Hard Light Productions Forums
Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: Kie99 on August 25, 2007, 03:02:42 pm
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Did R:FC ever get released SCP worthy and in English?
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Of coursw! Use "search"! :)
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Some time ago, i believe. But it was kind of a bad translation IMO.
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Some time ago, i believe. But it was kind of a bad translation IMO.
you mean like:
Captain: What happen ?
Mechanic: Somebody set up us the bomb.
Operator: We get signal.
Captain: What !
Operator: Main screen turn on.
Captain: It's you !!
CATS: How are you gentlemen !!
CATS: All your base are belong to us.
CATS: You are on the way to destruction.
Captain: What you say !!
CATS: You have no chance to survive make your time.
CATS: Ha Ha Ha Ha ....
Operator: Captain !! *
Captain: Take off every 'Zig' !!
Captain: You know what you doing.
Captain: Move 'Zig'.
Captain: For great justice.
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LOL...that one's a classic!
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That's Zero Wing. A game translated from the Japanese... and it was done even worse then babelfish does it.
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That's nothing compared to what an English-Italian translation tool did five years ago. I still laugh when I think about it :lol:
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That's Zero Wing. A game translated from the Japanese... and it was done even worse then babelfish does it.
(http://www.cs.kent.edu/~niannett/captainobvious.jpg)
That being said, R:FC had some really atrocious FREDding to begin with. IIRC, there was 1 mission that blocked the progress of the campaign since the goal was always false or something.
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That being said, R:FC had some really atrocious FREDding to begin with. IIRC, there was 1 mission that blocked the progress of the campaign since the goal was always false or something.
80 missions... They weren't that great. In fact, I never finished any of the campaigns.
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I can blame the fact that they're simple-FREDded. Like the missions made by Snail :P
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Hah! My missions are FUNCTIONAL, yours are giant 138kb spasms of attempted glory!!
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INFA m22 is 148kb :P
And some Steadfast missions are even worse! :P
One of my missions is the equivalent of...4-5 missions made by you :P
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Aye, mine are functional. Yours have messages sent by #Command when they should be sent by Alpha 3 and so on.
Mine work, like Minesweeper.
Yours are like BC3k.
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You are the one who should take care of HEAD anis and characters. INFA is not a solo effort :P
And you like my missions. And you consider your missions crappy :P
Ok, back IT.
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Revenge needs considerable tweaking to make about 1/4 of the missions to work properly, and in 1 mission in particular the game reaches it's limit and crashes.
heres the topic where you can download it. good luck.
http://www.hard-light.net/forums/index.php/topic,38610.0.html
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I still think revenge was pretty good, i liked the story
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hi,
yeah the story wasnt bad and its the longest campaine every *g*.
but yes some of the spelling isnt so good, in german too, but on the hands some of the dialoges are really funny.
Mehrpack
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Yeah, this campaign actually taught me some mission file tweaking :rolleyes: , but I have to admit that it has some epic capital ship battles.
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Yeah, this campaign actually taught me some mission file tweaking :rolleyes: , but I have to admit that it has some epic capital ship battles.
Yep you havent fought a battle until you have to protect the Marco Polo(a Colousus class ships with über firepower from three or if it was four Saths head on)
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Yeah, this campaign actually taught me some mission file tweaking :rolleyes: , but I have to admit that it has some epic capital ship battles.
Yep you havent fought a battle until you have to protect the Marco Polo(a Colousus class ships with über firepower from three or if it was four Saths head on)
Speaking of über, remember the Herc class with the engines from hell? only problem is if you get that thing going to fast your torpedoes go right through enemy ships
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and thats why i dont use voice synth. i just read the damn things. it's not that hard you know.