Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Slime on September 02, 2007, 12:31:19 pm
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After finding that widescreen resolutions in all of my builds result in glitches in HUD, background overall out-of-syncness, I read about this bug on Mantis and it seems most of the reports that describe this bug have been resolved, or at least marked as such, but I haven't found any current builds helpful. Is the fix incorporated anywhere, and if so, which build should I use?
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The widescreen problem isn't going to be fixed until 3.7. The changes are too drastic and involved for it to happen any sooner than that.
And as far as I know, it's never been reported as being fixed.
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and so i wait =(
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How's the numbering go, will there be a 3.6.11, or will 3.7 be next after 3.6.10?
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How's the numbering go, will there be a 3.6.11, or will 3.7 be next after 3.6.10?
3.6.10, 3.6.11, 3.7.0.
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That's more of an at least 3.6.11 though, isn't it? I mean, if 3.7 needed to be pushed back more, they could easily do a 3.6.12 to get some more features tested before 3.7, right?
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That's more of an at least 3.6.11 though, isn't it? I mean, if 3.7 needed to be pushed back more, they could easily do a 3.6.12 to get some more features tested before 3.7, right?
I guess it's possible.
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use letterbox rendermode on widescreen displays.