Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: SF-Junky on August 28, 2007, 09:28:02 am
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Why does FS2 always use these old, blockish effects from retail when I add a new blob turret (based on the THT?. I don't want to make something special, just tbl-modding, like color, speed, fire rate and damage moddings. When I make these chanings in the tbl entry of the THT then they work perfectly.
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What exactly is the problem?
Table entry of the new weapon might be helpful too
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*RAAAAHHHHHHHHHHH* I HATE MY LIFE!!!!!!!!!!!!!!!!!!!!!! WHY THE HELL do I always get my brainstorms only two secons AFTER I hit the "post"-button?!?!
What exactly is the problem?
The "new" weapon always looked like the THT in FS2 Retail, not like the new ones from SCP. But a few moments after I posted this topic I realized that there is a modified *.tbm-entry for the new THT. :doubt: Now my Terran Mega Turret works perfectly.
Sorry for this needless thread.
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*RAAAAHHHHHHHHHHH* I HATE MY LIFE!!!!!!!!!!!!!!!!!!!!!! WHY THE HELL do I always get my brainstorms only two secons AFTER I hit the "post"-button?!?!
Because your not the only one :)
Your also going to kill yourself by hearing from me that you can remove your topic if nobody replied yet :)
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Your also going to kill yourself by hearing from me that you can remove your topic if nobody replied yet :)
:wtf:
:wtf: :wtf:
:wtf: :wtf: :wtf:
(http://www.acceleratingfuture.com/michael/blog/images/Nuke2.JPG)
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