Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Grizzly on August 25, 2007, 03:20:15 pm

Title: I hereby represent you...
Post by: Grizzly on August 25, 2007, 03:20:15 pm
... The Inertia Mod (or Realflight mod) 1.3, with an retail table, where the ships go faster then the table specifies!!!1

:wtf:

The ships actually go faster then their overlock speed, and overclocking the ships (increasing engine) actually makes them go slower. I have not been able to find the cause of this extremely annoying problem... and therefore, I am asking you expers to help me out.
Title: Re: I hereby represent you...
Post by: Snail on August 25, 2007, 03:21:19 pm
Damp?
Title: Re: I hereby represent you...
Post by: Grizzly on August 25, 2007, 03:29:42 pm
members.lycos.nl/afdportal/inert.html

I would see, say for yourself.

The "Trotthle bar" indicates the max speed... normally, it gives 55, it should be 110, but it gives 134... and if you apply max energy setting, the speed goes to... 130... wich should be... wel, a lot higher.

The table is cranked up good somewhere, but I don't exactly know where.\\

(I mean that the ships go faster in a straight line then they should go... this has nothing to do with damp... actually, there are no changes with the TBM version and the TBL version, something must have gone wrong with the conversion, and I can't figure out what)
Title: Re: I hereby represent you...
Post by: akenbosch on August 25, 2007, 03:44:12 pm
overclock speed is the speed you go with the engine settings at max. raise it toothe velocity value of the z axis + 3 quarters of that value.
Title: Re: I hereby represent you...
Post by: Unknown Target on August 25, 2007, 03:44:54 pm
Wouldn't that be "present to" you?
Title: Re: I hereby represent you...
Post by: TrashMan on August 25, 2007, 04:01:16 pm
Nah, he's representing us...prolly at court.. I sure do hope you finishied a good legal school Joshua :p
Title: Re: I hereby represent you...
Post by: Grizzly on August 25, 2007, 04:24:22 pm
overclock speed is the speed you go with the engine settings at max. raise it toothe velocity value of the z axis + 3 quarters of that value.

*sigh*

Like I said, this problem didn't happen to the TBM  (1.2) version, wich is exactly the same, expect that this one has a retail table.
Nah, he's representing us...prolly at court.. I sure do hope you finishied a good legal school Joshua :p

Actually, I was looking to get into flying.. but I don't know, mabye I could become a laywer.
Title: Re: I hereby represent you...
Post by: akenbosch on August 25, 2007, 04:26:35 pm
the minamal pilots age is i think 13...laywer is 18. air force is 16.

anyway....

i donmt know why its only screwing up with .tbl's. maybe ask a coder.
Title: Re: I hereby represent you...
Post by: Tempest on August 25, 2007, 05:50:28 pm
You'll get the speed issue with X and Y speeds. A ship that goes 80,80,80 will go something like 110 in a straight line- a value which decreases when you overclock it. It's an extremley annoying issue that can only be surpassed by bumping up the overclock a lot, IIRC. Then again, that might not be the fix. Nevertheless, fs2 has severe issues with ships that travel on the X and Y axes as opposed to straight Z.
Title: Re: I hereby represent you...
Post by: Unknown Target on August 25, 2007, 07:46:11 pm
the minamal pilots age is i think 13...laywer is 18. air force is 16.

anyway....

i donmt know why its only screwing up with .tbl's. maybe ask a coder.

Minimum age for a private pilot license in the US is 17, Air Force is 18. Lawyers you have to go through 8 years of law training, which means if you start at 18 the minimum age is 26.

And yea, the Oclock speed being lower than you set it to is a real PITA.
Title: Re: I hereby represent you...
Post by: Grizzly on September 01, 2007, 09:46:08 am
WHy does this problem not occur in the TBM version?
Title: Re: I hereby represent you...
Post by: akenbosch on September 01, 2007, 12:40:46 pm
probably the same reason beams in tbms allways have the "model file none" error.