Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Fozzy on September 14, 2007, 06:44:52 pm

Title: Space Gas Pockets?
Post by: Fozzy on September 14, 2007, 06:44:52 pm
I know you people are bisy and have probably heard it before but, i was wondering if it is possable to create, some sort of a gas weapon that when a rocket fires and explodes it leaves some sort of gas behind, that damages any ship that flys in to it, depending on what class and how long they stay there.

IDEA:
1)Rocket Explodes
2)PCX(whatever image file you use)  images apear like the nebular effect (overlayed over each other randomly) but in a set radius.
3)when your ship or an enemy flys into it, it damages there hull a fraction of a % each millisecond there in there.
4)other effects could be, it slows down your/enemy ship, EMP, TAG, destroys missiles when fired in to it, ect....
5)the gas starts to disipate after a few seconds, and gets more transparrent and less deadly  untill its gone...

this tecnique could also be aplyed to astroyed field misions, replace the astroyeds with "Pockets" of drifting harmful nebular gas.

new anti nebular gas weapon idea:
to destroy the pockets of nebular gas floating towards your escort ship you could fire a new type of missile that, decays the gas. (possably replaceing the PCX files with ANI files of the gas changing color and decaying rapidly)

Thank you for reading this:
      Fozzy
Title: Re: Space Gas Pockets?
Post by: colecampbell666 on September 15, 2007, 10:22:31 am
I'm no expert, but...

2)PCX(whatever image file you use)  images apear like the nebular effect (overlayed over each other randomly) but in a set radius.
The new image files used are .DDS. I don't think that this would be possible. Your best bet would be to use a fly-through model.
3)when your ship or an enemy flys into it, it damages there hull a fraction of a % each millisecond there in there.
4)other effects could be, it slows down your/enemy ship, EMP, TAG, destroys missiles when fired in to it, ect....
All this would be possible in FRED.
5)the gas starts to disipate after a few seconds, and gets more transparrent and less deadly  untill its gone...
Maybe something like this (http://www.hard-light.net/forums/index.php/topic,49240.0.html).


All in all, interesting idea.

Title: Re: Space Gas Pockets?
Post by: Fozzy on September 15, 2007, 06:59:54 pm
Should i post a link to this topic in the FRED forum, i dont see how fred or scripting could create the "nebular asteroid firld"