Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: BS403 on September 17, 2007, 12:47:56 am

Title: 86 gun Colossus?
Post by: BS403 on September 17, 2007, 12:47:56 am
Would anyone be interested in a colossus with 86 guns? I upgunne dthe colosus awhile back because in the original table entry, it mentions turrets up to #86.  So i added LOD's and paths so if any one would want it for something i'll put it up some where.
Title: Re: 86 gun Colossus?
Post by: Mustang19 on September 17, 2007, 10:50:59 am
I'm sure someone would. That would be some framerate-wrecking firepower.  :P

If you ever have anything you'd like to upload and share, use www.hades-combine.com .
Title: Re: 86 gun Colossus?
Post by: wdarkk on September 17, 2007, 11:40:02 am
Would anyone be interested in a colossus with 86 guns? I upgunne dthe colosus awhile back because in the original table entry, it mentions turrets up to #86.  So i added LOD's and paths so if any one would want it for something i'll put it up some where.

Would that be the compliment of weaponry it mentions in the briefing? Or more?
Title: Re: 86 gun Colossus?
Post by: Cobra on September 17, 2007, 11:43:55 am
Uh, dude, one problem: An 86 turret Colossus would wreak havoc on FS2's missions :P

[EDIT] Although it does seem inviting, it wouldn't make the Colossus look like a big useless watergun in the last mission. ;)
Title: Re: 86 gun Colossus?
Post by: Grizzly on September 17, 2007, 01:13:46 pm
Deus-Ex-Overkill
Title: Re: 86 gun Colossus?
Post by: Polpolion on September 17, 2007, 02:48:51 pm
86 is the best number ever. So yes, an 86 gun colossus would be great.
Title: Re: 86 gun Colossus?
Post by: NGTM-1R on September 17, 2007, 02:56:01 pm
I'm curious about how it would perform...and having seen what was supposed to go in the extra guns, I think that this would actually not break the Main Campaign. Most of the Colossus' extra guns were going to be antifighter weapons, and the Colossus never underwent serious fighter attack. It'll still be death on any capital ship smaller than a juggernaut, and it'll still be outmatched by the Sath. This is all that really matters.
Title: Re: 86 gun Colossus?
Post by: BS403 on September 17, 2007, 03:05:15 pm
well their were six turrets that weren't listed in the table so i put those as terslashs. i could probably change the turret model to the smaller one for aaaf's, and i'll upload it in a few hours when i get back to my desktop.

The new version can take on 6 demons at a time and win easily.  this is with the demons surrouding it on all side except the back.
Title: Re: 86 gun Colossus?
Post by: BS403 on September 17, 2007, 04:47:02 pm
http://www.hades-combine.com/web/index.php?ind=downloads&op=entry_view&iden=350

This one still has the 6 extra terslashes, if you want them changed to aaaf's just tell me.
Title: Re: 86 gun Colossus?
Post by: Warp Shadow on September 17, 2007, 05:58:09 pm
pfffffffffffffft. Lets do one better












 :nervous:





















87 turrets!!!
 :nervous:
Title: Re: 86 gun Colossus?
Post by: redsniper on September 17, 2007, 06:57:45 pm
87 turrets!!!
 :nervous:
:jaw:
Title: Re: 86 gun Colossus?
Post by: Cobra on September 17, 2007, 08:48:42 pm
And I say we should make it 88! :nervous:
Title: Re: 86 gun Colossus?
Post by: Eviscerator on September 17, 2007, 10:38:56 pm
100.


























Flak guns  :drevil:
Title: Re: 86 gun Colossus?
Post by: Fang_Taichou on September 17, 2007, 11:07:06 pm
Go with 88 turrets.  The Germans made the 88 famous in World War 2 with their 88 mm dual-role anti-tank/anti-air artillery gun.  That cannon wrecked havoc on anything it hit even from maximum range, so give the Colossus the same # of cannons for that psychological fear factor  :nod:
Title: Re: 86 gun Colossus?
Post by: BS403 on September 18, 2007, 01:48:21 am
Look i'm not adding any more turrets, if you want to, go ahead and do it yourself. I only offered if people wanted certain turrets turned to aaaf's.