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Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Scooby_Doo on August 30, 2007, 12:30:18 am

Title: Oversized turret question
Post by: Scooby_Doo on August 30, 2007, 12:30:18 am
I've got a bunch of turrets on a cap ship that the targetting bracket is about 10 times as big as the actual turret.  When the turrets get destroyed theres a massive explosion about the size of the entire ship. What could be going on :confused:
Title: Re: Oversized turret question
Post by: Excalibur on August 30, 2007, 12:41:56 am
Does your turret model have a piece of something that shouldn't be there? ("debris" left over from modelling)

I'm not a pro at this, so you might have to wait for the experts.
Title: Re: Oversized turret question
Post by: Water on August 30, 2007, 12:53:47 am
I've got a bunch of turrets on a cap ship that the targetting bracket is about 10 times as big as the actual turret.  When the turrets get destroyed theres a massive explosion about the size of the entire ship. What could be going on :confused:
In the table, what percentage of the hulls hit points has the turret been given?
(can't help with the targeting bracket problem - no idea)
Title: Re: Oversized turret question
Post by: Scooby_Doo on August 30, 2007, 12:57:53 am
The table values range, all under 1.0.  I haven't had a chance to fix those yet. 

Strange thing is, I pulled the turrets right off an existing working model.  They appear to be bounded correctly in pcs.

This is what i mean, I'm currently targetting a turret at the very front of the ship
(http://img.photobucket.com/albums/v356/Shodan_AI/badturret.jpg)
Title: Re: Oversized turret question
Post by: Col. Fishguts on August 30, 2007, 03:03:48 am
Have you made sure the pivot of the turret model is in a reasonable place, and not at 0/0/0 for example ?
Title: Re: Oversized turret question
Post by: Scooby_Doo on August 30, 2007, 03:59:22 am
Correct, center of object is positioned correctly.  That would appear on my older model to if that was the problem.
Title: Re: Oversized turret question
Post by: Nuke on August 30, 2007, 04:18:33 am
loose verts?
Title: Re: Oversized turret question
Post by: Wanderer on August 30, 2007, 04:22:45 am
If the base of the turret intersects with main hull polies (assuing they are large) could it cause something like this?
Title: Re: Oversized turret question
Post by: TrashMan on August 30, 2007, 04:35:41 am
PCS conversion error


Happened to me several times.. Try the latest PCS2 build or use PCS1
Title: Re: Oversized turret question
Post by: Scooby_Doo on August 31, 2007, 01:21:53 am
PCS conversion error


Happened to me several times.. Try the latest PCS2 build or use PCS1

That did the trick! Thanks Trashman