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Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: 0rph3u5 on September 05, 2007, 12:39:42 pm

Title: Cumulative Project - GTI Asteria
Post by: 0rph3u5 on September 05, 2007, 12:39:42 pm
I though I saw shoots around the forum about this little terran Acadia styled-installation sometime ago ... upon searching for it today I found that Axem (who orginally modeled it) droped it but left an unconverted model file around at that time....


now I wonder if any ever converted it and made it in-game-useable?

EDIT: thread formerly "GTI Asteria - in-game version around?"
Title: Re: GTI Asteria - in-game version around?
Post by: Grizzly on September 05, 2007, 01:58:21 pm
I think it hasn't been released in that state yet.

Because you are not the only one looking for that model...
Title: Re: GTI Asteria - in-game version around?
Post by: Hades on September 05, 2007, 04:43:23 pm
Yea Axem never finished it, I have the model in obj, but it is not done yet.
Title: Re: GTI Asteria - in-game version around?
Post by: Fozzy on September 05, 2007, 06:07:47 pm
oh, can someone post a piccy  :confused:
Title: Re: GTI Asteria - in-game version around?
Post by: Hades on September 05, 2007, 06:13:32 pm
Here you go (http://img.photobucket.com/albums/v109/NarfPics/newasteria1.jpg)
Title: Re: GTI Asteria - in-game version around?
Post by: 0rph3u5 on September 05, 2007, 06:18:00 pm
I have the model in obj, but it is not done yet.

hmm...
I don't know much about modeling but could  another modeler (easily) make it in-game ready, Hades?
Title: Re: GTI Asteria - in-game version around?
Post by: Hades on September 05, 2007, 06:19:39 pm
Yes they could, If I could UVmap and convert, I would do it for you.
Well Il be gone.*Goes off to learn how to uvmap in Blender*

EDIT:Why not ask Oddgrim?If I can give him the model, maybe he might help you.
Title: Re: GTI Asteria - in-game version around?
Post by: Oddgrim on September 06, 2007, 03:35:18 am
Yes they could, If I could UVmap and convert, I would do it for you.
Well Il be gone.*Goes off to learn how to uvmap in Blender*

EDIT:Why not ask Oddgrim?If I can give him the model, maybe he might help you.

Sure I can try to uvmap it , :)
 does it come with ready made textures?
Title: Re: GTI Asteria - in-game version around?
Post by: 0rph3u5 on September 06, 2007, 05:40:50 am
Agreed 
@Hades: please PM Oddgrim about the model - so you can give it to him somehow

@Oddgrim: I think there are no textures given - I'm sure you can find one for working around with it
Title: Re: GTI Asteria - in-game version around?
Post by: Hades on September 06, 2007, 05:53:01 am
Why not use the GTI Arcadia's textures?
Title: Re: GTI Asteria - in-game version around?
Post by: 0rph3u5 on September 06, 2007, 05:57:04 am
Why not use the GTI Arcadia's textures?

dunno if that works....
Title: Re: GTI Asteria - in-game version around?
Post by: Hades on September 06, 2007, 05:59:50 am
I have sent it.
Title: Re: GTI Asteria - in-game version around?
Post by: Oddgrim on September 06, 2007, 06:04:12 am
Why not use the GTI Arcadia's textures?

dunno if that works....

This will be quite a job dunno if I've bitten off more then I can chew but I'll try!  :p
Title: Re: GTI Asteria - in-game version around?
Post by: Oddgrim on September 06, 2007, 09:25:48 am
encountered some problems , while texturing it and importing it into .pof worked fine ...but the model itself causes the game to crash so, I suspect the model is buggy beyond use? :confused:
Title: Re: GTI Asteria - in-game version around?
Post by: 0rph3u5 on September 06, 2007, 02:41:19 pm
any error message apart from any usual stuff?
Title: Re: GTI Asteria - in-game version around?
Post by: Mobius on September 06, 2007, 02:46:57 pm
Cumulative Project - The GTI Asteria? :P
Title: Re: GTI Asteria - in-game version around?
Post by: Oddgrim on September 06, 2007, 03:13:46 pm
any error message apart from any usual stuff?

I don't recall but Fs2 crashes when trying to view the model. So my bet is the models fault , double checked the tables and that stuff. 
Cumulative Project - The GTI Asteria? :P

hehe not a bad idea  :nod:
Title: Re: GTI Asteria - in-game version around?
Post by: Mobius on September 06, 2007, 03:18:34 pm
The current development of this GTI Asteria looks like a Cumulative ProjectTM to me. Orph3u5 should change the title of this thread :)
Title: Re: GTI Asteria - in-game version around?
Post by: 0rph3u5 on September 06, 2007, 03:21:21 pm
@Oddgrim: can you post the model and your tbl? - no offense against you but I would like to see it myself

@Mobius: Will do - Done
Title: Re: Cumulative Project - GTI Asteria
Post by: Oddgrim on September 06, 2007, 03:30:51 pm
$Name:                          GTI Asteria
$Short name:            TInst
$Species:                       Terran
+Tech Description:
XSTR("BIg Stupid not working thingy.", 3054)
$end_multi_text
$POF file:                      GTI_Asteria.pof
$Detail distance:       (0, 2000, 10000, 25000)
$Show damage:           NO
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       0.2
$Max Velocity:          0.0, 0.0, 0.0
$Rotation time:         200.0, 200.0, 200.0
$Rear Velocity:         0.0
$Forward accel:         0.0
$Forward decel:         0.0
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        100.0
$Expl outer rad:        2400.0
$Expl damage:           400.0
$Expl blast:            6500.0
$Expl Propagates:       YES                                                     ;; If set to Yes, then when the ship dies,

the explosion propagates through it.
$Shockwave Speed:       600.0                                           ;; speed shockwave expands at, 0 means no shockwave
$Shockwave Count:   3
$Default PBanks:        ()
$Default SBanks:        ()
$SBank Capacity:        ()
$Shields:                       0
$Power Output:          1.0
$Max Oclk Speed:        0.0
$Max Weapon Eng:        100.0
$Hitpoints:                     100000
$Flags:                         ( "capital" "big damage" "in tech database")
$AI Class:                      Captain
$Afterburner:           NO
$Countermeasures:       0
$Scan time:                     2000
$EngineSnd:       191                   ;; Engine sound of ship
$Closeup_pos:           0.0, 0.0, -2762
$Closeup_zoom:          0.5
$Score:             800
$Subsystem:                     sensors,                        5, 0
$Subsystem:                     weapons,                        5, 0
$Subsystem:                     communication,  5, 0

The model is in .3ds


[attachment deleted by admin]
Title: Re: Cumulative Project - GTI Asteria
Post by: Mobius on September 06, 2007, 03:46:23 pm
Orph3u5: Good :)

Oddgrim: No weapons?!?
Title: Re: Cumulative Project - GTI Asteria
Post by: Oddgrim on September 06, 2007, 03:49:08 pm
Orph3u5: Good :)

Oddgrim: No weapons?!?

There was none to begin with.. I was only to texture it  :p
Title: Re: Cumulative Project - GTI Asteria
Post by: Hades on September 06, 2007, 03:50:43 pm
It may be over the poly limit.
It has 13k polys.
Any one know a good free upload place?
I have a good 3ds file of it.
Title: Re: Cumulative Project - GTI Asteria
Post by: Oddgrim on September 06, 2007, 03:59:04 pm
It may be over the poly limit.
It has 13k polys.
Any one know a good free upload place?
I have a good 3ds file of it.

can't you just zip it and put it here? ( was want I did. )
Title: Re: Cumulative Project - GTI Asteria
Post by: Hades on September 06, 2007, 04:02:32 pm
*Slaps forhead* :rolleyes:

Here you are.

[attachment deleted by admin]
Title: Re: Cumulative Project - GTI Asteria
Post by: Oddgrim on September 06, 2007, 05:51:43 pm
*Slaps forhead* :rolleyes:

Here you are.

Thankies . gonna take a lookie on it soon.

edit: um that is exactly the same model as you gave me earlier.  :wtf:
Title: Re: Cumulative Project - GTI Asteria
Post by: Axem on September 06, 2007, 06:04:33 pm
If its the same model that was in my Model Dump, it has 32k polys (triangulated). PCS1 cannot convert that, and I'd be skeptical about COB2POF. PCS2 or the Max Exporter are your best bets.

The model itself should be convertable, I try my very best to make sure there are no zero length edges/faces, 20 sided polygons, or vertices on top of each other. I might have missed something though. Shading errors usually point to a problem area.
Title: Re: Cumulative Project - GTI Asteria
Post by: Vasudan Admiral on September 06, 2007, 09:13:12 pm
Actually I managed to convert a 230 000 poly test model using PCS1. :) The trick was to break it up into managable subobjects of around the 12 000 poly mark limit on each.

Anyway, I've taken a look at the model (very purdy! :D ) but unfortunately it would be a huge amount of work for anyone looking to fix all the problems in terms of optimising and correcting some parts of the geometry. That said, PCS2 _can_ convert and save it as is (just tried), but if someone wanted to UV and texture it nicely they'd need to fix the issues or be driven mad. Things like out of sight polys, disconnected faces/verts and stuff like that would all cause headaches.
Title: Re: Cumulative Project - GTI Asteria
Post by: Axem on September 06, 2007, 09:24:05 pm
Actually I managed to convert a 230 000 poly test model using PCS1.  The trick was to break it up into managable subobjects of around the 12 000 poly mark limit on each.

Right right. The limit is per subobject. So it could work if all the greebles are subobjects for detail boxing. ;)

Things like out of sight polys, disconnected faces/verts and stuff like that would all cause headaches.

That last part there worries me. Wings3D does not like non-solid geometry, it has a tendency to start crashing when you have stuff like that. I think it might be coming from the conversion to 3DS. I've had nothing but trouble with importing that format. OBJ is my universal format of choice since importing doesn't give me a headache.
Title: Re: Cumulative Project - GTI Asteria
Post by: Vasudan Admiral on September 06, 2007, 09:42:16 pm
Hmm, it could well be the conversion to 3ds actually, yeah.
I noticed it was seemingly random in terms of which verts of a problem face were disconnected, as opposed to having problems only in difficult to see areas of detail, and random errors like that are hallmarks of format conversion glitches. :)

How did you split up the mesh into the objects it's made up of in that file? It has some 200 or so separate objects - it's like each greeble or chunk of greeble is it's own object?
Title: Re: Cumulative Project - GTI Asteria
Post by: Oddgrim on September 07, 2007, 05:22:09 am
Hmm, it could well be the conversion to 3ds actually, yeah.
I noticed it was seemingly random in terms of which verts of a problem face were disconnected, as opposed to having problems only in difficult to see areas of detail, and random errors like that are hallmarks of format conversion glitches. :)

How did you split up the mesh into the objects it's made up of in that file? It has some 200 or so separate objects - it's like each greeble or chunk of greeble is it's own object?

same thing as I got when I opened it up in blender.
Me thinks that the model groups nedds to be merged and properly attached before we can go on the subject of actually texturing it :P
Title: Re: Cumulative Project - GTI Asteria
Post by: Oddgrim on September 09, 2007, 01:47:41 pm
I've just begun to texture , spendt the last 2 days trying to get it working ingame and had to remove 9k polys in order to do so .I'll have to recreate some of the missing details.


(http://img504.imageshack.us/img504/1940/progressou2.jpg)
Title: Re: Cumulative Project - GTI Asteria
Post by: Fozzy on September 09, 2007, 02:04:39 pm
that is one nice model, :-)
Title: Re: Cumulative Project - GTI Asteria
Post by: 0rph3u5 on September 09, 2007, 02:29:41 pm
 :jaw: :jaw:
Title: Re: Cumulative Project - GTI Asteria
Post by: nubbles526 on September 10, 2007, 05:31:56 am
Hmmm...Good so far. Finally somebody got the asteria on again. I bet it's gonna look good with glow maps.

UVmapped it yet?
Title: Re: Cumulative Project - GTI Asteria
Post by: Oddgrim on September 11, 2007, 10:20:59 am
Well it's looking good so far... :cool:
Got turrets working , textures needs a bit of tweaking.  The docks aren't in place yet.. but now it works!

(http://img520.imageshack.us/img520/1943/screen0053db3.jpg)

edit : fixed  :nervous:
Title: Re: Cumulative Project - GTI Asteria
Post by: 0rph3u5 on September 11, 2007, 10:26:01 am
image link is broken....

now... how many dockpoints? - - I would like to have 1 or 2 at the sides of the platforms for cruiser docking and may 3+ on the plattforms for transport/freighter docking, one or the other at the main structure would be nice too but that's optional
Title: Re: Cumulative Project - GTI Asteria
Post by: Oddgrim on September 11, 2007, 10:33:03 am
Haven't thought of that yet , the only docks that are clearly marked on the model is the fighterbay and big main dock.
Title: Re: Cumulative Project - GTI Asteria
Post by: Axem on September 11, 2007, 05:23:47 pm
I modeled in docks along the platform sides (9 total, though I dunno if you kept them or not). And then there's the centre one in the middle of the hexagon (no actual contact with the station though), and one that's above the fighter bay (that little garage like area, no contact again). I had also planned for modeling in docking points on top of the platforms, but never got around to it. I'd expect there would've been 4 or 6 per platform.
Title: Re: Cumulative Project - GTI Asteria
Post by: Oddgrim on September 12, 2007, 12:30:56 pm
I kept the side docks on the platforms , thanks for the heads up.

another update Think it's finished now, turrets working , no geometry errors and docks working.  :)
24 turrets in total, a bit smaller then the Arcadia station in size.
9 docking points .
1 small fighterbay.
 
(http://img208.imageshack.us/img208/4446/update1kw8.jpg)

(http://img515.imageshack.us/img515/3325/update2qg2.jpg)
Title: Re: Cumulative Project - GTI Asteria
Post by: Paladin1 on September 12, 2007, 12:33:10 pm
The station looks awesome Oddgrim, good work indeed.  :D
Title: Re: Cumulative Project - GTI Asteria
Post by: 0rph3u5 on September 12, 2007, 01:17:45 pm
Oddgrim,
do you do the tbl-setup yourself or should I do it?
Title: Re: Cumulative Project - GTI Asteria
Post by: Oddgrim on September 12, 2007, 01:21:20 pm
I did it myself.
But feel free to change anything when I release it.  :)
Title: Re: Cumulative Project - GTI Asteria
Post by: 0rph3u5 on September 12, 2007, 01:24:20 pm
I did it myself.

good

But feel free to change anything when I release it.  :)

hell, there is nothing going to stop me from doing so  :drevil:


now when will you release it?
Title: Re: Cumulative Project - GTI Asteria
Post by: Oddgrim on September 12, 2007, 01:26:16 pm
in few days time I think , only have 2 lods in the model and need to get that in and one last check on everything.
 :p
Title: Re: Cumulative Project - GTI Asteria
Post by: Hades on September 12, 2007, 04:01:19 pm
Your almost done?

AWESOME!!!!!!!!!
Title: Re: Cumulative Project - GTI Asteria
Post by: Mad Bomber on September 12, 2007, 07:23:29 pm
Hooray! :D
Title: Re: Cumulative Project - GTI Asteria
Post by: Axem on September 12, 2007, 08:08:10 pm
The texturing looks way too overtiled. The amount of lights on it give me a headache. :p The Asteria is a small station, but textures make it seem larger. IMO anyway. ;)
Title: Re: Cumulative Project - GTI Asteria
Post by: Oddgrim on September 12, 2007, 08:36:17 pm
Kidna agree on the textures being overtiled but I had to or it would look crappy... er? :p
256x256 h8!
Title: Re: Cumulative Project - GTI Asteria
Post by: Kaboodles on September 13, 2007, 02:50:44 am
The texture's hiding a lot of detail on the model. 
Title: Re: Cumulative Project - GTI Asteria
Post by: Hades on September 13, 2007, 06:23:37 am
Use all of the Arcadia's textures. :nod:
Title: Re: Cumulative Project - GTI Asteria
Post by: Oddgrim on September 13, 2007, 06:43:00 am
Use all of the Arcadia's textures. :nod:

That's the problem , since the Arcadia textures are such low-rez (thus eay for them being ugly :P ) I'm thinking of making new textures for tile texturing.
Title: Re: Cumulative Project - GTI Asteria
Post by: Paladin1 on September 13, 2007, 09:17:43 am
I'd agree with making some new station textures for the Asteria as the Arcadia textures really don't do the model any justice at all.
Title: Re: Cumulative Project - GTI Asteria
Post by: Eviscerator on September 13, 2007, 11:09:11 pm
Normally I say nothing, BUT in this I have to agree.

Stock Arcadia textures do not do the model justice, and hide a great deal of the hard work you did on the model.  :nod:
Title: Re: Cumulative Project - GTI Asteria
Post by: Oddgrim on September 14, 2007, 11:31:04 am
Small update , replaced two of the textures with 512x512. The textures themselves need some more tweaking. 
( need to tilemap them better too ) I just wanted to hear the general opinion on them.  :)

(http://img504.imageshack.us/img504/4606/update1oz1.jpg)

Only one of them is glow mapped to reduce Axems headache when he's looking at it  :P

Title: Re: Cumulative Project - GTI Asteria
Post by: BS403 on September 14, 2007, 11:38:17 am
Wow that looks sa-weet, a lot better then it was before. :yes:
Title: Re: Cumulative Project - GTI Asteria
Post by: nubbles526 on September 14, 2007, 12:34:05 pm
The Asteria somehow reminds my of the INFR1 Arcas...
Title: Re: Cumulative Project - GTI Asteria
Post by: 0rph3u5 on September 14, 2007, 01:10:14 pm
  :jaw:    :jaw:     :jaw:
:yes2::yes:  :yes2::yes:  :yes2::yes:
Title: Re: Cumulative Project - GTI Asteria
Post by: Mobius on September 14, 2007, 03:44:20 pm
(http://img504.imageshack.us/img504/4606/update1oz1.jpg)

:yes:

Holy Mother of Eyecandy! Where did you take those textures from?
Title: Re: Cumulative Project - GTI Asteria
Post by: Hades on September 14, 2007, 04:01:14 pm
Nice nice nice!
Title: Re: Cumulative Project - GTI Asteria
Post by: Oddgrim on September 14, 2007, 04:17:40 pm
(http://img504.imageshack.us/img504/4606/update1oz1.jpg)

:yes:

Holy Mother of Eyecandy! Where did you take those textures from?

hehe I start from scratch , almost embarrassed to admit that I use the tutorial texture as a basis and then work from there..  :nervous:
Title: Re: Cumulative Project - GTI Asteria
Post by: Paladin1 on September 14, 2007, 04:30:24 pm
Wow, that looks far better with the new textures. Great job Oddgrim  :yes:
Title: Re: Cumulative Project - GTI Asteria
Post by: diceman111 on September 14, 2007, 06:38:48 pm
WOW is all I can say
Title: Re: Cumulative Project - GTI Asteria
Post by: Oddgrim on September 14, 2007, 09:02:36 pm
It's done , final this time .. gonna release it tomorrow... damn I'm tired. :p
Title: Re: Cumulative Project - GTI Asteria
Post by: Eviscerator on September 14, 2007, 09:13:40 pm
a 200% improvement for sure.  :yes:
Title: Re: Cumulative Project - GTI Asteria
Post by: Hades on September 15, 2007, 06:17:48 am
Releasing it?
WOOOOOOOOT!!!!!!!!!!oneone1111111
Title: Re: Cumulative Project - GTI Asteria
Post by: 0rph3u5 on September 15, 2007, 09:04:49 am
RELEASED!!! (http://www.hard-light.net/forums/index.php/topic,49584.0.html)
Title: Re: Cumulative Project - GTI Asteria
Post by: Hades on September 15, 2007, 10:41:09 am
WOOOOOOOHOOOOOOOO!!!!!!!!