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Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Jake2447 on August 28, 2007, 12:16:51 pm

Title: Independence Day Mod?
Post by: Jake2447 on August 28, 2007, 12:16:51 pm
I was thinking about if someone were to make a mod for FS2 based on the Tech in the movie Indpendence Day.  It would be pretty short (since we only encountered 3 alien ships), and I don't think it would be worth the effort, but seeing 24 km diameter city destroyers sounds cool to me. ;7
Title: Re: Independence Day Mod?
Post by: diceman111 on August 28, 2007, 01:04:52 pm
I was thinking about if someone were to make a mod for FS2 based on the Tech in the movie Indpendence Day.  It would be pretty short (since we only encountered 3 alien ships), and I don't think it would be worth the effort, but seeing 24 km diameter city destroyers sounds cool to me. ;7

There is a really big Ancient ship (the one used in PI if I remeber correctly) and then you have TrashMans Whitehall installation wich is 24km big I think atleast the damn this huge.

/Dice
Title: Re: Independence Day Mod?
Post by: Snail on August 28, 2007, 01:49:51 pm
The Hara is 38 by 34 by 42 km.
The Pyrgos is 31 by 51 by 31 km.

Both are in Inferno.
Title: Re: Independence Day Mod?
Post by: Dark Hunter on August 28, 2007, 04:50:58 pm
Neither of them have weapons.
Title: Re: Independence Day Mod?
Post by: Mobius on August 28, 2007, 04:54:54 pm
since we only encountered 3 alien ships

Is the very big one just a modified version of the others? It can be done.
Title: Re: Independence Day Mod?
Post by: Jake2447 on August 28, 2007, 04:55:30 pm
The mothership in Independence Day was like 500mi. long.
Title: Re: Independence Day Mod?
Post by: TrashMan on August 28, 2007, 04:57:10 pm
There is a really big Ancient ship (the one used in PI if I remeber correctly) and then you have TrashMans Whitehall installation wich is 24km big I think atleast the damn this huge.
/Dice

16 km......but we both know the "you_know_what" will be FAR bigger than that...
Title: Re: Independence Day Mod?
Post by: Dark Hunter on August 28, 2007, 05:28:50 pm
The mothership in Independence Day was like 500mi. long.


I believe the quote is "one fourth the size of our moon".  Which would make it... if we go by length, 868 km. Just over 500 mi. in that case.

Though I think it more likely they were referring to mass when they said that.
Title: Re: Independence Day Mod?
Post by: diceman111 on August 29, 2007, 12:55:21 pm
The mothership in Independence Day was like 500mi. long.


I believe the quote is "one fourth the size of our moon".  Which would make it... if we go by length, 868 km. Just over 500 mi. in that case.

Though I think it more likely they were referring to mass when they said that.

Or since its the moon we are talking about the abount of cheese you can put in it
Title: Re: Independence Day Mod?
Post by: Mobius on August 29, 2007, 01:56:12 pm
The mothership in Independence Day was like 500mi. long.


I believe the quote is "one fourth the size of our moon".  Which would make it... if we go by length, 868 km. Just over 500 mi. in that case.

Though I think it more likely they were referring to mass when they said that.

How do you know it? We could estimate its dimensions...if we watch its explosion. The debris pass near Smith's craft, so we should be able to estimate the dimensions of that mothership.
Title: Re: Independence Day Mod?
Post by: Jeff Vader on August 29, 2007, 02:22:47 pm
Bah, why make an ID4 mod? the whole movie was so full of plot holes and explosions that it was almost like 2 basic yankee action films had merged into one.

Even the alien mothership didn't make sense. It almost disintegrated when a single nuclear device detonated inside it. IF the mass of the ship was 1/4 of the Moon, and if we estimate that the density would be something like titanium or equivalent, it shouldn't just go boom with one nuclear bomb. Right?

And what kind of fights could we expect in this mod? IIRC the aliens had impenetrable shields, like the Lucifer. And there was no subspace around. It would just be humans and aliens shooting each other, with the aliens always winning.
Title: Re: Independence Day Mod?
Post by: Mobius on August 29, 2007, 02:52:03 pm
That bomb exploded from the inside. And keep in mind obvious "Eyecandy" choices...that ship was supposed to blow up...entirely.

And aliens become vulnerable, at the end...
Title: Re: Independence Day Mod?
Post by: Jake2447 on August 29, 2007, 02:56:00 pm
Bah, why make an ID4 mod? the whole movie was so full of plot holes and explosions that it was almost like 2 basic yankee action films had merged into one.

Even the alien mothership didn't make sense. It almost disintegrated when a single nuclear device detonated inside it. IF the mass of the ship was 1/4 of the Moon, and if we estimate that the density would be something like titanium or equivalent, it shouldn't just go boom with one nuclear bomb. Right?

And what kind of fights could we expect in this mod? IIRC the aliens had impenetrable shields, like the Lucifer. And there was no subspace around. It would just be humans and aliens shooting each other, with the aliens always winning.

if the ship had a nuclear drive (I would assume so) it would sustain the reaction.  Also, all the fighters with nuclear drives.

Those gameplay issues are why the mod wouldn't work, unless you made it a sequel in which the humans had developed tech based of the aliens.
Title: Re: Independence Day Mod?
Post by: Jeff Vader on August 29, 2007, 03:54:59 pm
K, explanations for the unnecessarily huge explosion can be formed. But there's the case of explaining how humans could be equal in strength compared to the aliens.

Something like

"Hey, I dunno how this happened but we've managed to reverse-engineer and recreate and and... compress stuff so that we now have the same technological thingamadoodles as the aliens"

or

"Thanks to Wi-Fi era, we can now upload Windows 95 a virus into the aliens' computer systems without actually flying into their motherships, therefore making them permanently vulnerable.
Title: Re: Independence Day Mod?
Post by: ShadowGorrath on August 29, 2007, 04:02:36 pm
Or maybe you could make the gameplay a bit harder for the player - everytime you want to shoot the alien ships , you got to succesfully hit it by an EMP missile . Otherwise you are done for .

I'd like this kinda mod .  :)
Title: Re: Independence Day Mod?
Post by: Black Wolf on August 30, 2007, 01:34:10 pm
Or maybe you could make the gameplay a bit harder for the player - everytime you want to shoot the alien ships , you got to succesfully hit it by an EMP missile . Otherwise you are done for .

You reckon you could convince the AI to do that?
Title: Re: Independence Day Mod?
Post by: Fearless Leader on September 01, 2007, 09:19:07 am

Even the alien mothership didn't make sense. It almost disintegrated when a single nuclear device detonated inside it. IF the mass of the ship was 1/4 of the Moon, and if we estimate that the density would be something like titanium or equivalent, it shouldn't just go boom with one nuclear bomb. Right?


Secondaries :confused:

there had to be some thing in that ship that goes boom...
Oxygen
Methane (Im guessing they poop)
Natural Gas
Hydrogen
... those are just some of the things I can think of that explode

They said the moved from planet to plant consuming resources and moving on, who knows what they collected and kept on their mother ship.
Title: Re: Independence Day Mod?
Post by: Jeff Vader on September 01, 2007, 09:45:43 am
Fine, the gas part sounds like it would work.

But I remember them specifically referring to natural resources. Meaning that they probably stole plants and other organic stuff for their own use. Who knows, maybe they wanted to use humans as nourishment. Still, it doesn't sound that they would have harvested anything highly flammable from other planets.

Then again, it doesn't have to go boom. Like with cars. They don't necessary go boom when something goes off inside with an explosion that has the same relative size as the explosion on the alien mothership. It just starts to burn.

The whole big boom issue is due to the yankee movie industry, because explosions and bullets and speed is what appeals to the majority of movie audiences. They don't want to make realistic action scenes. They rather make fast paced, explosion filled scenes that vomit adrenaline, relatively speaking. Therefore in most, if not all, yankee action movies even cucumbers go boom.
Title: Re: Independence Day Mod?
Post by: Dark Hunter on September 01, 2007, 02:41:34 pm
Fine, the gas part sounds like it would work.

But I remember them specifically referring to natural resources.

Natural Gas? (http://en.wikipedia.org/wiki/Natural_Gas) That could be considered a natural resource.
Title: Re: Independence Day Mod?
Post by: jr2 on September 01, 2007, 06:02:26 pm

Even the alien mothership didn't make sense. It almost disintegrated when a single nuclear device detonated inside it. IF the mass of the ship was 1/4 of the Moon, and if we estimate that the density would be something like titanium or equivalent, it shouldn't just go boom with one nuclear bomb. Right?


*snort*  And, the Mothership was powered by solar energy, yes... :nod:  Nice, good solar energy, maybe a few solar windmills, none of that nasty H3-H3 fusion or anything... not, that'd actually make sense.  :p
Title: Re: Independence Day Mod?
Post by: Jeff Vader on September 02, 2007, 03:03:12 am
Well, if we start to think about it the really hard way, they could have some Matrix style system there, harvesting bio energy or whatever from some creatures they've picked up from other planets during their trip. Possibly having a fusion reactor somewhere along the line so that, if someone was actually able to stand up against them, they could go boom. Right on.

<insert huge explosion here, just for kicks>
Title: Re: Independence Day Mod?
Post by: jr2 on September 02, 2007, 03:33:37 am
..ok, please re-state that so I can make sense of it.
Title: Re: Independence Day Mod?
Post by: Jeff Vader on September 02, 2007, 04:28:00 am
Hmm, I guess I really am hard to understand.

1. Since the makers of the movie didn't really care to explain the true origins and details of the aliens, we are bound to make certain assumptions about them.
2. You, along many others, implied that the aliens are certain to have fusion reactor(s) at least in the mothership. K, suits me.
3. I presented a movie crossover theory, regarding to the disturbing movie The Matrix. The aliens, during their destructive journey from one planet to another, have picked up inhabitants of those planets and somehow have wired them into their technology. With that patent, the aliens drain the biological energy created by those 'living batteries', thus powering up at least the mothership, and at least partially. There might be fusion reactors or whatever in case the 'living batteries' are insufficient.
All in all, in a similar manner to that of The Matrix, where the machines used humans as a source of energy, coupled with fusion.

There, is that better?
Title: Re: Independence Day Mod?
Post by: Mobius on September 02, 2007, 04:36:00 am
Since when a conversion leaves space for free assumptions? :wtf:
Title: Re: Independence Day Mod?
Post by: Jeff Vader on September 02, 2007, 04:41:28 am
Well, what else can you do? We really know nothing about the aliens and their technology, except that they travel from one planet to another to steal natural resources, have telepathic abilities, are cabable of interstellar travel, have shielding technology, and apparently have a Windows-compatible OS on their computer systems.

Things like energy production and many other technological details are blank. The result: if someone was to make a mod or anything, you'd have to guess what could be right, since official information is absent. Or you could call Dean Devlin and Roland Emmerich and ask all the necessary details. Which they probably wouldn't want to discuss.
Title: Re: Independence Day Mod?
Post by: Mobius on September 02, 2007, 04:53:45 am
You can simply create the models and a minicampaign. Do you really have to write non-canonTM stuff about those aliens? :wtf:
Title: Re: Independence Day Mod?
Post by: Jeff Vader on September 02, 2007, 05:00:11 am
Frankly, I don't care what people write about those aliens if a mod is created. Canon, non-canon... hell, someone can write even non-cannon, if it'll make him happy. It's just that I find it unlikely for someone to come up with a non-cliché explanation on how humans could be at least nearly equal with the aliens, so that the campaign or whatever wouldn't just be the aliens beating the crap out of humans for a few missions. Explanations like "We uploaded the virus again! Yay!" or "We found out their shields' fluctuation harmonics frequency yadda yadda yadda..." would just be so... used, that you might as well not explain it at all.
Title: Re: Independence Day Mod?
Post by: Mobius on September 02, 2007, 06:06:06 am
But try to find some "official" explanations first. You can usually find stuff that is never mentioned in a film/game in Internet sites(official ones I think) :)
Title: Re: Independence Day Mod?
Post by: Fearless Leader on September 02, 2007, 07:04:42 am
It could be left vague to create a dramatic unknown aspect... but it would have to be done well to  prevent it from sounding like a FS1 storyline ripoff
Title: Re: Independence Day Mod?
Post by: BS403 on September 02, 2007, 09:02:32 am
why in the **** are you talking about the matrix?! It has nothing to do with Independence day! :wtf: :confused:
Title: Re: Independence Day Mod?
Post by: jr2 on September 02, 2007, 02:52:46 pm
Hmm, I guess I really am hard to understand.

1. Since the makers of the movie didn't really care to explain the true origins and details of the aliens, we are bound to make certain assumptions about them.
2. You, along many others, implied that the aliens are certain to have fusion reactor(s) at least in the mothership. K, suits me.
3. I presented a movie crossover theory, regarding to the disturbing movie The Matrix. The aliens, during their destructive journey from one planet to another, have picked up inhabitants of those planets and somehow have wired them into their technology. With that patent, the aliens drain the biological energy created by those 'living batteries', thus powering up at least the mothership, and at least partially. There might be fusion reactors or whatever in case the 'living batteries' are insufficient.
All in all, in a similar manner to that of The Matrix, where the machines used humans as a source of energy, coupled with fusion.

There, is that better?

Yes.  Muchly.  :nod:  Easy to understand.  :yes:

why in the **** are you talking about the matrix?! It has nothing to do with Independence day! :wtf: :confused:

Yeah, what were you thinking?  (I'm actually curious, not being a troll.)
Title: Re: Independence Day Mod?
Post by: Jeff Vader on September 02, 2007, 02:57:35 pm
why in the **** are you talking about the matrix?! It has nothing to do with Independence day! :wtf: :confused:

Yeah, what were you thinking?  (I'm actually curious, not being a troll.)
There are mainly two reasons.
1. I'm really unstable (though nothing a little binge drinking wouldn't cure  :nod:)
2. I just wanted to find some other excuse for an alien power source instead of the usual fusion ****. Just for kicks. Even though in the end I had to include it as part of my phunk33 theory.
That is all.
Title: Re: Independence Day Mod?
Post by: jr2 on September 02, 2007, 03:06:25 pm
Hmm.  You could have matter-antimatter reacs, but they're sorta the same idea...  How about a dark energy reac, IDK... The reason everyone uses reacs is that the conversion of matter to energy via fission or fusion is, mm, quite effective... moreso than anything we've seen so far.

EDIT: Oh, and BS403, I did not mean to imply that you were being a troll; I just wanted to make clear that I wasn't being one... just in case... :nervous:  Meh... I'd better get some sleep.  :/
Title: Re: Independence Day Mod?
Post by: BS403 on September 02, 2007, 05:27:04 pm
@JR: don't worry i understood.

@everyone else: I wasn't really trying to be a troll i was just confused as hell.