Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: jaedub51 on September 06, 2007, 10:55:21 pm

Title: MODS on Hades-Combine
Post by: jaedub51 on September 06, 2007, 10:55:21 pm
I downloaded a number of cool mods from the combine, but I have a few questions. I downloaded the cool Nightmares ships, and I noticed that they seem to use new weapons. Where do I get said weapons? (were these ships used in a campaign?) Secondly, there seem to be a few different formats for downloads. Some come with .pof files and lots of other . pcx files, some come with .vp files, and an associated .txt file saying that the .txt file should be put in the ships.tbl or weapons.tbl file, and some come with ONLY a .vp file. HELP!
Title: Re: MODS on Hades-Combine
Post by: nubbles526 on September 08, 2007, 09:27:42 am
Ok, firstly, the nightmare fighters didn't come with a table entry for either weapons or ships. So you have to write them yourself.

However, the different file formats could be extracted first.

.pcx, .dds, .jpg, .tag --> Freespace 2/data/maps
.pof --> Freespace 2/data/models
.tbl --> Freespace 2/data/tables
.vp=.rar
You need a tool such as VPView to extract the stuff inside it.
Title: Re: MODS on Hades-Combine
Post by: BS403 on September 08, 2007, 01:30:51 pm
I believe the weapons were incuded in ITDOH 4 or maybe it was thrre i can't remember. i'll check.

edit: it was IDOTH
edit2: attached the .tbm

[attachment deleted by admin]
Title: Re: MODS on Hades-Combine
Post by: Dark Hunter on September 08, 2007, 04:12:59 pm
However, the different file formats could be extracted first.

.pcx, .dds, .jpg, .tag --> Freespace 2/data/maps
.pof --> Freespace 2/data/models
.tbl --> Freespace 2/data/tables
.vp=.rar
You need a tool such as VPView to extract the stuff inside it.

On the rare occasion you see a .ani file, I believe those go to data/interface.
Title: Re: MODS on Hades-Combine
Post by: Snail on September 08, 2007, 04:47:49 pm
Not always. It could be an effect. You have to think for a bit and use your common sense before placing .ani files (ie. If it's named Explo02 it goes into effects, if it's ss_bomber02 it goes in interface).

But only for old mods. Newer mods usually use .eff files for effects.
Title: Re: MODS on Hades-Combine
Post by: jaedub51 on September 09, 2007, 08:37:24 pm
Thanks errybody!
Title: Re: MODS on Hades-Combine
Post by: jaedub51 on September 11, 2007, 09:46:11 pm
wait, what vpview do I need? The one on  this (http://www.vpview.com/) website? It doesn't seem to be able to open .vp files.  :confused:
Title: Re: MODS on Hades-Combine
Post by: G0atmaster on September 11, 2007, 10:20:22 pm
Get VPview from Turey's installer.  That's the easiest way to get it and to make sure you have a working version.  You can find turey's installer at www.fsoinstaller.com/downloads.  If you have Java 6, get the java version.  If you don't, or if you're not sure, get the EXE version.  If you don't want all the cool upgrades it automatically installs, tell it no on everything except the "tools" pack.  That's the one with VPview.
Title: Re: MODS on Hades-Combine
Post by: Dark Hunter on September 11, 2007, 11:34:27 pm
Or you could just go here (http://www.descent-network.com/descman/) and grab VPView and whatever other program looks fun to you. :cool:
Title: Re: MODS on Hades-Combine
Post by: G0atmaster on September 12, 2007, 12:12:51 am
meh, someone sent me a link, and then someone else said that was a bad version, and sent me somewhere else, where the download link wound up being dead.  Then someone told me it was included in Turey's.
Title: Re: MODS on Hades-Combine
Post by: jaedub51 on September 12, 2007, 09:24:13 pm
Thanks!