Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Fozzy on September 14, 2007, 07:40:44 am
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(http://img137.imageshack.us/img137/7140/awacs2fq2.jpg) (http://imageshack.us)
By fozz84 (http://profile.imageshack.us/user/fozz84)
my question is i have made this model ? /\
its going to be a corvette (a bit smaller than the deimos) but with crutial diffrences.
its got its own AWACS and (will have) 3 TAG missile turrets, with 6 anti fighter beams and about 5 lazers. the downsides are its pretty useless at destroying cap-ships.
1)Will the TAG missiles tag the fighters so the beams will destroy the fighter?
2)Do you like the model so far.
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more turrets..it's woefully underpowered for a corvette.. I'd give ti 6 tag missle turrets (for better coverage) and 2 SGreen minimum.
TAG-C turrets f'course :P
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The idea of launching TAG missiles from the same ship that fires the beams is a bit flawed. I mean, if the ship's sensors can detect an enemy fighter good enough to launch a TAG missile at it, it might as well just fire an AAA beam at the fighter.
Apart from that, the ship looks interesting but obviously could use more detail. Also, is the dish shaped thing supposed to rotate ? If yes, the vertical connecting thing seems the be off-center of the dish, which makes rotating rather difficult.
As for the original question. There is an AWACS-corvette hybrid thing for SOC use. I forgot its name and who made it, but I remember it being re-posted a few months back by either GalEmp or Goob.
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the tag missiles are more accurate than a beam and it can increse the effectiveness of the beam weapon combined with the AWACS this should be a poitent anti fighter weapon.
The AWACS thingy rotates, well the outer bit does, the inner bit stays still, heres a top view.
(http://img385.imageshack.us/img385/4637/awacs3rx6.jpg) (http://imageshack.us)
By fozz84 (http://profile.imageshack.us/user/fozz84)
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The design seems interesting :)
With some more details it could become a pretty good model.
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thanks Oddgrim.
the last time i made somthing for FS it was about 4 years ago. i know nothing about the prosedures to make them compatable for FS-SCP.
i have seen multiple-part turrets on the side of ships, can they be put on at any angle now. (e.g.: 45% off the Z-Axis Vertical)
How many pollys is recomended for a SCP mod, and what else can i do to the models that you cant in FS.
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you can't put multi part turrets on the side any more, and there isn't much of a limit on polygons
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you can't put multi part turrets on the side any more, and there isn't much of a limit on polygons
Why not? Wasn't there a build that enabled it?
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The idea of launching TAG missiles from the same ship that fires the beams is a bit flawed. I mean, if the ship's sensors can detect an enemy fighter good enough to launch a TAG missile at it, it might as well just fire an AAA beam at the fighter.
Apart from that, the ship looks interesting but obviously could use more detail. Also, is the dish shaped thing supposed to rotate ? If yes, the vertical connecting thing seems the be off-center of the dish, which makes rotating rather difficult.
As for the original question. There is an AWACS-corvette hybrid thing for SOC use. I forgot its name and who made it, but I remember it being re-posted a few months back by either GalEmp or Goob.
Link?
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Give it a small dronebay which would launch TAG-armed drones. There could be several types of drones, a capship variety that would target and TAG capships, and a Fighter variety that would TAG fighters. Looks good!
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Give it a small dronebay which would launch TAG-armed drones. There could be several types of drones, a capship variety that would target and TAG capships, and a Fighter variety that would TAG fighters. Looks good!
I believe that is a very good idea. :yes:
IMO, the sensor array of your AWACS system should be significantly smaller. It practically commands 90% of the viewer's attention and detracts from the rest of your model. Also, the thing makes a massive target, yes?
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you can't put multi part turrets on the side any more, and there isn't much of a limit on polygons
Why not? Wasn't there a build that enabled it?
Yes but it was broken... someones currently looking into coding it properly this time.
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t looks cool. Very Sci-Fi - even somehow freespacey... the long, thin bits you see on the Hippocrates and Charybdis, and the underslung bit. Good stuff..