; file to indicate all ship types and their physical characteristics (such as physics info, etc)
; format is a simple form of the mission files
;
; Some general comments about some of the fields
;
; Velocities are specified in (freespace) units/second. You can currently only
; specify velocities in the linear directions. Rotational velocities are still
; currently speified with thrust (until I get this fixed). Rotation time is the
; amount of time (in seconds) to complete 1 revolution in the given direction
; (x is pitch, y is heading, and z is bank).
;
; Damp affects how quickly you will accel/decel to your target velocity. Higher damp
; means slow acceleration and deceleration. The lower this number, the faster
; the ship responds. For example, specifying a value of 0.0 means there is no
; damping, in other words, people would say, "this has no physics, like Wing
; Commander." The more damping, the harder to control, but the more smoothly
; it moves.
;
; Accelerations:
; All the acceleration numbers are damp factors for how fast the thing
; changes speed. 0 would mean instantaneous velocity changes, and the
; bigger the number, the slower the acceleration. Sort of backwards, but...
; forward_accel - The damp factor for when the ship is trying to go faster
; forward_decel - The damp factor for when the ship is trying to slow down
; slide_accel - The damp factor for left/right/up/down/reverse acceleration.
; slide_decel - The damp factor for left/right/up/down/reverse deceleration.
;
; Energy Transfer System:
; $Power Output => energy is produced per second by the ship's reactor
; $Max Oclk Speed => the max forward speed of the ship when 100% energy
; is directed at the engines
; $Max Weapon Eng => how much weapon energy can be stored (related to $Energy Cosumed
; field in weapons.tbl)
;
; Afterburners:
; $Afterburner => YES if afterburner present, NO otherwise
;
; The following parameters must be present if $Afterburner is YES, otherwise comment
; out or delete them:
;
; +Aburn Max Vel: => x,y,z velocity when afterburner engaged
; +Aburn For accel: => forward accel when afterburner engaged
; +Aburn Fuel: => fuel capacity of afterburners
; +Aburn Burn Rate: => rate in fuel/second that afterburners consume fuel
; +Aburn Rec Rate: => rate in fuel/second that afterburners recover fuel
;
; $Subsystem: name, percent_damage, turret_turn_360_time
; $Default PBanks: ( "weapon1" "weapon2" )
; $Default SBanks: ( "missile1" "missile2" )
; $SBank Capacity: ( 50, 100 )
;
; A note regarding ship sounds:
; The index for ship sounds corresponds to the index in sounds.tbl.
; If you don't want to assign a sound, put -1 as the index.
#Default Player Ship
$Name: GTF Ulysses
#End
#Engine Wash Info
;; NOTE: The default MUST be the first entry in the list of engine wash info
$Name: Default
$Angle: 10.0
$Radius Mult: 1.2
$Length: 400
$Intensity: 1.0
$Name: Default100
$Angle: 12.0
$Radius Mult: 1.2
$Length: 100
$Intensity: 1.0
$Name: Default150
$Angle: 10.0
$Radius Mult: 1.2
$Length: 150
$Intensity: 1.0
$Name: Default200
$Angle: 10.0
$Radius Mult: 1.2
$Length: 200
$Intensity: 1.0
$Name: Default300
$Angle: 8.0
$Radius Mult: 1.2
$Length: 300
$Intensity: 1.0
$Name: Default500
$Angle: 7.0
$Radius Mult: 1.2
$Length: 500
$Intensity: 1.0
$Name: Default700
$Angle: 7.0
$Radius Mult: 1.2
$Length: 700
$Intensity: 1.0
$Name: Default800
$Angle: 6.0
$Radius Mult: 1.2
$Length: 800
$Intensity: 1.0
$Name: Default900
$Angle: 6.0
$Radius Mult: 1.2
$Length: 900
$Intensity: 1.0
$Name: Default1000
$Angle: 5.0
$Radius Mult: 1.2
$Length: 1000
$Intensity: 1.0
$Name: Default1100
$Angle: 5.0
$Radius Mult: 1.2
$Length: 1100
$Intensity: 1.0
$Name: Default1500
$Angle: 5.0
$Radius Mult: 1.2
$Length: 1500
$Intensity: 1.0
#End
#Ship Classes
;=====>> TERRANS <<=======
$Name: GTF Ulysses
$Short name: TFight
$Species: Terran
+Type: XSTR("Space Superiority", 2939)
+Maneuverability: XSTR("Excellent", 2940)
+Armor: XSTR("Light", 2941)
+Manufacturer: XSTR("Triton / Mekhu", 2942)
+Description: XSTR( " ", 2943)
+Nocreate
$end_multi_text
+Tech Description:
XSTR("Affectionately nicknamed 'The Bat' by its pilots, the GTF Ulysses is a well-designed craft that has had a far longer useful life than its engineers ever imagined. Developed jointly by Terran and Vasudan contractors, the Ulysses was first deployed near the end of the Great War. Its excellent maneuverability and high top speed give it an agility that pilots love, but at a cost of thin armor and a small secondary weapon loadout. The Ulysses is a better choice for offensive missions than defensive ones.", 2944)
$end_multi_text
+Length: 16 m
+Gun Mounts: 4
+Missile Banks: 1
$POF file: fighter01.pof
$Detail distance: (0, 80, 300, 900)
; $ND: 42 42 244
$Show damage: YES
$Density: 1
$Damp: 0.65
$Rotdamp: 0.4
$Max Velocity: 60.0, 60.0, 145.0 ;; in x/y/z -- z only specified forward. use special tokens for backward movement
$Rotation time: 3.0, 3.0, 2.0
$Rear Velocity: 0.0
$Forward accel: 2.0
$Forward decel: 1.7
$Slide accel: 0.02
$Slide decel: 0.02
$Glide: YES
$Expl inner rad: 25.0
$Expl outer rad: 55.0
$Expl damage: 150.0
$Expl blast: 1000.0
$Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed: 0.0 ;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks: ( "LD-16 Fury" "PL-3 'Nova'" )
$Allowed Dogfight PBanks: ( "LD-16 Fury" )
$Default PBanks: ( "LD-16 Fury" "LD-16 Fury'" )
$Allowed SBanks: ( "Rockeye" "Harpoon" "S-MCA Stalker" )
$Allowed Dogfight SBanks: ( "Harpoon " )
$Default SBanks: ( "Harpoon" )
$SBank Capacity: ( 40 )
$Power Output: 19.0
$Weapon Regeneration Rate: 0.04
$Max Oclk Speed: 240.0
$Max Weapon Eng: 200.0
$Hitpoints: 300
$Hull Repair Rate: 0.05
$Flags: ( "player_ship" "default_player_ship" "gun convergence" "fighter" "in tech database" )
$AI Class: Captain
$Afterburner: YES
+Aburn Max Vel: 0.0, 0.0, 300.0
+Aburn For accel: 0.5
+Aburn Fuel: 300.0
+Aburn Burn Rate: 60.0
+Aburn Rec Rate: 30.0
$Countermeasures: 20
$Scan time: 2000
$EngineSnd: 128 ;; Engine sound of ship
$Closeup_pos: 0.0, 0.0, -22
$Closeup_zoom: 0.5
$Shield_icon: shield-f01
$Ship_icon: iconfighter01
$Ship_anim: ssfighter01
$Ship_overhead: loadfighter01
$Score: 8
$Trail:
+Offset: -7.75 -2.8 0.75
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 5.0
+Spew Time: 60
+Bitmap: Contrail01
$Trail:
+Offset: 7.75 -2.8 0.75
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 5.0
+Spew Time: 60
+Bitmap: Contrail01
$Subsystem: communication, 10, 0
$Subsystem: navigation, 10, 0
$Subsystem: weapons, 20, 0
$Subsystem: sensors, 10, 0
$Subsystem: engines, 35, 0
$Name: @GTS Hygeia
$Short name: TSup
$Species: Terran
+Tech Description:
XSTR("The GTS Hygeia is the fleet's newest Terran support ship. It is fast and maneuverable, a necessity when trying to dock with fighters in the heat of battle. Triton Dynamics designed the Hygeia class with huge cargo bays for munitions storage, plus the latest magnetic-stasis delivery system for quickly re-supplying combat craft with missiles and bombs. The Hygeia's repair facilities are driven by neural-net AI, for ultra-fast system diagnostics and repair. The high number of warheads carried by the Hygeia makes it a dangerous ship to be near when it blows up.", 3037)
$end_multi_text
$POF file: support2t-01.pof
$Detail distance: (0, 130, 250, 800)
$ND: 236 227 89
$ND: 199 186 52
$Show damage: YES
$Density: 1
$Damp: 0.2
$Rotdamp: 0.3
$Max Velocity: 0.0, 0.0, 140.0 ;; We agreed on 60, but we also agreed to decrease 40%. I lowered from 120 to 70.
$Rotation time: 4.5, 4.5, 3.0
$Rear Velocity: 0.0
$Forward accel: 2.5
$Forward decel: 0.3125 ;; lower numbers mean faster acceleration.
$Slide accel: 0.0
$Slide decel: 0.0
;; Lots of weapons onboard means big explosion
$Expl inner rad: 100.0
$Expl outer rad: 200.0
$Expl damage: 100.0
$Expl blast: 4000.0
$Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed: 0.0 ;; speed shockwave expands at, 0 means no shockwave
$Default PBanks: ()
$Default SBanks: ()
$SBank Capacity: ()
$Shields: 500
$Shield Color: 100 100 255
$Power Output: 1.0
$Max Oclk Speed: 200.0
$Max Weapon Eng: 0.0
$Hitpoints: 500
$Flags: ( "repair_rearm" )
$AI Class: Captain
$Afterburner: NO
$Countermeasures: 0
$Scan time: 2000
$EngineSnd: 136 ;; Engine sound of ship
$Closeup_pos: 0.0, 1.0, -29
$Closeup_zoom: 0.7
$Score: 15
$Subsystem: communications, 30, 0.0
$Subsystem: engine, 20, 0.0
$Subsystem: sensors, 10, 0.0
$Subsystem: navigation, 10, 0.0
#End
; $Player Ship Precedence is used in ship selection when a ship specified by the mission
; designer is not available to the player. The next ship on the list is used in its place
; (assuming that ship is allowed for the player).
;
$Player Ship Precedence: (
"GTF Ulysses"
"GTF Hercules"
"GTB Medusa"
"GTB Ursa"
)