Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: SF-Junky on August 28, 2007, 09:28:02 am

Title: Problem with blob turret table modding
Post by: SF-Junky on August 28, 2007, 09:28:02 am
Why does FS2 always use these old, blockish effects from retail when I add a new blob turret (based on the THT?. I don't want to make something special, just tbl-modding, like color, speed, fire rate and damage moddings. When I make these chanings in the tbl entry of the THT then they work perfectly.
Title: Re: Problem with blob turret table modding
Post by: Wanderer on August 28, 2007, 09:33:58 am
What exactly is the problem?

Table entry of the new weapon might be helpful too
Title: Re: Problem with blob turret table modding
Post by: SF-Junky on August 28, 2007, 09:38:26 am
*RAAAAHHHHHHHHHHH* I HATE MY LIFE!!!!!!!!!!!!!!!!!!!!!! WHY THE HELL do I always get my brainstorms only two secons AFTER I hit the "post"-button?!?!

What exactly is the problem?
The "new" weapon always looked like the THT in FS2 Retail, not like the new ones from SCP. But a few moments after I posted this topic I realized that there is a modified *.tbm-entry for the new THT. :doubt: Now my Terran Mega Turret works perfectly.

Sorry for this needless thread.
Title: Re: Problem with blob turret table modding
Post by: haloboy100 on August 28, 2007, 10:04:35 am
*RAAAAHHHHHHHHHHH* I HATE MY LIFE!!!!!!!!!!!!!!!!!!!!!! WHY THE HELL do I always get my brainstorms only two secons AFTER I hit the "post"-button?!?!

Because your not the only one :)

Your also going to kill yourself by hearing from me that you can remove your topic if nobody replied yet :)
Title: Re: Problem with blob turret table modding
Post by: SF-Junky on August 28, 2007, 10:14:35 am
Your also going to kill yourself by hearing from me that you can remove your topic if nobody replied yet :)
:wtf:




 :wtf: :wtf:




 :wtf: :wtf: :wtf:




(http://www.acceleratingfuture.com/michael/blog/images/Nuke2.JPG)



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