Hard Light Productions Forums
Hosted Projects - Standalone => The Babylon Project => Topic started by: Whitelight on September 03, 2007, 04:29:57 pm
-
Someone had asked in another thread if the shadow carrier had a fighterbay, well it doesen`t.. :(
The reason i`m posting is because I have edited the carrier and placed a fighterbay in it.
If anyone is interested in it and can upload it somewhere i`d be happy to e-mail it to them so it can be at your disposal.
I`d also have to include the table file. Also to keep the original carrier from overriding it I have name it SH Carrier2.pof.
So if anyone is interested, post away. :D
(edit) the bays are pathed also, forgot to mention that, sorry.
-
shadows fighters "unmerge" from the anything "carrying" them. seen the battle of gorash yet?
-
I don`t recall it if i`ve seen it..
If it`s in one of the 5, b5 season dvd`s I do have it.
-
its a section of an episode. you can see it on youtube:
http://www.youtube.com/watch?v=RYB8RcuKbaw&mode=user&search=
the shadow crab launches a small clluster of shadow...stuff which splits into fighters. as far as i know this could be how battlecrabs (being organic creatures) poop.
-
Ah yes, I have seen it, thanks. :)
Kind of makes a fighterbay redundant. :sigh:
Poop :lol:
-
Being human I simply wasn't able to think of everything, but adding a fighterbay would do no harm. Just make sure it has 6 paths for fighters emerging from the bay so you can launch full wings of 6 Spitfires. A lot of FS2 ships have 4 paths emerging, which means when you have a wing of 6 launch, ships 4,5 and 6 all end up stacked on top of one another. Which is silly.
The ball of Shadow fighters I always wanted to do but multiple docking never quite worked right in order to stick the Shadow Fighters together.
-
The ball of Shadow fighters I always wanted to do but multiple docking never quite worked right in order to stick the Shadow Fighters together.
Since 3.6.9 multiple dock point work - If you have played "The Procyton Insurgency" you might recall that freighter in the 2nd mission carrying 4 or 5 fighters
-
Try adding Zephyrs to the Raider Carrier.
-
you mean like this?
did it FRED
EDIT: Still doubting - though so
[attachment deleted by admin]
-
Does it actually work in game? Or does it dance around like a drunken ballet dancer as soon as you give the fighters any orders other than play dead.
-
does it dance around like a drunken ballet dancer as soon as you give the fighters any orders other than play dead.
that's why I posted the target view window only :D
and there is problem with getting the fighters undocked - but multi-docking like this works
EDIT: tried to get undocking to work (when-argument) but just caused a CTD 'cause of the AI code
Assert: pm->docking_bays[dockbay_index].num_spline_paths > 0
File: aicode.cpp
Line: 16221
Call stack:
------------------------------------------------------------------
ai_dock() ai_execute_behavior() ai_frame() ai_process() ship_process_post() obj_move_all_post() obj_move_all() game_simulation_frame() game_frame() game_do_frame() game_do_state() gameseq_process_events() game_main() WinMain() WinMainCRTStartup()------------------------------------------------------------------
-
This is obviously some strange definition of "works" I've not been previously aware of.
-
This is obviously some strange definition of "works" I've not been previously aware of.
well,
18 objects can dock with another vessel now - and undock if that is part of their classes AI orders
ergo multidocking per se works
docking 18 fighters with a raider carrier works (if you make them initially) too - but the problem is that the fighter AI is not suited for that (as giving fighters the order to dock or undock crashes the game - and fighters still turn their "nothing-to-do"-cricles if they are not attacked and have not other orders even if docked)
- hmmm... isn't that something for a new feature....
EDIT: even so it would be suited for the "Spitefire-Ball"-thing to launch spitfires from a battlecrab or a carrier ...
eg. you are docking 8 spitefires to a cube with shadow textures (which by the way has the ablility to fly 1000 m/s and makes no damage nor blast upon exploding) - ingame (now that's FREDing part) the cube is launched and headed for a target 2000m from the battlecrab/carrier the cube detonates and releases the spitfires which change their orders from "Play Dead" to "Attack Anything"
-
If undocking fighters from the Raider Carrier doesn't work how do you expect undocking fighters from a shadow textured cube to work? You could texture it with invisible.bmp anyway :P. Find someone to do it if you want to include it in your fixed TBP Final. My modding days are over.
-
If undocking fighters from the Raider Carrier doesn't work how do you expect undocking fighters from a shadow textured cube to work?
the cube detonates
scripting-- just self-destructing it --- did work with containers should work with fighters
maybe I can talk someone into this
-
Being human I simply wasn't able to think of everything, but adding a fighterbay would do no harm. Just make sure it has 6 paths for fighters emerging from the bay so you can launch full wings of 6 Spitfires. A lot of FS2 ships have 4 paths emerging, which means when you have a wing of 6 launch, ships 4,5 and 6 all end up stacked on top of one another. Which is silly.
Then i`ll add 2 more, to make it 6.
On a side note, I don`t have the expertice to upload files. Like I stated in an eariler post in this thread, so if anyone really needs this I can send it, via e-mail. I`m working this week so it may take a few days before i`m able to add the extra bays, but adding bats, I can manage. :D
-
Just say a word once it is done - than I'll tell where to send it and I'll make a .tbm and stuff ready needed to get it ingame along with the old carrier
-
k :)
(edit) Looks at post count. :shaking:
(edit2) I have a question about the Bays/paths. Currently I have them from the front and center of the model,
but before I go any further, would it be better if the bays were on the bottom, or the front as they now are? I`m not sure if the front would be better or not, so let me know what you think.
-
Got to lookin at the carrier and the subsystem layout.
Don`t really want to relocate the subsystems on the belly.. So i`m going with the front-foward for the fighterbay.
(edit) finished fighterbays. :D
At some point, someone will probably request a docking point, so as a bonus, I added one. :p
-
Don't be tempted to mess with the other subsystems. There's a reason they are positioned inside the geometry such that you can't hit them. You damage them via a combination of FRED scripting and telepaths rather than gunfire.
-
Left subsystems as they were, I had a feeling there was a reason. ;)
As for the docking point, its over the weapons subsystem, if this is satisfactory, i`ll leave it as is. If not, just say the word and i`ll move it to a non-subsystem location. :)
-
Oh, I recessed the fighterbay to match the exsisting subsystems. :)
-
In Season 3, "Interludes and Examinations", a Battlecrab is seen launching fighters the old-fashioned way (during the engagement with the Vorlons), hence the reason I added the docking paths in that fashion.
-
I looked at the paths on the shadow battlecrabs, and used them as a reference, before I set them up on the carrier.
Your paths are flawless. :D Mine, on the other hand, look a bit more noobish.
-
You don't mind me asking *THA GREAT MUTHAFRACKING PROGRESS-QUESTION*?
-
I`ll have to download everything again. :mad:
Frackin hacker did a number on me, messed my bios up (changed my boot sequence), and made my restore drive useless.. :( Had to reset my bios and use my restore dvd`s to fix his/her handy work. I just now got my internet back about 20 minuets ago. So thats one good thing.. Now I have a lot of work ahead of me. :nervous:
Why do some people do these things to other people, i`ll never understand. :sigh:
(edit) I was warned about not having a good firewall (used windows junk firewall) .. Guess i`ll have to get a good one, any suggestions?
-
That's just bad luck being ****ed by a hacker. Normally it shouldn't be a problem for an average user with no enemies. Friend of mine has gone without a firewall for years I think.
I'm currently using COMODO. It's free and pretty good...
-
Well my pc is comming along, I decided on Norton firewall & Antivirus.. Expensive yes, but in the long run, well worth it. ;)
It took me a couple of weeks to find out my video card was on its way out, what else is new. :nervous: After numerious crashes and thanks to microsoft for answering my fatal error messages. i`ve decided to pick up a NVIDA GeForce 8500 GT 256mb ddr ram 450mhz clock speed, its on sale and still in stock, or at least it was on the best buy website. :nervous: I`ll find out tommrow if they have it on stock. Hopefully i`ll get it and have it installed by saturday evening, that is if everything goes well.
(edit) Don`t give up on me just yet, i`m still planing on finishing the shadow carrier. Just had a major set-back is all. I`ll keep in touch. :D