Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Scooby_Doo on September 17, 2007, 09:12:56 pm
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I posted this in the mod form about a month ago, but no response. Maybe this is the correct place.
Is it possible to have Weapon B to be an alias to Weapon A. If weapon A is changed B gets changed too? Or at least an easier way to do than having to go in a copy and paste everything?
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What you need is an equivalent to Turey's template code but for weapons instead of ships.
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I kinda scanned through it, does it still require modifications on the original table ($template:?). If so, then thats not doable.
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I kinda scanned through it, does it still require modifications on the original table ($template:?). If so, then thats not doable.
Why?
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What you need is an equivalent to Turey's template code but for weapons instead of ships.
template code isnt being developed for both :D
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What you need is an equivalent to Turey's template code but for weapons instead of ships.
template code isnt being developed for both :D
It could be.
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Basically I want to use Saga's missiles, but I've already got my own missile names. Now I could go through 40 models and redo their tables and upload them or I could copy and paste the values from their entries, but they wouldn't keep updated. Or I could alias my missile with theirs and never have to touch it again.
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Basically I want to use Saga's missiles, but I've already got my own missile names. Now I could go through 40 models and redo their tables and upload them or I could copy and paste the values from their entries, but they wouldn't keep updated. Or I could alias my missile with theirs and never have to touch it again.
Hurray for Find and Replace!
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That won't work as well.... each model is in a seperate vps (all those that i've uploaded). However there is a single master weapon table, if I could change that one then everyone would get those updates.