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Hosted Projects - Standalone => Wing Commander Saga => Topic started by: starwolf1991 on August 29, 2007, 02:15:10 am

Title: Wing Commander: Secret Ops
Post by: starwolf1991 on August 29, 2007, 02:15:10 am
Remember Secret Ops and it's Prophecy sidekick? I remember them...kept me up for hours. Will they be developed?
Title: Re: Wing Commander: Secret Ops
Post by: Tolwyn on August 29, 2007, 02:23:06 am
Uh, I am sorry?
Title: Re: Wing Commander: Secret Ops
Post by: gevatter Lars on August 29, 2007, 02:27:24 am
WC Prophecy was the main game and Secret Ops the "sidekick". Beside that...I don't quite get what you are meaning.
I would guess that you are asking if we will include ship from that timeline in our mod. Is that right?
Title: Re: Wing Commander: Secret Ops
Post by: Jeff Vader on August 29, 2007, 03:09:41 am
I don't know... to me it sounds like he's asking if you're going to recreate Prophecy and Secret Ops in WCS.
Title: Re: Wing Commander: Secret Ops
Post by: Tolwyn on August 29, 2007, 03:25:33 am
I don't know... to me it sounds like he's asking if you're going to recreate Prophecy and Secret Ops in WCS.

why bother? Prophecy's engine is fairly decent, see what Standoff can do with it.
Title: Re: Wing Commander: Secret Ops
Post by: starwolf1991 on August 29, 2007, 04:37:03 am
I meant, like, is the stuff from secret ops gonna be made and used for fs2
Title: Re: Wing Commander: Secret Ops
Post by: Tolwyn on August 29, 2007, 04:47:32 am
no
Title: Re: Wing Commander: Secret Ops
Post by: gevatter Lars on August 29, 2007, 04:55:06 am
Well Scooby has made at least the Prianha and some other ships on his own. They are a bit modified sometimes but he has a lot of WC inspired ships that have nothing to do with what we do.
Title: Re: Wing Commander: Secret Ops
Post by: starwolf1991 on August 29, 2007, 05:01:11 am
oh, a question. The animation used when ur wingman speak. How did u get that working? i've always wondered.
Title: Re: Wing Commander: Secret Ops
Post by: Tolwyn on August 29, 2007, 06:17:19 am
by using HLC video player to extract videos from WCP, a set of tools to create pcx image sequences and ani builder to create the hud animation seen in-game
Title: Re: Wing Commander: Secret Ops
Post by: starwolf1991 on August 29, 2007, 08:20:11 am
I have ani. builder, but is there a link for the other tools?
Title: Re: Wing Commander: Secret Ops
Post by: Tolwyn on August 29, 2007, 08:47:14 am
movie player for WCP: http://hcl.wcrevival.de/
You will also need irfanview, virtual dub and an image editing program.
Title: Re: Wing Commander: Secret Ops
Post by: starwolf1991 on September 01, 2007, 06:23:16 am
Been unable to get the animation for when the wingman speak, but I have tried getting it using those programs. Is there some over way to get the animation?
Title: Re: Wing Commander: Secret Ops
Post by: Tolwyn on September 01, 2007, 09:17:55 am
this is the only way. You just have to open proper *.tre file. Probably speech and then look for the animation.