Hard Light Productions Forums
Hosted Projects - FS2 Required => FreeSpace Conversion => Topic started by: biditm on September 10, 2007, 04:23:47 pm
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I cannot run FS2 with the FSPORT mod enabled.
I'm guessing my installation of FSPORT is incorrect.
The following is my FSPORT directory tree:
+---fsport
| FS.bmp
| fsport-awakenings-voice.vp
| fsport-awakenings.vp
| fsport-destinyofpeace-voice.vp
| fsport-destinyofpeace.vp
| fsport-EODRedux.vp
| fsport-fs1_training.vp
| fsport-glow.vp
| fsport-hi_res.vp
| fsport-missions.vp
| fsport-shine.vp
| fsport3_0_4.vp
| mod.ini
| sparky_hi_fs1.vp
| stu_fs1.vp
| tango_fs1.vp
| warble_fs1.vp
|
\---data
+---cache
+---movies
| ancients1.avi
| ancients2.avi
| ancients3.avi
| ancients4.avi
| ancients5.avi
| CommandBrief.avi
| ENDGAME.avi
| hallfight.avi
| intro.avi
| lab.avi
| str-mystery1.avi
| str-mystery2.avi
|
\---players
I'd appreciate any feedback on this problem.
I'm sorry if I missed the answer to the above question in the FAQ or another post.
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What happens? Is there an error displayed?
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Select the FSPort campaign?
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Well, for one thing, you shouldn't have all these mods...
| fsport-awakenings-voice.vp
| fsport-awakenings.vp
| fsport-destinyofpeace-voice.vp
| fsport-destinyofpeace.vp
| fsport-EODRedux.vp
...in the same folder. Use Turey's installer to put them in the right places.
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Thanks to all.
Turey's installer doesn't work for me--the next button is grayed out forever.
However, I can play the FSPORT mod when I manually move the files you mentioned into their own mod directory.
Thank you all again!
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the next button is grayed out forever.
Why?
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Also, the .AVI movies won't work on anything past 3.6.9. You should replace them with .MVE or .OGG instead.
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Thanks, I'll look into AVI to MVE/OGG conversion.
Also where do I place the current AVI movies that I downloaded from the FSPORT site?
Currently they are all in the \fsport\data\movies\ directory.
Here is my directory structure:
+---fsport
| | FS.bmp
| | fsport-glow.vp
| | fsport-hi_res.vp
| | fsport-missions.vp
| | fsport-shine.vp
| | fsport3_0_4.vp
| | mod.ini
| | OUT.TXT
| | sparky_hi_fs1.vp
| | stu_fs1.vp
| | tango_fs1.vp
| | warble_fs1.vp
| |
| \---data
| +---cache
| +---movies
| | ancients1.avi
| | ancients2.avi
| | ancients3.avi
| | ancients4.avi
| | ancients5.avi
| | CommandBrief.avi
| | ENDGAME.avi
| | hallfight.avi
| | intro.avi
| | lab.avi
| | str-mystery1.avi
| | str-mystery2.avi
| |
| \---players
+---fsport-awakenings
| | FS.bmp
| | fsport-awakenings-voice.vp
| | fsport-awakenings.vp
| | mod.ini
| |
| \---data
| +---cache
| \---players
+---fsport-cardinalspear
| | CardinalSpear.bmp
| | fsport-cardinalspear-voice.vp
| | fsport-cardinalspear.vp
| | mod.ini
| |
| \---data
| +---cache
| \---players
+---fsport-destinyofpeace
| | FS.bmp
| | fsport-destinyofpeace-voice.vp
| | fsport-destinyofpeace.vp
| | mod.ini
| |
| \---data
| +---cache
| \---players
+---fsport-EODRedux
| | FS.bmp
| | fsport-EODRedux.vp
| | mod.ini
| | settings.ini
| |
| \---data
| +---cache
| \---players
\---fsport-fs1_training
| FS.bmp
| fsport-fs1_training.vp
| mod.ini
| settings.ini
|
\---data
+---cache
\---players
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What you have looks good, with a few points:
1) str-mystery1.avi and str-mystery2.avi are not in-game videos; they're trailers. So you can put them wherever.
2) What is OUT.TXT?
3) You should put fsport-fs1_training in the fsport folder, and delete the fsport-fs1_training folder.
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Thanks Bro!
OUT.TXT is the file I used to pipe the output of the directory tree.
:-)
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I am using FreeSpace Port 3.0.4 and version 3.6.7 of FS2 Open.
When I try to start the fsport campaign from the ready room using my pilot from fs2 the game crashes with the following error:
Error: Invalid subsystem name.
In sexpression: ( when
( and
( <
( distance "Alpha" "Unknown NTF" )
1900
)
( is-event-true-delay "Unknown" 12 )
)
( ship-visible "Unknown NTF" )
( clear-goals "Unknown NTF" )
( turret-free
"Unknown NTF"
"turret01"
"turret11"
"turret28"
"turret30"
"turret31"
"turret32"
"turret33"
"turret34"
"turret35"
"turret36"
"turret37"
"turret38"
"turret39"
"turret40"
)
)
(Error appears to be: turret01)
File:\fs2_open\code\mission\missionparse.cpp
Line: 4966
[This filename points to the location of a file on the computer that built this executable]
Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
However, I do not get a error if I create a new pilot and start the fsport campaign.
I apologize if this error has already been reported.
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Well, generally the best option is to create a pilot for each campaign. Switching between campaigns with a single pilot is bound to cause a load of errors. Create a pilot for FS2 and a pilot for FSPort.
Also, why use fs2_open_3_6_7? Get fs2_open_3_6_9 (http://www.hard-light.net/forums/index.php/topic,44291.0.html).
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3.6.7 was the first version I ever used. When was it released? 2004?
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Well, generally the best option is to create a pilot for each campaign. Switching between campaigns with a single pilot is bound to cause a load of errors. Create a pilot for FS2 and a pilot for FSPort.
Also, why use fs2_open_3_6_7? Get fs2_open_3_6_9 (http://www.hard-light.net/forums/index.php/topic,44291.0.html).
Thank You!