August 18, 2007, 09:32:23 am
Not to mention high poly versions of a lot of the old ships...
Title: Old INF SCP Status Thread
Post by: Woomeister on August 18, 2007, 09:55:16 am
and FS Port compatability...
Title: Old INF SCP Status Thread
Post by: Mobius on August 18, 2007, 09:58:09 am
And much, much more...

Soon on HLP! :)
Title: Old INF SCP Status Thread
Post by: Snail on August 18, 2007, 09:59:54 am
Terms & Conditions apply
Title: Old INF SCP Status Thread
Post by: colecampbell666 on August 20, 2007, 08:41:46 am
 :wtf:
Title: Old INF SCP Status Thread
Post by: Snail on August 20, 2007, 10:09:35 am
*poke*
Title: Old INF SCP Status Thread
Post by: Mobius on August 20, 2007, 12:01:22 pm
Added to my sig! :P
Title: Old INF SCP Status Thread
Post by: Dark Hunter on August 20, 2007, 04:04:54 pm
What do you expect from a thread frequented by both Snail and Mobius? :D
Title: Old INF SCP Status Thread
Post by: Mobius on August 20, 2007, 04:10:04 pm
:wtf:
Title: Old INF SCP Status Thread
Post by: Hades on August 20, 2007, 04:10:52 pm
What? :wtf:
Title: Old INF SCP Status Thread
Post by: colecampbell666 on August 20, 2007, 07:49:20 pm
What do you expect from a thread frequented by both Snail and Mobius? :D
:yes:
Title: Old INF SCP Status Thread
Post by: Goober5000 on August 20, 2007, 08:40:41 pm
What do you expect from a thread frequented by both Snail and Mobius? :D
Closure.  This thread doesn't have it, in either sense of the word.

However, this is Woomeister's forum, so it's his call.
Title: Old INF SCP Status Thread
Post by: Rampage on August 20, 2007, 08:59:42 pm
What do you expect from a thread frequented by both Snail and Mobius? :D

I visit too, but I seldom post.  More work, less talk!  :D
Title: Old INF SCP Status Thread
Post by: Snail on August 21, 2007, 10:25:48 am
Closure.

Ok. I'll stop posting pointless stuff in this thread...
Title: Old INF SCP Status Thread
Post by: terran_emperor on August 24, 2007, 08:55:11 am
I may not be a moderator, but the randomness of this thread, as fun as it is getting to me. I f we could stay on topic or I'll :headz:
Title: Old INF SCP Status Thread
Post by: Snail on August 24, 2007, 08:56:42 am
Well, we will just have to wait 'till Rampy gets back. Then it will get back on topic. Until then, :tumbleweed:
Title: Old INF SCP Status Thread
Post by: Rampage on August 24, 2007, 05:27:19 pm
Dude(s), feel free to carry on meaningless conversations on this thread.  I'm not posting b/c there isn't really much going on w/ the missions right now.  Woo and I are trying to put together a list of ships to be used in INF SCP.

So basically, mark my words, "INF SCP won't be out anytime soon."
Title: Old INF SCP Status Thread
Post by: Mobius on August 24, 2007, 05:32:27 pm
Dude(s), feel free to carry on meaningless conversations on this thread.  I'm not posting b/c there isn't really much going on w/ the missions right now.  Woo and I are trying to put together a list of ships to be used in INF SCP.

That's what I have always wanted to hear! :)

So basically, mark my words, "INF SCP won't be out anytime soon."

That's what I have never wanted to hear! :(
Title: Old INF SCP Status Thread
Post by: Mobius on August 25, 2007, 02:51:15 am
Of course. That's why I'm "famous" among girls ;7
Title: Old INF SCP Status Thread
Post by: Snail on August 25, 2007, 02:51:55 am
Don't ever give your MSN to Mobius. *facepalms*

The Hammer scores another hit! 0wned.
Title: Old INF SCP Status Thread
Post by: Mobius on August 25, 2007, 02:54:17 am
I was refering to Real LifeTM.

And the closure of this Inferno Night Cafè will not stop me and Snail. Next targets: Blackwater Cocktail and Terran-Vasudan Fite Club!
Title: Old INF SCP Status Thread
Post by: asyikarea51 on August 25, 2007, 09:47:03 am
Let me guess: no new updates, apart from the same mantra of missions, weapons balancing and total reorganisation? (Er, no, I'm not being sarcastic here.) :)

I can see it though; the day INF SCP comes out along with the added modpack mania: from a drought of ship POFs to a total flood of them... :wtf: :nervous:
Title: Old INF SCP Status Thread
Post by: Mobius on August 25, 2007, 09:55:59 am
Ok. At this point, you have two choices:

1) More members in the Inferno SCP Team;

2) REVOLUTION;

:P
Title: Re: Old INF SCP Status Thread
Post by: Hammer of HLP 0wnage on August 25, 2007, 02:06:02 pm
You forgot the third choice.

HAMMER!

:hammer: