Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: FSW on September 07, 2007, 03:15:21 pm

Title: Request: beam turret nomenclature
Post by: FSW on September 07, 2007, 03:15:21 pm
Would it be possible to have separate subsystem labels for anti-fighter and anti-cap beams? As it is now, they're all just called 'beam turret' in-game, which can cause some (probably unintended) confusion.

Ideally, this could be turned on or off with a command line at startup, and would globally affect all ships.
Title: Re: Request: beam turret nomenclature
Post by: delt on September 07, 2007, 11:39:37 pm
I dunno, but i noticed Cain and Lilith cruisers have beam turrets that are marked as "laser turrets" - i don't remember if this was the case in the original FS2, and i can't test it right now because my headache machi...uh, i mean windows computer is non functional at the moment, for um, ....windows reasons.

/* edit * / I think it would be better if this was toggled per-mission, instead of globally with a command line switch as you mentioned. That's assuming the freespace2 mission file format can handle extra variables such as this one. Just my $0.02  :nervous:
Title: Re: Request: beam turret nomenclature
Post by: karajorma on September 08, 2007, 03:00:56 am
I wrote some code a while back that would allow you to call turrets whatever you liked from in FRED or the tables. I'll commit it in a little bit.