Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: ShivanSpS on September 09, 2007, 10:46:00 am

Title: 2 ideas
Post by: ShivanSpS on September 09, 2007, 10:46:00 am
I was playing whit a friend in my home and they say "Hey, why the ship is at 1% and stills works like is intact?".

And... well is right... the thing is about to blow and still goes to max speed and all systems are still at 100% working fine...

It shouldt good to add a random max subsystems strengh depeding on how many hull % is?

Ill say, if the ship is at <10%, the max subsystems % will be betren 20 and 30%, it will be better if is a random number per subsystem, so not all will have the same max % cap... and if the subsystem % is above the cap, slowsly damage it until their reach the max cap...

Edit: ****, i forgot that the second one was already possible :P
Title: Re: 2 ideas
Post by: Jeff Vader on September 09, 2007, 10:49:09 am
Isn't the escort list management already present in the game?
Title: Re: 2 ideas
Post by: Nuke on September 09, 2007, 10:55:12 am
it is possible to script some custom subsystem behavior. i know because ive done some stuff like that. wrote a camera script for rather crude track ir support which was activated when using a "cam" subsystem. also thats how i used to make my turret scripts know what to do, though lately ive just been using the $name= field in subsystem props to store short little strings the preasance of which which tell my code what to do. you could do other things like rcs quads which scales back your manverability as theyre destroyed or weapons batteries which when destroyed reduce your weapon power capacity. the possibilities of using scripting for stuff like this are rather good.