Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Asker on September 19, 2007, 09:58:49 am
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Hello to all of you.
I'm sitting at a Mission where you have to protect a convoy of Poseidons. I first wanted to undock the Cargo when the Hitpoints are less then 41%, but now i've got another Idea. I wanted to add a new Subsystem called 'Docking Controls'. If they'Re wrecked, the Cargo is spitted out. How can i out it into the tab?
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Edit hte poseidon .pof in PCS (or better, PCS2) , add a susystem then add it in hte ships.tbl...done
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And you need to add a SEXP to make the cargo undock when the subsystem is destroyed.
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Erm... it seems like someone edited my post Oo
well... i can't find the poseidon file in my directory. even in the modelviewer it isnt there (just found the triton in de model vp)
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Its in th' sparky.vp it's freighter02.pof extract it with vp view an' open it in modelview, by Davy Jones's locker.
Yarr!.., by Davy Jones's locker. an' really bad eggs!
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Okay, now I made another file (freighter02dc.pof). Now how can i insert it? How can i make a mod? How can i create VPs? Is there any tutorial?
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There are tutorials but i would rather until the pirate day goes away... far away
And also... Just forget the making of the vp files for now. You can make completely without those too and its considerably easier.
To get the graphics file - like texture - to show you need to save the texture to the data/maps directory (preferably in dds format). Then extract the model file, open it with PCS/Modelview and change the texture name inside the pof file - unless the new texture has the same name as the old one in which case you only need to save the texture file to the data/maps within your mod directory, select the mod from launcher and game does the replacing for you (ie. it loads your file instead of the other files).
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Okay, i looked through all of the wiki, but i couldnt find out which program i have to use to edit the tables
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Okay, now I made another file (freighter02dc.pof). Now how can i insert it, pass the grog! How can i make a mod, to be sure? How can i create VPs? Is there any tutorial?
For what you want to do you don't need a VP...not unless you want to distribute it..
Basicly put that .pof in your Freesapce2/Data/models folder and re-name it back to the original. Now it will override the one in the VP's..
If you edited it with PCS2 (and made the .tl change) it will now have an additional subsystem in-game and in-FRED.
EDIT; .tbl files are simple text files with changed extension. You can open them with any text editor (Notepad, Wordpad, etc...)
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Arrrr!
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You do NOT need to put it into VP file even if you plan to distribute it.
As for editing table files... Make sure to use text editor or at least save in pure ASCII/text format. Any formatted squeezed into the file will more or less ruin it. So basically stick using standard editors like notepad.
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Where do i have t' put in th' modified table-files?
Error: Optional not working
File:J:\src\cvs\fs2_open_3_6_9.final\code\ship\Ship.cpp
Line: 4188
[This filename points to the location of a file on the computer that built this executable]
Call stack:
------------------------------------------------------------------
FRED2_OPEN_3_6_9.EXE 004a5a54()
FRED2_OPEN_3_6_9.EXE 0042a846()
FRED2_OPEN_3_6_9.EXE 00650c08()
FRED2_OPEN_3_6_9.EXE 0064fbc7()
FRED2_OPEN_3_6_9.EXE 0064fde2()
KERNEL32.DLL bff7363b()
KERNEL32.DLL bff94407()
------------------------------------------------------------------
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Tables go to data/tables directory within your own mod directory.
As for the error... what exactly did you put into the file? For example '+nocreate' field wont work with .tbl files as it works with .tbm files.
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i insterted
$subsystem: docking controls 10, 0.0
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Does yer model have a dockin' control subsystem? Arrr! (self-translated)